Foriysian Totem

Foriysian Totem


Tap: Add (Red) to your mana pool.

(4)(Red): Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.

As long as Foriysian Totem is a creature, it can block an additional creature.

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Set Rarity
Time Spiral (TSP) Uncommon

Combos Browse all


Format Legality
Vintage Legal
Duel Commander Legal
Tiny Leaders Legal
Highlander Legal
Legacy Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Leviathan Legal
Magic Duels Legal
Noble Legal
1v1 Commander Legal
Commander / EDH Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Modern Legal
Unformat Legal

Foriysian Totem occurrence in decks from the last year


All decks: None%


All decks: None%

Red: None%


All decks: None%

RW (Boros): None%

Commander / EDH:

All decks: None%

Red: None%

RW (Boros): None%

RUW (Jeskai, America): None%

Foriysian Totem Discussion

Brynx on Torbran, Thane of Incremental Damage

7 months ago


I'm not a big fan of those types of boardwipes in a deck like this. I could maybe see them making it in if my meta got more enchantment heavy. Unstable Obelisk would be my #1 pick for enchantment removal.

Mind Stone might make it in over Foriysian Totem . I find myself rarely activating it's ability, but the red mana is always useful in such a heavy deck.

RedmundR2 on fun police

1 year ago

I love Rakdos land destruction. Let me give you some suggestions!

Boom / Bust w/ Darksteel Citadel is amazing. Its a legal target and super fun.

Fulminator Mage because its just a good card.

Foriysian Totem gives you landless mana and a wincon

Shivan Wumpus For a finisher/beater when you have land advantage and they cant afford to sac any more lands

Crucible of Worlds so you can replay the lands of your own you do destroy with Boom / Bust

Simian Spirit Guide to quickly destroy your opponents lands

Have fun!

edit: forgot Crumble to Dust - high CMC but is decent in modern because of all the nonbasic lands

Magna13 on Fumiko the Lowblood EDH

1 year ago

I see what you're going for, and I appreciate it. Here's some thoughts I had that might help:

First off, Chaos Warp is just really good removal, which this deck lacks at the moment.

As nice as Foriysian Totem is as a mana rock/blocker, I think Silent Arbiter would be a better option. It's great for slowing down the game when you need to slow it down, and you can just pop it with one of your artifact destroyers when it's your turn to go in.

If you can afford it, I'd cut Sokenzan Spellblade and replace it with Daretti, Scrap Savant. You have enough artifacts that I think it would be worth the slot. Hell, with the prevalence of artifacts, you could even run Hellkite Tyrant as a surprise, cheeky wincon for when you've not been able to properly set up your wall of attackers.

As amazing as Dualcaster Mage is, idk if he runs enough Instants/Sorceries for it to be worth it. Like yeah you can copy Starstorm or Chain Reaction for the big boy damage, but you could produce a similar result (with repetition even) by running Pyromancer's Goggles. Like yeah you could copy Scour from Existence or Wild Swing as well, but idk.

In my opinion, Dormant Volcano is always a bad land. Mathematically, the benefit of DV is the same as if you ran another basic land. However, I think this deck is actively hurt by its inclusion. You use Snow-Covered Mountain for triggering so many different effects like Goblin Charbelcher and Glacial Crevasses so having to sacrifice one for a land that doesn't even come in untapped is just not good.

Overall, solid list! I like the strategy.

Dienekes on Extra Crispy Neheb, the Eternal

2 years ago

Combo: Basilisk Collar combos with Furnace of Rath and Heartless Hidetsugu for insta-killing everyone. Life gain on other creatures is helpful. Library of Leng is awesome with wheel effects, it lets you keep the cards you want!

Card Advantage: Sunbird's Invocation provides needed card advantage for monoreds. Etali, Primal Storm, Loreseeker's Stone, Seer's Sundial, Arch of Orazca, Sea Gate Wreckage, Magus of the Wheel, Memory Jar, Gamble, Mizzix's MasteryI really think Wheel of Fortune is worth it.

Ramp: Thran Dynamo, Worn Powerstone, Ancient Tomb, Sisay's Ring, Crystal Vein, Dreamstone Hedron, Foriysian Totem, Gauntlet of Power, Gilded Lotus, Koth of the Hammer, maybe Mana Flare on the big turn/finisher

Protection: Burnout, Boseiju, Who Shelters All, Red Elemental Blast

miracle0301 on The Wheelchair Party (Primer)

2 years ago

Did you think about man-lands and man-a rocks? Theyre really great with all the wrath effects since they can crew immediately after wiping the board. I would suggest Foriysian Totem, Mutavault, Mishra's Factory, Guardian Idol, Thunder Totem, Ghitu Encampment and Dread Statuary. Also the new Wakening Sun's Avatar seems like an option. Im trying out some protection like Indomitable Archangel and Leonin Abunas as well and havent been disappointed yet.

Haldarious on MTG list of EDH Ramp Cards | last update: 01-07-19

2 years ago

Add the Totems from Time Spiral: Thunder Totem, Foriysian Totem, Phyrexian Totem, Chronatog Totem and Weatherseed Totem.

Also Vedalken Engineer for specialized ramp. Not sure if you'd count the Monuments from Amonkhet?

Felyppe1990 on jeskai control

4 years ago

I think the biggest problem with your deck is that your own Supreme Verdict will hit you hard.

You need creatures that can "avoid" it. Celestial Colonnade and Gideon Jura are good options. You can attack with them when necessary and they can evade Suppreme Verdict

Other good options are: Wurmcoil Engine, Batterskull, Kitchen Finks. All of them will get destroyed, but at least you get something from it

If you are on a budget, AEtherling is the card for your deck. It avoids a bunch of stuff, it can become unblockable and you can pump it for the win. Another options for a budget deck: Faerie Conclave, Ojutai Monument, Glint Hawk Idol, Foriysian Totem, Azorius Keyrune, Chimeric Staff

Gidgetimer on not sure if I made ...

4 years ago

Three sources of acceleration seems kinda low, especially with 37 lands and an average cmc of 4.98. My three most used decks break down to

Xenagos, God of Revels: 16 Accelerators, 35 Lands, 3.64 Avg. CMC

Animar, Soul of Elements: 11 Accelerators, 36 Lands, 5.40 Avg. CMC

Oloro, Ageless Ascetic: 11 Accelerators, 37 Lands, 3.50 Avg. CMC

Granted two of those decks are green, so they have access to better acceleration, but you should be able to get the numbers if not the quality in Rakdos. My animar deck is closest in intent to a Rakdos deck so you may want to try for the 11/36 numbers.

Along with the ones mentioned by Raging_Squiggle and the ones you have there are

Charcoal Diamond

Leaden Myr

Talisman of Indulgence

Bloodstone Cameo

Kolaghan Monument

Phyrexian Totem

Skull of Ramos

Fire Diamond

Iron Myr

Foriysian Totem

Heart of Ramos

Pyromancer's Goggles

Darksteel Ingot


Alloy Myr

Fellwar Stone

Prismatic Lens

Star Compass

Coalition Relic

Commander's Sphere

Mana Prism

Opaline Unicorn


Phyrexian Lens

Spectral Searchlight

Vessel of Endless Rest

Gilded Lotus


Lotus Guardian

These of course vary in power, but I try to compile lists of possibilities and let people see if they like any of them. I personally think any of them over 3 mana, with the possible exception of Gilded Lotus, are unplayable, but draw your own conclusions.

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