Added an Aurelia folder. Enjoy! The all creature needs some updates, lower curve more ramp etc, but the premise is still good. Will get there eventually.
October 17, 2018 11:33 a.m.
I sure can. Whats the best way for me to sticky them? Ive also slowly been going through and making the outdated ones private because I have so many.
October 15, 2018 2:57 p.m.
Your decks and videos are superb. Is there any chance you could sticky your current aurelia the warleader build as there are so many awesome versions it is hard to know what the #1 at the moment is!
October 15, 2018 2:23 p.m.
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Kiki JIki! I knew that there was a 5 drop that I was missing, i had started messing with at one point but never actually had it resolve in a game, seems really promising. And if its hero of blade hold, kiki, aurelia the game is probably over. Good point on the lands I removed a few colorless lands from the deck, will have updates posted shortly. I did some testing in a high powered meta, so will have some changes incoming.
November 12, 2018 11:57 a.m.
So I had played your list a few times prior to GRN and it didn't go as expected. I noticed a terrible lack of card advantage being an issue. Dawn of hope is the obvious addition for the deck, but I think also adding Treasure Map Flip and Sunset Pyramid will help a lot. Idyllic Tutor also seems like a good idea to get dawn of hope more consistently. Somethings ive been meaning to test out. I think I also want to see more big red board wipes. I personally am a fan of Inferno cause its both solid, and no one ever sees it coming.
November 8, 2018 12:28 p.m.
Great suggestions, many of these are cards that I was thinking about. Right now the deck is built sort of as non-interactive agro but that is sort of an unrealistic expectation. So things like Grand Abolisher will probably need to come in. Sunforger as we discussed a bit, is also great from protecting our stuff and getting rid of key pieces from our opponents. I do need to get the removal package updated, swords path and maybe a chained to the rocks or grasp of fate. Ive tried using mana tithe quite a bit, and it just never pans out like you want it to. Ive found that red elemental blast does the same job better, cause lets be honest the card I need to counter is probably blue. Yeah elesh norn is really good in this deck since we should typically have 3-6 creatures in play, the fact that it gets rid of small creatures which are typically used for chumpb blocks and makes big creatures not that scary...pretty much just ridiculous all the time. Dolmen gate is one that ive been thinking about it, especially if I stay with a lot of the token producing creatures, its really easy for the tokens to die in combat, but ive also been looking at Reconnaissance for protecting creatures and vigilance. Elspeth is actually a really good idea, ive been looking at another power house in the 6 slot. Its not the fastest thing ever, but gives a lot of utility and doesn't hit too many of our cards on the sweep effect. Helm of the host is going to be too slow for this deck especially without much equipment support, aggravated assault will be the same I think. In my opinion aggravated is only really good if you have the combo, its pretty slow and mana hungry by itself beside the fact that Aurelia just needs to stay in play for extra combats...works better in other decks that don't have additional attacks available from the command zone. Legion loyalist does look very interesting, relevant abilities with 2 types of evasion is a good way to get damage to go through. Kor Haven is a sweet card, I just ordered 2 in paper I know I need to be using it more. But I also need to be careful as not too have too much colorless mana in this deck. This decks wants to be really efficient while casting things on turn 2, 3 and 4, while other people are sitting back and ramping. Too much colorless mana causes problems. I know that I actually need to cut command beacon, slayers stronghold, myriad landscape, and maybe even reliquary tower. One that ive been thinking about is Legions landing. Gives a 1 drop which can be skullclamped or used as an attacker, and then flips into a land. There are certainly no shortage of cards to put in, figuring out what needs to come out though is always the hard part. The cost of adding anything, is that something else that's probably pretty good needs to come out.
November 8, 2018 11:30 a.m.
The core of the deck looks pretty good, but I have a few changes that I would make. For a deck like this you'll want way more ramp. Try to hit 8-10 pieces of ramp, and since your mono color I also recommend the doublers in Caged Sun and Gauntlet of Power. But you should include some combination of things like Burnished Hart, Solemn Simulacrum, Worn Powerstone, Thran Dynamo, Mind Stone Commander's Sphere for the sun titan interaction.
I would cut Codex Shredder, and Sands of Delirium and I'm a maybe on Perpetual Timepiece. You already have altar of dementia which will vastly out perform those cards. If you are interested in self mill Mesmeric Orb is ridiculous but expensive. Memory Jar is also solid in a deck like this, but again probably out of budget. I would also cut Mind's Eye its really only good in decks that don't tap out to play creatures in their main phase.
Mask of Memory is a nice way to get some card draw especially with the fliers. Endless Atlas is a nice way to get some card draw. Since you are running all of the find land cards (which are great) things like Azor's Gateway Flip and Scroll Rack are really good with those. But again those are pricey. Ive been experimenting with Treasure Map Flip for additional card draw...no verdict yet. Oh Thaumatic Compass Flip is sweet, it helps you make land drops and turns into ramp/protection when it flips over.
Id also like to see some additional removal in mono white I like to be at least 5 board wipes. You can pick the ones that best suit your needs. You'll also want Return to Dust and/or Crush Contraband.
I would cut always watching and add Odric, Lunarch Marshal in its place. 1 more mana for a lot more abilities.
hope this helps!
November 2, 2018 4:01 p.m.
