Riddlesmith

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs Inventions (DDU) None
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Riddlesmith

Creature — Human Artificer

Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.

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Riddlesmith Discussion

numerek on Cheerio, Govna!

1 week ago

I'm not saying you have to use any of these just thought I would throw them out there

Artificer's Assistant, Riddlesmith, Quicksmith Genius - can help deal with land draws

Vedalken Archmage - duplicates commander draw ability and you can cast if you don't have red

Firebrand Archer, Nettle Drone, Psychosis Crawler - win conditions

luther on Enchantress-esque cards for artifacts

1 week ago

So, I am sitting here staring at the beautiful art for Jhoira, Weatherlight Captain and it hits me... an equipment "enchantress" deck for edh.

There is of course Jhoira, Weatherlight Captain, as well as Puresteel Paladin, Sram, Senior Edificer and Vedalken Archmage that act as perfect "enchantresses".

Along with those there are some looting effects that could work in Riddlesmith and Jeskai Ascendancy as well.

My main questions are, are there any similar effects that I am missing, and Who should be my commander for this beast?

Roryrai on Jhoira, Weatherlight Captain: Brave the Storm

1 week ago

The first big thing that I'd recommend ditching is the artifact lands. While they seem alright on paper, the thing to realize is that not only do they not draw cards, but we run several blanket artifact bounce spells that also then remove lands from us. On top of that, it's reasonable to expect that people will tutor Null Rod, Stony Silence, or other artifact hate, which are already really hard for us to deal with, so why hurt ourselves more by letting them shut off/destroy our lands too?

Quicksmith Genius and Riddlesmith: These both feel like "win more" cards to me, I've currently cut both from my list, Riddlesmith may make it back through the next round of changes but I'm not sure.

Laboratory Maniac: The reason I don't like Lab Man here is because he's a pretty dead card when trying to storm - and if you've stormed your whole deck, you really ought to have found another way to kill them by then.

Slobad, Goblin Tinkerer: I'm really on the fence about this card - I've cut it multiple times now and then put it back in because it's incredible with Scrap Trawler, but meh without it.

Grapeshot: This seems...underwhelming. You'd need a storm count of 120 to kill the table with it and that's probably only possible with a Words of Wind bounce combo, at which point you've probably won anyway (since they have no permanents anymore).

Trinket Mage frankly just feels incredibly slow to me. Best case it fetches Mana Crypt or Mana Vault and you've essentially payed one U to draw a card (since the +2 mana from Crypt/Vault makes up for the 2 colorless for Trinket Mage) - this is a worse Ponder.

Skullclamp doesn't feel like it accomplishes anything to me as we generally don't like our creatures dying.

I would also recommend cutting all the 0-drop do-nothings for more haterocks like Pithing Needle, Phyrexian Revoker, and Cursed Totem.

Krark-Clan Ironworks and Scrap Trawler are both incredible - Scrap Trawler plus a sac outlet lets you loop rocks through the graveyard to generate card draw, mana, and storm count.

I'm still tuning my counterspell suite so I'm not really sure where that will end up at the moment.

SZJ on

1 month ago

Of all the commander available in Dominaria, this is one of the least obvious choices to build around, but one of the most interesting!

I would suggest Whir of Invention, not only as another artifact tutor, but to boost your Surrakar Spellblade and make another target for your Mystical Tutor. You could replace Deadeye Quartermaster for it. You are running just 12 total sorceries and instants and could maybe use another 1 or 2. Perhaps Wash Out for another instant, and one that can bounce threats while leaving your commander on the board. Evacuation is also good, as it leaves your equipment on the field and Tetsuko only costs 2 mana.

With so many artifacts in the deck, I think Vedalken Archmage would be huge boon. Riddlesmith and Thoughtcast could also be options.

Some additional control could be useful, like a Desertion and Mystic Confluence.

Well, that's all I have for now, but I think this looks interesting.

Bchong on Cracking a Hurricane

1 month ago

Jhoira is kind of an all in CMDR here are some suggestions in that all in route. Your mana curve is way too high you need to take out all of your mana rocks that are 3 and above. Take out all of your creatures except the mana reducers, 0 mana ones, Scrap Trawler, and Walking Ballista. Metalworker and Lotus Bloom is honestly way too slow. Take out Storm the Vault  Flip Power Artifact Alhammarret's Archive Thoughtcast Blinkmoth Infusion Wayfarer's Bauble Jaya's Immolating Inferno Cyclonic Rift. And go down to like 25 lands.

And then just put in Semblance Anvil Chromatic Sphere Codex Shredder Helm of Awakening Memory Jar Windfall Wheel of Fortune Chain of Vapor Mental Misstep Myr Retriever Frantic Search Gamble Riddlesmith Tormod's Crypt Artificer's Intuition Sensei's Divining Top Defense Grid Pentad Prism Junk Diver Force of Will Ponder Preordain Aether Spellbomb Pyrite Spellbomb Void Snare Red Elemental Blast Pyroblast and slot in any number of counter spells and bounce spells...

these are just a few suggestions think of them what you will. But just know that Jhoia is going to be targeted super hard. A lot of the cards are just win more cards but the things is that once you ever get to resolve a jhoria and play a turn it should be a guaranteed win. And your only other trouble will be taxes and or stax pieces like Blind Obedience and those will basically make your lose almost 100% unless you have removal which you don't have enough.

Squiggy686the2nd on Arcum Artifacts

2 months ago

Sweet deck +1, I would recommend Mycosynth Golem, Riddlesmith and Scrap Trawler

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