Creature — Sliver
As Ward Sliver enters the battlefield, choose a color.
All Slivers have protection from the chosen color.
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Ward Sliver Discussion
2 months ago
First, i'd like to say that it'd be my pleasure to help you streamline your deck. So what you're seeking is efficiency, cutting the number of slivers that are redundant, or don't contribute as much...okay...i'll make some cases for what you can cut and place them into "must cut" and "maybe cut" depending on your meta and what direction you'd want to take your deck in.
Constricting Sliver: The cost simply isn't worth it. CMC 6 for a 3/3 that can only exile creatures is really underwhelming.
Darkheart Sliver: Only useful against mass removal events. Basically, he's just meant to kind of discourage them. Outside of that, CMC 2 for a 2/2 isn't bad. Doesn't contribute much past that though. You can cut this.
Hunter Sliver: Provoke is interesting, but I don't think this guy belongs given your current general. Sliver Overlord is the control oriented sliver general (Queen is combo, Legion/Hivelord are aggro). Hunter is neat, but he doesn't fit.
Lymph Sliver: No. Just no. On top of being a CMC 5 cost for a paltry 3/3, Absorb is a joke of an ability at best. It's a neat? concept but even Wizards just outright abandoned it after they thought it up. Lymph is literally THE ONLY card in all of magic to have that ability...which is awful.
Sidewinder Sliver: This guy is only any good when there are more than one. Since flanking is a triggered ability it stacks. That means with 4 sidewinders in play all creatures without flanking who are getting blocked by slivers get -4/-4. But with only 1 sidewinder, a measly -1/-1 will hardly stop anything. Especially in EDH.
Thorncaster Sliver:Has neat synergy with Venom Sliver. Outside of that, it seems to be too niche of an ability to make much of an impact. CMC 5 for a 2/2 makes it an auto removal in my opinion. You have better things to spend your mana on.
Root Sliver: Inclusion of this sliver is highly dependent on your meta. If you face counter happy decks on the regular, then definitely a must include. But if are only seeing counterspells once every blue moon (like me) then this card isn't worth the permanent slot. Keep in on the sideboard.
Telekinetic Sliver: A neat sliver, but i'd say it's highly dependent on where you want your deck to go. If you were running something like Mind Over Matter or Paradox Engine I could see this being very interesting...but just putting it in...(giggity) doesn't seem all that worthwhile. But that's just me.
Toxin Sliver: Has a very quirky and weird triggered ability that is NOT deathtouch. My problem with this guy though, is that he's a CMC 4 for a 3/3. Good synergy with Thorncaster Sliver, but not all too useful in a control oriented sliver deck. If you were going aggro? That'd be a different story.
Ward Sliver: I have mixed feelings about this one. CMC 5 for a 2/2 is an automatic no, but protection from a color of your choice can be outright amazing depending on the situation. Use your best judgement on this one, but really take a moment and examine what direction you want your deck to go in.
Hope my thoughts gave you some guidance on where you want to go with your deck. I'll definitely keep watching to see where it goes...keep on slivering my friend. Oh, and +1 for ya!
4 months ago
Is Ward Sliver Worth putting in this deck?
5 months ago
It's worth it for the redundancy. I ran a sliver deck at one point, here are a few other slivers I think worthy of addition:
- Toxin Sliver - makes anyone think twice about blocking
- Horned Sliver - giving everything trample can mean game on the spot
- Sliver Queen - creates broodlings
- Sliver Legion - insane buff
- Psionic Sliver - this is one that I tested and was split on a lot, but you can sometimes ping someone to death in a turn or two if you can't swing in (or say they have Ghostly Prison out)
- Sedge Sliver - it's a backup to Crypt Sliver
- Virulent Sliver - depending on how cutthroat you want to be...
- Ward Sliver - pick the most popular color at the table
Obviously some of those are expensive, but you could always put them on your wishlist for now
6 months ago
Having spent the last few years with a beat down style sliver deck, not only was it not as effective as I wanted it to be, it was also getting a little stale...time to spice things up a little! Another important factor, Overlord is fantastic but also very slow - as it turns out, an 8 mana/5 colour tutor isn't exactly efficient. With these thoughts in mind, I've decided to give the deck a significant overhaul with 2 goals in mind: improve reliability + increase shenanigans.
