Dragon Scales

Dragon Scales

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has vigilance.

When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Scales from your graveyard to play attached to that creature.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Scourge (SCG) Common

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Canadian Highlander Legal
Unformat Legal
Pauper Legal
2019-10-04 Legal
Commander / EDH Legal
Oathbreaker Legal
Tiny Leaders Legal
Duel Commander Legal
Highlander Legal
Limited Legal

Latest Decks as Commander

Dragon Scales Discussion

cheezhuntingbirds on Sarkhan's Swarm

8 months ago

I don't think I'm going to run Bladewing's Thrall or Dragon Scales because without Cathartic Reunion or Faithless Looting they are useless. It would only take up space most of the game, and since they aren't red cards, they would not be able to be played.

I think Fledgling Dragon could be good because it's a red card so it could be played normally, and since it is also a dragon, it will benefit from all of the cards that focus around dragons, like Dragon Tempest

With Dragon Scales , It only returns to the battlefield when a dragon with converted mana cost 6 or greater enters the battlefield, but there are only 4 cards in the deck that cost that much mana. Even if it were to be discarded it would probably stay in the discard for a while.

With Bladewing's Thrall , I think it could be a good card to run, except for the fact that it is unplayable unless you draw Faithless Looting or Cathartic Reunion . It also only has flying if you control a dragon, so If you don't control a dragon, it won't have flying and will be vulnerable to Mudslide and Flame Sweep .

I will add Faithless Looting and Cathartic Reunion because I agree that cycling will be helpful. How many copies should I run?

Kazierts on Sarkhan's Swarm

8 months ago

If it's a casual deck then there are lots of things you can do. Before I start suggesting things, in the end this is your deck. So even if I say some things could be better according to my opinion, you should only pick those you aggre or that you think we'll make the deck more confortable to play with.

Again, first things first. You still need to trim it down to 65 cards. No decks, except for Battle of Wits ones but those are exceptions, run above than 60 cards. Having extra 5 cards will only make it harder to draw the cards you want.

One of the things I immediately would cut is Zirilan of the Claw . He isn't that budget friendly and rather slow as you have to pay 5 mana, wait one turn and then pay 3 mana to activate its ability.

Another one to cut would be Dragonmaster Outcast . I know he's very appealing to play with, but he's a few problem that will probably let you down some times. First, since you're playing monored you don't have any ramp, you'll need to rely on drawing lands every single turn while also having to draw and play him just to meet the requirements of his effects. Second, he's just a 1/1, so having him survive even a single turn can be really hard as he also doesn't have any form of protectio. Third and last, since you have Flame Sweep you would either restrain yourself from playing it to keep him alive or be forced into a situation that you would need to kill him alongside other creatures to survive.

Cutting one Drakuseth, Maw of Flames and one Verix Bladewing shoukld also be fine. They're ok cards but since they're legendary you'll be able to have more than on the field anyway. Also, casting Verix Bladewing without kicking would just make him basically a vanilla dragon, which wouldn't really impact the board. However, he can be a nice late game option.

Replacing the 3 copies of Sarkhan's Dragonfire and one copy of Dragonspeaker Shaman for something like Cathartic Reunion or Faithless Looting should help with consistency. The effect on the the Dragonfire is "nice" in conjunction with the damage but there are better damage and card advantage spells you can use. Dragonspeaker Shaman also isn't too budget friendly while being kinda easy to remove from the field, which would make the mana you spent useless.

It may not seem really useful to use cards like Cathartic Reunion or Faithless Looting since you wouldn't benefit much aside from digging through your deck. However, I ahve some things you could add to capitalize on the discard.

  1. Bladewing's Thrall - With spells that make you discard you wouldn't even need to run black mana in your deck, just discard them and as soon as one of your dragons comes into play you would get them all back. Also, Dragon Tempest would give them haste if you have a dragon in play.

  2. Dragon Scales - Depending on the dragons you choose to run, you could discard this and as soon as a dragon comes into play it would get a small buff and vigilance.