Heres a few things I would do if this were my deck. I would probably focus up on the soldier tribal theme, add both Odrics, then use Aurelia Avacyn and Gisela as finishers. From a macro perspective Id like to see you go up 1-2 lands and increase your ramp count significantly. Things like worn power stone, mind stone, any of the 3 CMC hedron archive, and thran dynamo depending on budget. Also dowsing dagger can get you a nice bump in mana but is bad against strip mine. Other macro stuff, I would reduce your enchantment count a little. You can cut gleam of battle and Berserkers for True Conviction, keep an eye on always watching and legions landing see if they perform well for you. Id also like to see your spell count decrease just a little bit. War report seems unneeded since you already have riot control. You have a lot of board wipes already so I think you can cut deafening clarion, unless theres a ton of fast agro in your meta. I would also add a blink card or 2 for utility and blinking avacyn.
November 1, 2018 6:03 p.m.
Hey there I saw your post on Reddit. Ive been playing a RW Angel Reanimator for a few years so I have a few suggestions for you.
First up youll want to get more 2 and 3 mana producing mana rocks. Hedron Archive is great. Thran Dynamo is one of the best rocks out there, though a bit pricey. Gilded lotus is a maybe since its very slow. Burnished Hart and Solemn Simulacrum are a must since they can be reanimated since that can be reanimated and so some really silly things with Emeria Shepherd. Also nothing wrong with Sisay's Ring and Burnished Hart since that can be reanimated.
Heres a few more sweet cards worth adding
Altar of Dementia prevents your creatures from getting exiled, and performs double duty of filling up your graveyard more. I was really excited when I found this one, it was a more recent addition to my deck and has performed great.
Miraculous Recovery is also amazing. instant speed reanimation is really powerful. especially when your targets are reya or sunblast.
Memory Jar has amazing syngergy with emeria shepherd, gives card draw and puts things into the GY. Not entirely necessary in black, but it works great for the RW Deck, it is pricey though.
For me the deck performs best when I lay down a board wipe before I start committing a lot of angels. I like Hour of Revelation and Austere Command a lot, but the cheaper mana ones like Toxic Deluge and Day of Judgment are also good. I try to run about 5 board wipes to clear out early game creatures.
Moonlight Bargain also has great potential for draw and putting things into the GY.
Cards I would cut: Luminarch Ascension, Moonsilver Spear, Entreat the angels. They are cool and fun cards, but they are tough to use since they all require a lot of mana. Lightkeeper of Emeria and Angelic Field Marshal don't get me very excited, there are many angels to fill those slots in with so ill let you pick those.
Anyway hope these suggestions help. You can check out my decklist if you like, probably will give you a few additional suggestions.
October 31, 2018 12:25 p.m.
I understand not wanting to need 2 cards, though Hour is still very good by itself. I do tend to try and run 2-3 boros charm and teferis protection effects. But yeah I have used Ugin and All is dust many times in the past to great effect.
I played the deck the other day. It played really well. Kalemne got shot down early, so I had to go on the long game plan. But it still played well. Based on my experience with the deck I think I wanted to see Sunforger since its so good when the game goes long. Also maybe another piece of evasion equipment, a Loxodon Warhammer, Trailblazer's Boots, or Fleetfeather Sandals could all be reasonable. I wasn't super excited to see Stonecloaker so unless that's for a specific meta thing I might cut that one. Otherwise though the deck played really well. I should have the video posted on my channel sometime next week. Ill post a link once its up.
I meant to ask, whats the purpose of Squee? Is it just so you always have access to a creature to equip?
October 26, 2018 10:52 a.m.
I would add 2 lands to this deck. I would cut Shamanic revelation, its unlikely that you'll draw more than 3 cards with it. I would just go for harmonize. I would cut primal rage, most of your cards have flying, trample doesn't seem like a huge gain for this deck. Id probably also cut quicksilver amulet from this deck, doesn't seem necessary. You really just need the mana to get to Maelstrom.
October 26, 2018 12:23 a.m.
October 26, 2018 12:18 a.m.
So I've played a decent amount of UR dragon, but am by no means an expert. Tuning up 5 colors decks full of 6 and 7 drops is not the easiest thing to do.
Your land count looks good. I like 39-40 for a deck like this. Your ramp count also looks good as you were north of 10 also good for a high curve deck like this. I do think your creature count is a bit high especially for higher curve deck. I generally aim for 22-30 with something like this, with 25 probably being the sweet spot.
Here are the cards that I don't like and would like to see cut. Birds of paradise - too fragile,
hornet queen off theme and not really necessary,
mirrorwing dragon just not built to take advantage of its ability,
Scourge of the throne its just never as good as you want it to be, rarely get more than 1 additional combat off of it,
Wasitora - you need to build around it for it to be good. not really good enough without support.
I would also cut Ramos and O-Kagachi, they are fun but you really need to build around them to make good use.
Cut creeping renaissance, we can find better things.
fist of suns - it doesn't help much in this deck because of the eminence ability.
So Ive cut 9 cards
Heres what I would add
Blasphemous Act - more board wipes are good
Living Death - it doubles as a board wipe and as a reanimation card, be careful tho, it will give and it will take.
Rise of the Dark Realms is also good if theres a lot of removal in your meta, but not entirely necessary. Great card though.
Mirari's Wake - the mana doubling will be fantastic.
Kindred Discovery can draw lots of cards.
at least one of these to protect your stuff.
Scourge of Valkas is really good you should add that back in
Maybe - keep an eye on these, cut if they underperform Taigam dragon master - keep an eye on it could be useful for the ramp
Hellkite Charger - i don't think I've ever seen anyone actually be able to pay for that ability over the years.
Intet the Dreamer - not the most practical, but its a fun card.
Bower passage - you only need this if your opponents use a lot of flying. flying is generally uncommon in commander, so much of the time it won't be necessary. maybe have it as a sb option.
I am cutting some creatures from your deck, which means higher likelihood of missing with Selvalas Stampede, just keep an eye on it.
October 26, 2018 12:13 a.m.
Commander / EDH
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