Creature — Sliver
All Sliver creatures have haste.
Printings View all
|Planar Chaos (PLC)||Common|
Combos Browse all
|Commander / EDH||Legal|
Reflex Sliver Discussion
1 year ago
Ah...good ol' fashioned Sliver Hate™. All I can say is that politically - you will be weak. Prepare to be targeted heavily during games "Because Slivers". Take it as a compliment, but prepare for the worst my friend. At least, that's my perspective from my own experience. I don't know how to start lol so i'll just talk about whatever.
Creatures: So you chose to include 33 creatures - making them about 1/3 of your deck. while it's nice to have Slivers, you are limiting yourself on spells that can help you interact more with players (i.e. counterspells and removal). Speaking of Slivers, you chose pretty much the best of the best. None of those horribly misguided attempts created during the Futuresight block - i'm looking at you Reflex Sliver. I would try to cut your Slivers down to about high 20's- Maybe 28-26.
Artifacts: You don't have enough mana rocks in this deck. Since you need to rock hard and fix your manabase, you need make some room here. If you're on a budget, you can always consider the Talismans from Mirrodin, Fellwar Stone, maybe Prismatic Geoscope (I mean, it's slow but it gets you WUBRG). Also, I know it's expensive now, but getting a Paradox Engine in your deck would pay in dividends. It's essentially a value engine that wins you the game if you have Gemhide Sliver + Heart Sliver.
Enchantments: Can't really argue with the choices you made here. If you ever feel like you're hurting on draw, maybe consider Mystic Remora? It's a great T1 drop.
Instants: Can't really argue with the choices you made here. Good stuff.
Sorceries: Also solid choices - I can see that you really enjoy creature control sneaking in Peer Pressure. But I say, why not cut to the chase and drop in Expropriate or Bribery? Who needs nuance when you partake in Blatant Thievery?
I've run out of time, but i'll add another post on your landbase, and what suggestions you could use there for a stable 5 color manabase on a budget.
1 year ago
Hmm...so this is a pet peeve of mine so take it worth a grain of salt but -always make your deck description as detailed as possible. As I'm looking at your deck and what you wrote here my only guess is that your game plan is to swing wide, and swing often. However, your deck doesn't seem to exactly have alot of focus to that end. You include some slivers with parasitic mechanics and/or (in my opinion) don't function well when there is only a "one of":
These Slivers are bad inclusions in an EDH deck because their abilities don't have much direct interaction with the other creatures in your deck. Additionally, when there is only one copy of them out on the battlefield their presence doesn't really make much of an impact - case in point Frenzy Sliver. With only one in play, your Slivers will only deal +1/+0 if they get through. That's it. If you had 4, that changes dramatically to +4/+0 - forcing the opponent to always block if possible. Can you honestly say that there is a situation where you would want to tutor for one of the previously mentioned creatures? Again, this is all my own opinion - but I would cut these Slivers for additional spells or permanents that could support you, but more on that later.
The inclusion of non-slivers is a bad choice given your commander. Overlord is designed to enable you to tutor for whatever answer you need. If that answer isn't a Sliver and is a creature - then what's the point of having Overlord as your commander? Speaking of lack of inclusions - why not have Amoeboid Changeling? It's a Sliver, and it interacts directly with Overlord's 2nd ability enabling you to steal enemy commanders. That's more of a control oriented play, but is a Overlord staple.
I'm starting to think that maybe you should swap out commanders for ether Sliver Hivelord or Sliver Legion. Your deck, as it is currently built seems to support a more aggro playstyle - which is completely viable within Slivers. Including the previously mentioned, I would cut the following cards:
- Reflex Sliver - This is an exceptionally horrible card. Never use this. Ever.
- Spitting Sliver - This is also an awful card.
- Hunter Sliver - This card is only relevant if you have both Striking/Bonescythe Sliver + Venom Sliver OR Sliver Legion on the board.
- Belligerent Sliver - Menace is okay, but the more CMC efficient version is Two-Headed Sliver. Again in my opinion, this is only relevant with Striking/Bonescythe Sliver + Venom Sliver OR Sliver Legion on the board.
Now, what cards do I think you could use?:
- Aphetto Dredging - Another possible (and budget!) option for recursion.
- Shared Animosity - Feels like more of a "win more" card, but it's a one sided aggro Coat of Arms. Worth trying in my book
- Door of Destinies - In tribal, an absolute beast of a card. Definitely worth trying out.
