|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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Creature — Sliver
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
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Pulmonic Sliver Discussion
2 months ago
I have a sliver deck as well & will make a few suggestions if i may? Crystalline Sliver is by far the best sliver ever printed, imo, but he is not legal in Modern- & the next best thing is Diffusion Sliver! Diffusion Sliver &/or Opaline Sliver are crucial to playing slivers, since targeted removal is a sliver-deck's greatest enemy.. & unlike many sliver-abilities, their abilities actually stack, so with 2 Diffusion Slivers in play, a Path to Exile or Fatal Push or Lightning Bolt would cost FIVE mana just to take out one of your slivers.. I see you have 2 Diffusion Sliver, but since he is so important to keep your engine going, i personally prefer to run 3 of them (they are not aggressive enough to run 4x though, imo). Sentinel Sliver is amazing, & i would recommend 2x in every sliver deck! You can even attack, then use tapping abilities during 2nd Main Phase, effectively giving you a 2nd turn in comparison to running without him. Megantic Sliver is a total game-changer, and i have found 2x Megantic to be very very good. I run 4x Manaweft to be able to cast him, though, plus 1x Gemhide Sliver. Groundshaker Sliver is pretty bad.. I think Battering Sliver is actually better, but he is pretty bad too, imo.. I would cut them in fvor of Megantic Sliver. For a mana-base, 4x Sliver Hive is worth every penny, and 4 Ancient Ziggurat is nearly the same thing for about $1 (that is if you cut some of the sorceries, which i would personally cut all of them in favor of more slivers!). I think Spinneret Sliver is pretty terrible when you could be running Galerider Sliver as a 1-drop with a better ability. Predatory Sliver should be a 4-of, as should Sinew Sliver, which i am surprised to not see here. With 4x Venom Sliver, i would definitely recommend running at least 2x each of Striking Sliver & Bonescythe Sliver!! Another good card to run with the deathtouch is Quilled Sliver, though i wouldn't run more than 1-2 since his targets are limited to attacking/blocking creatures. Blur Sliver is ok, but i have found that cutting him is better- by the time you cast him, you should have other slivers in play, and every single sliver gives its ability to every other sliver, with or without the haste. I would rather give the slivers already in play more abilities instead of giving the cards yet to be played the ability to do the SAME THING as all the other slivers one turn earlier . Since it doesn't help with Predatory/Sinew's ability, i would cut Hardened Scales in favor of something like Collected Company. Harmonic Sliver is a must-have sideboard card, and i run 1x in my mainboard as well. Remember that Virulent Sliver has POISONOUS 1, not Infect- what this means is that your pump spells don't add any additional poison counters to your opponent; each sliver will only give them one poison counter when it connects (unless the pump is from Double Strike! More reason to play Bonescythe Sliver! That would double the poison counters as well). Anyways, sorry for the rant, but hopefully I've given you some ideas! I love slivers!! A couple more fun slivers as 1-ofs are Pulmonic Sliver and Telekinetic Sliver.. so many awesome abilities! Check out my Slivershod deck! My nephew played my Sliver deck against me with my Zombie deck and ended up swinging at me with 150+ damage at once, with Flying, Deathtouch, Double Strike, Lifelink, Indestructible, & a Diffusion Sliver!! That just shows how insanely out of hand they can get if they go un-checked. Good luck!
2 months ago
shaistyone, okay. You have a point that in a (mass wipe, spot removal, poor combat/chumping, etc) scenario Frenetic Sliver may be the better choice between that and Darkheart Sliver. However, why would he even bother to include Frenetic Sliver when they already have Pulmonic Sliver in the deck?
As for your recursion suggestions, I agree. Those are good options if you're on a budget.
3 months ago
Hi! First of all cool theme!
These are the cards I would put in and why:
Why are you not running Sliver Hive?? This card is a staple for slivers. I also think that your list lacks ways to actually hit face, Shifting Sliver should work perfectly with your gameplan. Maybe, instead of Sliver Queen you could run Sliver Hivelord, since he has an better effect overall. Sliver Legion is also nuts if you have a strong board. Harmonic Sliver is also a must have to handle enchantments or artefacts. For card draw I would play Dormant Sliver, if you have drawn enough with you slivers you can sac him to Acidic Sliver or Necrotic Sliver. Instead of Patriarch's Bidding I would play Pulmonic Sliver, more slivers ftw!! and last I would play Crypt Sliver over Sedge Sliver, you already have some "buff" slivers and the tap ability is faster than the mana ability.
Still gotta say cool deck! I would love to play against slivers some day (never encountered one)
3 months ago
Hi, good start but I'd take out some slivers to make room for more Vials.
Also, most Sliver deck users would probably change this way:
4 months ago
4 months ago
There are several Sliver I think your amiss in dismissing:
Bonescythe Sliver, for cheap double strike.
Brood Sliver, for massive Sliver production.
Harmonic Sliver, for artifact/enchantment removal.
Heart Sliver, for cheap haste.
Magma Sliver, for massive gains.
Manaweft Sliver, as a backup Gemhide Sliver.
Necrotic Sliver, to turn every Sliver into a Vindicate.
Shifting Sliver, to make your team unblockable.
Sinew Sliver, as another Muscle Sliver.
Virulent Sliver, to only have to deal ten, not 40.
Winged Sliver, for more flying.
Other Slivers you might consider: Basal Sliver, Cautery Sliver, Darkheart Sliver, Essence Sliver, Groundshaker Sliver, Horned Sliver, Spined Sliver, Spitting Sliver, Lymph Sliver, Megantic Sliver, Opaline Sliver, Psionic Sliver, Pulmonic Sliver, Screeching Sliver, Sedge Sliver, Sliver Legion, Sliver Queen, Sliver Overlord, Synapse Sliver, Synchronous Sliver, and Syphon Sliver.
Cavern of Souls, obviously.
Descendants' Path, if you want to go heavy tribal.
Metallic Mimic, for extra buffs at low cost.
Obelisk of Urd, for more huge buffs.
Stoneforge Masterwork, for massive tribal buff.
5 months ago
Lucky_Dutch thanks for the feed back! This is one of the 1st decks I created and it has been awhile since I updated it. I could move towards faster lands, although I have never been a fan of the fetches. I think you are right about Muddle the Mixture and Brainstorm. Rhystic Study and Sensei's Divining Top are solid replacements.
As for the play style of the deck. It focuses heavily on ramp so you can tutor for Sliver Hivelord, Crystalline Sliver and sometimes Root Sliver. With Sliver Hivelord coming into play, pretty much every game, it is a lot harder for your creatures to die. So the recursion doesn't have to be as extravagant. Volrath's Stronghold, Phyrexian Reclamation and Pulmonic Sliver usually get the job done. Also the deck doubles up on the slivers that have great effects. So if I lose one another is there to fill its place.
6 months ago
Delta-117 Wheel of Sun and Moon is an interesting card but I have the option of using Pulmonic Sliver for that. Sure, WoSaM is cheaper cmc wise, it's not tutorable and kind of one dimensional serving as ONLY a form of graveyard recursion for creatures. All of the recursion in this deck is multipurpose - allowing me to return multiple creatures at once, or letting me play anything I want in my graveyard. Volrath's Stronghold is interesting because it's also a manasource, but i'm only considering it. I think i'll get it later on down the road. For now, i'm going to start working on the deck page for Moskstraumen my new Yidris deck. Check it out when you get a chance. It's still in it's rough stages though.