Dragon Fangs

Dragon Fangs

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has trample.

When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to play attached to that creature.

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Set Rarity
Scourge (SCG) Common

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Dragon Fangs Discussion

[email protected]_only on Most underrated commander of all time

2 months ago

Well of Knowledge and Rites of Flourishing are odd cards I found worked well when I ran this guy as a commander. On the surface level, they reduce your threat level in multiplayer (after all, you're doing nice stuff for them, aren't you?), but in actuality, they're filling their hands out as fast as possible.

Dragon Fangs doesn't target on it's triggered ability, so once it's in the yard Multani will get trample each time he's cast.

standard staples for mindrazor decks apply, so Anvil of Bogardan, Horn of Greed, and Otherworld Atlas are also good options

SaltySpecula on Uril, the Miststalker

2 months ago

Out of curiosity, is there some way you've found with Dragon Fangs to get it to recognise Uril as a 6 cmc creature? Or do you use it purely as a low mana source of trample?

SideBae on Omnath EDH

7 months ago

So three things:

  1. There is, as far as I know, only one asymmetric Null Rod effect: Karn, the Great Creator . In EDH, where there’re typically no sideboards, he can be underwhelming. But his +1 and passive are very relevant.

  2. I think with regard to the not wanting to draw dorks late, you can just rely on mass card draw. I mentioned a few card advantage engines above (see Beast Whisperer ) which would draw you through dorks to GET to your threats, late game.

  3. There are some voltron-y-style enchantments in green you might find useful instead of the equipment package. Aspect of Mongoose is excellent, though note that it grants Shroud and not Hexproof. Rancor and Dragon Fangs give trample, and Rancor , like Aspect of Mongoose , is self-recurring. Bear Umbra is another good form of protection. Unfortunately, there don’t seem to be any auras in green that grant lifelink; that being said, running Collector Ouphe doesn’t preclude your running one or two lifelinking equipments.

DemonDragonJ on Auras of the Dragonlords

9 months ago

The cycle of dragon auras ( Dragon Scales , Dragon Fangs , and so forth) is an interesting cycle, but is unlikely to be reprinted at any time in the near future, so I have decided to make my own cycle of auras representing aspects of dragons.

Since Tarkir has a large focus on dragons, I chose to have these auras focus on the aspects of dragons that each clan reveres, and I chose the tri-colored clans over the dual-colored clans, because they are more popular and three colors allow me to put more effects on the cards.

Claws of the Dragonlord Show

Since the Temur clan focuses on ferocity and power, this aura is very straightforward. I gave it flash so that it can be used as a combat trick, and I was contemplating giving it a triggered ability akin to that of Trygon Predator , but I then decided that it was already sufficiently powerful.

Eyes of the Dragonlord Show

This aura represents the Jeskai clan's focus on knowledge and self-awareness (which is why it grants a creature vigilance); I originally did not give it the scrying ability, but I then decided that the aura was not sufficiently powerful, otherwise. I could have given it additional abilities, but I wish to avoid any overlap between these auras, whenever possible.

Fangs of the Dragonlord Show

This aura represents the cruelty and ruthlessness of the Sultai clan, as reflected in both of its abilities. I was contemplating giving it flash, but I decided that it would be too powerful with that ability.

Scales of the Dragonlord Show

This aura represents the strength and endurance of the Abzan clan, so its abilities are purely defensive, rather than offensive. I was considering having the aura allow the creature to block additional creatures, but I feel that it is very nice as it currently is. Should it increase the enchanted creature's power as well as its toughness?

Wings of the Dragonlord Show

The Mardu clan focuses on speed and swiftness, so this aura grants a creatures three abilities associated with those concepts. Also, since members of the Mardu/Kolaghan clan are often associated with lightning, this aura grants the creature a triggered ability to strike at additional targets whenever it deals combat damage to a player.

Also, these auras can return to the battlefield from a graveyard, as with the auras that inspired me to make them, but I gave that ability greater flexibility (notice that the auras do not need to attach to the creature that caused their ability to trigger).

What does everyone else say about these cards? Are they impressive?

zulado on Baevictis & Friends

1 year ago

Have you ever thought about Dragon Fangs , it works the same as Dragon Breath , you have redundancy with returning sac outlets and can be political too putting it in opponents creature

[email protected]_only on Seasons Unending (Multani, Maro-Sorcerer)

1 year ago

Dragon Fangs works wonders. ran a symilar deck and cannot recommend this card enough. it may not be able to target multani, but it auto-equips when you play him.

Bow of Nylea is amazing once you do have trample - all blockers have 1 health for trample purposes.

Genesis and Vigor are also amazing incarnations if you want to go that route

Kamahl, Fist of Krosa is an amazing wrath deterant. keep green open. they wrath? they also nuke their own lands.

Pal00ka on Gyrus Waker of Corpses Commander 2018

1 year ago

Your list gave me some great ideas for my brew so thanks!

I am including Costly Plunder, Merciless Resolve, and Altar's Reap since we can target and sacrifice our (soon-to-be-exiled) tokens.

Also the fang enchantments from Scourge, especially Dragon Fangs, have great synergy with Gyrus' scaling ability (and Rancor too) while enabling evasion.

Also Panharmonicon would be a great inclusion.

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