- Herald's Horn - a cheaper Urza's Incubator that lets you Scry. A great include, but if you also have a Urza's Incubator, then why not both?
- Synapse Sliver - if you're going to be attacking alot, why not try and get some cards out of it?
- Blur Sliver - infinitely better than Reflex Sliver. Why would you not choose this over that?
- Magma Sliver - A Sliver that compliments a more aggressive play style. Great for getting past pesky Propagandas and Ghostly Prisons.
- Armageddon - this is only of use to you when you have a "Soft Lock" on the board in the form of Gemhide Sliver and say - Sliver Hivelord + Crystalline Sliver. Losing lands would be a minor setback for you - a major one for your opponents.
- Diabolic Tutor - it's a budget Demonic Tutor. What else can I say?
- Enlightened Tutor - a bit on the pricey side, but having more tutor options is never wrong.
- Triumph of the Hordes - an alternate wincon for a deck that likes to swing wide. Worth including if you can afford it.
- Horned Sliver - Trample. For a deck that wants to swing wide, sometimes you just need trample.
Sorry to write you a whole book lol, but those were my thoughts. Please let me know what you think and when your tournament is. I look forward to your response! Also, here's a +1 for you!
2 years ago
So first off, slivers CAN be good and not broken. The key is which you use. To achieve this end, here are a few slivers that would create a more solid gameplay experience but have an at least okay deck. I can help with the others too, but for now we'll talk about this.
Anything that just buffs the team: Predatory Sliver, Megantic Sliver, Might Sliver, Battle Sliver, Armor Sliver and Barbed Sliver, Blade Sliver, Bonesplitter Sliver, Muscle Sliver, and Sinew Sliver are all pretty cool, but a standout for me, a SUPER fun sliver to play: Firewake Sliver.
Abilities that aren't too broken include Blur Sliver, Belligerent Sliver, Cautery Sliver, Gemhide Sliver and Manaweft Sliver, Groundshaker Sliver, Heart Sliver, Leeching Sliver, Necrotic Sliver, Quick Sliver, Reflex Sliver, Sentinel Sliver, Striking Sliver, Syphon Sliver, Two-Headed Sliver, Venom Sliver.
Consider making this deck pauper? It would probably limit it enough to be fair.
2 years ago
2 years ago
Welp, I don't know how it wasn't suggested before...Firewake Sliver in for Blur SliverNow from sliver industries it's Firewake!Half the power and toughness, Same great haste!As an additional bonus, get another way to burn away those pesky slivers that are on your field being slightly useful but hampering your ability to succeed!Or if you wannah be boring get rid of Reflex Sliver, but Blur sliver is one of those new ones that's like "No, I wannah be selfish with MY buff" So... that's a reason to not sliver. Stupid new slivers.
But seriously the only drawback of Firewake sliver is that if you get mindslavered yer slivers go byebye. But isn't that true of any deck that you play? Stupid mindslaver.
3 years ago
Hello. I've been thinking about adding Animar to my own slivers deck and decided to see if anyone did it before, and the only person who did, if the source I used is to be believed, is you. And, while I here, why not suggesting a thing or two that I have found interesting to add to my own slivers deck?
There are two things that must be said first, however. First one - I'm playing online and this I don't know anything about the card prices, so please excuse me if I'll suggest something that costs as much as ten such decks would cost without suggested card. The second thing is that I'm playing slivers in response or at EOT, "draw-go" either way, with the exception of artifacts/enchantments/ramp and with Overlord searching for quicksliver before any other sliver. Different approach means different needs, so some card I'll suggest will suddenly appear not as useful.
Now, when I'm done with the introductory part, let's start suggesting stuff!
First of all, there's really easy-to-gather combo for sliver overlord that uses Amoeboid Changeling. It's fetchable with Overlord because it's also "sliver", it can give your ramp creatures the powers of slivers (to save them from boardwipe or to return to the hand with hibernation sliver to use again if that triggers ramp - like with Wood Elves), but that's not what it's used for in the most cases. The idea is that you can make something like Ulamog sliver with Aboeboid's ability and then take control over it with your general's second ability, and it will be yours forever. And, well, you can give sudden boost to someone's attacking or blocking creatures by turning such creature into sliver, giving it things like regeneration, color protection or anything else your slivers have.
Everyone uses slivers in his or her own way, so I think I shouldn't comment on your collection of creatures, but Firewake Sliver looks just better than Reflex Sliver. And I also think there are better evasion abilities for slivers than trample (like Ward Sliver, but he is more expensive to cast indeed).
