The original focus was just making as many tokens of whatever I could flood the board with, but had to make some changes given how much Grismold gets focused once he gets going with something like Illness in the Ranks or Kaervek, the Spiteful. There's plenty of ways to avoid removal like Blossoming Defense, Malakir Rebirth  , and Without Weakness. Now it's more about making Grismold big, keeping him around, and clearing the board of other threats. Inner Demon has been the MVP of the deck. Being able to wipe the board of tokens and dorks AND giving him flying swings games in my favor right away. Thinking of adding Grave Pact, but unsure what to take out. 1/32

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36% Casual

64% Competitive

Revision 10 See all

(1 week ago)

-1 Butcher of Malakir main
+1 Cabal Coffers main
+1 Grave Pact main
+1 Reflecting Pool main
+1 Urborg, Tomb of Yawgmoth main
+1 Verdant Catacombs main
+1 Yavimaya, Cradle of Growth main
Top Ranked
Date added 1 year
Last updated 1 day
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

40 - 0 Rares

19 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.03
Tokens City's Blessing, Eldrazi Spawn 0/1 C, Elf Druid 1/1 G, Faerie Rogue 1/1 B, Human Cleric 1/1 BW, Human Soldier 1/1 W, Pest 1/1 BG, Plant 0/1 G, Plant 1/1 G, Saproling 1/1 G, Worm 1/1 BG, Zombie 2/2 B
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