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Creature — Cat Soldier
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
Leonin Den-Guard Discussion
1 month ago
I'd encourage you to consider making this a more midrange-y deck, trying to outlast aggro with a sideboard to withstand control. I organized my suggestions by matchup so that you can decide what might fit best in the meta you're up against.
Whirza: Only Disenchant can hope to save you.
Creature-Based (humans, hardened scales, etc.): Godsend is a massive rattlesnake, Sword of Fire and Ice can kill a surprising amount of things, Novice Knight can eat a surprising amount of things, Leonin Den-Guard can block SO many things, and Kitesail Apprentice can get above most decks in modern. Worth noting that Stone Haven Outfitter can make trading just awful for your opponents. Path to Exile is kind of a necessity as well.
Removal-based (the rock, azorius control, etc.): Lightning Greaves and Swiftfoot Boots are decent protection, and Stone Haven Outfitter to make opponents hesitant to kill and to pump everyone, thereby forcing the opponent to bite the bullet, kill your fellas, and lose the card advantage.
Tron: Hedron Blade . No, I am not joking. Find your least relevant creature, trade it for the opponent's Wurmcoil or huge Eldrazi or etc. Definitely not ideal but tron is a tough matchup, especially in no-land-destruction white. Path to Exile is also really good in these matchcups.
You by no means want to include all of these, I understand that under half of these are likely to be relevant. But find the ones that are, and seriously consider incorporating them.
4 months ago
1 year ago
I just got the C17 commander decklist and here are a couple cards you might want to think about.
Card Removal: Condemn is a good white card removal.
1 year ago
This list seems kind of hybrid or conflicted. It's got some equipment to help suit up, but it's also got a pretty aggressive bunch of creatures. Seems to be able to swing either voltron or aggro. It would probably be worth it to trim down the list of 1-ofs and really streamline the strategy.
If you want some aggression, Leonin Armorguard seems right up your alley. Nice curve-topper that pumps your team on etb.
Pouncing Jaguar is really aggressive, especially if you drop it turn one. The echo cost is negligible in case you were planning on playing a tapland T2 and didn't have another onedrop. Scythe Tiger is a similar card that's an uberstronk onedrop with a substantial drawback.
1 year ago
In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries
Flip Avacyn's Collar Balan, Wandering Knight Basilisk Collar Blade of Selves Bladed Bracers Bladed Pinions Bloodforged Battle-Axe Broodstar Butcher's Cleaver Captain's Claws Carry Away Champion's Helm Conqueror's Flail Dispatch
Empyrial Plate Enlightened Tutor Ensoul Artifact Explorer's Scope Ghalma's Warden Golem-Skin Gauntlets Illusionist's Bracers Indomitable Archangel Infiltration Lens Inquisitor's Flail Leonin Abunas Lightning Greaves Loxodon Punisher Masterwork of Ingenuity Neglected Heirloom
Flip Open the Armory Padeem, Consul of Innovation Paradise Mantle Quest for the Holy Relic Ring of Thune Shield of the Avatar Shield of the Righteous Shuko Sigarda's Aid Sigil of Valor Skullclamp Spy Kit Steelshaper Apprentice Steelshaper's Gift Stone Haven Outfitter Stonehewer Giant Swiftfoot Boots Sword of the Animist Sword of the Meek Taj-Nar Swordsmith Trailblazer's Boots Treasure Mage Trinket Mage Trophy Mage True-Faith Censer Umezawa's Jitte Vedalken Archmage Vedalken Infuser Veteran's Armaments Vorrac Battlehorns Whirler Rogue Argentum Armor Argivian Restoration Assault Suit Darksteel Plate Diviner's Wand Efficient Construction Elspeth, Knight-Errant Elspeth, Sun's Champion Ensouled Scimitar Fabricate Fireshrieker Godsend Grip of Phyresis Hammer of Nazahn Haunted Plate Mail Heartseeker Helm of Kaldra Loxodon Warhammer Magebane Armor March of the Machines Moonsilver Spear Nahiri, the Lithomancer Norn's Annex Open the Vaults Pariah's Shield Quietus Spike
Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!
2 years ago
Cards I am thinking about adding:
Ajani, Caller of the Pride
Ajani, Mentor of Heroes
Ajani, Valiant Protector
Nahiri, the Lithomancer
Oath of Ajani
Waiting in the Weeds
Secure the Wastes
Masterwork of Ingenuity
Green Sun's Zenith
Open the Armory
Let me know what you think??
I am going for a lot of creatures and equipping creatures to make them huge!!
Still need to look into more artifacts, enchantment, sorcery, and instant cards to put in.
Also need help with lands!!!
on Mardu Bust
2 years ago
You got the point on those, but somehow i think that there are better early game creatures in Modern and not dying to Lightning Bolt is not so relevant right now as the whole card is not so much played.
Leonin Den-Guard Is still pretty much dead card without Bonesplitter because it isn't doing much alone. That is too one reason i don't really like it. It fits much better in more equipment heavy decks.
I'm not master of Modern Mid-Range decks so i'm not writing longer opinions on this one but i will say that i like much more deck like this in current meta: https://www.mtggoldfish.com/archetype/modern-mardu-midrange-34595#paper
And just saying that current meta is not that fast really. Yes GDS can put 5/5 on play turn 2 and Affinity/Storm can kill very fast, but i think that slower strategies are very good too. Like Titan Shift is one of the most played decks and it is not fast at all. Same of course with Jeskai/UW control decks.
In nutshell, i would go more mid-range style but everything can always work.
2 years ago
@N4kk1, Bonesplitter is supposed to go on curve with the two cost creatures so they can swing in while equipped by turn 3. Any sword or Batterskull could not accomplish this so soon, and by my understanding games go so fast that by the time you get either of those fancier equipements out the game is already lost or giving up a turn to put a sword down creates more loss in tempo than what the sword can later make up.
Mardu is not a high tier deck strategy by any means. I'm just not the person who finds much enjoyment in replicating tier 1 decklists that share very little deviations, because they've been hammered out by so many players over the years. The mardu decks I refer to are those that existed back when the Khans of Tarkir block was still new, and even then they weren't the most widely-advertised deck strategy either. That was long before Death's Shadow zoo was even a thing and the strategy was either through aristocrats or Young Pyromancer with burn spells with black and white for support and disruption.
Simply put the Mardu color theme has enough removal to eat out the bigger threats for days. What I'm looking for in Lone Rider Flip and Leonin Den-Guard is 1. A cheap creature I can put down while still giving me ample mana open for removal if I need it on my opponent's turn. 2. A creature that either isn't going to die to Lightning Bolt or is easily recur-able. (This condition while not perfect is easily fixed with Claim / Fame and once either creature is online with Bonesplitter, Lightning Bolt isn't going to have a say on the matter since they both will have 4 toughness.) 3. Lastly I want the creature to at least deal plenty of damage to my opponent if left unchecked. Having four power on a creature I consider to be enough to meet that requirement, and as I said before with the removal in the deck having those creatures run into bigger ones shouldn't be an issue if it's the early game and I'm on tempo. That way when the opponent does get the upper-hand they'll hopefully be at a low enough life total so simple burn spells and tokens can finish them off.
As you can see the arrangement of spells are all mostly CMC 1 and 2, so the deck wants to speed out and get the upper-hand before the slower and heavier decks have a chance to react. Also while I appreciate the data sheet, there is some information that you those sheets lack, since they can only go so far it's helpful to hear other people's thoughts since they can better explain what cripples some decks and where their blind spots and strong points are.
No data for this card yet.