Creature — Sliver
As Ward Sliver enters the battlefield, choose a color.
All Slivers have protection from the chosen color.
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|Commander / EDH||Legal|
Latest Decks as Commander
Ward Sliver Discussion
1 week ago
Muscle Sliver is worthy of consideration.
Ward Sliver is evil but a useful option.
Quilled Sliver is an option.
Sentinel Sliver could allow you to attack and still have blockers or have mana dorks during and after combat phase.
Harmonize is that green card draw I mentioned.
Glimpse of Naturewould work well in this deck.
Hunter's Insight can let you draw a lot.
The Immortal Sun could be useful.
Bring to Light is a way to tutor a sliver like hive lord.
Harmonic Sliveris helpful removal.
Sliver Hive could be a useful land.
8 months ago
Sorry for taking so long for getting around to doing an honest critique. I'll just give you my thoughts as they come to me. So you want me to suggest what to cut, and what interaction and ramp should you consider for your deck? Well, first things first - you should try and have a average CMC lower than 3. You should focus on playing as many slivers as you can while trying to win via combo using Sliver Queen - or through commander damage as Overlord has the "magical 7" commander power. What do I mean by magical 7? Well with overlord (and Bonescythe Sliver) on the board it takes 2 or 3 swings getting through to just knock a player out for good, giving another viable strategy for winning. But I digress - when you are spending more than 5 mana on a spell, you should be making a play that will shift a significant amount of momentum your way, or outright win you the game. So now, lets start with possible cuts:
Morophon, the Boundless: This is subjective, but I maintain the idea that Morophon is a strictly "win-more" card in a Slivers deck. When you tap out to cast this thing you'll definitely be able to cast every sliver in hand, but the only way to get them there is to have your commander already on the battlefield, and enough mana to tutor for all of your wincon slivers in the first place. Full disclosure, i've never attempted to use Morophon in my deck, so there may be something i'm missing - but for 7 mana all I can see is that the best that card can do is just put you in an even better board position. While nice, it's just not worth it. Cut.
Constricting Sliver: This in my opinion is just a poorly designed sliver. For 6 mana you're getting a poor man's oblivion ring. It can't even hold commanders hostage because of the exile effect. At best, this sliver can be a minor annoyance on the battlefield but it will hardly become much of an issue. Cut.
Ward Sliver: I'm a little iffy on cutting this one only because pro-color can be pretty strong. The only issue is that it can't be flickered reliably outside of Frenetic Sliver, but that's a bit too high risk for a more competitive sliver build. Again, you spending alot of mana for only something that can improve your boardstate...but not ensure you're going to win. If I was spending 5 mana, i'd want to cast something like a Mana Echoes or Intruder Alarm and a Gemhide Sliver. While a good sliver, it's just a little too high cost for something that's meant to be aggressive and low to the ground. Cut? up to you.
Pulmonic Sliver: For 5 mana this card does give your side of the board some resilience...but very little else. There are better spells out there that can give you graveyard recursion such as Patriarch's Bidding, Yawgmoth's Will or Living Death. Pulmonic is just over costed for what it does. Cut.
Virulent Sliver: Now this is an honorable mention here...as poison isn't very potent. You'd have to land 10 individual attacks on an opponent to kill them with poison. That number goes down to 5 when Bonescythe Sliver is on the field, but ultimately that 1 mana can go toward something better like a Manaweft Sliver, which isn't in your deck and absolutely should be. Virulent needs to get Cut.
Also, I don't remember if I said this, but awesome deck description! I'll post more thoughts as I have time. Keep working on your build! Chitinous Approval Ensues
10 months ago
11 months ago
Nice, but I'd recommend sideboarding Ward Sliver as well. It can be pretty useful against certain decks.
1 year ago
I love Slivers, and am more than excited to give you my two cents- however, I have a major pet peeve when it comes to deck descriptions, specifically the lack of a deck description which your page has. When you don't include a detailed description it's hard for me to get a feel for how you want to your deck to play. Plus, it'll be a big help for you as you can put some thought into how you want your Sliver deck to play...as Slivers are the most flexible tribe in all of magic (and for those of you who doubt that, or want to argue- fight me :P). So yeah, get your deck description right- here are some resources you can use to help you get started:
End Rant. So, onward onto actual suggestions. Since you're running Sliver Overlord you are going to go for a more control oriented deck. You'll likely want to focus on Slivers that help you keep a stranglehold on the board as you won't need any of the Lord Sliver s. They're simply irrelevant as you are rarely going to be swinging wide with this commander. I would just include the one Sliver Lord that actually matters: Sliver Legion .
