Boros Keyrune

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Boros Keyrune

Artifact

T: Add R or W to your mana pool. RW: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn.

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Boros Keyrune Discussion

ironman595 on Gisela's Army

1 month ago

I like the deck over all. I think it's pretty neat that your deck has an underlying "angel tribal" sub-theme to it. If you would like to expand that theme a bit then you could focus on more tribal synergies as well, like adding Bruna, the Fading Light and Herald of War. Also in your cat deck you have Herald's Horn and Urza's Incubator which I believe are better suited for this deck.

The big problem I am seeing with this deck overall is that your instants and sorcerys are a bit lacking, especially for red white, and your creature mana curve is really high. Some of the mana problems go away with the amount of rocks you run and if you switch to tribal angels you can use the artifacts and Herald of War to alleviate that a bit. Another problem is that most of your lands enter tapped.

To fix these things you could do as such (if you have the money or desire to):

-Desolation Giant (you're better off with a normal wrath)

-Jareth, Leonine Titan (doesn't have flying or reach which makes him worse)

-Kalemne's Captain (to much mana. If you have enough to monstrous, play an angel)

-Warchief Giant (this card is great, but you might want Angelic Skirmisher or Aegis Angel instead. Up to you really)

-Ancient Amphitheater (you wont be running enough giants for this to be worth it)

-Some of the cycling lands. You don't need 5. (probably Drifting Meadow & Smoldering Crater)

-Comeuppance (4 drop instant is a lot in this deck)

-Manabarbs (I like the idea, but you will need to tap many more lands than anyone else)

-Boros Keyrune (Boros Cluestone is better & it isn't worth 3 mana)

-Loxodon Warhammer (Great card, but not really useful in this high cost deck)

-Tamiyo's Journal (Too slow for this deck)

-Whispersilk Cloak (Most of your creatures already have flying)

+Bruna, the Fading Light

+Herald of War

+Angelic Skirmisher

+Generator Servant (Good mana + haste, and Sun Titan target)

+Path of Ancestry

+Hanweir Battlements (haste is good, enters untapped, don't need but could add Hanweir Garrison if you want to)

+Seraph Sanctuary (life gain is nice & angel synergy)

+Deflecting Palm (just a better Comeuppance)

+Defy Death (5 mana for an angel)

+Marshal's Anthem (anthems and brings back a bunch of creatures)

+Herald's Horn

+Urza's Incubator

+Quicksilver Amulet or Belbe's Portal (removes mana cost problem)

Other cards you might want to think about:There are plenty of other possible angels to add. The list is to big to add here, so look online if you are interested.

Path to Exile is great if you have a spare.

Wear is good, but it's a couple bucks.

Chaos Warp would be a must add if it wasn't $3.

Wraths are good at slowing down the game for you to catch up. Cards like Hour of Revelation, Day of Judgment, Blasphemous Act, Descend upon the Sinful, Rout, and Fumigate are all pretty good examples.

Vandalblast is a good artifact wrath.

Other Tribal artifacts like Door of Destinies & Vanquisher's Banner work nice too.

Kindred Boon might be a sweet enchantment to check out.

Gratuitous Violence is right up this decks ally.

Berserkers' Onslaught is pretty cool as well.

Hope this helped.

justinspruiell on The Olympic Discus Throw *WIP*

3 months ago

Yes a deck where Sunglasses of Urza might work.

When I build a deck from the ground up I like to start with my mana base and mana rocks, that way you can see just how many of the fun cards you can put in.

Around 36 to 38 lands with some budget mana fixing/duals Evolving Wilds Terramorphic Expanse Boros Guildgate you could even use Naya Panorama. Then a budget utility land is Scavenger Grounds to fight graveyard strategies.

Then I would do my rocks I like 8 to 10 depending on the deck Sol Ring Boros Cluestone Boros Keyrune Manalith Traveler's Amulet are all pretty budget.

I think if you get the boring but important stuff out of the way first the building will be really smooth.

Lastly boros isn't great for card draw so consider Staff of Nin

justinspruiell on Goldnight Army

4 months ago

lautyn69 that looks much better. Is your friend using the Precon? If so he already has a deck with the staples, you have some but could use a few of the others.

I think I would get rid of Nevinyrral's Disk it is slow and your oponent has a whole turn to get rid of it in red and white you don't need it. Replace it with Wrath of God or Rolling Thunder.

For lands consider Windbrisk Heights and Spinerock Knoll as I'm sure they will be useful. Temple of the False God, Evolving Wilds, Terramorphic Expanse are classics. Then to help you get in for the double damage you seek Rogue's Passage.

Boros Keyrune is pretty budget and would up your ramp (I try to follow what the command zone says and have at least 8).

