Dragon Shadow

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dragon Shadow

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has fear.

When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Shadow from your graveyard to play attached to that creature.

BruhYouFarted on Card creation challenge

2 years ago

Heat-Seeking Bolt / 1R

Instant

Heat-Seeking Bolt deals 4 damage to target creature with flying and 3 damage to its controller.

/

Weird choice, but i honestly believe this should've been the original text box for Thunderbolt. Shame that such a cool card name is a bit of a stinker. 7 Damage is heavy, but in order to cast it, your opponent needs a bird. 4 damage is a little overkill, too.

Anyway, make a new dragon limb, going along with the theme of Dragon Breath n' co. (Like Dragon Wings and Dragon Shadow and Dragon Fangs and Dragon Scales.)

henrypan321 on Hogaak's Legion

2 years ago

Hi killer_eye, discarding depends on the situation, but in general I ditch: lands (unless I need a land drop next turn), anything with graveyard effect (Dragon Shadow, Demonic Embrace, Stinkweed Imp, etc), most of my creatures except maybe 1-2. I try to keep draw spells, token makers, interaction (especially if I have mana open).

linksdeity on Help with Voltron protection and …

2 years ago

Hello,

Let's begin with evasion - because answers run out and might not even be there.

My favorite way to make Volrath unblockable is discarding Filth with Urborg, Tomb of Yawgmoth in play. I also love Rime Transfusion and having Snow Covered Swamps. Manifold Key does double duty by also untapping big mana rocks or other toys like Quicksilver Amulet. Dragon Shadow is a decent option, and helps most of the other big creatures. Whispersilk Cloak is obvious, as is Rogue's Passage.

Some less obvious plays are using instant speed board wipes via Vedalken Orrery to clear the field right before your turn so nothing is left to block - or similar instant speed board wipe effects like cycling a Decree of Pain. Things like Pestilence/Pestilence Demon can clear the field with little threat to a pumped up Volrath. You could include a Breaker of Armies, which would absorb all of your opponents blocking creatures or also be discarded to Volrath for 8.

Ok, then you have protection. Normal stuff like Swiftfoot Boots and Lightning Greaves. Volrath gains a lot of protection and evasion from the swords of X and Y. Light and Shadow is a must play. Feast and Famine is a very high recommend followed by Fire and Ice. Imp's Mischief is invaluable in redirecting removal or countering a counterspell. You can run Not of This World for a good counter. Veilstone Amulet is a good option for protection as well.

Really you want some protection but if you focus more on ramping, haste, evasion, and other ways to continue putting pressure and threats out then the odds are that you will find a way through. Command Beacon and Netherborn Altar can help Volrath be cheaper, or even cheated into play. Have some reanimation effects, preferably those you can use repeatedly like Strands of Night and Sheoldred, Whispering One. Artisan of Kozilek is amazing when you can hit 9 and bring another major threat out. If they "deal" with Volrath it just means they have less answers for Phage the Untouchable or Blightsteel Colossus, or the next time Volrath lands and swings.

seshiro_of_the_orochi on Help with Voltron protection and …

2 years ago

Volrath - No School, like Old School.

My current beloved voltron is Moraug, Fury of Akoum. Having evasion restricted to old-borders is kind of hard, so the Dauthi propably are your best bet. There are multiple sword of X and Y you could use.

Cards you could consider, too:

Breach

Corrupting Licid

Cover of Darkness

Dragon Shadow

Ebony Charm

Intimidation

Sleeper's Guile

Asgeren on Help with Voltron protection and …

2 years ago

This is the deck.

https://tappedout.net/mtg-decks/volrath-no-school-like-old-school/

The thing is that I'm restricted to old borders.

So this is my evasion: Dauthi Trapper Filth Dauthi Embrace Manifold Key Dragon Shadow Sword of Light and Shadow Sleeper's Guile

This is my protection and recursion: Soul Channeling Sword of Light and Shadow Shallow Grave Animate Dead Reanimate Strands of Night Doomed Necromancer Apprentice Necromancer

I am currently trying to fit in Shade's Form but other than this I'm not finding much protection.. Any help would be greatly appreciated!

Spell_Slam on ramses overdark

3 years ago

Dragon Shadow is great evasion and can be great removal against certain decks with lots of 6+ drops.

Freed from the Real will turn Ramses into a machine gun.

Nimbus Naiad is decent value for you, being able to use it as removal that gives you a 2/2 flyer back, or just pumping your own creatures. Ramses can win with Commander damage pretty quickly with this.

Thirst for Meaning is great card draw for this deck.

I that with all your protective enchantments and countermagic, you don't need relatively narrow cards like Turn Aside.

Floodtide Serpent, while flavourful, seems like a pretty bad card, since you have so few ways of actually taking advantage of its ability (an occasional expensive cantrip).

You could also trim on some of the more useless cantrip enchantments, I think. Once you find a recurring aura, Ramses is pretty set to go off.

SirQuixano on Darkness is spreading

3 years ago

Nice deck, and I loved playing Duskfang Mentor in standard in an Orzhov Lifegain Deck

I find it interesting that you aren't playing many cards that either allow you to pay life or do something when you gain life. For example, Marauding Blight-Priest and Epicure of Blood allow you to drain opponents whenever you gain life, and Blessing of Leeches and Soul Channeling protect creatures as long as you pay life, which you can usually do in monoblack lifegain.

Vampiric Link might be a good card since it basically gives lifelink without giving lifelink, so you can gain double the life off of a lifelinker, and Dragon Shadow can be nice combat evasion for a creature you've gotten bigger, then if that creature dies, you can put it on a later big creature, like an Ulamog's Crusher or whatever.

You also are by no means playing a devotion deck, so maybe a few colorless utility lands might be nice, like Radiant Fountain or Quicksand, since they decrease consistency by a miniscule amount . For Ramp, I'd recommend Everflowing Chalice, MindStone, and Bonder's Ornament as further ramp.

Just got done with a Wall of Limbs deck, so some of this stuff is still fresh in your mind, but I do like this deck.

bushido_man96 on Mr. Sinister

3 years ago

My infect plan is my tertiary win-con for Volrath. It can be tough to nail down a win with a Voltron commander, but I find in the late game, infect can speed things up for me. But I like what you've got going on here, too. It's cool to see different approaches. Dragon Shadow was not a card I was aware of.

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