Militant Inquisitor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Militant Inquisitor

Creature — Human Cleric

Militant Inquisitor gets +1/+0 for each Equipment you control.

stevend11 on Daxos Artifact Voltron

6 years ago

In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries  Flip Avacyn's Collar Balan, Wandering Knight Basilisk Collar Blade of Selves Bladed Bracers Bladed Pinions Bloodforged Battle-Axe Broodstar Butcher's Cleaver Captain's Claws Carry Away Champion's Helm Conqueror's Flail Dispatch Dowsing Dagger Empyrial Plate Enlightened Tutor Ensoul Artifact Explorer's Scope Ghalma's Warden Golem-Skin Gauntlets Illusionist's Bracers Indomitable Archangel Infiltration Lens Inquisitor's Flail Leonin Abunas Lightning Greaves Loxodon Punisher Masterwork of Ingenuity Neglected Heirloom  Flip Open the Armory Padeem, Consul of Innovation Paradise Mantle Quest for the Holy Relic Ring of Thune Shield of the Avatar Shield of the Righteous Shuko Sigarda's Aid Sigil of Valor Skullclamp Spy Kit Steelshaper Apprentice Steelshaper's Gift Stone Haven Outfitter Stonehewer Giant Swiftfoot Boots Sword of the Animist Sword of the Meek Taj-Nar Swordsmith Trailblazer's Boots Treasure Mage Trinket Mage Trophy Mage True-Faith Censer Umezawa's Jitte Vedalken Archmage Vedalken Infuser Veteran's Armaments Vorrac Battlehorns Whirler Rogue Argentum Armor Argivian Restoration Assault Suit Darksteel Plate Diviner's Wand Efficient Construction Elspeth, Knight-Errant Elspeth, Sun's Champion Ensouled Scimitar Fabricate Fireshrieker Godsend Grip of Phyresis Hammer of Nazahn Haunted Plate Mail Heartseeker Helm of Kaldra Loxodon Warhammer Magebane Armor March of the Machines Moonsilver Spear Nahiri, the Lithomancer Norn's Annex Open the Vaults Pariah's Shield Quietus Spike
Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!

Gody322 on Budget Equipment

6 years ago

Thank you venomhydra for the suggestion, I think Militant Inquisitor could be good.

venomhydra on Budget Equipment

6 years ago

I would personally take out the playset of Leonin Shikari for a playset of Militant Inquisitor. It helps your mana curve, and can get quite large.

The_Epic_Dog on Arm the Serephs

6 years ago

add Militant Inquisitor to get a finisher for 3 cmc

Treehugger003 on Akiri, Equipment Slinger

6 years ago

I would remove: Myth Realized-its slow and it really doesn't boost your existing creatures so to make full use you will have to equip to it. If you like the effect Scroll of the Masters is an artifact version that I think works better in this deck, Cathar's Shield-It just doesn't do enough for you, Servo Exhibition-its a one time use and servo's don't fly. I think you might be better off and might want to keep something similar if you can find it in an instant but as a sorcery its just not worth its place,Blade Splicer and Master Splicer-its just a creature. You are really trying to kill with a voltron strategy and you should be able to do that with akiri., Frogmite-just another creature. Granted it comes in for free but its only a 2/2, Leonin Elder-1 life per artifact isn't great. Especially if you are getting lifelink off creatures/equipment. Myr Mindservant I didn't see where you were running top of deck manipulation like Sensei's Divining Top so I dont' think you need it. Thraben Inspector-its a one drop that will get you a card. Not sure its really what you want. If you are looking for a one drop creature that might work well try Mother of Runes.Militant Inquisitor if you get to the point where you want him you've probably already lost the game. The other thing is you can cut down on the equipment but equipment choices are really about personal preference.

One more thing. Please switch out Manalith for Commander's Sphere or Boros Cluestone they tap for the same mana but you can sacrafice them for card draw if you really need it.

Remember its your deck and many of the choices should be based on who you play with.

-Tree.

Kurremkarmerruk on Keeping Vigil

7 years ago

Oh, I had not thought of adding red as third color.

I like Lone Rider  Flip more than Trusty Companion, so that's an easy trade, but I'm not looking to add more red to the deck. There is one mountain for Arlinn Kord  Flip in case I don't hit Oath of Nissa early.

Inventor's Apprentice is also a good idea; for awhile I ran Militant Inquisitor which does something similar, but I'm sticking to green/white for the deck.

In the side deck, I'm going to add either Fumigate or Planar Outburst. Planar works slightly better because of Sylvan Advocate, but we'll see.

Thanks for the ideas! I may change it in the future and add that red.

xyr0s on

7 years ago

Still not enough equipment to reliably combo, I think. You only need 1 creature to win... right? And then that one is loaded with things. So - 1 each of Kor Duelist, Etched Champion, and Goblin Gaveleer, and -3 Militant Inquisitor. The last one - the inquisitor - looks good, but it never gets its toughness out of Lightning Bolt range, and costs 3 mana.

Instead, more equipment: Accorder's Shield, Bone Saw and Paradise Mantle. This doesn't necessarily give a very strong attacker, but then you add in a couple of Ghirapur AEther Grid. That's an unexpected end from a deck, that seems to be all about small creatures and cheap equipment. But this only works if you have a pile of artifacts, therefore the additional equipment.

In regards to manabase: More scry-land, less random tapped-land. In this deck, finding equipment is important, gaining 1 life is (usually) not. Perhaps consider Darksteel Citadel as it can tap to activate Ghirapur AEther Grid.

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