Syphon Sliver

Syphon Sliver

Creature — Sliver

Sliver creatures you control have lifelink. *(Damage dealt by a Sliver creature you control also causes you to gain that much life.) *

Latest Decks as Commander

Syphon Sliver Discussion

multimedia on Slivers

7 months ago

Hey, who's the Commander of your deck? That matters when you trying to restrict the budget.

There's four choices here Sliver Overlord , The First Sliver , Sliver Hivelord and Sliver Legion . In my opinion Overlord and First Sliver are better Commanders than Hivelord and Legion. First Silver is the least expensive price Commander option because it's been reprinted in Modern Horizons 2 meaning in the coming weeks it's going to go down in price even more. You have Hibernation Sliver and Quick Sliver which are busted with First Sliver when it's Commander.

If Overlord isn't the Commander than it's a fine cut to make due to the budget restrictions because Overlord is much less powerful when it's part of the 99 than when it's Commander. Using First Silver as Commander and cutting Overlord opens up a lot more budget for the rest of the deck such as adding Syphon Sliver to abuse Hibernation. Hivelord and Legion are good with First Sliver as Commander because with cascade you can get a lot of Slivers on the battlefield which both these help with attacking Slivers. If Sliver win condition combos are something you want to assemble then Overlord is the better Commander.

In the editor in the section where you can add cards to the decklist find the Sliver who's the Commander and type CMDR after it's text.

The First Sliver *CMDR*

Some budget Slivers upgrades to consider:

After you've chosen your Commander and if interested in any of these suggestions than I offer more advice including cuts to consider and budget manabase options. Good luck with your deck.

RA_HORAKHTE on All hail...The Overlord

8 months ago

Doombeard1984 Thanks for sharing your deck! Although I've been collecting slivers for a long time, I'm still learning about how to use them in EDH. (I'm happy you also visited my deck, thanks!)

Loved your Intruder Alarm inclussion, I think I should try it in my deck!

By the way, what do you think about this packcage?:

-> Morophon, the Boundless + Hibernation Sliver + The First Sliver (wich you already play). I have this combination in my deck not as a real infinite combo but as another finisher sinergy: With Morophon, the Boundless you can play The First Sliver free, getting cascade, and returning it to your hand with Hibernation Sliver by paying life. You'll get a <4CMC cascade trigger every time you repeat this by payign 2 life, but playing a big part of your deck, probably reaching Lavabelly Sliver and Syphon Sliver , obtaining an infinite way of gaining 2 life to infinitely bounce an sliver and play it free with Morophon until your opponents die with the Lavabelly damage. Reaching Intruder Alarm and Mana Echoes I supose it also could reach an infinite mana path too. I know there are better combos using The Queen, I just play this one as a diferent one and taking advantage I personally play The First Sliver as commander.

multimedia on Slivers

10 months ago

Hey, good start and nice Legion foil pull! Obviously you have to finish the manabase and you should really do that before you make any other changes. That being said here's some Sliver upgrades to consider:

Quick is very good with cascade, casting Slivers at instant speed.

What's your budget for the manabase? Would you like some advice on the manabase? Good luck with your deck.

qwertyking on

1 year ago

I would throw in Sliver Queen, Coat of Arms, Belligerent Sliver, Bonescythe Sliver,Lavabelly Sliver, Sliver Hivelord, Sliver Legion, Sliver Overlord, and Syphon Sliver. I would remove a lot of the slivers that give other slivers an ability that costs 2 mana to activate.

Inigmatix on Sliver in my Thumb

1 year ago

Starting from the Premium Deck is a pretty good place to begin crafting slivers and it's what I did myself and have been playing slivers for a number of years now.

