Thopter Engineer

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Magic Origins Uncommon

Combos Browse all

Tokens

Thopter Engineer

Creature — Human Artificer

When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

Artifact creatures you control have haste. (They can attack and [[symbol:T] as soon as they come under your control.)

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Thopter Engineer Discussion

Bovine073 on Giant Fricken Scissors (Frontier Ensoul) copy

2 weeks ago

clayperce, any thoughts?

The changes to the deck are: -2x Inventor's Apprentice, -3x Thopter Engineer, -3x Lightning Strike for 2x Heart of Kiran, 4x Tezzeret's Touch (currently as Ensoul 5-8), and 2 lands (20 --> 22) the manabase has been switched around to accomodate for more black sources, with the painlands (but 1, as well as one fastland) being replaced with Industrial Tower and Concealed Courtyard. The current breakdown of my colors has Red being the most (by far), followed by Blue, then Black at five symbols and White at four symbols. The mana will be clunkier here, but hopefully Industrial Tower will make up for this. Tezz seems good as a 1-of as his second ability can win me games on a 5/5 or 4/4 flyer, and not just kill opposing creatures.

HybridPK on Mono-Red Goblin Artificer

2 weeks ago

Saw the link on /tg/, figured I would provide some feedback. Admittedly, this kind of deck is out of my element (I don't play combo) so I wouldn't take whatever suggestions provided as absolutely necessary changes.

Individual Card Suggestions

Protection:

Card draw/Tutor/Cheating things into play:

Control/Stalling:

Haste enablers (since I'm big on haste):

Ramp/Cheaper Spells

Cards I Would Remove

Hopefully I provided some beneficial suggestions. Good luck with the deck!

calvinwarning on Project Mayhem

3 weeks ago

KaiserChronic I think I actually like Pia Nalaar more than I do Pia and Kiran Nalaar! I like Thopter Engineer for giving artifact creatures haste so I might want to keep it as a three of. I'm still playing around with quantities though so I'll test it out with two Thopter Engineers and see how that plays for now. If two isn't enough I'll cut Pia and Kiran Nalaar for Pia Nalaar because she is a must. Great suggestion, thanks!

KaiserChronic on Project Mayhem

3 weeks ago

maybe sub out a Thopter Engineer for a Pia Nalaar?

Moose-Cave on Modern Experiment.

1 month ago

You could use Shape Anew and a card like Thopter Engineer to give an engine to Shape Anew while also giving Colossus haste

Flagellum on Breya flicker EDH

1 month ago

If Thopter.dec is what you're interested in then I have some other options.

Thopter Generators

Pain, Possible Wincons

Reckless Fireweaver turns your deck into a guzzied up mini Purphoros deck. Other similar cards that can fit into this category:

Add in some card draw like Bident of Thassa, Mystic Remora aka "Rhystic Fish" and Coastal Piracy with some protection like with Padeem, Consul of Innovation and your deck is taking shape. Add some tutors too like Kuldotha Forgemaster which will work wonderfully here.

Flagellum on Goddess of Etherium (Budget)

1 month ago

After playing my iteration of the deck (Breya's ROFLcopter Shenanigans) I have to say that sadly, the more and more we break away from budget the less thopter oriented the deck becomes.

I never go to combat so cards like Sharding Sphinx, Bident of Thassa, ect. are less useful (more on this below). Instead I focus on finding the tried and true combos with Breya. This means that aside from Breya, Nim Deathmantle, Eldrazi Displacer, Ashnod's Altar, and Krark-Clan Ironworks the rest of the deck is just filler aside from tutors and artifact ramp/fixers since these combos satisfy everything we need: mana, thopters, and damage. Tutors are vital so we can fetch our pieces quickly as possible. So if a thopter themed deck is what you want I'd start with the combo pieces listed above, then add as many tutors as you can handle, some card draw, then add in the thopter oriented goodstuff cards like Sharding Sphinx, Thopter Engineer, ect. But honestly, I always go looking for those combo pieces first and consistently go off on turns 4-6.

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