Creature — Human Artificer
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
|Want (3)||Etinifni , Rayzeer , binaryjester|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Scars of Mirrodin (SOM)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Riddlesmith occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
2 weeks ago
Thanks for the support! I also really appreciate the time you took to choose the cards and explain their suggestions.
Of these I like Soul-Guide Lantern, Crystal Vein, Riddlesmith, and Retract. I do want the deck to function as smoothly as possible and there's so many ways to assemble combos and get synergy that I don't want to add too many cards that deter from that. The deck might run clunkily and that's something I want to avoid.
3 weeks ago
4 weeks ago
Hey I don't know if you are still updating this List, but I may have some ideas that may be an upgrade
Narset, Parter of Veils not exactly sure what to take out, but not let opponents draw is great
Shimmer Myr Better than Leyline in many cases, recurable with Emry
Soul-Guide Lantern Finally able to play artifact based onesided grave hate! Great new card
Riddlesmith would play rather than Vedalken Archmage. 2 Mana less und you have Grave access
Counterbalance really hard to Play against
Retract Save from Artifact Wipes, basically a Ritual with fast mana, triggering Archmage/Riddlesmith etc again on recast
Freed from the Real not a loop, but really good untapper
Drafna's Restoration at instant this would be way too good, but still very good card
Sensei's Divining Top Interactive, nearly unkillable, smooths draws
Tezzeret the Seeker Battlefield Tutor, 5 mana Reshape costs Boardpresence and finds 3 or less cmc (which is enough for combopieces) but Tezzi for 3 let's him stay on the Battlefield. Untapping Sol Ring and Vault e.g. with his +1 makes im nearly free
Corridor Monitor Not a good substitution for Mirran Spy or Chakram, but still usable. You can + on colorless mana as long as you have blue with KCI or Ashnods, as said, not nearly as good, but good enough to get some storm count to finish of opponents
I found this list from your Youtube video. Great work! I love the Budget Substitution at the end of the video. You do a really nice job with your channel! Keep going
1 month ago
Wholesale Changes. CMC = 2.41 pre-changes
- Riddlesmith >> Emry, Lurker of the Loch
- Accorder's Shield >> Everflowing Chalice
- Spellbook >> Mishra's Bauble
- Welding Jar >> Altar of the Brood
- Pyrite Spellbomb >> Arcane Signet
- Grinding Station >> Golem's Heart
- Izzet Signet >> Talisman of Creativity
- Azorius Signet >> Talisman of Progress
- Boros Signet >> Talisman of Conviction
- Clock of Omens >> Mystic Forge
- Myriad Landscape >> Rogue's Passage
- Terramorphic Expanse >> Inventors' Fair
- Island >> Ancient Den
- Island >> Darksteel Citadel
- Island >> Seat of the Synod
- Mountain >> Great Furnace
- Ral Zarek >> Ugin, the Ineffable
- Dance of the Manse >> Saheeli, Sublime Artificer
- Gravitic Punch >> Tezzeret the Seeker
- Makeshift Munitions >> Brainstorm
- Sphinx's Revelation >> Swan Song
CMC = 2.46 post changes
4 months ago
I did consider Riddlesmith , Quicksmith Genius and Sai, Master Thopterist , but decided against them in favor of Rhystic Study and Mystic Remora as these are harder to remove and therefore more consistent. I think adding more of them could end up in them being dead draws while trying to storm off. Am I making sense here?
4 months ago
Riddlesmith may not be a bad card to add since it is an additional card draw off your artifact spells.
Mirrodin Besieged could be good as an additional win con since most of your artifacts sac themselves, or you simply get a body whenever you cast an artifact in case you fail to storm off Sai, Master Thopterist also does the same to make more bodies and add card draw.
4 months ago
I would recomend losing the focus on tap lands and look more at mana rocks/dorks (maybe even some fetches) for color fixing. It will be hard to storm off with only getting one mana a turn. With the Clock of Omens every rock and dork counts as at least 1 and 1/2 mana. Astral Cornucopia and Everflowing Chalice would work well for rocks. For dorks the tried-and-true Hedron Crawler , Silver Myr , Iron Myr , and Plague Myr
For creature you could look at Riddlesmith (to double on draw engine), Artificer's Assistant (to fix drawing and avoid mana flood), and maybe even Mirror Image to copy a creature for a little extra value. ( Mirror of the Forebears would be a better pick over Mirror Image if you have it)
For mana I would do basics over tap lands every day of the week. If you can get cards like Steam Vents that come in untapped more power to you. Mana Severance is a high risk high reward card that would synergize great with storm.
I love the build though, these are just suggestions and ideas. I have over half the decklist in my cart on TCG now! Keep up the good work!!
6 months ago
@jaymc1130: Not doubting the general effectiveness of Chain of Vapor, just doubting how useful it is for this deck specifically. I don't typically have the 4 mana to spare to re-cast Jhoira or the Aetherflux Reservoir, nor the 5 mana to recast Psychosis Crawler. Me bouncing out an opponent's piece and having them hit me right back with Chain slows me down just as much, if not more than them.
I realize that this deck plays like solitaire, with little interaction between my opponents, but I sort of built it that way on purpose. Hyper-focusing on as much draw and artifact synergy as I can with Jhoira helps dig me through the deck to my win-cons, and the fewer things I need to spend mana on that don't specifically keep the draw engine running the better off the deck is. There are many times where I draw into Hurkyl's Recall or Riddlesmith without two mana available, and that can totally whiff me on that turn. It certainly sets me up for following turns, though, and greatly increases my chances of winning the next time around. I don't see how getting backlashed with my own Chain of Vapor serves the same purpose here.
As it stands currently, I can consistently hit critical mass by turn 6 and storm out my opponents with any one of my pingers or Aetherflux Reservoir. I have successfully pulled off two turn 5 wins as well, and a handful of turn 7 or turn 8 wins where I whiff the first few turns. I know at the cEDH level decks run much faster than that, but my playgroup doesn't run things at cEDH level. As it stands, this deck is probably the fastest deck in our current playgroup, and I hesitate to play it too often for fear of raising our overall level of competition. Like I said before, I typically only play it against my friend's Cascade Slivers deck, because that deck is just too consistent and fast for most of the other decks that were in our playgroup.