Dragon Scales

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scourge (SCG) Common

Combos Browse all

Dragon Scales

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has vigilance.

When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Scales from your graveyard to play attached to that creature.

Dragon Scales Discussion

LadyZ on i can be your angle...or yuor demon...or ur dragon

3 months ago

I'm going to recommend cutting Dragon Breath and Dragon Scales , I feel like they're kinda underwhelming imo

DemonDragonJ on Auras of the Dragonlords

3 months ago

I have made some further changes to several of these auras, as seen, below.

Scales of the Dragonlord Show

I decided that a converted mana cost of 3 was sufficient for this aura, since it offers only hexproof beyond what Dragon Scales offers.

Wings of the Dragonlord Show

I removed the triggered ability from this aura, gave it flash, and also reduced its mana cost, so that it can now be cast earlier and can also be used as a combat trick, since I know that the Mardu are fond of combat tricks.

Now, how are they?

DemonDragonJ on Auras of the Dragonlords

3 months ago

Last_Laugh, I could remove the power increase from claws of the dragonlord, since I like all three abilities.

aholder7, some of your changes shall be easier to implement than others, so I shall make the easier changes, first, as seen, below:

Claws of the Dragonlord Show

I removed the power increase and decreased the mana cost by .

Fangs of the Dragonlord Show

I feel that this aura would be too powerful if the controller of the enchanted creature could choose which card the damaged player discarded, so I instead reduced its mana cost.

Scales of the Dragonlord Show

I reduced both the mana cost and the power/toughness increase of this card, so it now is merely a slightly more powerful version of Dragon Scales .

I still am not certain about how I can improve wings of the dragonlord; perhaps I can decrease its mana cost and then have its triggered ability tap a creature that the defending player controls?

DemonDragonJ on Auras of the Dragonlords

3 months ago

The cycle of dragon auras ( Dragon Scales , Dragon Fangs , and so forth) is an interesting cycle, but is unlikely to be reprinted at any time in the near future, so I have decided to make my own cycle of auras representing aspects of dragons.

Since Tarkir has a large focus on dragons, I chose to have these auras focus on the aspects of dragons that each clan reveres, and I chose the tri-colored clans over the dual-colored clans, because they are more popular and three colors allow me to put more effects on the cards.

Claws of the Dragonlord Show

Since the Temur clan focuses on ferocity and power, this aura is very straightforward. I gave it flash so that it can be used as a combat trick, and I was contemplating giving it a triggered ability akin to that of Trygon Predator , but I then decided that it was already sufficiently powerful.

Eyes of the Dragonlord Show

This aura represents the Jeskai clan's focus on knowledge and self-awareness (which is why it grants a creature vigilance); I originally did not give it the scrying ability, but I then decided that the aura was not sufficiently powerful, otherwise. I could have given it additional abilities, but I wish to avoid any overlap between these auras, whenever possible.

Fangs of the Dragonlord Show

This aura represents the cruelty and ruthlessness of the Sultai clan, as reflected in both of its abilities. I was contemplating giving it flash, but I decided that it would be too powerful with that ability.

Scales of the Dragonlord Show

This aura represents the strength and endurance of the Abzan clan, so its abilities are purely defensive, rather than offensive. I was considering having the aura allow the creature to block additional creatures, but I feel that it is very nice as it currently is. Should it increase the enchanted creature's power as well as its toughness?

Wings of the Dragonlord Show

The Mardu clan focuses on speed and swiftness, so this aura grants a creatures three abilities associated with those concepts. Also, since members of the Mardu/Kolaghan clan are often associated with lightning, this aura grants the creature a triggered ability to strike at additional targets whenever it deals combat damage to a player.

Also, these auras can return to the battlefield from a graveyard, as with the auras that inspired me to make them, but I gave that ability greater flexibility (notice that the auras do not need to attach to the creature that caused their ability to trigger).

What does everyone else say about these cards? Are they impressive?

geekmp3 on Licia, Queen of The Damned

2 years ago

Not sure how you'd fit them in but there was a cycle of creature auras I added to my Licia deck. Dragon Breath, Dragon Scales, and Dragon Shadow which fit Licia very well.
I feel like I'm not gaining enough life though with mine to take advantage of her discounted casting cost. Feels like a lot of support where I should probably push more for her +1/+1 counter function to grow every turn.

StopShot on Vish Kal, The Blood Counter

2 years ago

I think Dragon Scales would be a good include for your deck since it always gives an auto-buff and Vigilance to your commander.

Shuko and Infinite Hourglass would be another good way of get extra +1/+1 counters on your commander, and since it doesn't effect toughness it will make it incredibly easy removing other creatures.

Lastly Retribution of the Ancients might be worth considering. Even though its the same effect your commander has, you don't have to remove all the counters with its effect making the killing of your opponents creatures much more efficient.

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