Ward Sliver

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Legions (LGN) Uncommon

Combos Browse all

Ward Sliver

Creature — Sliver

As Ward Sliver enters the battlefield, choose a color.

All Slivers have protection from the chosen color.

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Ward Sliver Discussion

DarkRequiem on RainbowSliver (Vintersorg Cover, Slivers ov Metal)

1 month ago

The lack of card tags makes your post hard to read. :(

Chromatic Lantern - I know. When I posted this deck I wasn't sure if I had one available and was with little spare time to check. I do and I will add it.

Darksteel Ingot and Manalith - Sound too expensive (CMC) and I'm unsure I'll need them.

Swiftfoot Boots and Lightning Greaves - Again, unsure I'll need them. Crystalline Sliver sounds way better.

Swords - Don't have them. Also, I don't think that a sliver deck needs them.

Sensei's Divining Top - That's adding insult to injury. I might add it.

Obelisk is part of the deck since day 1. :P

Coat of Arms - That's a card that fits the "redundancy" type of card. I might (most surely will) add it. I'm just unsure if I should run Coat or Door.

Training Grounds - Unfortunately I don't have a spare one. That's the only reason I'm not using it.

Kodama's Reach and Cultivate - Fun but it would depend on my final build. The manabase will be deeply revamped and I don't know how many (if any) basic lands will be included.

Patriarch's Bidding and Living Death - True, I'm not playing recursion as is. Something I'll have to change. I'm not sure if I have any of these 2 available though. But there are other options.

Shapers' Sanctuary and Call to the Kindred - I find Kindred Discovery and Rhystic Study far superior. If anything I'd add Kindred Summons. Shaper's even worse with Crystalline Sliver in the deck.

Bribery - None available. Not sure I'd want it in here either.

Amoeboid Changeling - Cute... Just unsure if I prefer that or Unnatural Selection which is on the deck. Ok. Selection can't be tutored and requires 1 mana... And... With Intruder Alarm the Changeling is better. I'm sold on that.

Sinew Sliver, Predatory Sliver and Muscle Sliver- The pump is minor. I'd prefer stuff that gives better pump.

Diffusion Sliver - I prefer Root Sliver.

Clot Sliver - I was considering either Clot or Sedge Sliver. Sedge sounds better but it will have to depend on my ability to produce black mana. I need to playtest to check which I prefer. Sedge takes that slot for now.

Acidic Sliver - It's either this or Cautery Sliver... In a deck that might explode into infinite slivers, I might prefer Cautery.

Hibernation Sliver - It saves slivers, yes. It's on my sideboard from the start. I might add it, yes.

Ward Sliver - Taking the place of Shifting Sliver, yes.

Pulmonic Sliver - Is in right from the start.

Might Sliver - Might very well be added.

Fury Sliver - Bonescythe Sliver is better.

Hunter Sliver - Is on my maybe but am a bit unsure if I want to use it.

Crypt Sliver - Again, Sedge sounds better.

Thanks! :)

Yes, when you have the whole Magic spells available to you, cutting them to 100 cards (lands included) is a pain! This deck, although trying to make it fun will hardly ever see gameplay. When I show up a sliver deck my group will make a target. So I'll try to make it memorable for the few games where I bring it on. :)

LVL_666 on Alien 5

4 months ago

First, i'd like to say that it'd be my pleasure to help you streamline your deck. So what you're seeking is efficiency, cutting the number of slivers that are redundant, or don't contribute as much...okay...i'll make some cases for what you can cut and place them into "must cut" and "maybe cut" depending on your meta and what direction you'd want to take your deck in.

Must Cut

Constricting Sliver: The cost simply isn't worth it. CMC 6 for a 3/3 that can only exile creatures is really underwhelming.

Fungus Sliver: I understand this guy can combo with Thorncaster Sliver, and make your slivers a bit more resilient, but i'd prefer to include Muscle Sliver over this guy. Or nothing at all.

Darkheart Sliver: Only useful against mass removal events. Basically, he's just meant to kind of discourage them. Outside of that, CMC 2 for a 2/2 isn't bad. Doesn't contribute much past that though. You can cut this.

Two-Headed Sliver: Why bother when you have Shifting Sliver AND Galerider Sliver in the deck?

Hunter Sliver: Provoke is interesting, but I don't think this guy belongs given your current general. Sliver Overlord is the control oriented sliver general (Queen is combo, Legion/Hivelord are aggro). Hunter is neat, but he doesn't fit.

