Champion of the Flame

Champion of the Flame

Creature — Human Warrior

Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.

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Legality

Format Legality
Oathbreaker Legal
Unformat Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Pauper Legal
Limited Legal
Tiny Leaders Legal
Block Constructed Legal
Gladiator Legal
Casual Legal
Historic Legal
Highlander Legal
Vintage Legal
Modern Legal
Pauper EDH Legal
Pioneer Legal
Canadian Highlander Legal
2019-10-04 Legal
Leviathan Legal
Arena Legal
Legacy Legal

Champion of the Flame occurrence in decks from the last year

Latest Decks as Commander

Champion of the Flame Discussion

crEepr on The Prints & The Paper: Pauper-Legal "Non-Commons"

1 month ago

I dont know if youve not done commander legends yet but some new additions from CMR include Champion of the Flame, Fleshbag Marauder, and Flood of Recollection Hope these helped as I just stumbled upon this and thought it was really cool.

CJH123 on Uril, The Miststalker

8 months ago

I like Angelic Gift and Setessan Training because they replace themselves and offer evasion.

Escape Velocity and Gryff's Boon help you rebuild / mitigate the impact of enchanting a Kor Spiritdancer or Champion of the Flame in the early game.

I'd rather Boros Charm over True Conviction, as it's very expensive.

I'd rather Gravitic Punch or Chandra's Ignition over Plea for Guidance or Single Combat, as you may as well just win the game at that point.

Ninjew42 on Mardu Aura Aggro

10 months ago

Champion of the Flame is a good option here too.

lagotripha on Thunderous Vindication 2

1 year ago

There are a few budget options like which play to this strategy- cheap enchantments which draw a card and a bunch of enchantment matters stuff to throw at their face. The cards that make it tick are Ethereal Armor and All That Glitters . Creatures like Champion of the Flame , Favored Hoplite & Lagonna-Band Trailblazer help.

Cartouche of Solidarity offers protection against 'sacrifice a creature' effects. Gleam of Authority can work alongside counters from heroic, but likes a higher creature count than ideal. If you insist on playing reckoner, Saving Grace exists. Hammerhands/ Cartouche of Zeal has eight functional copies if you often face single blockers, but Gryff's Boon offers flying and recursion. Consuming Fervor has a great rate for a pump spell.

Past that, its the sideboard battle. Flamespeaker's Will / Mortal Obstinacy and Chained to the Rocks are worth knowing that they exist.

Have fun and happy brewing!

MrBoombastic on Pioneer Cheerios

1 year ago

Thud is practically a dud without Champion of the Flame though, as it needs a big creature on the board to sac. The idea is fun, but I imagine some feel-bad beats when your combo gets disrupted by Fatal Push or the like. With U/W you get access to counterspells to protect your combo. If you want to stay R/W, I'd suggest cards like Sheltering Light and/or Gods Willing , maybe take out Boros Charm .

Colossus Hammer + Sigarda's Aid is cool too, but the Hammer is practically unplayable without Aid on the board.

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