|Commander / EDH||Legal|
Printings View all
|Time Spiral (TSP)||Uncommon|
Combos Browse all
Tap: Add (Red) to your mana pool.
(4)(Red): Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature.
Foriysian Totem Discussion
10 months ago
I love Rakdos land destruction. Let me give you some suggestions!
Fulminator Mage because its just a good card.
Foriysian Totem gives you landless mana and a wincon
Shivan Wumpus For a finisher/beater when you have land advantage and they cant afford to sac any more lands
Simian Spirit Guide to quickly destroy your opponents lands
edit: forgot Crumble to Dust - high CMC but is decent in modern because of all the nonbasic lands
1 year ago
I see what you're going for, and I appreciate it. Here's some thoughts I had that might help:
First off, Chaos Warp is just really good removal, which this deck lacks at the moment.
As nice as Foriysian Totem is as a mana rock/blocker, I think Silent Arbiter would be a better option. It's great for slowing down the game when you need to slow it down, and you can just pop it with one of your artifact destroyers when it's your turn to go in.
If you can afford it, I'd cut Sokenzan Spellblade and replace it with Daretti, Scrap Savant. You have enough artifacts that I think it would be worth the slot. Hell, with the prevalence of artifacts, you could even run Hellkite Tyrant as a surprise, cheeky wincon for when you've not been able to properly set up your wall of attackers.
As amazing as Dualcaster Mage is, idk if he runs enough Instants/Sorceries for it to be worth it. Like yeah you can copy Starstorm or Chain Reaction for the big boy damage, but you could produce a similar result (with repetition even) by running Pyromancer's Goggles. Like yeah you could copy Scour from Existence or Wild Swing as well, but idk.
In my opinion, Dormant Volcano is always a bad land. Mathematically, the benefit of DV is the same as if you ran another basic land. However, I think this deck is actively hurt by its inclusion. You use Snow-Covered Mountain for triggering so many different effects like Goblin Charbelcher and Glacial Crevasses so having to sacrifice one for a land that doesn't even come in untapped is just not good.
Overall, solid list! I like the strategy.
1 year ago
Combo: Basilisk Collar combos with Furnace of Rath and Heartless Hidetsugu for insta-killing everyone. Life gain on other creatures is helpful. Library of Leng is awesome with wheel effects, it lets you keep the cards you want!
Card Advantage: Sunbird's Invocation provides needed card advantage for monoreds. Etali, Primal Storm, Loreseeker's Stone, Seer's Sundial, Arch of Orazca, Sea Gate Wreckage, Magus of the Wheel, Memory Jar, Gamble, Mizzix's MasteryI really think Wheel of Fortune is worth it.
Ramp: Thran Dynamo, Worn Powerstone, Ancient Tomb, Sisay's Ring, Crystal Vein, Dreamstone Hedron, Foriysian Totem, Gauntlet of Power, Gilded Lotus, Koth of the Hammer, maybe Mana Flare on the big turn/finisher
1 year ago
Did you think about man-lands and man-a rocks? Theyre really great with all the wrath effects since they can crew immediately after wiping the board. I would suggest Foriysian Totem, Mutavault, Mishra's Factory, Guardian Idol, Thunder Totem, Ghitu Encampment and Dread Statuary. Also the new Wakening Sun's Avatar seems like an option. Im trying out some protection like Indomitable Archangel and Leonin Abunas as well and havent been disappointed yet.
2 years ago
Also Vedalken Engineer for specialized ramp. Not sure if you'd count the Monuments from Amonkhet?
3 years ago
I think the biggest problem with your deck is that your own Supreme Verdict will hit you hard.
If you are on a budget, AEtherling is the card for your deck. It avoids a bunch of stuff, it can become unblockable and you can pump it for the win. Another options for a budget deck: Faerie Conclave, Ojutai Monument, Glint Hawk Idol, Foriysian Totem, Azorius Keyrune, Chimeric Staff
3 years ago
Three sources of acceleration seems kinda low, especially with 37 lands and an average cmc of 4.98. My three most used decks break down to
Xenagos, God of Revels: 16 Accelerators, 35 Lands, 3.64 Avg. CMC
Animar, Soul of Elements: 11 Accelerators, 36 Lands, 5.40 Avg. CMC
Oloro, Ageless Ascetic: 11 Accelerators, 37 Lands, 3.50 Avg. CMC
Granted two of those decks are green, so they have access to better acceleration, but you should be able to get the numbers if not the quality in Rakdos. My animar deck is closest in intent to a Rakdos deck so you may want to try for the 11/36 numbers.
Along with the ones mentioned by Raging_Squiggle and the ones you have there are
These of course vary in power, but I try to compile lists of possibilities and let people see if they like any of them. I personally think any of them over 3 mana, with the possible exception of Gilded Lotus, are unplayable, but draw your own conclusions.
3 years ago
You have too few lands for not having any mana rocks. I think the solution is actually more rocks, not more lands. I personally like starting with 40 lands and dropping one for every two rocks as a base point. If you find this ends up giving you too much mana you can always drop cards later. Without further ado here is a list of mana rocks at or under and $5 that are legal in your deck.
As you can see I went with creating a comprehensive list instead of picking which ones are playable. In addition to these there are a few more cards that have to do with creating mana that are't strictly mana rocks you may want to think about. The first two are the mana producing altars Ashnod's Altar and Phyrexian Altar. They provide a sacrifice outlet and allow you to turn your opponent's creatures that you have stolen into mana for casting your own spells. Ventifact Bottle allows you to have a big turn by tapping down any unused lands and transferring that mana to your next turn. Basalt Monolith does something along the same lines. It can only "store" exactly 3 mana, but can be use once after casting without further investment; does not "lose" any mana, and keeps the mana stored over multiple turns. Admittedly the last two cards I mentioned aren't very good, but they are interesting.
No data for this card yet.