Creature — Sliver
As Ward Sliver enters the battlefield, choose a color.
All Slivers have protection from the chosen color.
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Ward Sliver Discussion
4 days ago
Having spent the last few years with a beat down style sliver deck, not only was it not as effective as I wanted it to be, it was also getting a little stale...time to spice things up a little! Another important factor, Overlord is fantastic but also very slow - as it turns out, an 8 mana/5 colour tutor isn't exactly efficient. With these thoughts in mind, I've decided to give the deck a significant overhaul with 2 goals in mind: improve reliability + increase shenanigans.
I've taken out most of the pump slivers in favour of a few effective combo slivers. I've also learned that I need some disruption to avoid the hive mind's mortal enemy - board wipes. Anyway, here's the change list:
Out: Aphetto Dredging, Constricting Sliver, Cryptolith Rite, Distant Melody, Horned Sliver, Magma Sliver, Megantic Sliver, Might Sliver, Predatory Sliver, Root Sliver, Shared Animosity, Synapse Sliver, Telekinetic Sliver, Thorncaster Sliver, Toxin Sliver, Ward Sliver
In: Basal Sliver, Blur Sliver, Commander's Sphere, Counterspell, Crypt Sliver, Darksteel Ingot, Disallow, Dormant Sliver, Enlightened Tutor, Mystical Tutor, Paradox Engine, Quick Sliver, Swan Song, Voidslime, Wheel of Sun and Moon, Winged Sliver
I'm looking forward to seeing how this refreshed build performs.
1 month ago
I agree staroceansurfer, however, I managed to swap Ward Sliver for Ghostflame Sliver. I am trying to keep the CMC low for Collected Company where I can. I've made a fair few changes last night and updated the ones i've made today. Although Magma Sliver may not work with Crystalline Sliver I feel that its worth keeping the magma in just because of its finishing prowess paired with Sliver Legion, that combo is worth the risk in my opinion. I mean a fair amount of this deck is making Sliver Legion big and evasive so I can go face and win with commander damage. Also this deck will have Legion as the commander so its a lot more random and i'm basically top decking most of the game. I just hope it has enough draw for the late game.
2 months ago
So I'm unearthing some cards when i used to play back 5-6 years ago.
I came across a sliver deck i was building but never remember finishing or playing with.
Looks like it's mostly green and white silvers.
Any advice on slimming it down to 60 cards.
Or any cards that would be a good addition. Never played with a deck without any instants or enchanments.. Is this how sliver decks are though. Hard to remember what i was doing 6 years ago when i started building this deck LOL
Not totally sure how this deck wins.
Thanks for any advice you can give me.
Multi colored creature
4 months ago
Hey you got a pretty solid build for a slivers deck here.
I'd say though, that maybe you should get rid of the tri-colored taplands and get checklands instead. Since you have shocks and fetches, they would most every time enter untapped to the battlefield, at least that's how it worked for me.
In my experience with slivers, most of the time, the 1st thing I look for is Crystalline Sliver. It's great but it also makes Magma Sliver and Amoeboid Changeling useless. Same thing with Ward Sliver, but at least Ghostflame Sliver can fix that.
So, to replace all the cards I was suggesting to cut, I like these:
Unnatural Selection instead of Amoeboid Changeling: It's not searchable with Overlord, but you can use it's effect numerous times on same turn for a sweet surprise effect. A one-time alternative is Shields of Velis Vel, and has the great surprise fafctor I was talking about before: Opponent attacks with a bunch of creatures, you cast Shields before blockers are declared. Opponent is like "Why are you pumping my creatures?" then you steal them with Overlord.
On the same topic I was typing before, Homeward Path is a must-have in a sliver deck; if Overlord gets stolen you'll have a bad time. Also, at least a spell to get it for you, like Sylvan Scrying or the better one, Crop Rotation.
Zendikar Resurgent is such an awesome card for a very low cost. Doubling the mana and replacing the slivers after just playing them is awesome.
