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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sol Grail
Artifact
As Sol Grail enters the battlefield, choose a color.
: Add one mana of the chosen color to your mana pool.
WhatInTheWhoNow on Imagine voltron being consistent...
1 year ago
Energy Flux: I did heavily consider Energy Flux when creating the deck, but ultimately decided against it because it doesn't fit my style. I think it would be dangerous to wait a full 4 turns using just land to get Zur out, however, that does not mean it may be worth using rocks and destroying everyone's artifacts after Zur is out. Also, it is important to note that sacrificing does not "destroy" a permanent, but simply places it in the graveyard; thus you would still need to pay Darksteel Ingot's cost (here it is on the Wiki https://mtg.fandom.com/wiki/Indestructible, under the "description" section). However you're still right, it is a good card in this deck and I think it would fit nicely, especially against any artifact decks. I don't doubt how good it is; maybe I'm just baby for being too scared to kill my own artifacts.
Dreamscape Artist: Hmm, it is definitely tempting. However, I think it would be better to use enchantments to guarantee land drops. It's for that reason that I included The Birth of Meletis and The Restoration of Eiganjo Flip, and I have been debating the necessity of Blanket of Night.
Dance of Many: This looks to be a really fun card. Although it would be sad to commit to an opponent's creature and have to kill your own if you need to remove it. I'll keep an eye on this one should I feel like changing things up.
Ash Barrens: Seems like a shoe in to me. It's cheap and as you said, it fixes mana if necessary. Personally, with 48 mana (land + rocks) in this deck already, I think mana fixing won't be much of an issue.
Retreat to Coralhelm: Yeah, this one is a bit out there. Considering that there is already a lot of draw enchantments, it would seem like a bit of a waste to scry. As for tapping creatures, Zur should be unblockable sooner or later as well as have vigilance.
Darksteel Ingot and Skyclave Relic: These are both good cards, and do better than the cluestones and Sol Grail. I think Darksteel is cheap enough to throw it in without question.
sad_2980 on Zurdur
2 years ago
Love the deck! I have a few suggestions for cards that could be cut and some suggestions for what might replace them. I tried the keep the suggested cards reasonably priced. I have a few of them in my binder that I will give you next time we play.
Suggested removal - Most of these cards I figured could be easily upgraded with cards that add more value, utility, stax, or interaction:
- Eternal Thirst
- Lifelink
- Soul Link
- Elixir of Immortality
- Sol Grail
- Deathbringer Liege
- Doomed Necromancer
- Flickerwisp
- Lands that enter tapped - just seems like there are a lot of them
Suggested additions:
- Swiftfoot Boots - can give you a copy
- Ghostly Prison - can give you a copy
- Swords to Plowshares
- Anguished Unmaking
- Path to Exile
- Arrest
- Banishing Light
- Crackdown
- Blood Artist
- Command Beacon
- Command Tower
- Aura of Silence
- Go for the Throat
- Hero's Downfall
- Vraska's Contempt
- Sol Ring - can give you a copy
Vipy5 on Father of Infect
4 years ago
If you need help with knowing how much/what ramp to use, you might want to check out https://www.mtggoldfish.com/articles/brewer-s-minute-ramp-math
I am not an expert in mono, but for you I recommend adding:
Mana Crypt pricey but spicey
Charcoal Diamond goes so well with Sol Ring
Everflowing Chalice and Astral Cornucopia - especially if you somehow get more proliferate
Ashnod's Altar and Phyrexian Altar are good if you want double-down on sacrificing your own creatures.
Plague Myr infect
Burnished Hart nice
Myriad Landscape can go in almost any edh deck
Nykthos, Shrine to Nyx is solid in any one- or two-colour deck
Lake of the Dead has a downside, but you won't care when you're using it (trust me)
Deserted Temple , Vesuva , Candelabra of Tawnos and Thespian's Stage to double-down on Cabal Coffers.
Petrified Field to protect valuable lands.
Expedition Map and/or Wayfarer's Bauble to tutor itfor all your powerful lands.