Lymph Sliver: No. Just no. On top of being a CMC 5 cost for a paltry 3/3, Absorb is a joke of an ability at best. It's a neat? concept but even Wizards just outright abandoned it after they thought it up. Lymph is literally THE ONLY card in all of magic to have that ability...which is awful.

Sidewinder Sliver: This guy is only any good when there are more than one. Since flanking is a triggered ability it stacks. That means with 4 sidewinders in play all creatures without flanking who are getting blocked by slivers get -4/-4. But with only 1 sidewinder, a measly -1/-1 will hardly stop anything. Especially in EDH.

Thorncaster Sliver:Has neat synergy with Venom Sliver. Outside of that, it seems to be too niche of an ability to make much of an impact. CMC 5 for a 2/2 makes it an auto removal in my opinion. You have better things to spend your mana on.

Maybe cut:

Clot Sliver: Personally, i'd slot in Sedge Sliver over this guy, due to the fact that you do have swamp typed lands, but I can see why you'd keep him given your deck's current configuration.

Root Sliver: Inclusion of this sliver is highly dependent on your meta. If you face counter happy decks on the regular, then definitely a must include. But if are only seeing counterspells once every blue moon (like me) then this card isn't worth the permanent slot. Keep in on the sideboard.

Telekinetic Sliver: A neat sliver, but i'd say it's highly dependent on where you want your deck to go. If you were running something like Mind Over Matter or Paradox Engine I could see this being very interesting...but just putting it in...(giggity) doesn't seem all that worthwhile. But that's just me.

Toxin Sliver: Has a very quirky and weird triggered ability that is NOT deathtouch. My problem with this guy though, is that he's a CMC 4 for a 3/3. Good synergy with Thorncaster Sliver, but not all too useful in a control oriented sliver deck. If you were going aggro? That'd be a different story.

Ward Sliver: I have mixed feelings about this one. CMC 5 for a 2/2 is an automatic no, but protection from a color of your choice can be outright amazing depending on the situation. Use your best judgement on this one, but really take a moment and examine what direction you want your deck to go in.

Hope my thoughts gave you some guidance on where you want to go with your deck. I'll definitely keep watching to see where it goes...keep on slivering my friend. Oh, and +1 for ya!

ShadowAblaze on A Study In Slivers: Toolkit Sliver Commander

7 months ago

Is Ward Sliver Worth putting in this deck?

UpsetYoMama on Sliver EDH

7 months ago

It's worth it for the redundancy. I ran a sliver deck at one point, here are a few other slivers I think worthy of addition:

  1. Toxin Sliver - makes anyone think twice about blocking
  2. Horned Sliver - giving everything trample can mean game on the spot
  3. Sliver Queen - creates broodlings
  4. Sliver Legion - insane buff
  5. Psionic Sliver - this is one that I tested and was split on a lot, but you can sometimes ping someone to death in a turn or two if you can't swing in (or say they have Ghostly Prison out)
  6. Sedge Sliver - it's a backup to Crypt Sliver
  7. Virulent Sliver - depending on how cutthroat you want to be...
  8. Ward Sliver - pick the most popular color at the table

Obviously some of those are expensive, but you could always put them on your wishlist for now

Forkbeard on Sliver Overlord: Slivers Gone Wild

8 months ago

Having spent the last few years with a beat down style sliver deck, not only was it not as effective as I wanted it to be, it was also getting a little stale...time to spice things up a little! Another important factor, Overlord is fantastic but also very slow - as it turns out, an 8 mana/5 colour tutor isn't exactly efficient. With these thoughts in mind, I've decided to give the deck a significant overhaul with 2 goals in mind: improve reliability + increase shenanigans.

I've taken out most of the pump slivers in favour of a few effective combo slivers. I've also learned that I need some disruption to avoid the hive mind's mortal enemy - board wipes. Anyway, here's the change list:

Out: Aphetto Dredging, Constricting Sliver, Cryptolith Rite, Distant Melody, Horned Sliver, Magma Sliver, Megantic Sliver, Might Sliver, Predatory Sliver, Root Sliver, Shared Animosity, Synapse Sliver, Telekinetic Sliver, Thorncaster Sliver, Toxin Sliver, Ward Sliver

In: Basal Sliver, Blur Sliver, Commander's Sphere, Counterspell, Crypt Sliver, Darksteel Ingot, Disallow, Dormant Sliver, Enlightened Tutor, Mystical Tutor, Paradox Engine, Quick Sliver, Swan Song, Voidslime, Wheel of Sun and Moon, Winged Sliver

I'm looking forward to seeing how this refreshed build performs.