I've taken out most of the pump slivers in favour of a few effective combo slivers. I've also learned that I need some disruption to avoid the hive mind's mortal enemy - board wipes. Anyway, here's the change list:
Out: Aphetto Dredging, Constricting Sliver, Cryptolith Rite, Distant Melody, Horned Sliver, Magma Sliver, Megantic Sliver, Might Sliver, Predatory Sliver, Root Sliver, Shared Animosity, Synapse Sliver, Telekinetic Sliver, Thorncaster Sliver, Toxin Sliver, Ward Sliver
In: Basal Sliver, Blur Sliver, Commander's Sphere, Counterspell, Crypt Sliver, Darksteel Ingot, Disallow, Dormant Sliver, Enlightened Tutor, Mystical Tutor, Paradox Engine, Quick Sliver, Swan Song, Voidslime, Wheel of Sun and Moon, Winged Sliver
I'm looking forward to seeing how this refreshed build performs.
7 months ago
I agree staroceansurfer, however, I managed to swap Ward Sliver for Ghostflame Sliver. I am trying to keep the CMC low for Collected Company where I can. I've made a fair few changes last night and updated the ones i've made today. Although Magma Sliver may not work with Crystalline Sliver I feel that its worth keeping the magma in just because of its finishing prowess paired with Sliver Legion, that combo is worth the risk in my opinion. I mean a fair amount of this deck is making Sliver Legion big and evasive so I can go face and win with commander damage. Also this deck will have Legion as the commander so its a lot more random and i'm basically top decking most of the game. I just hope it has enough draw for the late game.
8 months ago
So I'm unearthing some cards when i used to play back 5-6 years ago.
I came across a sliver deck i was building but never remember finishing or playing with.
Looks like it's mostly green and white silvers.
Any advice on slimming it down to 60 cards.
Or any cards that would be a good addition. Never played with a deck without any instants or enchanments.. Is this how sliver decks are though. Hard to remember what i was doing 6 years ago when i started building this deck LOL
Not totally sure how this deck wins.
Thanks for any advice you can give me.
Multi colored creature
10 months ago
Hey you got a pretty solid build for a slivers deck here.
I'd say though, that maybe you should get rid of the tri-colored taplands and get checklands instead. Since you have shocks and fetches, they would most every time enter untapped to the battlefield, at least that's how it worked for me.
In my experience with slivers, most of the time, the 1st thing I look for is Crystalline Sliver. It's great but it also makes Magma Sliver and Amoeboid Changeling useless. Same thing with Ward Sliver, but at least Ghostflame Sliver can fix that.
So, to replace all the cards I was suggesting to cut, I like these:
Unnatural Selection instead of Amoeboid Changeling: It's not searchable with Overlord, but you can use it's effect numerous times on same turn for a sweet surprise effect. A one-time alternative is Shields of Velis Vel, and has the great surprise fafctor I was talking about before: Opponent attacks with a bunch of creatures, you cast Shields before blockers are declared. Opponent is like "Why are you pumping my creatures?" then you steal them with Overlord.
On the same topic I was typing before, Homeward Path is a must-have in a sliver deck; if Overlord gets stolen you'll have a bad time. Also, at least a spell to get it for you, like Sylvan Scrying or the better one, Crop Rotation.
Zendikar Resurgent is such an awesome card for a very low cost. Doubling the mana and replacing the slivers after just playing them is awesome.
Sweepers: You need to have wraths in your deck. Cyclonic Rift is great, but the cost is a bit high considering you get to play every color. Wrath of God won't hit you if Hivelord is around. Day of Judgment is great in my opinion since it lets you regenerate if Sedge Sliver is on the battlefield. All Is Dust mixed with Ghostflame Sliver is the real deal.