Sweepers: You need to have wraths in your deck. Cyclonic Rift is great, but the cost is a bit high considering you get to play every color. Wrath of God won't hit you if Hivelord is around. Day of Judgment is great in my opinion since it lets you regenerate if Sedge Sliver is on the battlefield. All Is Dust mixed with Ghostflame Sliver is the real deal.
Crib Swap: exiles a creature for a higher cost than Swords to Plowshares or Path to Exile, but you can fetch it with Overlord just when you need it, so that makes it better or at least as good as those other two. You can steal the token it gives you opponent afterwards for the lols.
That's what I got right now, I love slivers, been playing with them for about two years now, check out my deck if you like some of my ideas: Fragmentados FTW
5 months ago
Hello. I've been thinking about adding Animar to my own slivers deck and decided to see if anyone did it before, and the only person who did, if the source I used is to be believed, is you. And, while I here, why not suggesting a thing or two that I have found interesting to add to my own slivers deck?
There are two things that must be said first, however. First one - I'm playing online and this I don't know anything about the card prices, so please excuse me if I'll suggest something that costs as much as ten such decks would cost without suggested card. The second thing is that I'm playing slivers in response or at EOT, "draw-go" either way, with the exception of artifacts/enchantments/ramp and with Overlord searching for quicksliver before any other sliver. Different approach means different needs, so some card I'll suggest will suddenly appear not as useful.
Now, when I'm done with the introductory part, let's start suggesting stuff!
First of all, there's really easy-to-gather combo for sliver overlord that uses Amoeboid Changeling. It's fetchable with Overlord because it's also "sliver", it can give your ramp creatures the powers of slivers (to save them from boardwipe or to return to the hand with hibernation sliver to use again if that triggers ramp - like with Wood Elves), but that's not what it's used for in the most cases. The idea is that you can make something like Ulamog sliver with Aboeboid's ability and then take control over it with your general's second ability, and it will be yours forever. And, well, you can give sudden boost to someone's attacking or blocking creatures by turning such creature into sliver, giving it things like regeneration, color protection or anything else your slivers have.
Everyone uses slivers in his or her own way, so I think I shouldn't comment on your collection of creatures, but Firewake Sliver looks just better than Reflex Sliver. And I also think there are better evasion abilities for slivers than trample (like Ward Sliver, but he is more expensive to cast indeed).
Next, suggestions. I can't imagine how Sliver Overlord deck can be played without Training Grounds - it's so cheap and useful and comboes so great with two of four our most powerful slivers (Overlord and Queen) (queen would need something else to finish the combo, like Basal Sliver). There's also Aluren, it is useful (but dangerous against some decks) by itself, but with training grounds it means that we can summon all the slivers with CMC less than 3 in one turn. All of them!
Judging with burgeoning, you must be playing multiplayer games mostly. Don't you suffer from boardwipes, I wonder? Because I was forced to add some boardwipe protection, but I managed to make it with some value. I use (depending on the mood) one of the following three spells:
1) Boros Charm. It's cheap, it protects our artifacts and enchantments too and it can be used as combat trick with double-strike mode (works good with our 7-damage commander sometimes).
2) Eerie Interlude. It can save slivers from just against anything, including overloaded rift and merciless eviction (WELL, there is one exception - split second removal), it can retrigger our ETBs and it will untap our creatures (works well with manaslivers and other slivers with activated abilities)
3) Ready / Willing. It untaps too, but also have some additional tricks in sleeves.
Feel free to add any of these!
Well, I'm using a few tutor spells, so having just one protection spell is enough for me, so I'm not sure it will be as useful for you - but these cards must be better than cauldron of souls anyway, right?
If you don't think you'll be able to cast protection in time, there are always things that can be done afterwards - and I mean some graveyard manipulation. You have Patriarch bidding already, but there are also things like Living Death, Creeping Renaissance and Elixir of Immortality (it's okay to shuffle things into library because we can tutor them with our general anyway).
I also wonder why are using Cloud key, not Helm of Awakening?
And even if you're not playing at EOT like me, Seedborn Muse can at least allow you to search your library for slivers at your opponent's turns.
Bloom Tender is also good manaramp for 5-colored deck.
