|Commander / EDH||Legal|
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|Modern Horizons (MH1)||Uncommon|
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Creature — Sliver
Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."
Lavabelly Sliver Discussion
1 month ago
Lavabelly Sliver + Sliver Queen + Basal Sliver = Death by Boiled Eggs. Pay to activate the Queen 's ability creating a Sliver Creature Token. That token will have Lavabelly 's ETB effect, allowing you to target a player for 1 point of damage. Sacrifice the token using Basal 's ability generating which will be used for...yes you guessed it - another activation of Sliver Queen 's ability which will result in another activation of Lavabelly 's ability. Repeat the process of creating and sacrificing Sliver creature tokens until all would be egg-touchers are dead. That's a solid 3 card combo that's entirely tutor-able by the commander alone - that's why you should keep the Lavabelly .
Syphon Sliver = now, this is entirely dependent on how SHINOBIofFATE wants to build their deck, as this card would be valuable in an aggro focused Sliver deck - combine this with Essence Sliver + Bonescythe Sliver and you get not 1, not 2 but 4 triggers of lifelink per attacking Sliver. (technically, it's 2 triggers of lifelink, and 2 triggers of "Whenever a Sliver deals damage, its controller gains that much life." - if you're thinking "well didn't they errata that?" NO. You are wrong. This is an ability unique to Essence Sliver .) However, if they're going to pursue a Control oriented deck...then yeah, I'd stick with that cut.
1 month ago
To start, I disagree with a few of shadow63's cuts.
Dormant Sliver is a powerhouse, allowing for extremely explosive plays where you draw and play Sliver after Sliver. The downside is significant, but between Necrotic Sliver and your own removal spells, it is pretty easy to kill your own Dormant Sliver and remove defender.
Sedge Sliver would work a lot better if you had a number of fetch/shock lands, but it still pulls its weight in a budget deck. The ability to save any sliver from dying is invaluable.
Amoeboid Changeling allows you to take other players' creatures using your commander.
I do agree that you can probably cut Tamiyo (unless you have a sacrifice-heavy meta). Ashnod's is a great card, but, with Gemhide turning your slivers into ramp, you do not really need it.
Here's some other cuts I would recommend:
Aether Vial - outstanding card in 60-card constructed Slivers, since the overwhelming majority of your slivers are exactly 2 mana. Its effectiveness in singleton, however, is a bit lackluster.
Even though your commander benefits from Training Grounds , I do not think you have a critical mass of creatures with generic-requiring mana abilities to make Training Grounds worth a slot. Same goes for Heartstone .
Bring to Light is a bit too much mana for its effect. I do not think you need it.
Next we get into cutting your underperforming slivers. You probably should get rid of 16 or so of your 44 creatures.
Here's a few I would certainty remove:
- Syphon Sliver - lifelink isn't all that exciting of an ability.
- Synapse Sliver - solid ability, but you have better card draw, and five mana is pretty heft.
- Opaline Sliver - You have enough tutors that it should be easy enough to find Crystalline Sliver instead.
- Lavabelly Sliver - too low of an impact.
Beyond those, look at the mana costs of the slivers, and try to cut some of the higher-costed ones. Sure, they have great abilities, but slivers work best when you're dumping a large number of them onto the field as quickly as possible. Focus on the ones that have strong combo potential or work to protect key combo pieces.
Frankly, you can probably stand to cut some of the pure pump/combat slivers, such as Sinew Sliver . Sinew and its friends another card that excels in 60-card constructed, when you can run 12 total pump slivers; it singleton, three is just not that big of a deal. Sliver Legion already provides you a strong way to aggressively close out games--you don't need a bunch of worse versions of that effect.
2 months ago
You need Mana Echoes
Sliver Overlord is the better commander.
Consider adding a Morophon, the Boundless
39 creatures is too many imo. Check out my sliver deck for more ideas: Cha cha real smooth
2 months ago
Hey, I'm confused what's the end game here? How do you win? What creature or creatures are you wanting to cheat into play with Eggs? There's lot of Eggs (Changlings), but what's the point if all the Eggs do are replacing themselves? There's not a combo here that can infinite replace Changlings so without having this affect you play out your whole creature base, but it really doesn't do anything. You could play your entire creature base with one no mana cost sac outlet, but again what is this accomplishing? Even if you use Bombardment or Station as the sac outlet and have Tremors on the battlefield before you start sacing Eggs then this is only going to potentially kill one opponent and do 21 to the other opponents and then you're done.