  3. Fledgling Dragon - This one wouldn't benefit from being discarded but would from filling the graveyard.

I'd like to see what you think about these before continuing.

LadyZ on i can be your angle...or yuor demon...or ur dragon

1 year ago

I'm going to recommend cutting Dragon Breath and Dragon Scales , I feel like they're kinda underwhelming imo

DemonDragonJ on Auras of the Dragonlords

1 year ago

I have made some further changes to several of these auras, as seen, below.

Scales of the Dragonlord Show

I decided that a converted mana cost of 3 was sufficient for this aura, since it offers only hexproof beyond what Dragon Scales offers.

Wings of the Dragonlord Show

I removed the triggered ability from this aura, gave it flash, and also reduced its mana cost, so that it can now be cast earlier and can also be used as a combat trick, since I know that the Mardu are fond of combat tricks.

Now, how are they?

DemonDragonJ on Auras of the Dragonlords

1 year ago

Last_Laugh, I could remove the power increase from claws of the dragonlord, since I like all three abilities.

aholder7, some of your changes shall be easier to implement than others, so I shall make the easier changes, first, as seen, below:

Claws of the Dragonlord Show

I removed the power increase and decreased the mana cost by .

Fangs of the Dragonlord Show

I feel that this aura would be too powerful if the controller of the enchanted creature could choose which card the damaged player discarded, so I instead reduced its mana cost.

Scales of the Dragonlord Show

I reduced both the mana cost and the power/toughness increase of this card, so it now is merely a slightly more powerful version of Dragon Scales .

I still am not certain about how I can improve wings of the dragonlord; perhaps I can decrease its mana cost and then have its triggered ability tap a creature that the defending player controls?

DemonDragonJ on Auras of the Dragonlords

1 year ago

The cycle of dragon auras ( Dragon Scales , Dragon Fangs , and so forth) is an interesting cycle, but is unlikely to be reprinted at any time in the near future, so I have decided to make my own cycle of auras representing aspects of dragons.

Since Tarkir has a large focus on dragons, I chose to have these auras focus on the aspects of dragons that each clan reveres, and I chose the tri-colored clans over the dual-colored clans, because they are more popular and three colors allow me to put more effects on the cards.

Claws of the Dragonlord Show

Since the Temur clan focuses on ferocity and power, this aura is very straightforward. I gave it flash so that it can be used as a combat trick, and I was contemplating giving it a triggered ability akin to that of Trygon Predator , but I then decided that it was already sufficiently powerful.

Eyes of the Dragonlord Show

This aura represents the Jeskai clan's focus on knowledge and self-awareness (which is why it grants a creature vigilance); I originally did not give it the scrying ability, but I then decided that the aura was not sufficiently powerful, otherwise. I could have given it additional abilities, but I wish to avoid any overlap between these auras, whenever possible.

Fangs of the Dragonlord Show

This aura represents the cruelty and ruthlessness of the Sultai clan, as reflected in both of its abilities. I was contemplating giving it flash, but I decided that it would be too powerful with that ability.

Scales of the Dragonlord Show

This aura represents the strength and endurance of the Abzan clan, so its abilities are purely defensive, rather than offensive. I was considering having the aura allow the creature to block additional creatures, but I feel that it is very nice as it currently is. Should it increase the enchanted creature's power as well as its toughness?

Wings of the Dragonlord Show

The Mardu clan focuses on speed and swiftness, so this aura grants a creatures three abilities associated with those concepts. Also, since members of the Mardu/Kolaghan clan are often associated with lightning, this aura grants the creature a triggered ability to strike at additional targets whenever it deals combat damage to a player.

Also, these auras can return to the battlefield from a graveyard, as with the auras that inspired me to make them, but I gave that ability greater flexibility (notice that the auras do not need to attach to the creature that caused their ability to trigger).

What does everyone else say about these cards? Are they impressive?

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