Bonescythe Sliver

Bonescythe Sliver

Creature — Sliver

Sliver creatures you control have double strike.

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Set Rarity
Magic 2014 (M14) Rare
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Bonescythe Sliver occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Bonescythe Sliver Discussion

Mortlocke on I will have just a sliver of that rainbow cake.

2 weeks ago

In regards to sideboards - they don't exist in EDH. This is a singleton format where players bring their decks as they are. So...unless those are cards you are considering for the deck - ya gotta cut em. Now here are some suggestions on what you could put in the deck to help it run more consistently:

HONORABLE MENTIONS FOR ADDITIONAL CUTS: I know I went over a bunch of cuts in my previous post, but here are some more suggestions -

  • Assemble the Legion/Retreat to Emeria/Birthing Boughs: You don't need Sliver Queen to make more tokens in an efficient manner. Allow me to introduce you to Brood Sliver and Hive Stirrings. Why go throught the trouble of making a janky combo that creates soldier tokens/changelings in cheap Sliver costumes when you could just...make Slivers? You also have the added flavor of getting double the tokens per combat damage assignment step when you have both Brood Sliver and Bonescythe Sliver out on the battlefield. Worse yet - Legion, Emeria and Boughs have absolutely no synergy with your commander outright. you have to hope you have Hivestone on the battlefield. AND THEN even if you have alll of the parts and pieces on the board you have literally zero cards in your deck that are CMC 0 - as tokens have a CMC of 0 - creating a total non-bo that just allows you to only be able to shuffle your library. That's it.

Mortlocke on I will have just a sliver of that rainbow cake.

3 weeks ago

Always happy to see another Sliver deck i've yet to come across. It's a shame that your playgroup tends to single you out due to Sliver Hate™: "When you sit down at a table consider yourself playing Archenemy, and you don't get the silly cards to help. Usually everyone just blasts the slivers and then continues the game." Sliver decks tend to be politically weak - as in some playgroups they are perceived to be a threat starting at turn 0.

My advice to combat Sliver Hate™ is to have a turn 0 talk before every game, which is structured as "1. Hi i'm bringing

Now, moving on to your deck proper - interesting choice in choosing The First Sliver as your commander, but I think you can do so much better in terms of building around it. First things first - I know running ALL the keywords is cool, but unfortunately it hurts the consistency of your deck, putting you in more situations where you just don't have the interaction or options necessary to succeed. Yes, you need to cut some creatures. How many? I recommend between 15 and 13. Here are some suggestions (just to name a few):

  • Acidic Sliver: Sacing a creature let alone a Sliver to deal a paltry 2 damage is laughable at best. This sliver will not create any meaningful impact unless you have an infinite creature combo going. It's not worth the inclusion.
  • Constricting Sliver: The high CMC for an Oblivion Ring-esque effect for all Slivers you control is neat - the problem however is just getting to that 6 mana. You could be casting your commander, or at the very least multiple Slivers onto the battlefield. CMC for temporary removal at best isn't good enough.
  • Diffusion Sliver: This is commander. If someone wanted to pay an extra 2 to get rid of a troublesome sliver - they could do it without even thinking twice. This Sliver is designed to work in a format where you could have multiple copies on the field that would stack this effect. It doesn't work in a singleton format. Cut it.
  • Frenzy Sliver: Refer to my comments on Diffusion Sliver.
  • Fury Sliver: The CMC is far to high for the effect. Run Bonescythe Sliver instead.
  • Ghostflame Sliver: A cute effect. Only relevant if you are running Slivdrazi Monstrosity as your commander or you are running All Is Dust - or ideally both. Unfortunately you are running neither so this Sliver does literally nothing to advance your boardstate. Cut it.
  • Groundshaker Sliver: The CMC is too high for the effect. Run Horned Sliver.
  • Leeching Sliver: Refer to my comments on Diffusion Sliver.
  • Lymph Sliver: Refer to my comments on Diffusion Sliver.
  • Megantic Sliver: This Sliver is only relevant if you have a deck that focuses primarily on Combat Damage as a wincon. This one i'm honestly a bit iffy on cutting as it is a decent sliver. Just not a Great sliver in my opinion. For such a high CMC, i'd want a sliver to be downright game changing when it hits the board. This one just feels kinda..."Meh".
  • Mesmeric Sliver: Refer to my comments on Diffusion Sliver.
  • Poultice Sliver: This is honestly just a bad design. You don't need this Sliver. Get Sedge Sliver instead.
  • Mindlash Sliver: Paying mana to activate the ability, sacrificing a sliver, and you also have to discard a card as well? Terrible. Terrible design. I don't think this Sliver ever worked outside of it's draft format.
  • Screeching Sliver: Milling a player in EDH is hard. Milling a whole table? Even harder. Since mill isn't a primary theme within your deck - i'd recommend you'd cut this. It's just not contrubuting to anything.
  • Victual Sliver: This Sliver isn't really doing much. It just isn't. I'd run Hibernation Sliver instead. That sliver makes your Slivers nigh impossible to deal with as when your opponents cast targeted removal you can just go "return to hand" and play the creature on your next turn.
  • Vampiric Sliver: This is just a bad Sliver by design. I get that it's a reference to Sengir Vampire - which is cool and all. But by today's standards that mechanic is trash.
  • Virulent Sliver: Ah, the ol' Poison counter sliver. Refer to my comments on Diffusion Sliver.

