Ardent Recruit

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ardent Recruit

Creature — Human Soldier

Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

misterplum on An Affinity For Affinity

8 months ago

Great deck! I made a similar one but included creatures with Metalcraft, which synergize with artifacts (Ghalma's Warden, Ardent Recruit, Bastion Inventor, Spire Serpent, Chrome Steed, Razorfield Rhino). What about Golem Foundry and Welding Jar?

I'm interested to know if you thought about any of them and why you didn't include them.

I also put Machinate, Into Thin Air, Ornithopter and Bronze Walrus which go nicely in this deck archetype.

Corrosive_Cat on Boros Rage

3 years ago

Looks sick! Only thing I could think is to sideboard some if not all of the Holy Days; haven’t tested, but I wonder whether you might be better off with some cheap creatures that don’t rely on equipment, just in case; perhaps something like Ardent Recruit or Auriok Sunchaser?

lagotripha on

4 years ago

Modern has a bunch of efficient 1 drops and cards that care about artifacts. Even on a budget there are cards like Ardent Recruit / Toolcraft Exemplar , Shrapnel Blast , Galvanic Blast , Dispatch etc.

The vehicle most likely to see play, oddly enough, might be Consulate Dreadnought , if there are high-power creatures that can't attack (like ahmonket gods, Slumbering Dragon or Lupine Prototype ) right now though, everything falls just shy.

I'd focus on playing 1 and 2 cost spells, with creatures that can reach 3 power to crew or attack turn 2/3, and burn spells (shrapenel blast and boros charm) to finish up. Heart likes turn 3 plainswalkers, so I'd hunt through the list of three drop walkers to drop something somewhat efficient- Saheeli, Sublime Artificer might make the cut, as copying an animated dreadnought is pretty scary.

aogoli on Human Soldier Tribal (Budget) (Advice Appreciated)

4 years ago

These are the cards I dont know if follows the aggro strategy (or quick growth) on your deck: Veteran Swordsmith , Veteran Armorsmith , Topan Freeblade , Soldier of the Pantheon , Precinct Captain (sometimes you wont be able to attack for two turns. He is better when you "haste" him), Loyal Cathar  Flip (his other form escapes "human tribal", so he doesnt triggers lot of abbilities on the deck), Elite Vanguard , Archetype of Courage (cost 3 is too much, it may leave you without mana for Brave the Elements ).

Some options of cost 1: Hunted Witness , Akrasan Squire , Thraben Inspector and Ardent Recruit which would call for more artifacts and equipments. I think of him because I would use Ratchet Bomb . It is good against midrange enchantments, tokens, cretures and artifacts. And there are God-Pharaoh's Faithful and Novice Knight , they are perfect to be powered with aura and all sort of things (against red decks).

Things may help: Shelter , Danitha Capashen, Paragon , Cartouche of Solidarity , Mentor of the Meek and Felidar Umbra .

If you would escape a bit from tribal: Vryn Wingmare and Moonsilver Spear .

And there are plenty of lands that can help you draw, gives extra mana, enhance your creatures and are way under 3$. I hate to depend on luck, and I hate extra lands in hand, so I would use 20x lands, basic and non basic, plus 4x Secluded Steppe .

M_Malcom on

4 years ago

I made a very similar deck to this but instead of banking on tempered I used small creatures like Toolcraft Exemplar or Ardent Recruit to become big threats on turn two. (Frankly that’s almost better than a goyf.) I can forward the list if need be.

SirSpookleton on GW PopeMobile

5 years ago

Have you considered metalcraft and "when this becomes tapped" effects? Or would that lean too far away from the midrange-y goodstuff goal of this deck.

Auriok Sunchaser Ardent Recruit These guys could get big fast and start crewing an Aradara Express as a fun-of

Judge of Currents Stonybrook Schoolmaster

Other interesting vehicle synergy Built to Last Caught in the Brights

Gattison on

5 years ago

Court Homunculus is the weakest of your one-drops, but he provides immediate metalcraft-count, while Thraben Inspector will also, and will put a decent body on the field. The next weakest would be Ardent Recruit, imho, because Auriok Glaivemaster's First Strike is much better.

That all being said I would personally recommend cutting the Homunculus in favor of the Inspector.

Even though nobody asked me, lol. =P

lagotripha on IMPERIAL STAR DESTROYERS ADVANCE! - Boros Vehicles

5 years ago

The transition to modern, the font of many interesting new decks. I'm gonna talk some ideas, feel free to ignore them all or take whatever is interesting.

In terms of creatures, you have access to a wealth of interesting 'artifacts matter' creatures, from Ardent Recruit and Court Homunculus, Flayer Husk to Galvanic Blast and Dispatch, Salvage Scout and Slag Fiend, Thraben Inspector and Lupine Prototype. There is a lot of options, and its all good for different things. Rummage around and see what looks fun- something like Scourglass vehicles has real potential.

The issue with getting access to all that fun new stuff is that everyone packs artifact hate in their sideboard. Fracturing Gust or Shattering Spree or Ancient Grudge is everywhere. This is largely due to affinity, a very low to the ground (almost all 0 and 1 drop) artifact deck running Cranial Plating, Arcbound Ravager and Steel Overseer, as well as the proliferation of Myr Retriever combo decks.

I'd give some thought to 1 drops and Springleaf Drum, but not get too set on it. (affinity makes use of its big brother, Mox Opal too). You're already looking to tap your creatures and ramp, so it looks strong, but remember that affinity is already doing this thing and doing it well, and everyone is prepared.

Running closer to a midrange strategy with a white disruption package (I'm not sure I can convince you to splash black for Tidehollow Sculler Lingering Souls and Duress variants, but with aether hub and access to all of modern's fixing, its well within reach), you can look at using cards like Nevermore, Path to Exile/Chained to the Rocks, Ghostly Prison and the like to put up barriers to other people's strategy a lot better than in standard. This means that your ability to crew your vehicles should remain more intact. The big thing is making those big artifacts still be useful when your opponent casts a lot of removal.

I expect your deck to survive the regular playsets of Path to Exile or Fatal Push due to its composition, but I'd love to see a little more card advantage and card-blanking woven in there, especially when it can help crew. Who knows, perhaps Vendilion Clique vehicles will be meta soon. I certainly have no idea what will be viable in modern next year.

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