Ward Sliver

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Legions (LGN) Uncommon

Combos Browse all

Related Questions

Ward Sliver

Creature — Sliver

As Ward Sliver enters the battlefield, choose a color.

All Slivers have protection from the chosen color.

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Ward Sliver Discussion

Yesterday on Curses

3 weeks ago

Curse of Death's Hold impacts the player and has a static effect on all creatures that player controls. It's a new rule for the player, as you put it.

In any case, protection from a colour only prevents anything of that colour from blocking, targeting, dealing damage to, or enchanting the permanent that's protected. So while a Ward Sliver with protection from black couldn't be enchanted with a Crippling Blight, it can still be effected and even killed by spells like Toxic Deluge (because they don't target it, deal damage to it, etc.).

Loonmoon18 on Curses

3 weeks ago

Does Curse of Death's Hold affect a creature, like Ward Sliver, if it has protection of the color? Or is it considered a general rule for the player?

Loonmoon18 on Elf Stormpy

1 month ago

I do Like the idea of your deck, and with your commander you can get a ton of mana ready to go and cast a ton of cards while they are buffed too! I see you have many cards that are for protecting your cards. This is very important of course, but also remember you should be able to get rid of their cards if needed. I put your deck up against my Sliver EDH deck, and all I needed to put your deck at a stopping halt was Ward Sliver. Now I understand that's hard to get rid of especially when green is blocked. Here's a few colorless suggestions I found really quick and might not be the best, especially for staying cheap(karn). But keep an open mind! This site is all about helping each other and designing amazing decks, have great day! :)

Suggestions: Bane of Bala Ged, Karn Liberated, Perilous Vault

DarkRequiem on RainbowSliver (Vintersorg Cover, Slivers ov Metal)

5 months ago

The lack of card tags makes your post hard to read. :(

Chromatic Lantern - I know. When I posted this deck I wasn't sure if I had one available and was with little spare time to check. I do and I will add it.

Darksteel Ingot and Manalith - Sound too expensive (CMC) and I'm unsure I'll need them.

Swiftfoot Boots and Lightning Greaves - Again, unsure I'll need them. Crystalline Sliver sounds way better.

Swords - Don't have them. Also, I don't think that a sliver deck needs them.

Sensei's Divining Top - That's adding insult to injury. I might add it.

Obelisk is part of the deck since day 1. :P

Coat of Arms - That's a card that fits the "redundancy" type of card. I might (most surely will) add it. I'm just unsure if I should run Coat or Door.

Training Grounds - Unfortunately I don't have a spare one. That's the only reason I'm not using it.

Kodama's Reach and Cultivate - Fun but it would depend on my final build. The manabase will be deeply revamped and I don't know how many (if any) basic lands will be included.

Patriarch's Bidding and Living Death - True, I'm not playing recursion as is. Something I'll have to change. I'm not sure if I have any of these 2 available though. But there are other options.

Shapers' Sanctuary and Call to the Kindred - I find Kindred Discovery and Rhystic Study far superior. If anything I'd add Kindred Summons. Shaper's even worse with Crystalline Sliver in the deck.

Bribery - None available. Not sure I'd want it in here either.

Amoeboid Changeling - Cute... Just unsure if I prefer that or Unnatural Selection which is on the deck. Ok. Selection can't be tutored and requires 1 mana... And... With Intruder Alarm the Changeling is better. I'm sold on that.

Sinew Sliver, Predatory Sliver and Muscle Sliver- The pump is minor. I'd prefer stuff that gives better pump.

Diffusion Sliver - I prefer Root Sliver.

Clot Sliver - I was considering either Clot or Sedge Sliver. Sedge sounds better but it will have to depend on my ability to produce black mana. I need to playtest to check which I prefer. Sedge takes that slot for now.

Acidic Sliver - It's either this or Cautery Sliver... In a deck that might explode into infinite slivers, I might prefer Cautery.

Hibernation Sliver - It saves slivers, yes. It's on my sideboard from the start. I might add it, yes.

Ward Sliver - Taking the place of Shifting Sliver, yes.

Pulmonic Sliver - Is in right from the start.

Might Sliver - Might very well be added.

Fury Sliver - Bonescythe Sliver is better.

Hunter Sliver - Is on my maybe but am a bit unsure if I want to use it.

Crypt Sliver - Again, Sedge sounds better.

Thanks! :)

Yes, when you have the whole Magic spells available to you, cutting them to 100 cards (lands included) is a pain! This deck, although trying to make it fun will hardly ever see gameplay. When I show up a sliver deck my group will make a target. So I'll try to make it memorable for the few games where I bring it on. :)

LVL_666 on Alien 5

8 months ago

First, i'd like to say that it'd be my pleasure to help you streamline your deck. So what you're seeking is efficiency, cutting the number of slivers that are redundant, or don't contribute as much...okay...i'll make some cases for what you can cut and place them into "must cut" and "maybe cut" depending on your meta and what direction you'd want to take your deck in.

Must Cut

Constricting Sliver: The cost simply isn't worth it. CMC 6 for a 3/3 that can only exile creatures is really underwhelming.

Fungus Sliver: I understand this guy can combo with Thorncaster Sliver, and make your slivers a bit more resilient, but i'd prefer to include Muscle Sliver over this guy. Or nothing at all.