Mortlocke on The Queen's Egg

1 month ago

Yarok, ah I see the confusion here: You think that Skyshroud Claim, Nature's Lore and all of the Fetch lands can ONLY search for a basic land - not a basic land type. Well let me school you a bit - so lands have super types - Basic and Non-basic. Then you have Land Types - i.e. Forest, Plains, etc. Non-basic lands can have any of the previously mentioned land types. Read Taiga for instance - what do you think it means when it says "Add either G or R to your mana pool. Counts as both forest and mountains..."? It's a forest. That means the previously mentioned ramp cards (Skyshroud Claim + Nature's Lore) absolutely can target it. They can also target Tropical Island, Bayou, and Savannah. So why would I include basic lands that only tap for one color of mana when I could fix my manabase and tutor for a forest? Hope you enjoyed class.

As for 1/1's i'm all for swinging in with a buffed up army of wittle baby slivers, but there are far more efficient ways of going about it - namely Brood Sliver + Bonescythe Sliver and/or Sliver Queen. Paying to create a 1/1 is so bad it's laughable. You want to know what also costs ? Freaking Slivdrazi Monstrosity. By the time you create 20 1/1 sliver creature tokens with Sliver Hive's 3rd ability you'd have spent 120 mana over the course of 20 turns.

Mortlocke on Play all the good slivers

1 month ago

bigrigroy,

Sorry for taking so long for getting around to doing an honest critique. I'll just give you my thoughts as they come to me. So you want me to suggest what to cut, and what interaction and ramp should you consider for your deck? Well, first things first - you should try and have a average CMC lower than 3. You should focus on playing as many slivers as you can while trying to win via combo using Sliver Queen - or through commander damage as Overlord has the "magical 7" commander power. What do I mean by magical 7? Well with overlord (and Bonescythe Sliver) on the board it takes 2 or 3 swings getting through to just knock a player out for good, giving another viable strategy for winning. But I digress - when you are spending more than 5 mana on a spell, you should be making a play that will shift a significant amount of momentum your way, or outright win you the game. So now, lets start with possible cuts:

  • Morophon, the Boundless: This is subjective, but I maintain the idea that Morophon is a strictly "win-more" card in a Slivers deck. When you tap out to cast this thing you'll definitely be able to cast every sliver in hand, but the only way to get them there is to have your commander already on the battlefield, and enough mana to tutor for all of your wincon slivers in the first place. Full disclosure, i've never attempted to use Morophon in my deck, so there may be something i'm missing - but for 7 mana all I can see is that the best that card can do is just put you in an even better board position. While nice, it's just not worth it. Cut.

  • Constricting Sliver: This in my opinion is just a poorly designed sliver. For 6 mana you're getting a poor man's oblivion ring. It can't even hold commanders hostage because of the exile effect. At best, this sliver can be a minor annoyance on the battlefield but it will hardly become much of an issue. Cut.

  • Ward Sliver: I'm a little iffy on cutting this one only because pro-color can be pretty strong. The only issue is that it can't be flickered reliably outside of Frenetic Sliver, but that's a bit too high risk for a more competitive sliver build. Again, you spending alot of mana for only something that can improve your boardstate...but not ensure you're going to win. If I was spending 5 mana, i'd want to cast something like a Mana Echoes or Intruder Alarm and a Gemhide Sliver. While a good sliver, it's just a little too high cost for something that's meant to be aggressive and low to the ground. Cut? up to you.