Now for quite a lot of suggestions and thoughts that I hope will be helpful for you

Recommended Cuts

You really don't need Mana Reflection in slivers or most other decks for that matter. It's really a "win more" kind of card and if you're doing well enough that you have the 6 mana to burn on it you're probably better off just dumping more slivers into play or tutoring for slivers that will allow you to win the game with your Sliver Overlord. If you're using it to go infinite and win with Sliver Queen then your Mana Echoes will provide the same effect for that combo but either of the 4-cost token doublers can also work. Anointed Procession Parallel Lives

You also don't really need bombs like Ulamog, the Infinite Gyre, when you can spend less mana on more creatures that generate more value, putting 11 mana into a single creature will feel kind of bad. Also, a 10/10 among a board of 20/20 unblockable, vigilant, double striking, lifelink, flying, deathtouch, trample, etc. creatures isn't going to provide much of a bonus, it actually ends up being less of a threat than the rest of your board. Plus, if it gets countered, you’re down 11 mana whereas if somebody counters a sliver then you’re down like 2-4 mana and can still play more slivers.

Mycosynth Lattice opens up your entire board to artifact removal (including your lands) you may want to reconsider this include as it doesn't really provide any benefit to you for all the risk that comes with it.

Sensei's Divining Top may not be as useful in a deck where you have as many tutors as you do and your commander can tutor all your value pieces since you’ll probably be shuffling your deck a lot.

Amulet of Vigor doesn’t actually do that much for you, out of all your permanents there is only one that always enters tapped, Vesuva. With the number of shock and check lands you run, you probably do not need this and can use this slot for something else. (I get that it also works with Cryptic Gateway but without a source for card draw, you’ll run out of slivers to play quite quickly anyway)

Quick Thoughts

Crystalline Sliver turns off any and all "target sliver" abilities like Crypt Sliver and Magma Sliver (You also won’t be able to steal things with Overlord). If you find yourself subject to frequent spot removal and need to bring Crystalline out often to protect your Slivers you can at least keep the regenerate ability with Clot Sliver or Sedge Sliver

Harmonic Sliver can potentially ruin your infinite Token Queen combo as the pieces that enable that combo are all artifacts/enchantments and this sliver’s ETB is not a ‘may’ ability. You must destroy something if there is a legal target on the board so you would end up destroying your Training Grounds, Mana Echoes, etc. If you still want this ability I would recommend swapping this with Aura Shards as it is the same ability with the same trigger but it is a ‘may’ ability and you can choose not to destroy something.

Useful Slivers

Hibernation Sliver is one of the best slivers for avoiding removal. Paying 2 life to protect any sliver from being destroyed, exiled, stolen, etc. is very useful

Belligerent Sliver/Two-Headed Sliver making it harder to block your slivers means more bodies getting through to hit face.

Essence Sliver this is not Lifelink, and because it isn’t it actually stacks with Syphon Sliver for more life points

Dormant Sliver It’s fairly easy to dump your hand when playing slivers but this leaves you with an empty hand and not a whole lot of options. Very good for keeping your hand full of slivers to play. Defender can be a problem but who says you have to attack to win with slivers ;)

Screeching Sliver alternate win, tack this onto infinite sliver tokens combo from the Queen to mill out your opponents. Good if locked out of attacking for some reason

Lavabelly Sliver another non-combat win with Queen combo

Homing Sliver another way to tutor for any sliver you need besides Overlord’s ability

Mesmeric Sliver only card with Fateseal in the game, great for controlling your opponent’s next draw. Force them to only draw lands or maybe give them no lands at all.

Necrotic Sliver having spot removal for any permanent on every single one of your creatures is terrifying a very valuable. Strongly recommend this as an include.

Shadow Sliver I have never encountered anyone playing creatures with Shadow in EDH in all my years of play. This most certainly will let you get through and hit face to win a game, just make sure you kill all your opponents or get rid of it after combat as it leaves you with no blockers

Virulent Sliver I know there are mixed feelings about poison counters in the magic community but hey you get 2 counters on someone with double strike creatures.

Fun and Useful Tribal Cards for Slivers

None of these are particularly pertinent includes and some came with the Premium Deck, but these are just some Tribal cards that I have used over time while playing with slivers. Some I still use and some I do not.