Darkheart Sliver: Only useful against mass removal events. Basically, he's just meant to kind of discourage them. Outside of that, CMC 2 for a 2/2 isn't bad. Doesn't contribute much past that though. You can cut this.

Two-Headed Sliver: Why bother when you have Shifting Sliver AND Galerider Sliver in the deck?

Hunter Sliver: Provoke is interesting, but I don't think this guy belongs given your current general. Sliver Overlord is the control oriented sliver general (Queen is combo, Legion/Hivelord are aggro). Hunter is neat, but he doesn't fit.

Lymph Sliver: No. Just no. On top of being a CMC 5 cost for a paltry 3/3, Absorb is a joke of an ability at best. It's a neat? concept but even Wizards just outright abandoned it after they thought it up. Lymph is literally THE ONLY card in all of magic to have that ability...which is awful.

Sidewinder Sliver: This guy is only any good when there are more than one. Since flanking is a triggered ability it stacks. That means with 4 sidewinders in play all creatures without flanking who are getting blocked by slivers get -4/-4. But with only 1 sidewinder, a measly -1/-1 will hardly stop anything. Especially in EDH.

Thorncaster Sliver:Has neat synergy with Venom Sliver. Outside of that, it seems to be too niche of an ability to make much of an impact. CMC 5 for a 2/2 makes it an auto removal in my opinion. You have better things to spend your mana on.

Maybe cut:

Clot Sliver: Personally, i'd slot in Sedge Sliver over this guy, due to the fact that you do have swamp typed lands, but I can see why you'd keep him given your deck's current configuration.

Root Sliver: Inclusion of this sliver is highly dependent on your meta. If you face counter happy decks on the regular, then definitely a must include. But if are only seeing counterspells once every blue moon (like me) then this card isn't worth the permanent slot. Keep in on the sideboard.

Telekinetic Sliver: A neat sliver, but i'd say it's highly dependent on where you want your deck to go. If you were running something like Mind Over Matter or Paradox Engine I could see this being very interesting...but just putting it in...(giggity) doesn't seem all that worthwhile. But that's just me.

Toxin Sliver: Has a very quirky and weird triggered ability that is NOT deathtouch. My problem with this guy though, is that he's a CMC 4 for a 3/3. Good synergy with Thorncaster Sliver, but not all too useful in a control oriented sliver deck. If you were going aggro? That'd be a different story.

Ward Sliver: I have mixed feelings about this one. CMC 5 for a 2/2 is an automatic no, but protection from a color of your choice can be outright amazing depending on the situation. Use your best judgement on this one, but really take a moment and examine what direction you want your deck to go in.

Hope my thoughts gave you some guidance on where you want to go with your deck. I'll definitely keep watching to see where it goes...keep on slivering my friend. Oh, and +1 for ya!

ShadowAblaze on A Study In Slivers: Toolkit Sliver Commander

11 months ago

Is Ward Sliver Worth putting in this deck?

UpsetYoMama on Sliver EDH

11 months ago

It's worth it for the redundancy. I ran a sliver deck at one point, here are a few other slivers I think worthy of addition:

  1. Toxin Sliver - makes anyone think twice about blocking
  2. Horned Sliver - giving everything trample can mean game on the spot
  3. Sliver Queen - creates broodlings
  4. Sliver Legion - insane buff
  5. Psionic Sliver - this is one that I tested and was split on a lot, but you can sometimes ping someone to death in a turn or two if you can't swing in (or say they have Ghostly Prison out)
  6. Sedge Sliver - it's a backup to Crypt Sliver
  7. Virulent Sliver - depending on how cutthroat you want to be...
  8. Ward Sliver - pick the most popular color at the table

Obviously some of those are expensive, but you could always put them on your wishlist for now

Forkbeard on Sliver Overlord: Slivers Gone Wild

1 year ago

Having spent the last few years with a beat down style sliver deck, not only was it not as effective as I wanted it to be, it was also getting a little stale...time to spice things up a little! Another important factor, Overlord is fantastic but also very slow - as it turns out, an 8 mana/5 colour tutor isn't exactly efficient. With these thoughts in mind, I've decided to give the deck a significant overhaul with 2 goals in mind: improve reliability + increase shenanigans.

I've taken out most of the pump slivers in favour of a few effective combo slivers. I've also learned that I need some disruption to avoid the hive mind's mortal enemy - board wipes. Anyway, here's the change list:

Out: Aphetto Dredging, Constricting Sliver, Cryptolith Rite, Distant Melody, Horned Sliver, Magma Sliver, Megantic Sliver, Might Sliver, Predatory Sliver, Root Sliver, Shared Animosity, Synapse Sliver, Telekinetic Sliver, Thorncaster Sliver, Toxin Sliver, Ward Sliver

In: Basal Sliver, Blur Sliver, Commander's Sphere, Counterspell, Crypt Sliver, Darksteel Ingot, Disallow, Dormant Sliver, Enlightened Tutor, Mystical Tutor, Paradox Engine, Quick Sliver, Swan Song, Voidslime, Wheel of Sun and Moon, Winged Sliver

I'm looking forward to seeing how this refreshed build performs.

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