I'm not sure how I feel about Temple of the False God , but it is an EDH classic.
Other mono ramp
I ended up finding so many mono ramp cards I thought I might as well make a more full list.
Solemn Simulacrum is a good catch-all
Magus of the Coffers is slow, but might be worth it. Crypt Ghast is a better version.
Pawn of Ulamog and Sifter of Skulls are good in any deck that sacrifices often
Nirkana Revenant is good in the right deck
Bog Witch is kind of weird, but has fringe uses
I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix
Priest of Yawgmoth and Soldevi Adnate work if you hate your own stuff
Leaden Myr , Hedron Crawler , Manakin , Scuttlemutt , Alloy Myr , Opaline Unicorn , Palladium Myr are usually worse than rocks, but maybe you want?
Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black
Sol Ring every edh deck should include this
Star Compass , Fellwar Stone , Fractured Powerstone , Mind Stone all fill similar voids
Thran Dynamo , Ur-Golem's Eye , Worn Powerstone , Gilded Lotus , Hedron Archive , Sisay's Ring
Pillar of Origins for tribal decks
Consider Pentad Prism , Kyren Toy , or Coalition Relic for proliferate
In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern
Thought Vessel if you fill your hand
Chrome Mox is usually worth the card disadvantage
Lotus Bloom , Mana Vault , Basalt Monolith , Grim Monolith , and Lotus Petal for explosive potential
Mox Amber if you usually have your commander/a legendary thing out
Mox Diamond if lands in your graveyard is a good thing
Mox Opal if you have 2+ extra artifacts
Black Market is good if you tend to sacrifice/kill a lot of creatures
Caged Sun , Doubling Cube , and Gauntlet of Power are fair if you want to reach that high mana
Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game
Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not
Jet Medallion and Heartless Summoning do a lot of work if you play many cards in a turn
Carnival of Souls is fun with some creature-based combos
Bubbling Muck for explosive/combo turns
Dark Ritual for getting a turn 2 Crypt Ghast , etc.
Sacrifice and Culling the Weak for sacrificing. They go nicely with Songs of the Damned
Spoils of Evil for lategame combos
Rain of Filth must be used with caution
Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard
Phyrexian Tower eats your creatures
Cabal Coffers is a staple
It's porbably unnessecary, but if you end up with few basic swamps, consider Urborg, Tomb of Yawgmoth to supplement your Cabal Coffers .
Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.
Entrei on Brion Stoutarm Throws Out a Lifeline
7 years ago
Sol Grail can go out for Coldsteel Heart, as it is basically an upgraded version, as the save in mana actuall balances out it entering tapped
Chaph on eldrazi edh wip
7 years ago
After the cuts are made, I'd suggest finding a place for Cloudstone Curio. The big eldrazi only activate their abilities on cast, so cheating them in with Quicksilver Amulet doesn't get it for you! Also, if you're really committed to keeping your huge ramp up, go for Urza's Incubator and Cloud Key. You could probably replace Sol Grail and Cryptolith Fragment Flip?
Gidgetimer on Why does this deck suck?! …
7 years ago
You have too few lands for not having any mana rocks. I think the solution is actually more rocks, not more lands. I personally like starting with 40 lands and dropping one for every two rocks as a base point. If you find this ends up giving you too much mana you can always drop cards later. Without further ado here is a list of mana rocks at or under and $5 that are legal in your deck.
As you can see I went with creating a comprehensive list instead of picking which ones are playable. In addition to these there are a few more cards that have to do with creating mana that are't strictly mana rocks you may want to think about. The first two are the mana producing altars Ashnod's Altar and Phyrexian Altar. They provide a sacrifice outlet and allow you to turn your opponent's creatures that you have stolen into mana for casting your own spells. Ventifact Bottle allows you to have a big turn by tapping down any unused lands and transferring that mana to your next turn. Basalt Monolith does something along the same lines. It can only "store" exactly 3 mana, but can be use once after casting without further investment; does not "lose" any mana, and keeps the mana stored over multiple turns. Admittedly the last two cards I mentioned aren't very good, but they are interesting.