Next, suggestions. I can't imagine how Sliver Overlord deck can be played without Training Grounds - it's so cheap and useful and comboes so great with two of four our most powerful slivers (Overlord and Queen) (queen would need something else to finish the combo, like Basal Sliver). There's also Aluren, it is useful (but dangerous against some decks) by itself, but with training grounds it means that we can summon all the slivers with CMC less than 3 in one turn. All of them!
Judging with burgeoning, you must be playing multiplayer games mostly. Don't you suffer from boardwipes, I wonder? Because I was forced to add some boardwipe protection, but I managed to make it with some value. I use (depending on the mood) one of the following three spells:
1) Boros Charm. It's cheap, it protects our artifacts and enchantments too and it can be used as combat trick with double-strike mode (works good with our 7-damage commander sometimes).
2) Eerie Interlude. It can save slivers from just against anything, including overloaded rift and merciless eviction (WELL, there is one exception - split second removal), it can retrigger our ETBs and it will untap our creatures (works well with manaslivers and other slivers with activated abilities)
3) Ready / Willing. It untaps too, but also have some additional tricks in sleeves.
Feel free to add any of these!
Well, I'm using a few tutor spells, so having just one protection spell is enough for me, so I'm not sure it will be as useful for you - but these cards must be better than cauldron of souls anyway, right?
If you don't think you'll be able to cast protection in time, there are always things that can be done afterwards - and I mean some graveyard manipulation. You have Patriarch bidding already, but there are also things like Living Death, Creeping Renaissance and Elixir of Immortality (it's okay to shuffle things into library because we can tutor them with our general anyway).
I also wonder why are using Cloud key, not Helm of Awakening?
And even if you're not playing at EOT like me, Seedborn Muse can at least allow you to search your library for slivers at your opponent's turns.
Bloom Tender is also good manaramp for 5-colored deck.
Well, there are also 80 cards I'm considering adding, but I think I shouldn't suggest thing I'm not using myself, so let's stop here!
So, I'm done, I think? I can only hope it will be of some use for you. And thank you for sharing your deck - I was able to find/learn a few things here too!
3 years ago
Grind Thanks for the +1 on my page! After you talked about your deck a little, I must admit I found the concept to be very unique...which can be a rarity when dealing with Sliver decks, as concepts can be rather repetitive. Honestly, even my deck isn't that unique. But yours is pretty cool and different.
Your deck seems to rely on winning in the mid to late game, where you play indestructible slivers and boardwipe constantly. You also play a lot of control spells to keep your opponents at bay...but honestly I feel that your deck can be so much more.
You need to lose some slivers - while it's nice to have a large number of options, I think you have too many slivers in your deck. Not to mention, you have some really bad ones. Let's be honest here, not all slivers are created equally. What I think you should do is cut the following slivers: Battering Sliver,Sidewinder Sliver, Reflex Sliver, Mnemonic Sliver, Megantic Sliver, Might Sliver, Frenetic Sliver, Firewake Sliver, Clot Sliver. While they all perform various functions that help the hive, they should be cut to make room for more effective spells.
What to add? - There are various artifacts that I think would definitely help your deck big time, obviously there are staples like Mana Crypt, and Coalition Relic...but then there are other cards that help establish indestructibility for your broodlings like Eldrazi Monument, Shield of Kaldra, Boros Charm or That Which Was Taken. Or you could look outside of slivers and include some legendary creatures like Blightsteel Colossus or Darksteel Colossus.
Also, you should add a bit more removal - Oblivion Stone helps because you can save one creature, and remove all others. It's a good alternative spell to use if you don't have any means to establish indestructibility for your broodlings. Adding more targeted removal would be helpful as well - Vindicate and Anguished Unmaking. Those cards I totally swear by.
One interesting synergy that fits your deck's playstyle is Ghostflame Sliver + All Is Dust. It's definitely a late game win strategy, but Ghostflame Sliver is definitely a creature can go under the radar (until your opponents know what will come after).
Again, thanks for the input on my deck, hope my words help yours improve as well. Oh, and +1 for ya!
3 years ago
This decklist is insane. Honestly, I doubt you actually have the P9. Pics or it didn't happen! I kid. But the breakdown for each legendary sliver is as follows: For Aggro: Sliver Hivelord + Sliver Legion, for control: Sliver Overlord, for Combo: Sliver Queen. From what I can see, you haven't quite optimized your broodlings. There are slivers that do the same thing, but cost way less. Here are some swap suggestions: