Ardent Recruit

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Mirran (MBM) Common

Combos Browse all

Ardent Recruit

Creature — Human Soldier

Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

Ardent Recruit Discussion

M_Malcom on Tempered Steel

5 months ago

I made a very similar deck to this but instead of banking on tempered I used small creatures like Toolcraft Exemplar or Ardent Recruit to become big threats on turn two. (Frankly that’s almost better than a goyf.) I can forward the list if need be.

SirSpookleton on GW PopeMobile

11 months ago

Have you considered metalcraft and "when this becomes tapped" effects? Or would that lean too far away from the midrange-y goodstuff goal of this deck.

Auriok Sunchaser Ardent Recruit These guys could get big fast and start crewing an Aradara Express as a fun-of

Judge of Currents Stonybrook Schoolmaster

Other interesting vehicle synergy Built to Last Caught in the Brights

Gattison on

11 months ago

Court Homunculus is the weakest of your one-drops, but he provides immediate metalcraft-count, while Thraben Inspector will also, and will put a decent body on the field. The next weakest would be Ardent Recruit, imho, because Auriok Glaivemaster's First Strike is much better.

That all being said I would personally recommend cutting the Homunculus in favor of the Inspector.

Even though nobody asked me, lol. =P

lagotripha on IMPERIAL STAR DESTROYERS ADVANCE! - Boros Vehicles

1 year ago

The transition to modern, the font of many interesting new decks. I'm gonna talk some ideas, feel free to ignore them all or take whatever is interesting.

In terms of creatures, you have access to a wealth of interesting 'artifacts matter' creatures, from Ardent Recruit and Court Homunculus, Flayer Husk to Galvanic Blast and Dispatch, Salvage Scout and Slag Fiend, Thraben Inspector and Lupine Prototype. There is a lot of options, and its all good for different things. Rummage around and see what looks fun- something like Scourglass vehicles has real potential.

The issue with getting access to all that fun new stuff is that everyone packs artifact hate in their sideboard. Fracturing Gust or Shattering Spree or Ancient Grudge is everywhere. This is largely due to affinity, a very low to the ground (almost all 0 and 1 drop) artifact deck running Cranial Plating, Arcbound Ravager and Steel Overseer, as well as the proliferation of Myr Retriever combo decks.

I'd give some thought to 1 drops and Springleaf Drum, but not get too set on it. (affinity makes use of its big brother, Mox Opal too). You're already looking to tap your creatures and ramp, so it looks strong, but remember that affinity is already doing this thing and doing it well, and everyone is prepared.

Running closer to a midrange strategy with a white disruption package (I'm not sure I can convince you to splash black for Tidehollow Sculler Lingering Souls and Duress variants, but with aether hub and access to all of modern's fixing, its well within reach), you can look at using cards like Nevermore, Path to Exile/Chained to the Rocks, Ghostly Prison and the like to put up barriers to other people's strategy a lot better than in standard. This means that your ability to crew your vehicles should remain more intact. The big thing is making those big artifacts still be useful when your opponent casts a lot of removal.

I expect your deck to survive the regular playsets of Path to Exile or Fatal Push due to its composition, but I'd love to see a little more card advantage and card-blanking woven in there, especially when it can help crew. Who knows, perhaps Vendilion Clique vehicles will be meta soon. I certainly have no idea what will be viable in modern next year.

Lieutenant_DAngel on Voltron

1 year ago

I made a similar deck a while ago and I found that Court Homunculus, Glint Hawk and Ardent Recruit make for a fine initial creature base, while using Bone Saw and Ornithopter gives you both stuff to bounce to Glint Hawk and a fine vector for equipment. If you run a lot of humans, Bonds of Faith is a sneaky good aura that works as either a Pacifism effect or a buff for your guys.

stevend11 on Daxos Artifact Voltron

1 year ago

In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries  Flip Avacyn's Collar Balan, Wandering Knight Basilisk Collar Blade of Selves Bladed Bracers Bladed Pinions Bloodforged Battle-Axe Broodstar Butcher's Cleaver Captain's Claws Carry Away Champion's Helm Conqueror's Flail Dispatch Dowsing Dagger Empyrial Plate Enlightened Tutor Ensoul Artifact Explorer's Scope Ghalma's Warden Golem-Skin Gauntlets Illusionist's Bracers Indomitable Archangel Infiltration Lens Inquisitor's Flail Leonin Abunas Lightning Greaves Loxodon Punisher Masterwork of Ingenuity Neglected Heirloom  Flip Open the Armory Padeem, Consul of Innovation Paradise Mantle Quest for the Holy Relic Ring of Thune Shield of the Avatar Shield of the Righteous Shuko Sigarda's Aid Sigil of Valor Skullclamp Spy Kit Steelshaper Apprentice Steelshaper's Gift Stone Haven Outfitter Stonehewer Giant Swiftfoot Boots Sword of the Animist Sword of the Meek Taj-Nar Swordsmith Trailblazer's Boots Treasure Mage Trinket Mage Trophy Mage True-Faith Censer Umezawa's Jitte Vedalken Archmage Vedalken Infuser Veteran's Armaments Vorrac Battlehorns Whirler Rogue Argentum Armor Argivian Restoration Assault Suit Darksteel Plate Diviner's Wand Efficient Construction Elspeth, Knight-Errant Elspeth, Sun's Champion Ensouled Scimitar Fabricate Fireshrieker Godsend Grip of Phyresis Hammer of Nazahn Haunted Plate Mail Heartseeker Helm of Kaldra Loxodon Warhammer Magebane Armor March of the Machines Moonsilver Spear Nahiri, the Lithomancer Norn's Annex Open the Vaults Pariah's Shield Quietus Spike
Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!

ChandrasFollower on

2 years ago

If there could get white in the deck, Dispatch would be perfeckt and Ardent Recruit or Auriok Sunchaser could maybe work. But great deck im making it my self +1 from me.

lagotripha on

2 years ago

I feel like this might be able to work as a Tempered Steel deck, with a few Blade Splicer providing some more hitting power, or a Metallic Mimic naming thopter/servo. You need to cut the number of 3 drops mind, as at the moment Dispatch and Galvanic Blast won't protect you very well until those creatures make it out. Court Homunculus, Leonin Elder, Slag Fiend, Ardent Recruit, Thraben Inspector, Hope of Ghirapur, Hangarback Walker, Aether Chaser or similar will help the deck make it past turn 3.5.

Load more

No data for this card yet.