Sliverfanboy on The Sliver Legion

9 months ago

I agree staroceansurfer, however, I managed to swap Ward Sliver for Ghostflame Sliver. I am trying to keep the CMC low for Collected Company where I can. I've made a fair few changes last night and updated the ones i've made today. Although Magma Sliver may not work with Crystalline Sliver I feel that its worth keeping the magma in just because of its finishing prowess paired with Sliver Legion, that combo is worth the risk in my opinion. I mean a fair amount of this deck is making Sliver Legion big and evasive so I can go face and win with commander damage. Also this deck will have Legion as the commander so its a lot more random and i'm basically top decking most of the game. I just hope it has enough draw for the late game.

Fr0sty11 on Old Sliver deck found.. any ...

10 months ago

So I'm unearthing some cards when i used to play back 5-6 years ago.

I came across a sliver deck i was building but never remember finishing or playing with.

Looks like it's mostly green and white silvers.

Any advice on slimming it down to 60 cards.

Or any cards that would be a good addition. Never played with a deck without any instants or enchanments.. Is this how sliver decks are though. Hard to remember what i was doing 6 years ago when i started building this deck LOL

Not totally sure how this deck wins.

Thanks for any advice you can give me.

Creatures

Forest creatures

4 Muscle Sliver

4 Gemhide Sliver

3 Spinneret Sliver

2 Virulent Sliver

3 Horned Sliver

Plains creatures

4 Sinew Sliver

4 Ward Sliver

3 Pulmonic Sliver

3 Plated Sliver

3 Sidewinder Sliver

3 Essence Sliver

3 Talon Sliver

Mountain creature

1 Homing Sliver

1 Battering Sliver

Multi colored creature

3 Necrotic Sliver

1 Crystalline Sliver

4 Sliver Overlord

lands

4 Ancient Ziggurat

10 plains

10 forest

hfvalenz on M A K E - T H E - H I V E - G R E A T - A G A I N

1 year ago

Hey you got a pretty solid build for a slivers deck here.

I'd say though, that maybe you should get rid of the tri-colored taplands and get checklands instead. Since you have shocks and fetches, they would most every time enter untapped to the battlefield, at least that's how it worked for me.

As stated above, while Prismatic Omen is a great card, it may be an excess. Same thing with Coat of Arms, since it will also pump other tribal decks you might play against.

In my experience with slivers, most of the time, the 1st thing I look for is Crystalline Sliver. It's great but it also makes Magma Sliver and Amoeboid Changeling useless. Same thing with Ward Sliver, but at least Ghostflame Sliver can fix that.

So, to replace all the cards I was suggesting to cut, I like these:

  • Unnatural Selection instead of Amoeboid Changeling: It's not searchable with Overlord, but you can use it's effect numerous times on same turn for a sweet surprise effect. A one-time alternative is Shields of Velis Vel, and has the great surprise fafctor I was talking about before: Opponent attacks with a bunch of creatures, you cast Shields before blockers are declared. Opponent is like "Why are you pumping my creatures?" then you steal them with Overlord.

  • On the same topic I was typing before, Homeward Path is a must-have in a sliver deck; if Overlord gets stolen you'll have a bad time. Also, at least a spell to get it for you, like Sylvan Scrying or the better one, Crop Rotation.

  • Zendikar Resurgent is such an awesome card for a very low cost. Doubling the mana and replacing the slivers after just playing them is awesome.

  • Sweepers: You need to have wraths in your deck. Cyclonic Rift is great, but the cost is a bit high considering you get to play every color. Wrath of God won't hit you if Hivelord is around. Day of Judgment is great in my opinion since it lets you regenerate if Sedge Sliver is on the battlefield. All Is Dust mixed with Ghostflame Sliver is the real deal.

  • Crib Swap: exiles a creature for a higher cost than Swords to Plowshares or Path to Exile, but you can fetch it with Overlord just when you need it, so that makes it better or at least as good as those other two. You can steal the token it gives you opponent afterwards for the lols.

That's what I got right now, I love slivers, been playing with them for about two years now, check out my deck if you like some of my ideas: Fragmentados FTW

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