Thopter Engineer


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Uncommon

Combos Browse all


Thopter Engineer

Creature — Human Artificer

When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

Artifact creatures you control have haste. (They can attack and [[symbol:T] as soon as they come under your control.)

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Thopter Engineer Discussion

themtgguy00 on Breya

1 week ago

Trading Post and Mirrorworks works well together so i make a bunch of copies as my artifacts enter and when i dont need those said artifacts i either sac them to get cards or i sac them to Breya, Etherium Shaper.

Magistrate's specter is in there so that when im casting 3 spells a turn with paradox engine, it kinda turns into pay 12, take an extra turn, even though that is rather expensive compared to time sieve, where with sieve i only need to sac 5 artifacts, i do run alot of mana rocks so 12 mana never seems to be a problem for me, i seem to always have the 12 mana available.

Even though i am more combo based, Thopter Engineer helps me do kuldotha forgemaster if i flash him in when i have vedalken on board, or if i play him and i need to get a Darksteel Forge out when my opponent has artifact removal.

I know my deck needs work, i orignally had fellwar stone in the deck. but i needed to drop a card for vedalken because it orignally wasnt in the deck.

and the main reason for bounce/tri lands is because i really dont have money for pain/shocks/fetches

Bchong on Breya

2 weeks ago

I realize that the meta that I play in is probably very different. For one nobody runs creatures except mana dorks or win the game ones.

For me when a scary creatre hits the board it has to die the moment it hits the board. So I find cards like Decree of Pain, yes the cycle gives it a lot of flexibility, to be bad compared to other removal in that it cost so much mana. And those deck are often not a problem, as long as it isn't elves, since I can just out race them. And unless you meta has people attacking you with their creatures constantly cards like Baleful Strix is just a hard to cast card.

I played a very similar deck to what you have. But I switched off because I found that I just mulliganed till I hit a combo piece and a tutor. And then literally waited a couple of turns and I won in a very boring way. I also stopped because this type of deck is very vulnerable to boardwipes or simple instant speed removal. And it is hard to recover without things like Open the Vaults or Scrap Mastery

I did a couple of play tests it seemed like this deck either trouble spending its mana in the early turns or it has trouble casting some of the higher cost cards and other cards on the same turn. It feels like this deck is trying to do too many things and again it doesn't have the cheap and powerful spells like Gitaxian Probe, Sensei's Divining Top or Ponder to push it the extra mile.

I get that a lot of these cards you doubtlessly put in to help you in your meta. The cards I suggested are just good cards in general and will make you combo faster. I also don't see combos with cards like Magistrate's Scepter , Mirrorworks, Thopter Engineer, Trading Post. And I think you deck is often slowed by a turn because of the lands. Bouncelands and the Tap lands really hold you back just putting in regular lands or pain lands like Underground River can often do the trick, if not you are still missing a couple of the essential mana rocks like Fellwar Stone

Bchong on Breya

2 weeks ago

You should put in Spell Pierce or Negate instead of one of your counterspells, generally you don't have to be worried about people paying for it or countering it. Most of the scary people that you usually are worried about tap out...or just counter their mana rocks...

throw in literally every 1 mana blue draw spell it will make your deck more consistent...Brainstorm Gitaxian Probe Preordain Ponder

get Mystic Remora

takeout all the bouncelands just put in regular lands

your combos are too convoluted...they aren't good...go for easy combos like Nim Deathmantle + Ashnod's Altar + breya... you seem to have a weird reanimating version of this

you have a lot of scary but nonetheless dead cards...Wurmcoil Engine, Tezzeret, Master of Metal, Magister Sphinx, Thopter Engineer, Steel Hellkite, Decree of Pain, Nevinyrral's Disk, Magistrate's Scepter, Trading Post, Panharmonicon, Mirrorworks, Temple of the False God, Combustible Gearhulk, Counterflux, Baleful Strix

Put in draw spells and removal/disruption instead...Fragmentize, Swords to Plowshares, Blind Obedience, Dispatch, Ethersworn Canonist

or just some other eggs...cantripping artifacts... like this...not an exhaustive list. Conjurer's Bauble, Chromatic Star, Chromatic Sphere

ideally in a combo deck you a non super competitive deck... go off turn 6 or 7 easily.

bushido_man96 on Advertise your COMMANDER deck!

3 months ago

Another artifact-centered build I'm working on, this one using Bosh, Iron Golem as the commander, and Karn, Silver Golem as kind of a partner. Lots of combos and artifact shenanigans. Upvotes and suggestions are welcome!

Bosh and Karn

Commander / EDH* bushido_man96


I think I would like Thopter Engineer in the 99, but am having trouble deciding what to move.

clayperce on Your all time favourite Standard ...

4 months ago

Without a doubt, it's ...

Izzet Thoptorzz (OGW - Retired)

Casual clayperce


Why? Well, it was the first Standard deck I actually brewed that performed even half-way decently. And I started playing it the same time I discovered the LGS that's become my absolute favorite. And OGW Standard was just amazing, with cards like ...

Such a fun deck! Thanks much Argy, for the excuse to dust it off!

Mandalorian on Artificer Deck

4 months ago

First things first, you should change the format of the deck to casual since Counterspell is not legal in Modern.

With that being said I think the idea is neat but you need to streamline your deck. the more 3's and 4's you have the better consistency your deck is going to have. Drop a lot of the mediocre 2's like

Aeronaut Tinkerer

Aether Swooper

Aether Theorist

Aspiring Aeronaut

Eager Construct

Scrapper Champion

and go up to 3's and 4's of the better cards like

Thopter Engineer

Whirler Rogue

Chief of the Foundry

Lightning Bolt

Some other good Artifact stuff you may have overlooked

Hangarback Walker

Pia and Kiran Nalaar

Bomat Courier

Spire of Industry

Ensoul Artifact + Ornithopter 5/5 flyer on turn 2

Darksteel Citadel+Ensoul Artifact 5/5 indestructible on turn 2

Cranial Plating

Etched Champion

Galvanic Blast


Master of Etherium

noctis366 on Pia and her Daughter

5 months ago

Just a FYI, Thopter Engineer is not standard legal.

Pappyy1369 on Possible infinite combo

5 months ago

I played with this deck last night and found another combo that worked fairly well.

It involved Decoction Module + Whirler Virtuoso + Panharmonicon + Saheeli's Artistry + Thopter Engineer

At this point I already had 5 energy stored. I drew Saheeli's Artistry which I then made a copy of Decoction Module and another random card on my board. This now gave me the ability to make an infinite number of 1/1 flying thopters with haste.

Every time I would use the ability on Whirler Virtuoso it would use 3 energy which brought me down to 2, but the thopter entered the field Decoction Module would give me 1 energy, but because I had 2 thanks to Saheeli's Artistry I would get 2 energy per thopter, but I also had Panharmonicon out and using that cards ability it doubled my energy gain therefore giving me 4 energy putting me at 6. So every time I would use the ability to gain a thopter I would end up with 1 more energy than it cost to cast. Therefore letting me cast an infinite number of thopters and then because Thopter Engineer gives all artifacts haste I was able to swing for that infinite amount of damage.

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