Pulmonic Sliver


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Time Spiral Rare

Combos Browse all

Pulmonic Sliver

Creature — Sliver

All Sliver creatures have flying.

All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.04 Foil


Recent Decks

Load more

Pulmonic Sliver Discussion

TheNinjaPhoenix on The True Hive Mind

7 hours ago

Galerider Sliver + Pulmonic Sliver give me the flying options. I am thinking of adding Winged back in but I'm now down to just 106 cards.

Six cuts and then I can switch and substitute based on how it performs in the meta. I am tempted to remove Acidic Sliver and Firewake Sliver at this time, as well as perhaps Aether Vial.

zephramtripp on those crazy slivers...

1 day ago

There are several Sliver I think your amiss in dismissing:

Bonescythe Sliver, for cheap double strike.
Brood Sliver, for massive Sliver production.
Harmonic Sliver, for artifact/enchantment removal.
Heart Sliver, for cheap haste.
Magma Sliver, for massive gains.
Manaweft Sliver, as a backup Gemhide Sliver.
Necrotic Sliver, to turn every Sliver into a Vindicate.
Shifting Sliver, to make your team unblockable.
Sinew Sliver, as another Muscle Sliver.
Virulent Sliver, to only have to deal ten, not 40.
Winged Sliver, for more flying.

Other Slivers you might consider: Basal Sliver, Cautery Sliver, Darkheart Sliver, Essence Sliver, Groundshaker Sliver, Horned Sliver, Spined Sliver, Spitting Sliver, Lymph Sliver, Megantic Sliver, Opaline Sliver, Psionic Sliver, Pulmonic Sliver, Screeching Sliver, Sedge Sliver, Sliver Legion, Sliver Queen, Sliver Overlord, Synapse Sliver, Synchronous Sliver, and Syphon Sliver.

Tribal stuff:
Cavern of Souls, obviously.
Descendants' Path, if you want to go heavy tribal.
Metallic Mimic, for extra buffs at low cost.
Obelisk of Urd, for more huge buffs.
Stoneforge Masterwork, for massive tribal buff.
Belbe's Portal
Urza's Incubator
Patriarch's Bidding

studajew on Sweet and Low (Sliver EDH)

1 month ago

Lucky_Dutch thanks for the feed back! This is one of the 1st decks I created and it has been awhile since I updated it. I could move towards faster lands, although I have never been a fan of the fetches. I think you are right about Muddle the Mixture and Brainstorm. Rhystic Study and Sensei's Divining Top are solid replacements.

As for the play style of the deck. It focuses heavily on ramp so you can tutor for Sliver Hivelord, Crystalline Sliver and sometimes Root Sliver. With Sliver Hivelord coming into play, pretty much every game, it is a lot harder for your creatures to die. So the recursion doesn't have to be as extravagant. Volrath's Stronghold, Phyrexian Reclamation and Pulmonic Sliver usually get the job done. Also the deck doubles up on the slivers that have great effects. So if I lose one another is there to fill its place.

LVL_666 on The Queen's Egg

1 month ago

Delta-117 Wheel of Sun and Moon is an interesting card but I have the option of using Pulmonic Sliver for that. Sure, WoSaM is cheaper cmc wise, it's not tutorable and kind of one dimensional serving as ONLY a form of graveyard recursion for creatures. All of the recursion in this deck is multipurpose - allowing me to return multiple creatures at once, or letting me play anything I want in my graveyard. Volrath's Stronghold is interesting because it's also a manasource, but i'm only considering it. I think i'll get it later on down the road. For now, i'm going to start working on the deck page for Moskstraumen my new Yidris deck. Check it out when you get a chance. It's still in it's rough stages though.

staroceansurfer on Slivers - Multiplayer

2 months ago

I love slivers I have a deck of my own you should check it out and upvote it if you think it deserves it. suggestion you should have homing sliver in your deck along with Darkheart Sliver, Pulmonic Sliver, Sedge Sliver, Quick Sliver, Root Sliver and Telekinetic Sliver.

entheogeneral on (Super)Friends with Benefits

3 months ago

I like it, Slivers are friggin' terrifying. There's a few fun synergies within like your All Is Dust and Ghostflame Sliver and Pulmonic Sliver and Moat.Do you really have a Moat? But I totally love this deck! It's got the staples of the average Sliver deck and then some weird funky stuff. All the Sliver generals work well together, especially Sliver Queen and Sliver Hivelord. All in all, I would totally play this.

Fr0sty11 on Old Sliver deck found.. any ...

3 months ago

So I'm unearthing some cards when i used to play back 5-6 years ago.

I came across a sliver deck i was building but never remember finishing or playing with.

Looks like it's mostly green and white silvers.

Any advice on slimming it down to 60 cards.

Or any cards that would be a good addition. Never played with a deck without any instants or enchanments.. Is this how sliver decks are though. Hard to remember what i was doing 6 years ago when i started building this deck LOL

Not totally sure how this deck wins.

Thanks for any advice you can give me.


Forest creatures

4 Muscle Sliver

4 Gemhide Sliver

3 Spinneret Sliver

2 Virulent Sliver

3 Horned Sliver

Plains creatures

4 Sinew Sliver

4 Ward Sliver

3 Pulmonic Sliver

3 Plated Sliver

3 Sidewinder Sliver

3 Essence Sliver

3 Talon Sliver

Mountain creature

1 Homing Sliver

1 Battering Sliver

Multi colored creature

3 Necrotic Sliver

1 Crystalline Sliver

4 Sliver Overlord


4 Ancient Ziggurat

10 plains

10 forest

PookandPie on Another Sliver Deck drawing all the table hate

5 months ago

It might be a good idea to look into Intruder Alarm. It basically accomplishes the same goal as Primal Surge so long as you control your Commander and it doesn't cost 10 mana, nor can it whiff if you topdeck a sorcery after 8-12 cards, on average. It's also better than Wild Pair if you control your Commander, which isn't hard to do.

You need Sliver Overlord and at least 3-4 Slivers on the battlefield- you tutor Gemhide/Manaweft Sliver, windmill slam Intruder Alarm, and then cast the mana Sliver. This should give you access to 5 mana, which is conveniently just enough to tutor and cast Heart Sliver. Casting Heart untaps all creatures, giving you access to 6 mana. So then you tutor and cast every single Sliver from your library and have a mana surplus after the first couple casts. At the end of this cycle, you could have every single Sliver from your library on the battlefield, ready to swing, with something like +30/+30 with multiple forms of evasion, indestructible, vigilance, double strike, shroud, etc., so you could probably swing one or two at each opponent to end the game because they all have haste and are untapped.

Afraid of Fogs and an opponent taking advantage of your Intruder Alarm? Keep back 1 Sliver to destroy it at instant speed thanks to tons of available mana and Quick Sliver + Hivernation Sliver. Sweepers aren't an issue either- Pulmonic Sliver, an important third source of flying as well as recursion, and with Frenetic Sliver and Pulmonic, you can use your Intruder Alarm to basically start this cycle all over again once the sweeper has left the stack.

Intruder Alarm is really good with Sliver Overlord- I've never bothered with Wild Pair, Followed Footsteps, etc., because Alarm rewards you for getting a few Slivers on the board by letting you win almost immediately after its casting.

Also, check out Seedborn Muse. It's practically acceleration if you have your Commander on the board because you can tutor and cast Quick Sliver and then any Sliver on your opponent's turns- there's no better feeling than responding to a Wrath of God by tutoring out Hivelord at instant speed.

Load more