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Leeching Sliver
Creature — Sliver
Whenever a Sliver you control attacks, defending player loses 1 life.
NV_1980 on
Heart, Lung, Kidney, (S)liver
1 month ago
I've always liked Brood Sliver, Leeching Sliver, Syphon Sliver, Thorncaster Sliver and Venom Sliver. Some other fun ideas: Nature's Will, Coastal Piracy/Bident of Thassa, Cover of Darkness and Patriarch's Bidding.
LetterLeach on
The Death of the Swarm - [EDH]
4 months ago
Hello, i have some recommendations, specifically with the use of Encore in mind
Dormant Sliver- when encored it becomes a draw Y Times y cards were y is the number of opponents, in a 4 player game thats a four mana draw 9, and then each encore thereafter also draws nine, and sure you need a sac outlet to do combat that turn after you draw but your hand will never be fuller
Leeching Sliver + Thorncaster Sliver both deal great damage on declare attacks, with thorncaster able to clear away specific blockers before they can be declared, if only there were a card to quickly generate a lot of bodies for slivers... oh how about Irregular Cohort? although you will need a haste enabler for the tokens that the etb makes
Moritte of the Frost also lets you copy your 3 best permanents (importantly the legend rule is disabled for slivers you control so keep it in mind in play)
also Ward Sliver getting an encore can give you prot from half the color wheel :)
BossUltinuc on What are some affordable improvements …
1 year ago
So I built this Sliver focused deck, but I really don't have the budget to be spending $20 AUD per card so that I can build the sickest deck ever. Therefore, I'm wondering what some improvements I can make to this deck are to make it more capable, even if it isn't going to be winning any tournaments
Creatures x4 Cloudshredder Sliver x4 Diffusion Sliver x3 Galerider Sliver x2 Megantic Sliver x2 Venom Sliver x3 Manaweft Sliver x2 Tempered Sliver x2 Sentinel Sliver x3 Leeching Sliver
Instant x3 Shock x2 Giant Growth
Sorcery x4 Channel the Suns
Lands x3 Evolving Wilds x3 Transguild Promenade x4 Plains x4 Swamp x4 Island x4 Mountain x4 Forest
BossUltinuc on Slivers Deck Help (Modern)
1 year ago
Okay so, a while back I wanted to put together a Slivers deck just for some fun casual play with friends, because I like the concept and playstyle they have.
I bought a relatively cheap pre-built deck online, and a friend recommended some other cards I should find to use in the deck. Unfortunately, that was a while ago, and I'm not in contact with that friend anymore so I'm pretty much back at square one.
The creatures listed below are what I already have, so based on this, what might be a fun + effective deck that I could build? I'm willing to buy singles as long as the individual cards aren't too costly (ideally no more than about $5-7 total for every copy I'd need of a card, but I'm open to spending a little bit more)
Creatures: Cleaving Sliver x1 Spiteful Sliver x1 Bladeback Sliver x1 Blur Sliver x2 Hollowhead Sliver x2 Striking Sliver x2
Lavabelly Sliver x1 Cloudshredder Sliver x2 Bonescythe Sliver x1 Enduring Sliver x1 Constricting Sliver x1 Sentinel Sliver x2 Sidewinder Sliver x2
Scuttling Sliver x3 Diffusion Sliver x4 Galerider Sliver x3
Megantic Sliver x2 Groundshaker Sliver x2 Venom Sliver x2 Manaweft Sliver x3 Predatory Sliver x2 Tempered Sliver x2
Darkheart Sliver x3 Dregscape Sliver x3 Leeching Sliver x3
Thank you in advance for the help!
Ouroboros_47 on
Budget sliver deck
1 year ago
Secluded Courtyard and Ancient Ziggurat would let you go into 5 colors which is what slivers really wants to do. That would let you use more utility lands like Scavenger Grounds if you want. It would also open up slivers you currently can't use like Leeching Sliver and Diffusion Sliver. Unsettled Mariner and Realmwalker are pretty decent as well.
Caerwyn on
Sliver overload
1 year ago
Your best course of action is going to be focusing on four copies of the best slivers, rather than 1-2 copies of a large number of different slivers. Ideally, all your slivers will cost 1 or two mana--anything higher than that is going to hurt your efficiency.
As some general rules, understanding that budget might change some of these suggestions, here is what I would recommend:
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Cut every single sliver you have that costs more than 2 mana.
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Cut the mana slivers - you will have a much lower curve and not need them.
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Run four copies of each of the 2-mana +1/+1 slivers: Muscle Sliver, Predatory Sliver, and Sinew Sliver (which you are running 3 of already).
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Add some high-impact, low-curve slivers. 4x Leeching Sliver effectively gives all your slivers +1/0, except deals that 1 additional life to the opponent even if the sliver is blocked. Hibernation Sliver is superior to Crypt Sliver, since it does not require you to keep slivers untapped (you will rarely have untapped slivers because you want to be attacking constantly).
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Fill in any gaps with low-mana slivers that have useful abilities focused on increasing damage or protecting slivers from removal (for example, Plated Sliver is low-mana, but does not increase damage or really do much to protect your slivers, so I would not run it). Crystalline Sliver and Galerider Sliver are two of the best options, but they are a little less budget-friendly.
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Lands that enter tapped are a death sentence to an aggressive deck like slivers. Consider running lands like Ancient Ziggurat instead.
zapyourtumor on
CoCo Vial Sliver Hive
2 years ago
Leeching Sliver and Striking Sliver might be good if you can fit them in. I also agree with Metropolis39 that Cloudshredder Sliver should be a 4 of.
For the sideboard, you could maybe take out some of the less useful slivers for more normal hate cards like 4x Leyline of the Void , Leyline of Sanctity , etc just to help with those matchups.
Doombeard1984 on
Sliver Overlord - Predatory Super-Organisms
2 years ago
JeanYass, Thank you for your response. Whilst I can see yo reasoning, I must disagree on your analysis. Let me address the points you make:
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Training Grounds - I indeed may only have a few targets for Training Grounds to have an impact on. However, one of those is my commander, Sliver Overlord, enabling me to tutor for any Sliver in my deck, for . Also is super good with Sliver Queen, again making each Slivery Baby only cost . Necrotic Sliver is again, gives me the ability to destroy any permanent for and a Sliver Sacrifice. Also, don't forget, Mirror Entity is also a "Sliver". Thats a reduction in that creatures activation straight away. Essentially, Training Grounds enables my deck to "fire off" easier.
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Boardwipes - Firstly, boardwipes are kind of a staple of EDH. Sometimes, boardstates get away from you, and you have to reset. Also, with some of the combinations of my boardstates, the effects are way worse for opponents. Sliver Hivelord gives my creatures indestructable. If have a mana producers, such as Manaweft Sliver, Jokulhaups is not as destructive to myself as it is to my opponents, and will leave my enemies mana deprived etc. Blasphemous Act + Spiteful Sliver is a game ender, if I have managed to "go off" and tutor and play all the slivers in my deck (Using Manaweft Sliver/Gemhide Sliver + Intruder Alarm + A haste enabling Sliver) Spiteful Sliver's effect will happen and can kill players off.
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The other stackable Slivers - I actually used to run the Slivers you mentioned in the your comment. As my deck mainly wins via combo, not so much combat (although it is perfectly capable of "turning sideways"), taking them out was the best option. the +1/+1 and +0/+1 are kind of incidental, and don't cause a massive swing in advantage. Leeching Sliver i always liked, but it is not super relevant to the deck.
Hope this gives you an explanation as to why I have what I have in my deck. Any questions, just ask
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