- Acidic Sliver - sacrificing Slivers is never ideal unless you are getting the better end of the deal. Sac-ing a Sliver to deal a paltry 2 damage isn't worth it. Cut.
- Diffusion Sliver - doesn't really work in commander. Paying an extra to remove a pesky creature in Commander is hardly a tax. This card is only good in standard where you could play multiple copies of this card, and make that tax potentially or . Cut.
- Morophon, the Boundless feels more like a win-more card - essentially it's a card that only helps you if you're already ahead. Cut.
- Opaline Sliver - generally, you don't want your Slivers to be targeted at all by your opponents(hint Crystalline Sliver ) - not to mention this card is a total non-combo or non-bo with the previously mentioned sliver. Cut.
- Shadow Sliver - losing the ability to block for evasion is a risky gamble. Since Overlord is the more Control oriented Sliver and doesn't really encourage an aggro play style this sliver will rarely afford you an advantage. You have better options for evasion in the deck already (in my opinion.) Cut.
- Tempered Sliver - This Sliver only benefits you if you were playing a more aggro style deck - and also if you could play multiple copies. Getting a +1/+1 counter only if your slivers can hit the opponent is okay...but I think you could better use the card slot for something else. Cut.
- Virulent Sliver - This Sliver is cute, but unfortunately doesn't offer much in the way of a valid alternate win option. Definitely another win-more card, as you'll need 10 separate instances of combat damage on each opponent. Honestly, that's not really feasible in my opinion - unless you had 4 of these in your deck. But alas, that is a Sliver that doesn't really benefit you. Cut.
- Ward Sliver - This one i'm a little bit uncertain on as protection can be incredibly handy depending on the circumstance - but for ? That's a hefty asking price. I think you could put that mana to better use elsewhere. Cut.
So that's it for my recommendations regarding what Slivers to cut. As for the rest of you deck, i'll save those recommendations for when you can give me a bit more information on how you want your deck to play - are you looking for a more aggro play style? If so, i'd recommend Sliver Hivelord or Sliver Legion honestly - but that's for a later conversation. Look forward to your response - i'm always happy to see another Sliver deck - Chitinous Approval Ensues
1 year ago
I have found Ward Sliver to be a useful fetch-from-the-toolbox Sliver, especially if you already have flash going for you via Quick Sliver . Answers Pestilence effects, green fight mechanics, and those looking to Blasphemous Act away your Sliver line.
1 year ago
Appreciate the suggestions as this opened my eyes to re-tooling the manabase. This is the first commander deck I built and I made the mistake of never revisiting the manabase.
I think i'm going to go a little different route though and if you have any other thoughts on this strategy i'd love to hear them.
The plan is to increase the basics land count to 13-15 with a little extra focus on green. With those i'll add the green ramp/fixing staples of Kodama's Reach , Cultivate , Rampant Growth , Farseek , and Explosive Vegetation .
In addition to the basics i'm planning to add the Battle lands for another shot of entering untapped.
I understand your point about cutting these guys:
Jolrael, Empress of Beasts - Love holding a player hostage with the land destruction threat. Sad to see it go.
1 year ago
Hey, great deck name, +1 just for that :)
21 of the 34 lands in the manabase ETB tapped. That's a lot and not good for a five color deck. Since this is a budget manabase, budget lands to consider adding:
Are Thorncaster Sliver , Ward Sliver , Jolrael, Empress of Beasts , Might Sliver and Pulmonic Sliver worth playing as five drops? The five drop Sliver here you want to play is Hivelord or Overload, playing seven other five drop creatures doesn't seem needed and can hurt the consistency of being able to play the better five drops. There's quite a few other five drop noncreature cards here too. Constricting Sliver , Fury Sliver , Megantic Sliver are six drop Slivers and they also don't seem needed.
Other cards to consider adding:
- Sol Ring
- Eladamri's Call
- Fellwar Stone
- Mystic Remora
- Amoeboid Changeling
- Homing Sliver
- Venom Sliver
- Striking Sliver
- The First Sliver
- Shared Animosity
- Dovin's Veto
Cards to consider cutting:
- Vivid Crag
- Vivid Creek
- Vivid Grove
- Vivid Marsh
- Vivid Meadow
- Thorncaster Sliver
- Ward Sliver
- Constricting Sliver
- Fury Sliver
- Megantic Sliver
- Jolrael, Empress of Beasts
- Might Sliver
- Pulmonic Sliver
- Spreading Plague
- Star of Extinction
- Door of Destinies