Maybeboard


Land based attrition primary game plan revolving around Strip Mine and recursion. Control the pacing, proactive plays focused around disrupting opposing mana bases with lands, reactive play preference with spells to pick the timing for a winning line of play. Wants to open the game with a wheel hand by turn 2 as often as possible, though the later in pod position the more likely it is to have to delay this line for another turn or so to play conservatively and not give opponents a full refill.

Emiel the Blessed + Dockside Extortionist as the primary opportunistic combo. Add in Omnath to draw the whole deck. Add in Voldaren Epicure to kill the table without additional spell casts.

Narset, Parter of Veils + Wheel as the secondary opportunistic combo, falls in line with the primary lines of play the deck wants to pursue in terms of building a board state focused on the land mana base.

Cloudstone Curio as a value piece for the land focus around Omnath triggers that can function as a combo win condition in various board state configurations. Curio + Dockside + Dork for infinite treasures, which should lead to infinite Omnath casts and drawing the library, or the Epicure for lethal on opponents. Curio + Summer Bloom + Aesi, Tyrant of Gyre Strait + Mystic Sanctuary + any green source land and enough islands in play results in infinite land drops, infinite mana, infinite draw, and infinite deck looping. The same set up replacing Aesi with Omnath + any 1 cmc dork results in infinite Omnath triggers for lethal, resetting Omnath with the dork each iteration, no draw or net mana (unless Dockside is the dork).

Trade Routes + Temporal Manipulation + Mystic Sanctuary for infinite turns that only requires one spell cast per turn. Trade Routes and Tectonic Reformation primarily serve as card advantage engines though, basically letting your lands come into play tapped to draw a card when a "play lands from graveyard" ("plfg") effect is on the board. With Lotus Cobra in play Trade Routes can help create loops similar to Cloudstone Curio with Summer Bloom, though additional pieces are needed in either Waterlogged Grove, Fiery Islet and Crucible of Worlds or Ramunap Excavator (as the "plfg" effect alone only results in infinite land drops without a land that produces 2 mana). This loop is more complex, requiring the pilot to produce infinite mana first, then generate infinite land drops, then use the Horizon sac lands for infinite draw to generate a winning line of play.

Oboro, Palace in the Clouds as a sort of 3 card combo with Omanth himself and an extra land per turn effect, generating WURG mana for the price of two land drops per turn. Bonus synergy with the Lotus Cobra. And Cloudstone Curio for help returning lands to hand to be used again when the hand is empty of other lands, really maximizing the value of the Channel lands.

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Casual

91% Competitive

Revision 1 See all

(2 years ago)

+1 Allosaurus Shepherd maybe
+1 Alms Collector maybe
+1 Birgi, God of Storytelling  Flip maybe
+1 Brain Freeze maybe
+1 Chord of Calling maybe
+1 Cryptolith Rite maybe
+1 Deflecting Swat maybe
+1 Dovin's Veto maybe
+1 Eladamri's Call maybe
+1 Finale of Devastation maybe
+1 Gaea's Cradle maybe
+1 Horizon Canopy maybe
+1 Intuition maybe
+1 Lion's Eye Diamond maybe
+1 Mana Confluence maybe
+1 Mizzium Mortars maybe
+1 Natural State maybe
+1 Once Upon a Time maybe
+1 Pyroblast maybe
+1 Realms Uncharted maybe
and 30 other change(s)
Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

55 - 0 Rares

17 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 1.81
Tokens Ape 3/3 G, Bird 2/2 U, Blood, Elk 3/3 G, Emblem Wrenn and Six, Food, Treasure
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