Kindred Summons, Wild Pair, Herald's Horn, Coat of Arms, Kindred Discovery, Descendants' Path, Patriarch's Bidding, Kindred Charge, Vanquisher's Banner, Distant Melody, Kindred Dominance, Living Death, Primal Surge, Harsh Mercy, Door of Destinies

Closing Thoughts

Slivers can be a lot of fun to play but keep in mind that they are very aggressive and can draw a lot of hate from your opponents. Players that have experienced playing against slivers are likely to counter your high-value creatures like Gemhide or Queen and will try keeping your board as small as possible since slivers win by swarming and overwhelming your opponents. I have found that this can be mitigated somewhat by changing your commander since slivers have 3 good options. Sliver Overlord, Sliver Queen, and The First Sliver.

Overlord and Queen are quite similar as they both conducive to trying to hit Queen’s infinite combo as quickly as possible but I have found that Queen tends to make people more nervous than Overlord does since you can create a wide board very quickly with her. Not only that but if you are relatively uninterrupted then silvers can combo out relatively consistently by turn 4 or 5 (depending on how lucky you get). If you like a combo victory, then that’s great, but the combo has very little variance and I personally got bored of it after playing it like that for so long.

Using The First Sliver as your commander is a whole lot less consistent if you’re going for combo but overall I’ve found it to be significantly more fun to play as I can sometimes rip 3-4 slivers for free off the top of my deck. The win is the same with overrunning your opponents but not using an infinite combo every time was very refreshing.

Hopefully you find some of this helpful, slivers are my all-time favorite tribe in mtg and it was great to see them get some love in Modern Horizons.

Puskic on

2 years ago

This deck is not as good as it could be.

Put simply due to the lack of slivers available and the fact you are limiting the colour's in your deck it will not be as effective as a 5 colour sliver deck which takes advantage of a lot more slivers

To fix your deck you need to add more slivers like

Lifelink Syphon Sliver

vigilance Sentinel Sliver

Deathtouch Venom Sliver

Make sure the land base has

4x Mana Confluence 4x Sliver Hive 4x Unclaimed Territory

you can check out my 5 colour deck here for some ideas

http://tappedout.net/mtg-decks/pioneer-sliver/

threeofoxygen on

2 years ago

The deck is lacking in pump slivers beyond Predatory Sliver due to card legality in the format, which hurts the deck's power. In addition, I don't think the red slivers added do much to help the deck. Perhaps a switch to sultai by dropping Blur Sliver and Striking Sliver and adding Leeching Sliver and Syphon Sliver , and then switching out the manabase, could help. Might be wrong and it may be working fine but I don't know.

Mortlocke on Sliver EDH v1.0

2 years ago

Caerwyn, I have a counter to some of your cut recommendations:

  • Lavabelly Sliver + Sliver Queen + Basal Sliver = Death by Boiled Eggs. Pay to activate the Queen 's ability creating a Sliver Creature Token. That token will have Lavabelly 's ETB effect, allowing you to target a player for 1 point of damage. Sacrifice the token using Basal 's ability generating which will be used for...yes you guessed it - another activation of Sliver Queen 's ability which will result in another activation of Lavabelly 's ability. Repeat the process of creating and sacrificing Sliver creature tokens until all would be egg-touchers are dead. That's a solid 3 card combo that's entirely tutor-able by the commander alone - that's why you should keep the Lavabelly .

  • Syphon Sliver = now, this is entirely dependent on how SHINOBIofFATE wants to build their deck, as this card would be valuable in an aggro focused Sliver deck - combine this with Essence Sliver + Bonescythe Sliver and you get not 1, not 2 but 4 triggers of lifelink per attacking Sliver. (technically, it's 2 triggers of lifelink, and 2 triggers of "Whenever a Sliver deals damage, its controller gains that much life." - if you're thinking "well didn't they errata that?" NO. You are wrong. This is an ability unique to Essence Sliver .) However, if they're going to pursue a Control oriented deck...then yeah, I'd stick with that cut.

  • Training Grounds is an absolutely must keep, if solely for the commander interaction. Saving mana per tutor (or steal when used in conjunction with Amoeboid Changeling ) pays in dividends.

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