Rograkh, Son of Rohgahh
Legendary Creature — Kobold Warrior
First strike, menace, trample
Partner (You can have two commanders if both have partner.)
Printings View all
|Commander Legends (CMR)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Rograkh, Son of Rohgahh Discussion
8 hours ago
I recently came up with the problem; Rograkh, Son of Rohgahh has Maul of the Skyclaves equipped, and then has Sword of War and Peace attached. Since the sword gives protection from white, does that make the maul fall off in the same way an enchantment would? If so I may need to make some changes to my deck.
1 day ago
I am doing Rograkh, Son of Rohgahh for Commander. I wanna do it Voltron style. This is the way. Who should his partner be? I actually kinda, REALLY don't want to make it boros, but Ardenn, Intrepid Archaeologist just seems too good. I kind of had an idea to use the lizard that lets me damage all opponents when he damages one but I am not too sure about mono red since mono red won't have any answers to a lot of problems. Then I saw this blue commander Esior, Wardwing Familiar. It will GREATLY increase the safety of Rograkh, and give me Blue as an option which I might be able to use for control. So I can potentially do Voltron Control? I have no idea what I should put in it aside from counterspells though. Any ideas of what to do for blue if I go down that route? Enchantments, artifacts, spells, control stuff? I already have all the counterspell shit I could ever need for it like mana drain and force of will and counterspell etc.
2 days ago
Commander Legends Update 11/21/2020
Reasons for Changes:
With the release of Commander Legends Jhoira got a lot of new toys. I did miss the update on the inclusion of Riverglide Pathway Flip, but with the release of Training Center it let the land changes be all inclusive. I decided to remove 2x Snow-Covered Mountains and Shivan Reef and replace them with Training Center, Riverglide Pathway Flip, and Jeweled Lotus. I haven't been able to test if cutting a land for Lotus is the right choice yet, however I think in the long run it will be the right cut. The decision to cut Shivan Reef instead of the last Snow-Covered Mountain comes out of necessity for cards like Fabled Passage and Prismatic Vista. There will be games where finding a basic Mountain will be necessary so I decided to leave one in the deck at the cost of a pain land.
Next up the one for one swap of Narset, Parter of Veils for Hullbreacher. This is a swap I am very excited to see in future games. The ability to leave up mana on other players turns yet still have a Narset like effect is very appealing. Wheel of Fortune's and Timetwisters now give the deck mana instead of ripping our opponents hands apart. I see this as one of two potential downsides to the change. However by swapping we are able to hold up potential counter magic on other players turns, instead of possibly tapping out for Narset. Wheel and Twister also become net positive in mana when Hullbreacher is played EOT on an opponents turn. I am very excited to see how this change plays out.
The last change is Impulse for Rograkh, Son of Rohgahh. This is a change I danced around in my mind for a bit before deciding to pull the trigger. I have had very few games where Impulse really made a difference for me. Cutting a card for a 0 cost card that potentially draws me a card as long as Jhoira is in play seemed like a reasonable trade off as Impulse usually had been used to attempt to find another way to trigger Jhoira's ability. Another reason for the inclusion is that Rograkh can help us go infinite with Words of Wind. As long as we have Mana Crypt or Mana Vault in play we can remove every other players boards. This doesn't net us infinite mana but opponents with no boards seems very appealing.
Let me know what you think of the changes. Wild to think this deck is coming up on its 3rd year of me tinkering and making it more and more powerful. Its definitely getting to a point where finding cards to cut is getting near impossible, though the next cut will most likely be Teferi, Master of Time and it might be taken out to put Impulse back in and lower the curve. Thanks to everyone who has viewed and liked the deck.
6 days ago
I assume this was written before they spoiled Rograkh, Son of Rohgahh, an amazing card.
1 week ago
I'm brewing up a Rograkh, Son of Rohgahh and Bruse Tarl, Boorish Herder voltron deck. I need help cutting cards but at the same time know there are some sweet, diamond in the rough cards out there to sweeten it up and make the deck more unique. Please help me find those cards and cut the deck down to 100 as well! Thank you so much! Here is the deck: ROGRAKH!!!
1 week ago
Whenever a black Wizard you control becomes tapped, choose one:
Untap target Wizard. You lose 5 life.
Draw a card. You lose 3 life.
Each opponent loses 1 life. You gain life equal to the amount of life lost in this way.
Some kind of Rube Goldberg machine could be created around this, I'm sure.
1 week ago
I generally disagree, though Malcolm, Keen-Eyed Navigator and Tymna the Weaver is good, I think that Esior, Wardwing Familiar is still better. I believe that the amount of protection for Esior's cost outweighs Malcolm's mana generation.
As for Rograkh, Son of Rohgahh (and Silas), if you only plan to sacrifice Rograkh exactly once the entire game, and can still find enough value in that one, singular sacrifice to warrant him over the other red partners, then yes.
Dargo, the Shipwrecker is just better if you plan on repeated sacrifice, and he's already not good.
Also, for Krark, the Thumbless, since he only applies to instants/sorceries anyway, pairing him with an Artifact themed commander is not going to synergize at all.
1 week ago
Looking through all the legendaries, these are powerful and/or fun combination I found:
Eligeth, Crossroads Augur + Siani, Eye of the Storm: Play all the small blue flyers and attack. This seems similar to Edric, but it can also just use cantrips such as Opt as a draw 2 for . Seems pretty cool.
Dargo, the Shipwrecker + Kediss, Emberclaw Familiar: Killing one opponent with your voltron often results in being a prime target after that. If you manage These two properly, killing one or two additional opponents in your voltron turn seems totally doable.