Beledros Witherbloom

Have you already played most Aristocrats decks and came to the same conclusion I did: I sure did wish I had some more mana to spend for all these things I wanna do. Well look no further, not only is Beledros Witherbloom in the color green and thus have ramp options for days, he ALSO provides his own ramp, with his own body, for the low low price of 10 Life. Not only does he provide ramp he also gives us tokens on EACH upkeep to use for the rest of the decks gameplan. If you still for some weird reason wanna play any of the other Golgari aristocrats Legendaries I suppose you could play Savra, Queen of the Golgari or Izoni, Thousand-Eyed, but why would you do that when you could play our lord and savior Beledros?

My build of Beledros is an aristocrats style deck, aristocrats decks are a controlling "combo" style deck which uses its creatures as fuel for different purposes. Aristocrats is a hard-maneuvered deck. It can at times be hard to calculate the best possible outcome and when you are supposed to make use of your sacrifices to get the best optimal play, but once you learn this you will be enjoying some of the most satisfying games which at times can leave your opponents wondering where it all went wrong. An aristocrats deck does things no other deck does and wins in unexpected ways, which is exactly what makes it fun to play. The deck relies on three card types:

Enablers, cards that sacrifices creatures for benefits. Some of our key Enablers are Woe Strider, Viscera Seer, Yawgmoth, Thran Physcian, Ashnod's Altar, Phyrexian Altar and Spawning Pit

Martyrs, cards that dies with added effects upon death. Cards like Sakura-Tribe Elder and Solemn Simulacrum, this particular deck does not run alot of creatures that get's added benefits when dying instead every creature is fair game and the deck runs several token engines to bypass this "problem". Our main token generators are Ogre Slumlord, Blight Mound, Wolverine Riders, Mycoloth and a few more.

Opportunists, cards that gains benefits of creatures dying. Our deck revolves alot on Blood Artist, Zulaport Cutthroat, Poison-Tip Archer and Bastion of Remembrance to get us the win. The deck however also have other utility cards which benefits heavily on dies triggers like Grave Pact, Moldervine Reclamation and Savra, Queen of the Golgari just to mention a few.

To get to the point where we have all these three cardtypes in play we have several card draw options in the deck to get us there, when we are not drawing card we want to ramp us ahead or set up the board for the most amount of value when we get all three pieces on the board at the same time. Aristocrats deck can be heavyily manadependent with recuring and recasting our creatures again and again and that is one place where we get helped with our mana ramp spells and the biggest help of all, our lord and saviour: Beledros Witherbloom. Although our main gameplan is slow grind and drain our opponents to death we also have Exsanguinate for those moments when we have more mana than to use which easily happens with Nykthos, Shrine to Nyx, Cabal Coffers and Earthcraft in play. We also have a combo in the deck with Mikaeus, the Unhallowed + Yawgmoth, Thran Physician + an aristocrat effect and Blight Mound or Ogre Slumlord, it's nice when it happen but certainly not our main goal.

Strengths

  • The deck "dodges" classic removal, our creatures often all have effects that benefits us when they die so single target removal and boardwipes could have devastating effects for our opponents and actually help us getting closer to winning.
  • Aristocrats strategies become highly interactive when they have sacrifice outlets on the battlefield, as those sacrifice outlets can frequently be activated at any time. This gives Aristocrats players the ability to avoid dangerous forms of exile-based removal, for instance, by sacrificing their creatures in response to unfriendly spells.
  • Our deck make use of sacrifice-based removal such as Grave Pact and Dictate of Erebos which can persistently control enemy battlefields by forcing enemies to sacrifice their valuable creatures. This can leave opponents, especially Commander-Centric and Voltron strategies, unable to enact their deck’s primary gameplan, or without enough creatures to block our creature when they go on the offense.
  • Our deck has some control element where it can keep withering down your opponents creatures and keep draining them to keep your life points high.

Weaknesses

  • Aristocrats decks are very vulnerable to grave hate effects that exile graveyards, especially cards like Rest in Peace. Effects that prevent our deck from triggering any abilities when creatures leave the battlefield will wholly turn off some of our strategies and negate the benefits we gain from recuring our creatures.
  • If an our deck is unable to find a sacoutlet or deathtrigger payoff card we may not be able get the advantage, and may wind up with many small, non-powerful creatures to sacrifice without making a significant impact on our opponents.
  • Without an appropriate balance of token-makers, card draw and/or recursion, the deck can quickly run out of creatures to sacrifice and therefore cause the deck to stall out.
  • The deck is slow. It can takes you several turns to win, the deck is kinda grindy so it is unfavorable for faster combo decks and agro lists.

Creatures Show

Instants Show

Sorceries Show

Enchantments Show

Planeswalkers Show

Artifacts Show

Innistrad: Midnight Hunt changes Show

Modern Horizon 2 + Adventures of the Forgotten Realms changes Show

Suggestions

Updates Add

Comments

95% Casual

Competitive