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Creature — Human Artificer
When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Artifact creatures you control have haste. (They can attack and [[symbol:T] as soon as they come under your control.)
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Thopter Engineer Discussion
1 day ago
I would swap out the Pia's Revolution and the Izzet Charms for a full playset of Serum Visions. You're in blue in modern, these are a necessity for fixing draws. I would also drop the favorable winds to round out the Chief of the Foundrys. You may want to eventually upgrade him into a play set of Master of Etherium at some point. I would also bump up Thopter Engineer to a full playset, and reduce your number of 4-drops. While Padeem does protect your thopters, your best permanents are creatures (Lords) and an enchantment, so I don't think she does as much as you think she does. If your thopters are dying, it'll often be via mass boardwipe such as Supreme Verdict. I would switch out her for Pia Nalaar, who has better combat abilities and is cheaper. I think the only 4 drops you should keep are full playset of Spy network and 3 of Pia and Kiran. You may also want to add a second Tezzeret the Seeker for consistency. You can also gradually upgrade the landbase with time, although I would either recommend Darksteel Citadel for artifact synergies or Inventors' Fair for stabilizing. Your sideboard is also up to you, but you can invest into some control pieces (Anger of the Gods, Vapor Snag) if you are getting overwhelmed. This is also where I'd put Whirler Rogue in match ups where they have lots of fliers too. I absolutely love this archetype, so these are my thoughts!
2 days ago
If you are playing with Thopter Foundry, you should have the Sword of the Meek combo.
try adding Thopter Engineer for haste, Whirler Rogue to get damage through, and 1 - 2 x Sharding Sphinx as token making finisher. You Need more disruption 1 fatal push and dreadbore is not going to be enough in modern. Metallic Mimic or worse option can occupy the 2 drop spot.
I would remove: Ornithopter, Thopter Spy Network - too slow, and Mishra, Artificer Prodigy - because except for Ornithopter and Master of Etherium you other artifact targets die due to the legend rule or X=0.
1 month ago
Given your suggestions, you may like my deck All of a sudden... better. I gave up on the construct tribal theme in favor of a quicker end game and spent a lot of time tuning it. It's worst matchup is aggro but when the deck went off it made for quick games. Cat combo was a tough hurdle but my average was a 1 in 3 success rate.
I'll take a look at your recommendations for this deck and see if I can make it work, but it seems like it will still struggle post ban. Ulamog is bigger at around the same point in the game that this deck hits it's stride and zombies is just so much more potent at going tribal. If WOTC wanted artifacts to have a chance they should have printed a card like Thopter Engineer that spawned token creatures and granted haste. Instead they forced vehicles down our throats with Heart of Kiran and it's supporting cast. I had Walking Ballista in the original build of this deck but got sick of spending 6-8 mana to deal 3-4 damage in response to my opponent casting Fatal Push or another cheap removal spell the next turn. The most common reasoning people would argue is "at least you'll get the damage in response" but in reality that's an invalid argument. Invalidated because there are more efficient burn spells available if I was looking for it, the wasted mana puts me behind in tempo, and it takes up slots that could be used on stronger cards. It's a great card to build around, but a tough one to accommodate in this build.
As an honorable mention, if someone can crack the Jund +1/+1 deck Walking Ballista would be ridiculous there.
1 month ago
It's the Daretti, Scrap Savant deck from 2014 for those wondering.
You can also do a search on EDHREC for Daretti.
1 month ago
Thanks flapjackwars for the suggestions. Let's discuss the ideas. Let me start by saying that this deck was built for a multi-player chaos environment. Speed isn't so much of a concern in my usual meta game. This deck was built more for endurance. At least that was the idea I was trying for.
Scrap Trawler and Pia's Revolution are in the deck to work in situation where someone has played Declaration of Naught naming my Commander. Yep, that has happened. So, in my view, I have 3 cards in my deck that recur artifacts for me instead of just one.
I've played Extruder in an artifact based deck before. It's ok. I thought about it for this deck. I guess I'm still on the fence about this one. I have the Bosh, Iron Golem, Krark-Clan Ironworks, Viscera Seer, Throne of Geth, and Trading Post for sacrifice outlets. Not sure if that is enough or the route I want to go with this deck. Ashnod's Altar is a good choice that I'm going swap out the Ironworks for. It does provide a wider range of sacrifice options.
In the maybe board I had before I posted this deck, I had the some of the cards you mentioned.
I cut the Time Sieve, which is a great card, because I felt that it painted too much of a target on me in table politics. It may still end up in the deck at some point. Not sure on this one. Tough choice for now. I'll probably have to play the deck some more to really get a feel for it.
I cut the Trinket Mage, Trophy Mage, and Treasure Mage because I didn't want this deck to really be about tutoring. Another reason I cut the tutor creatures was that I felt that they didn't syngerize with the +1 counters theme. I can't use them as Modular targets. They don't help as much once they are on the field except as blockers. And I can't recur them like I can with the other artifacts. Thopter Engineer suffers from some of the same problems. I like the 'artifacts gain haste' aspect, but I have Exava, Rakdos Blood Witch to provide haste. Exava gets seen by Marchesa where the Engineer does not. Pia and Kiran Nalaar, and Pia Nalaar are good cards but I just felt that they didn't syngerize as well as some of my other choices. They have the same sort of down sides that the tutor creatures do.
I didn't use the Sol Ring because I didn't think that I needed that kind of mana acceleration. Also, once I cut the Trinket Mage I didn't have a way of tutoring for it early enough in the game for it to be useful.
Marionette Master felt to mana costly for what it gave me when i first read it. Reading it again, it might fit. I'll have to think about that one for a while.
Treasure Keeper, Phyrexian Metamorph are really good cards that I overlooked. I am swapping the Cogwork Assembler for Phyrexian Metamorph based on your suggestions since it cost too much mana to make the copies with the Assembler. The Treasure Keeper is another card I'll need to think about for a bit. I like the free cast aspect. I'm not so fond of the reveal my deck to opponents aspect. Tough call.
I need to go through the new cards in Amonkhet to see what can fit into my EDH/Commander decks.
1 month ago
This is pretty cool. I have a similar deck that someday I might build. Not sure where you want the deck to end up power level wise but I'll suggest Extruder, Treasure Keeper, Phyrexian Metamorph, Thopter Engineer, Marionette Master, Thada Adel, Acquisitor, Pia and Kiran Nalaar, Pia Nalaar, Trophy Mage with Ashnod's Altar etc, Trinket Mage with Sol Ring etc, and the nuttiest card in the deck, Time Sieve. I feel like you'd also do better lowering your curve, as cards you can cast before Marchesa get to be recurred immediately, while higher cost cards compete with the casting Marchesa and can sometimes be late to the party afterwards (if you have to wait a whole turn cycle to recur them). I'll also warn you that Scrap Trawler and Pia's Revolution may prevent Marchesa from returning your artifact creatures and I'd recommend taking them out. I can suggest a lot more possible additions to consider and point out some things I'd cut if you'd like, I just wanted to rattle off the thoughts on the top of my head.