For more suggestions I would have to know what you wanted the deck to do. Your in boros so obviously attack, but it's how and how you want to win. I think this is a heck of a commander for voltron and just take out someone with commander damage. Let me know and I'll see what I can suggest.

justinspruiell on Goldnight Army

4 months ago

For mana look at adding Boros Keyrune and Boros Cluestone then add a some mana fixing. On a budget there are some dual lands that come in tapped like Boros Guildgate and Boros Garrison. Also budget options are Terramorphic Expanse and Evolving Wilds so you can go and get the basic lands you need if you are stuck on one color.Lastly I would suggest a board wipe and removal Wrath of God is a classic board wipe.

Hope this helps some I think you are just missing a few staples.

Nathanaiel on Valuestax Avacyn

9 months ago

Add:Ghostly Prison Magus of the Tabernacle Eidolon of Rhetoric Smoke Price of Progress Ward of Bones Boros Signet Boros Keyrune Boros Cluestone Magus of the Moat Wear / Tear

Cut:Legion's Initiative Mycosynth Wellspring Skullclamp Hour of Revelation Flameshadow Conjuring Ghostway

Je nachdem b du lieber uf Boardwipes gasch wri da no paar include, oder susch meh sac outlets als nume Ashnod's Altar mit steal effects. Ich glaub wipes sind meh reliable wil als stax deck dis goal isch dass niemer wirklich vil creatures het.

ebaums24 on Gisela

10 months ago

Cuts:

Anya, Merciless Angel

Avacyn, Guardian Angel

Herald of the Host

Boros Keyrune

Boros Cluestone

Master Warcraft

Wild Ricochet

Aurelia's Fury

Legion's Initiative

Condemn

You have a lot of cards that grant keywords to your cretures but a lot of your creatures already have the same keywords so i would look into that and maybe find some cuts.

You are also very land light in this deck considering your curve is higher than average and you are running less than the average land count.

NWHOMeta on Gisela EDH (R/W)

11 months ago

Hi B,

I think you need to work on your mana base, ensure you have sufficient color generation, as you have a lot of lands that produce colorless (albeit have secondary effects), and you have a lot of lands that come into play tapped. This can cause you to be delayed in turns when you NEED to cast a creature or two for a winning swing.

As it stands, I would recommend removing Evolving Wilds, Myriad Landscape, and Terramorphic Expanse and replacing them for basic lands as you don't have sufficient basics to even be able to fully utilize them (I believe you needed more mountains when I thumbed through your deck, no? 20 White Mana Generation in Lands and 14 Red Mana Generation was what I counted, I believe). That being said, I'll recount it once you have your changes made, to ensure you have a stable mana base. You could remove Darksteel Citadel as well. I'm not sure about Haunted Fengraf nor Sunhome, Fortress of the Legion, as you already have multiple ways to provide double strike. There was a Red/White land from Aether Revolt, I believe, you can add it in.

Your deck seems to want to deal more damage via tokens and creatures with multiple combat steps than in other ways, so I would consider removing the direct damage spells for more utility. Shattering Spree will take care of a LOT of things that could hinder your deck, Pillage gives you a choice of busting a land as well as an artifact (and also stops them from regenerating). You could also run Incendiary Command for utility and draw.

I'm not sure Ajani Vengeant nor Nahiri, the Lithomancer are good in this deck, it can open up slots for other effects, like Wake of Destruction or Ruination. The former will single-handedly wreck decks in a muliplayer environment that run lands that are not of your colors, whereas the latter will wreck EVERY deck that is in play (including yours), unless you run more basics. You could also benefit from running Secure the Wastes or Martial Coup for token generation for both, plus creature removal on the latter.

In regards to creatures, you could also check about adding a Weathered Wayfarer, Knight of the White Orchid, and Serra Ascendant. The first two are good to net you lands while the other is an undisputed beater as a turn one drop in commander.

In your enchantments, you're already running a True Conviction, which is one more white mana intensive than Rage Reflection, but it provides you with an additional effect, which I consider is better than the Rage Reflection itself. You can open up a space for something else. Anointed Procession benefits greatly when you run Secure the Wastes and Martial Coup as well. I'm not sure that a single effect like Sphere of Safety will be necessary, and the Murder Investigation is cute, but not optimal.

For your Artifacts, I'd replace the Hammer of Purphoros. The haste effect is nice, but the secondary ability isn't worth it in my opinion. Try and get a Darksteel Ingot, Mana Vault, Seal of the Guildpact, and possibly a Gilded Lotus. A Boros Signet and a Boros Keyrune aren't a bad idea either.

Regards,

Q

precociousapprentice on The Industrial Castle

11 months ago

You may also consider Keyrunes for ramp, like Orzhov Keyrune, Rakdos Keyrune, and Boros Keyrune. More crew with the ramp you already need.

Interesting take. This is very different from my Queen Marchesa: Politics, Aikido, and Control deck. I like it.

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