Well, there are also 80 cards I'm considering adding, but I think I shouldn't suggest thing I'm not using myself, so let's stop here!
So, I'm done, I think? I can only hope it will be of some use for you. And thank you for sharing your deck - I was able to find/learn a few things here too!
5 months ago
A little pricey, but very powerful. Necrotic Sliver gives almost every other card in your deck a mode that is Vindicate. If you're looking for spot removal, it doesn't get much better. If also suggest Crystalline Sliver, Clot Sliver, Crypt Sliver and Ward Sliver to protect your team as well.
7 months ago
Please forgive me if this seems harsh, but your deck is using some of the worst sliver options there are. I would recommend that you should just remove the following slivers:
Sliver Queen (can keep if you just want the flair)
Suggested cards to replace:
Harmonic Sliver- string utility, would be a nice 1-2 of in deck but no more then that
Horned Sliver- much cheaper version of the trample sliver you had earlier
Muscle Sliver- +1/+1 synergy is very good for this deck type
Necrotic Sliver- While it does require you to sacrifice a sliver, this ability allows you to remove any threat from board that can be targeted (and not indestructible). Also can be used to destroy lands on the few times that is important.
Plated Sliver can replace armor sliver although I would use other slivers over this one still.
Predatory Sliver another version of muscle sliver but will only pump your slivers.
Pulmonic Sliver another flying sliver and gives you the option to put slivers that die back on top of deck.
Sidewinder Sliver useful for being aggressive by making it harder for your creatures to be blocked.
Sinew Sliver another version of muscle sliver but white.
Sliver Overlord Allows you to get whichever sliver you need at the time to answer your opponent. The steal ability can be useful answer to some deck types (all creature type cards).
Striking Sliver because first strike can be useful and its a 1 drop.
Ward Sliver one of the best answers to mono color decks and strong cs any deck that leans on one color more then the other.
These are some of the best sliver options I can provide and suggest you make use of the green mana producers with at least 4 of them for the deck because they will make casting anything in general that much easier for you. I also highly suggest using some version of the muscle sliver in the deck if not just using all of them. You can do some really strong combination of slivers but you need to be careful how many of each you use because you don't want your deck getting to large. Try to stay close to 60 cards if you can help it. Also you will want to use some dual color land (cheap example:Blossoming Sands) or even 3 color lands to help your mana base for casting (cheap options: Frontier Bivouac). Lastly I suggest you bring the flying sliver up to 4 if you can afford (if not you can always use Winged Sliver as cheap alternative).
Hope this is useful. Feel free to ask me anything if you need help understanding suggestions or if you want advice on lands or want to learn silly combos (not truly strong combos but silly ones).
8 months ago
I'm not using any of the Sliver legends as commanders because I really enjoy the built-in , , , and abilities of Cromat, which seem more versatile than the indestructibility of Sliver Hivelord in terms of protecting the commander. Combined with the ability to fly, Cromat seems more interesting in general. Price is certainly a concern, though, since I'm trying to keep the cost of each individual card less than $3 at the time I purchase it.
In order to protect the other Slivers in the deck, there are plenty of power/toughness boosters, evasion abilities, and combat abilities, as well as cards like Diffusion Sliver, Frenetic Sliver, Hibernation Sliver, Pulmonic Sliver, Quick Sliver, Root Sliver, Ward Sliver, Steely Resolve, Ghastly Conscription, and Immortal Servitude. If I control a permanent of each color, then with Spirit of Resistance out, I don't ever need to block with my Slivers.
Another thing I enjoy about having a non-Sliver legendary creature such as Cromat as the commander is that by including cards such as Amoeboid Changeling, Imagecrafter, and Unnatural Selection to be able to make Cromat into a Sliver, I can also be more political in multiplayer EDH games. If one opponent is attacking another, I can turn the attacking or defending creatures into Slivers at instant speed, giving them the abilities of the pre-M14 Rathi/Dominarian Slivers and turning the tide of combat in my favor. At the end of the turn, those creatures will no longer be Slivers, so they will be less of a threat to me.