Dragon Fangs

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scourge (SCG) Common

Combos Browse all

Dragon Fangs

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has trample.

When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to play attached to that creature.

Dragon Fangs Discussion

SideBae on Omnath EDH

4 weeks ago

So three things:

  1. There is, as far as I know, only one asymmetric Null Rod effect: Karn, the Great Creator . In EDH, where there’re typically no sideboards, he can be underwhelming. But his +1 and passive are very relevant.

  2. I think with regard to the not wanting to draw dorks late, you can just rely on mass card draw. I mentioned a few card advantage engines above (see Beast Whisperer ) which would draw you through dorks to GET to your threats, late game.

  3. There are some voltron-y-style enchantments in green you might find useful instead of the equipment package. Aspect of Mongoose is excellent, though note that it grants Shroud and not Hexproof. Rancor and Dragon Fangs give trample, and Rancor , like Aspect of Mongoose , is self-recurring. Bear Umbra is another good form of protection. Unfortunately, there don’t seem to be any auras in green that grant lifelink; that being said, running Collector Ouphe doesn’t preclude your running one or two lifelinking equipments.

DemonDragonJ on Auras of the Dragonlords

2 months ago

The cycle of dragon auras ( Dragon Scales , Dragon Fangs , and so forth) is an interesting cycle, but is unlikely to be reprinted at any time in the near future, so I have decided to make my own cycle of auras representing aspects of dragons.

Since Tarkir has a large focus on dragons, I chose to have these auras focus on the aspects of dragons that each clan reveres, and I chose the tri-colored clans over the dual-colored clans, because they are more popular and three colors allow me to put more effects on the cards.

Claws of the Dragonlord Show

Since the Temur clan focuses on ferocity and power, this aura is very straightforward. I gave it flash so that it can be used as a combat trick, and I was contemplating giving it a triggered ability akin to that of Trygon Predator , but I then decided that it was already sufficiently powerful.

Eyes of the Dragonlord Show

This aura represents the Jeskai clan's focus on knowledge and self-awareness (which is why it grants a creature vigilance); I originally did not give it the scrying ability, but I then decided that the aura was not sufficiently powerful, otherwise. I could have given it additional abilities, but I wish to avoid any overlap between these auras, whenever possible.

Fangs of the Dragonlord Show

This aura represents the cruelty and ruthlessness of the Sultai clan, as reflected in both of its abilities. I was contemplating giving it flash, but I decided that it would be too powerful with that ability.

Scales of the Dragonlord Show

This aura represents the strength and endurance of the Abzan clan, so its abilities are purely defensive, rather than offensive. I was considering having the aura allow the creature to block additional creatures, but I feel that it is very nice as it currently is. Should it increase the enchanted creature's power as well as its toughness?

Wings of the Dragonlord Show

The Mardu clan focuses on speed and swiftness, so this aura grants a creatures three abilities associated with those concepts. Also, since members of the Mardu/Kolaghan clan are often associated with lightning, this aura grants the creature a triggered ability to strike at additional targets whenever it deals combat damage to a player.

Also, these auras can return to the battlefield from a graveyard, as with the auras that inspired me to make them, but I gave that ability greater flexibility (notice that the auras do not need to attach to the creature that caused their ability to trigger).

What does everyone else say about these cards? Are they impressive?

zulado on Vaevictis Asmadi, the Dire

6 months ago

Have you ever thought about Dragon Fangs , it works the same as Dragon Breath , you have redundancy with returning sac outlets and can be political too putting it in opponents creature

[email protected]_only on Seasons Unending (Multani, Maro-Sorcerer)

9 months ago

Dragon Fangs works wonders. ran a symilar deck and cannot recommend this card enough. it may not be able to target multani, but it auto-equips when you play him.

Bow of Nylea is amazing once you do have trample - all blockers have 1 health for trample purposes.

Genesis and Vigor are also amazing incarnations if you want to go that route

Kamahl, Fist of Krosa is an amazing wrath deterant. keep green open. they wrath? they also nuke their own lands.

Pal00ka on Gyrus Waker of Corpses Commander 2018

1 year ago

Your list gave me some great ideas for my brew so thanks!

I am including Costly Plunder, Merciless Resolve, and Altar's Reap since we can target and sacrifice our (soon-to-be-exiled) tokens.

Also the fang enchantments from Scourge, especially Dragon Fangs, have great synergy with Gyrus' scaling ability (and Rancor too) while enabling evasion.

Also Panharmonicon would be a great inclusion.

elgosu1337 on Grothama, All-Devouring, All-Drawing, All-Cheating

1 year ago

Glad to hear that you liked the deck DrkNinja! I love the design of Grothama, a relatively open-ended double-edged sword with lots of ways to profit from it. Still tweaking it and finding new synergies so do check back.

Thanks for your thoughts babushkasara! Reincarnation could be good since Grothama leaves the battlefield and draws us cards, although opponents would still get to draw cards from it if they damaged it. Command Beacon was already in the deck and is an obvious include especially in a mono-colored deck. Dragon Fangs and Rancor are useful but don't work well with protection from green, and I prefer cards that give all creatures trample where possible.

babushkasara on Grothama, All-Devouring, All-Drawing, All-Cheating

1 year ago

I had a brief comment written and then my internet freaked and I lost it. My suggestions were Dragon Fangs, Rancor, and Reincarnation. Recurrable trample for the first two and Reincarnation can preemptively set up a return-to-battlefield for your commander. Also Command Beacon if you don't have it already.

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