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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Night Soil
Enchantment
, Exile two creature cards in a single graveyard from the game: Put a 1/1 green Saproling creature token into play.








PaulMuadDib on
Judge tower
1 year ago
I pulled a few from manaless dredge because they can be confusing.
Narcomoeba -- This is a good one to watch for with the mill effects you have
Salvage Titan -- recurrence from graveyard, could easily be missed
Vengevine -- another classic recurrence from graveyard
Prized Amalgam -- could be easy to miss it leaving graveyard with these other graveyard creatures
Sword of the Meek -- ditto
Raging River -- confusing attack enchantment
Launch the Fleet -- strive targeting effect
Well of Knowledge -- conditional effect plus card draw
Night Soil -- this one exiles the two creatures as a cost, might be worth weirdness
Hoarder's Greed -- choice + draw cards
Vodalian Illusionist -- phasing
Shimmering Efreet -- more phasing
Chandra, Pyromaster -- I noticed you didn't add any planeswalkers, here's a random suggestion
Yawgmoth's Will -- more recurrence from graveyard
Balduvian Shaman -- turns a white enchantment to colorshift and add cumulative upkeep
Tombstone Stairwell -- creates creatures to aid in confusing rules
Panglacial Wurm -- classic judge's tower card, once you search a library you have to cast it
Hexdrinker -- slightly confusing level up ability plus possible "protection from everything" ability
DreadKhan on
Vileroot army (fungus token)
1 year ago
If you want to be able to cast an 8 drop, you probably want over 30 lands iirc? 16 lands is actually less than people run in Burn decks, and Burn decks in Legacy are built around casting Lightning Bolt variants over and over (most of the time), your deck has lots of 4 and 5 drops, (which would require a land count of ~24-26), and it has those 2 8 drops. For example, at 16 lands you can 'expect' to see ~4 lands after drawing 15 cards (which is when you'd generally cast an 8 drop), if you have 32 lands in 60 cards you'll see ~8. You can also run some ramp, but I wouldn't run less than 22 lands with that many 4 and 5 drops.
An alternative to just running lands is ramp, and ramp can also serve as mana fixing (Green ramp sources can often produce other colours of mana as desired), your deck uses 3 colours of mana technically, you probably want something like Undercellar Myconid and Utopia Mycon.
Not sure it's better than Fungal Plots, but Night Soil can remove creatures from your opponent's graveyard or yours, but both have to come from the same one.
If you have some extra budget space there are options like Tendershoot Dryad or Blossoming Bogbeast, Bogbeast is a much better buff while Tendershoot offers tokens and a worse buff, not sure which is really better here. Bogbeast will synergize with any additional life gain, so you could throw a Primal Command to play before your Bogbeast swings/tutor for a creature/remove a permanent/deal with a graveyard, it's a really, really versatile card.
It looks like you're at 62 cards, most Legacy decks are pretty strict about 60 cards, it's a pretty cutthroat format (some people categorize decks that use Legacy cards as Casual, more decks can 'compete' at a Casual table) and you need to draw key cards.
Final point, you probably want more 1 drops, if it's not too much of a hassle you run 1 mana dorks like Llanowar Elves, Elvish Mystic or Fyndhorn Elves, any of these can speed your deck up a bit while offering you a card to play turn 1. Legacy isn't really the best place to have unspent mana!
RangerOfPower on
SlimeSquee
2 years ago
thefiresoflurve Thanks for the suggestions!
I think Verdant Embrace is a little underpowered, especially compared to the other 5 drops in the deck (Mycoloth, Terror of the Peaks, Tendershoot Dryad, etc.)
Night Soil, on the other hand, is a great addition. For now I think I'll replace Necrogenesis with it but may end up running both.
thefiresoflurve on
SlimeSquee
2 years ago
Looks fun! I agree, Phyrexian Altar et al. make infinite combos way too easy.
Night Soil might be good if you need more graveyard destruction. Basically a second Necrogenesis, but hits more cards for less mana.
Verdant Embrace might also be okay? With your commander able to return from death so easily, getting 2-for-1'd might be worth the risk.
Epicurus on
Curse of the Were-Rabbit
2 years ago
I suggest Freyalise, Llanowar's Fury and Song of Freyalise for added ramp, and Saproling Symbiosis as well as Night Soil for token generation.
Finally, Bloodspore Thrinax works better for this kind of deck than most people give it credit for.
hienisms on
Sassy Saprolings
3 years ago
Some "efficiently costed token makers": Arachnogenesis, Artifact Mutation, Beacon of Creation, Chatterstorm, Deep Forest Hermit, Dragonlair Spider (?), Elemental Mastery, Elvish Warmaster, Fungal Sprouting, Night Soil, Ranger Class, Saproling Burst, Scatter the Seeds, Scute Swarm, Sporemound (?), Sprout Swarm, Tendershoot Dryad, Thelonite Hermit,
FormOverFunction on Got a farm that need …
3 years ago
Harvest Wurm and Night Soil for flavor (eeew) but I can’t remember what paired well with the wurm. Too bad you don’t have white to pick from!
Stardragon on Help with Oko trickery
3 years ago
griffstick yep they all work as well i already put Song of the Dryads in my deck and will try to find room for Night Soil but Necrogenesis wont be as it's wrong colors but the idea is there
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