Crib Swap: exiles a creature for a higher cost than Swords to Plowshares or Path to Exile, but you can fetch it with Overlord just when you need it, so that makes it better or at least as good as those other two. You can steal the token it gives you opponent afterwards for the lols.
That's what I got right now, I love slivers, been playing with them for about two years now, check out my deck if you like some of my ideas: Fragmentados FTW
11 months ago
Hello. I've been thinking about adding Animar to my own slivers deck and decided to see if anyone did it before, and the only person who did, if the source I used is to be believed, is you. And, while I here, why not suggesting a thing or two that I have found interesting to add to my own slivers deck?
There are two things that must be said first, however. First one - I'm playing online and this I don't know anything about the card prices, so please excuse me if I'll suggest something that costs as much as ten such decks would cost without suggested card. The second thing is that I'm playing slivers in response or at EOT, "draw-go" either way, with the exception of artifacts/enchantments/ramp and with Overlord searching for quicksliver before any other sliver. Different approach means different needs, so some card I'll suggest will suddenly appear not as useful.
Now, when I'm done with the introductory part, let's start suggesting stuff!
First of all, there's really easy-to-gather combo for sliver overlord that uses Amoeboid Changeling. It's fetchable with Overlord because it's also "sliver", it can give your ramp creatures the powers of slivers (to save them from boardwipe or to return to the hand with hibernation sliver to use again if that triggers ramp - like with Wood Elves), but that's not what it's used for in the most cases. The idea is that you can make something like Ulamog sliver with Aboeboid's ability and then take control over it with your general's second ability, and it will be yours forever. And, well, you can give sudden boost to someone's attacking or blocking creatures by turning such creature into sliver, giving it things like regeneration, color protection or anything else your slivers have.
Everyone uses slivers in his or her own way, so I think I shouldn't comment on your collection of creatures, but Firewake Sliver looks just better than Reflex Sliver. And I also think there are better evasion abilities for slivers than trample (like Ward Sliver, but he is more expensive to cast indeed).
Next, suggestions. I can't imagine how Sliver Overlord deck can be played without Training Grounds - it's so cheap and useful and comboes so great with two of four our most powerful slivers (Overlord and Queen) (queen would need something else to finish the combo, like Basal Sliver). There's also Aluren, it is useful (but dangerous against some decks) by itself, but with training grounds it means that we can summon all the slivers with CMC less than 3 in one turn. All of them!
Judging with burgeoning, you must be playing multiplayer games mostly. Don't you suffer from boardwipes, I wonder? Because I was forced to add some boardwipe protection, but I managed to make it with some value. I use (depending on the mood) one of the following three spells:
1) Boros Charm. It's cheap, it protects our artifacts and enchantments too and it can be used as combat trick with double-strike mode (works good with our 7-damage commander sometimes).
2) Eerie Interlude. It can save slivers from just against anything, including overloaded rift and merciless eviction (WELL, there is one exception - split second removal), it can retrigger our ETBs and it will untap our creatures (works well with manaslivers and other slivers with activated abilities)
3) Ready / Willing. It untaps too, but also have some additional tricks in sleeves.
Feel free to add any of these!
Well, I'm using a few tutor spells, so having just one protection spell is enough for me, so I'm not sure it will be as useful for you - but these cards must be better than cauldron of souls anyway, right?
If you don't think you'll be able to cast protection in time, there are always things that can be done afterwards - and I mean some graveyard manipulation. You have Patriarch bidding already, but there are also things like Living Death, Creeping Renaissance and Elixir of Immortality (it's okay to shuffle things into library because we can tutor them with our general anyway).
I also wonder why are using Cloud key, not Helm of Awakening?
And even if you're not playing at EOT like me, Seedborn Muse can at least allow you to search your library for slivers at your opponent's turns.
Bloom Tender is also good manaramp for 5-colored deck.
Well, there are also 80 cards I'm considering adding, but I think I shouldn't suggest thing I'm not using myself, so let's stop here!
So, I'm done, I think? I can only hope it will be of some use for you. And thank you for sharing your deck - I was able to find/learn a few things here too!