Ward Sliver

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Legions (LGN) Uncommon

Combos Browse all

Related Questions

Ward Sliver

Creature — Sliver

As Ward Sliver enters the battlefield, choose a color.

All Slivers have protection from the chosen color.

Ward Sliver Discussion

cdkime on Oathbreaker question

1 month ago

In the future, please use the Rules Q&A for questions regarding rules, cards, or card interactions. Unlike other forum sections, it has some added functionality, such as the ability to "Mark as Answer" a post to indicate you no longer need assistance. Even though Oathbreaker is not an official format, the question you have involves colour identity, which is defined under the rules. I have gone ahead and moved the thread for you.


First off, as a bit of clarification since your post indicated you were not aware of this rule, colourless is not a colour. For example, Ward Sliver instructs you to choose a colour; since colourless is not a colour, you cannot pick colourless for Ward Sliver 's ability.

Moving on, colour identity has three components: (1) The colour's in the card's mana cost; (2) the colours in the card's rules text (not including reminder text); and (3) any colour indicator or characteristic-defining ability which states the card's colour(s).

Let's apply this to Ugin first. While you did not specify which Ugin you were talking about, it does not matter as they both have the same colour identity. Ugin, the Ineffable and Ugin, the Spirit Dragon have (1) no colours in their mana cost; (2) no colours in their rules' text, and (3) no colour indicators or characteristic-defining abilities stating they have any colours. Therefore, their colour identity is colourless--the lack of any particular colour identity.

Let's let's look at a non-Devoid Eldrazi-- Kozilek, Butcher of Truth for example. Kozilek has (1) no colours in its mana cost (as stated above is not a colour); no colours in its rules text; and (3) no colour indicator or characteristic-defining ability. As such, it is also colourless, and can be used in a deck with Ugin as the Oathbreaker.

As Pervavita stated, Devoid would not be allowed with Ugin, as cards with devoid have a coloured mana symbol in their cost and sometimes rules text. These cards fail point (1) and possibly point (2), and therefore have a colour identity of a given colour, even if they themselves are colourless.

Monkey22 on The Brood

3 months ago

hkhssweiss I have considered using some of the cards like Patriarch's Bidding for recursion but I guess I just didn't like the idea of letting my opponents get their stuff back too. I thought about Teferi's protection but I felt like having a lot of things like Ward Sliver and Sliver Hivelord would be good enough protection. If I were to add these what would you consider cutting?

Valengeta on Budget Slivers

7 months ago

My advice is to stick with a White and Green deck, you have the base slivers there like Sinew Sliver, Muscle Sliver, Brood Sliver, Horned Sliver, Bonescythe Sliver, Gemhide Sliver, Ward Sliver, Might Sliver, Manaweft Sliver, Essence Sliver and Sidewinder Sliver there, plus some more but these are the greatest ones for me. With them you can splash more colors to use Crystalline Sliver, Necrotic Sliver, Sliver Queen, Sliver Legion, Sliver Overlord and Sliver Hivelord, which are the ones with most value in my opinion outside Selesnya colors, although there are some good ones too in Blue and Red. Metallic Sliver is a good and cheap body but with no abilities of its own. Also get non-creatures spells that allow you to draw, tutor or fix your hand/deck for more creatures, as well as things to protect said creatures from boardwipes and individual kill spells. Check my sliver deck to get a more accurate idea of what I'm saying please Merciless Aliens

Yesterday on Curses

1 year ago

Curse of Death's Hold impacts the player and has a static effect on all creatures that player controls. It's a new rule for the player, as you put it.

In any case, protection from a colour only prevents anything of that colour from blocking, targeting, dealing damage to, or enchanting the permanent that's protected. So while a Ward Sliver with protection from black couldn't be enchanted with a Crippling Blight, it can still be effected and even killed by spells like Toxic Deluge (because they don't target it, deal damage to it, etc.).

Loonmoon18 on Curses

1 year ago

Does Curse of Death's Hold affect a creature, like Ward Sliver, if it has protection of the color? Or is it considered a general rule for the player?

Loonmoon18 on Elf Stormpy

1 year ago

I do Like the idea of your deck, and with your commander you can get a ton of mana ready to go and cast a ton of cards while they are buffed too! I see you have many cards that are for protecting your cards. This is very important of course, but also remember you should be able to get rid of their cards if needed. I put your deck up against my Sliver EDH deck, and all I needed to put your deck at a stopping halt was Ward Sliver. Now I understand that's hard to get rid of especially when green is blocked. Here's a few colorless suggestions I found really quick and might not be the best, especially for staying cheap(karn). But keep an open mind! This site is all about helping each other and designing amazing decks, have great day! :)

Suggestions: Bane of Bala Ged, Karn Liberated, Perilous Vault

DarkRequiem on RainbowSliver (Vintersorg Cover, Slivers ov Metal)

1 year ago

The lack of card tags makes your post hard to read. :(

Chromatic Lantern - I know. When I posted this deck I wasn't sure if I had one available and was with little spare time to check. I do and I will add it.

Darksteel Ingot and Manalith - Sound too expensive (CMC) and I'm unsure I'll need them.

Swiftfoot Boots and Lightning Greaves - Again, unsure I'll need them. Crystalline Sliver sounds way better.

Swords - Don't have them. Also, I don't think that a sliver deck needs them.

Sensei's Divining Top - That's adding insult to injury. I might add it.

Obelisk is part of the deck since day 1. :P

Coat of Arms - That's a card that fits the "redundancy" type of card. I might (most surely will) add it. I'm just unsure if I should run Coat or Door.