  • Pulmonic Sliver: For 5 mana this card does give your side of the board some resilience...but very little else. There are better spells out there that can give you graveyard recursion such as Patriarch's Bidding, Yawgmoth's Will or Living Death. Pulmonic is just over costed for what it does. Cut.

  • Virulent Sliver: Now this is an honorable mention here...as poison isn't very potent. You'd have to land 10 individual attacks on an opponent to kill them with poison. That number goes down to 5 when Bonescythe Sliver is on the field, but ultimately that 1 mana can go toward something better like a Manaweft Sliver, which isn't in your deck and absolutely should be. Virulent needs to get Cut.

Also, I don't remember if I said this, but awesome deck description! I'll post more thoughts as I have time. Keep working on your build! Chitinous Approval Ensues

Mortlocke on Play all the good slivers

2 months ago

So, +1 for a new deck and for Slivers - because I love Slivers. However, you deck description is very sparse and doesn't really help the user really understand what's going on with this deck. If I didn't know the usual suspects in Sliver EDH I would just assume:

  1. Play creatures.
  2. ???
  3. Hope no one plays Merciless Eviction .

I suggest reading Epochalyptik's Do you want to write a Primer? and Getting more views on your decks to give you a basis for writing a good deck description.

As for actual deck/card suggestions, I would recommend you cut some of the Slivers in your deck to make room for additional non-sliver spells. From personal experience I've found that running too many Slivers can hurt the overall quality and consistency of a Sliver deck. I can make a case for what to cut, but if I were you I would think on which Slivers in the deck really fit the Toolkit design of the deck (at least that what I think you are going for). As for an actual card suggestion, I recommend Worldly Tutor , because you are running The First Sliver . With TFS on the field, you could play WT and get the perfect Sliver ready for that first cascade trigger.

ZendikariWol on Deck does not contain a lapdance *ding* Sliver EDH

3 months ago

Further sins for the counter:


Name-Related:

“CARDNAME is also what I called my college dorm!” ( Arcane Sanctum , Breeding Pool , Godless Shrine , Savage Lands , Sliver Hive , and, finally, Watery Grave .

“What are you commanding the tower to do?” Command Tower

Forest / Morophon, the Boundless / Amoeboid Changeling / Hollowhead Sliver is what my college girlfriend called my-“ ping!

“Power creep!” Prismatic Vista

“Taxes.” Smothering Tithe

Flavor-Text-Based:


Arcane Sanctum : Tullius hates fake news!

Godless Shrine : The IRS?

Hallowed Fountain : The NSA?

Sandsteppe Citadel : Thank you, captain obvious.

Blur Sliver : I don’t know what group of people I’m making fun of here, but definitely one of them!

Horned Sliver : Shouldn’t the slivers be breaking off of the timbers?

Smothering Tithe : Organized religion!

Sliver Hivelord : Donald Trump!

Assassin's Trophy : Impeachment!

Kindred Dominance : The 2020 presidential election.

Bonescythe Sliver : How fast is a bow?? I get that they have range, but “fast” seems like a misnomer.


Sliver Legion : A fair and balanced card.

Delta295 on R/W Slivers

4 months ago

Metallic Sliver is not modern legal, I would recommend Sidewinder Sliver in its place. With the amount of evasion you have ( Cloudshredder Sliver , Bonescythe Sliver , and Lavabelly Sliver ), I don't think you need the Bladeback Sliver , even if you were able to empty your hand of instants. if you are looking for somehting with a similar effect, you could use Cautery Sliver . anouther option would be to keep the Bladeback Sliver , and replace the Metallic Sliver with Sentinel Sliver , so you could attack, defend, and tap them for the extra damage at the opponents end step, as opposed to trying to balance all three

Mortlocke on multimedia

4 months ago

Hello again great mentor - I made an update to my Sliver Queen deck, and somehow lost all of the "show" and "hide" buttons in the accordion menu. I have no idea how I made that mistake...and am just facerolling on the keyboard. I'd appreciate any sort of assistance you could provide...but i'm wondering what did I delete? Warning: this is alot of code.

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