Callous Sell-Sword

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Callous Sell-Sword

Creature — Human Soldier

Callous Sell-Sword enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn.


(You may cast Callous Sell-Sword from exile if you sent it on an adventure.)


Burn Together

Sorcery — Adventure

Target creature you control deals damage equal to its power to any other target (creature, player, planeswalker or battle). Then sacrifice it.

(Then send this card on an Adventure in exile. You may cast the creature portion from exile.)


(You may cast Burn Together for from anywhere if you would have permission to cast it in that zone, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Burn Together and put it on the stack, this card is treated only as Callous Sell-Sword in whatever zone it is in.)

(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)

DungeonMimic1993 on Smiles!

4 days ago

Ambitious Dragonborn Animist's Might Bighorner Rancher Challenger Troll Choose Your Weapon Cream of the Crop Death's Presence Doom Weaver Emergent Woodwurm Exponential Growth - just cus Fanatic of Rhonas Mosswort Bridge Final Strike Fungal Sprouting that should give you options for the last few cards you have left. sadly you can't have Callous Sell-Sword in your deck because he has red in him, but all the other cards you added look good, especially One with the Kami and Necrosynthesis

nuperokaso on Balls Lightning

6 months ago
  1. Considering that you play Ball Lightning, you should play a mana-base that is almost exclusively red. I suggest that you play 1 Swamp for situations when your opponent plays Path to Exile. Rest of the lands should be dual lands - Sulfurous Springs, Blackcleave Cliffs, Blightstep Pathway  Flip, Foreboding Ruins, Reflecting Pool.
  2. Thud could be replaced with Callous Sell-Sword. The disadvantage of Sell-Sword is that since it targets the creature, it can be killed in the response. Other than that, it's an advantage.
  3. Consider playing Witch's Mark instead of Thrill of Possibility. It's better against counter-spells, and if there is no benefit to play it as an instant, the Wicked role is a clear upside.

woolfhunt on Rakdos Disguise Combo

8 months ago

Main goal of this deck is to burn opponent's life quickly by flinging Hunted Bonebrute with Callous Sell-Sword. It will often do 9 damage to the dome. Doing so twice should kill opponent, as doing 2 chip damage with either Kumano Faces Kakkazan  Flip, creatures, or burn spells. Unfortunately Callous Sell-Sword is not very good in the vacuum, that's why we are playing Pyrotechnic Performer, flipping it and Bonebrute will also end us with 9 damage in addition to 9 power on the board. The drawback is of course tempo, as playing 2 disguise creatures requires a lot of mana. Although disguised creatures are rather well protected against common single-target removals, cards like Path of Peril can really mess with our board, that's why we are playing Deep-Cavern Bat and Duress in the sideboard. We are also playing package of cards that should help us digging to the combo - Bloodtithe Harvester, Charming Scoundrel, and Inti, Seneschal of the Sun.

nuperokaso on steal/sac

1 year ago
  1. Your deck should play more win conditions. If your opponent doesn't play creatures, you effectively have only Urabrask's Forge to win, and 5 of your creatures.
  2. You should play more creatures on your own. After flipping Tarrian's Journal  Flip, you can play creature cards from your graveyard, which is powerfull... but there are nearly none in your deck! Same problem with Dross Skullbomb.
  3. Your deck is almost Standard legal. Replace Improvised Club and Grima Wormtongue with some combination of Callous Sell-Sword, Dreg Recycler, Acolyte of Aclazotz or Ayara, Widow of the Realm  Flip and it will be!
  4. Alternatively, if you don't care about Standard legality and are ok with playing Lord of the Rings cards, replace 2 Evolving Wilds and 3 Crystal Grotto with 2 Troll of Khazad-dum, 2 Oliphaunt and 1 Geothermal Bog. That way you'll have 4 more creatures to win. In your early turns, just cycle them to get lands, and in your late game you can play them with The Tomb of Aclazotz  Flip.
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