Some interactions you could add that can actually win you the game with Changelings are:
Reveillark + Karmic Guide + sac outlet: reanimate all 2 or less power Changelings in your graveyard. With this reanimation combo you only need have one 2 or less power Changling in your graveyard to win with a sac outlet that does damage when a creature is saced (Bombardment, Station) or Altar of Dementia for infinite opponent mill. By adding Tremors or Lavabelly Sliver to the Lark + Guide combo can do infinite damage to your opponents using any sac outlet and since Lavabelly is a creature it's easier to have access to.
Good luck with your deck.
3 months ago
the majority of slivers that people play in modern will only affect their own side of the board, which means your statement "opponents Sliver abilities will stack on our swarm of 1/1 Slivers" is actually pretty inaccurate.
also, Dormant Sliver will just enable your sliver opponent to just keep drawing cards until they have an answer to it. Homing Sliver will let them get their Necrotic Sliver to blow up your Dormant Sliver .
Screeching Sliver will just let your sliver opponent mill you.
should definitely use more lands if you wanna use cmc 5 cards. theres no guarantee you'll draw a mana sliver.
Quick Sliver is not modern legal.
as someone who has played 5C slivers in modern for over 3 years now, i can safely say that this build wouldn't stop my slivers. i run Aether Vial and Collected Company , which allows me to drop slivers faster, and i also run plenty of buffing slivers ( Predatory Sliver , Sinew Sliver , Sedge Sliver , and Phantasmal Image to copy them) which guarantees my slivers are bigger. so unless you're lucky enough to get a turn 2 Manaweft Sliver followed by a turn 3 Dormant Sliver , i'm gonna win too quick for your plan to work. even then, i'll just grow my army while gaining tons of life off my Lavabelly Sliver (which could also just kill you on its own if you try to stall too long, since its affect stacks with itself, and i have Phantasmal Image to copy it). then when you finally blow up your own Dormant Sliver , i win anyway.
3 months ago
Out: Lavabelly Sliver
4 months ago
Recently more edh videos on Youtube have emerged regarding The First Sliver , however they have not come very close to a victory. Infact, most games I've watched see the deck being the first to be killed. I don't believe that will happen in the case of this deck, being much faster. The decks on Youtube play much more non-creature spells and low cmc non-slivers which end the cascade chain. I personally enjoy my more sliver-centric, pseudo-power build.
In my opinion, if you want to play The First Sliver you might as well be abusing the cascade ability, otherwise other sliver commanders, such as Sliver Overlord or even Morophon, the Boundless are much better. We're not playing The First Sliver to go slow. I've had wins in my semi-competitive meta with this deck, purely because of the sheer overwhelming nature of the deck.
In saying this, I am currently experimenting with these cards:
- Maelstrom Nexus (see comment #8)
- Living End (see comment #8)
- Wheel of Fate (to cascade into for free and refill the hand)
- Memorial to Folly (recursion that won't be accidentally hit)
- Mortuary Mire (recursion that won't be accidentally hit)
- Strip Mine (to stop Maze of Ith effects)
- Diffusion Sliver (see guide)
- Mirari's Wake (see guide)
- Blasphemous Act + Spiteful Sliver Combo (see guide)
- and tutors or potentially more ways to stack the top of our library for consistent cascades (e.g. Sensei's Divining Top , Sylvan Library and Scroll Rack )
- as well as ramp/rocks to ensure consistency as well as enough mana in the late game
Some weaker slivers I MIGHT get rid of:
- Mesmeric Sliver (although it can screw with an opponents deck, it doesn't do much for the board or the opponents hand; in a pinch it can be not so good)
- Lavabelly Sliver (with Purphoros, God of the Forge it can do wonders. Without, one damage and one life per sliver is quite lack lustre, especially when you already have lords to pump +1/1, equaling to one damage PER TURN)
- Shapesharer (3 mana is actually quite expensive to activate an ability in this deck. And the ability of Shapesharer only lasts until your next turn. Very few situations have I found its copy ability to be useful in the deck, at best copying a small pump ability. Even when copying the opponents creatures, I have found very few relevant ones. Perhaps the right situations haven't come up yet, so I'm still placing hopes on this card)
Due to the amount of cards I need to move around and test (as you can see above), the next update might be in a while. I want to do a big update soon, providing as accurate information as possible on how these cards do. Hopefully, if you're interested, you can test with me and provide suggestions!
4 months ago
6/22 Update: Adding some Modern Horizon Slivers and Synergies
No data for this card yet.