Training Grounds - Unfortunately I don't have a spare one. That's the only reason I'm not using it.

Kodama's Reach and Cultivate - Fun but it would depend on my final build. The manabase will be deeply revamped and I don't know how many (if any) basic lands will be included.

Patriarch's Bidding and Living Death - True, I'm not playing recursion as is. Something I'll have to change. I'm not sure if I have any of these 2 available though. But there are other options.

Shapers' Sanctuary and Call to the Kindred - I find Kindred Discovery and Rhystic Study far superior. If anything I'd add Kindred Summons. Shaper's even worse with Crystalline Sliver in the deck.

Bribery - None available. Not sure I'd want it in here either.

Amoeboid Changeling - Cute... Just unsure if I prefer that or Unnatural Selection which is on the deck. Ok. Selection can't be tutored and requires 1 mana... And... With Intruder Alarm the Changeling is better. I'm sold on that.

Sinew Sliver, Predatory Sliver and Muscle Sliver- The pump is minor. I'd prefer stuff that gives better pump.

Diffusion Sliver - I prefer Root Sliver.

Clot Sliver - I was considering either Clot or Sedge Sliver. Sedge sounds better but it will have to depend on my ability to produce black mana. I need to playtest to check which I prefer. Sedge takes that slot for now.

Acidic Sliver - It's either this or Cautery Sliver... In a deck that might explode into infinite slivers, I might prefer Cautery.

Hibernation Sliver - It saves slivers, yes. It's on my sideboard from the start. I might add it, yes.

Ward Sliver - Taking the place of Shifting Sliver, yes.

Pulmonic Sliver - Is in right from the start.

Might Sliver - Might very well be added.

Fury Sliver - Bonescythe Sliver is better.

Hunter Sliver - Is on my maybe but am a bit unsure if I want to use it.

Crypt Sliver - Again, Sedge sounds better.

Thanks! :)

Yes, when you have the whole Magic spells available to you, cutting them to 100 cards (lands included) is a pain! This deck, although trying to make it fun will hardly ever see gameplay. When I show up a sliver deck my group will make a target. So I'll try to make it memorable for the few games where I bring it on. :)

LVL_666 on Alien 5

1 year ago

First, i'd like to say that it'd be my pleasure to help you streamline your deck. So what you're seeking is efficiency, cutting the number of slivers that are redundant, or don't contribute as much...okay...i'll make some cases for what you can cut and place them into "must cut" and "maybe cut" depending on your meta and what direction you'd want to take your deck in.

Must Cut

Constricting Sliver: The cost simply isn't worth it. CMC 6 for a 3/3 that can only exile creatures is really underwhelming.

Fungus Sliver: I understand this guy can combo with Thorncaster Sliver, and make your slivers a bit more resilient, but i'd prefer to include Muscle Sliver over this guy. Or nothing at all.

Darkheart Sliver: Only useful against mass removal events. Basically, he's just meant to kind of discourage them. Outside of that, CMC 2 for a 2/2 isn't bad. Doesn't contribute much past that though. You can cut this.

Two-Headed Sliver: Why bother when you have Shifting Sliver AND Galerider Sliver in the deck?

Hunter Sliver: Provoke is interesting, but I don't think this guy belongs given your current general. Sliver Overlord is the control oriented sliver general (Queen is combo, Legion/Hivelord are aggro). Hunter is neat, but he doesn't fit.

Lymph Sliver: No. Just no. On top of being a CMC 5 cost for a paltry 3/3, Absorb is a joke of an ability at best. It's a neat? concept but even Wizards just outright abandoned it after they thought it up. Lymph is literally THE ONLY card in all of magic to have that ability...which is awful.

Sidewinder Sliver: This guy is only any good when there are more than one. Since flanking is a triggered ability it stacks. That means with 4 sidewinders in play all creatures without flanking who are getting blocked by slivers get -4/-4. But with only 1 sidewinder, a measly -1/-1 will hardly stop anything. Especially in EDH.

Thorncaster Sliver:Has neat synergy with Venom Sliver. Outside of that, it seems to be too niche of an ability to make much of an impact. CMC 5 for a 2/2 makes it an auto removal in my opinion. You have better things to spend your mana on.

Maybe cut:

Clot Sliver: Personally, i'd slot in Sedge Sliver over this guy, due to the fact that you do have swamp typed lands, but I can see why you'd keep him given your deck's current configuration.

Root Sliver: Inclusion of this sliver is highly dependent on your meta. If you face counter happy decks on the regular, then definitely a must include. But if are only seeing counterspells once every blue moon (like me) then this card isn't worth the permanent slot. Keep in on the sideboard.

Telekinetic Sliver: A neat sliver, but i'd say it's highly dependent on where you want your deck to go. If you were running something like Mind Over Matter or Paradox Engine I could see this being very interesting...but just putting it in...(giggity) doesn't seem all that worthwhile. But that's just me.

Toxin Sliver: Has a very quirky and weird triggered ability that is NOT deathtouch. My problem with this guy though, is that he's a CMC 4 for a 3/3. Good synergy with Thorncaster Sliver, but not all too useful in a control oriented sliver deck. If you were going aggro? That'd be a different story.

Ward Sliver: I have mixed feelings about this one. CMC 5 for a 2/2 is an automatic no, but protection from a color of your choice can be outright amazing depending on the situation. Use your best judgement on this one, but really take a moment and examine what direction you want your deck to go in.

Hope my thoughts gave you some guidance on where you want to go with your deck. I'll definitely keep watching to see where it goes...keep on slivering my friend. Oh, and +1 for ya!

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Ward Sliver occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%