Artifact Creature — Construct
When Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
|Have (2)||metalmagic , pskinn01|
Printings View all
|Commander 2016 (C16)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Armory Automaton occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Armory Automaton Discussion
2 months ago
In this deck, you should support the equipment-Voltron strategy more. In order to swarm out, you need to protect Khemba and equip a lot of stuff onto her. Don't use other effects to produce tokens.
As far as lands go, 35 are enough. So I'd cut 3 plains and Karoo (it messes up your turn 2).
As for cuts in the creatures dept, I'd cut Platinum Angel (not needed wincon, nor reliable unless you lock the game, but at that point you've won anyways), Ajani's Pridemate , Anafenza, Kin-Tree Spirit , Armory Automaton , Auriok Steelshaper , Hero of Bladehold , Imposing Sovereign , Leonin Arbiter , Magus of the Moat , Thraben Doomsayer , Frontline Medic , Toolcraft Exemplar , Wall of Reverence , Relic Seeker (slow).
As far as equipments and stuff, I'd cut Marble Diamond (since your average CMC isn't that high and most of your spells are colourless), Moonsilver Spear , Sigil of Distinction , Skeleton Key , Ring of Thune , Mask of Memory .
ADD Anointed Procession ! As a good boardwipe for a finisher, I suggest Winds of Abandon . I suggest also Sun Titan , Bastion Protector , Balan, Wandering Knight as good lategame creatures. I suggest Kusari-Gama , Infiltration Lens , Trailblazer's Boots , Fireshrieker , Sword of Vengeance , Hammer of Nazahn , Argentum Armor , Chariot of Victory , Whispersilk Cloak as better equipments with respect to some of the ones I didn't mention for cutting.
Keep up the good work!
3 months ago
There are some instances that get past this, anything that doesn't target with its ability would work. Quest for the Holy Relic can get around this, because it doesn't target. Fumble Armory Automaton Stonehewer Giant are interesting examples of ways to put equipment onto creatures with shroud.
7 months ago
Cool take on the quite common equipment deck. Here's some you might consider adding:
- Armory Automaton works as an emergency "equip everything on this guy" and also allows you to steal opponents' equipment
- Armed Response can serve as soft removal if needed
- Auriok Survivors helps you recycle your destroyed equipment
- Auriok Windwalker if you need another snap-equip
- Colossus Hammer is a very easy way to buff up a guy if you can cheat your way out of the equip cost
- Sword of Kaldra , Helm of Kaldra and Shield of Kaldra if you'd like a classic equipment combination
- Assault Suit lets your opponents hit each other with your equipped guy, allows you to get some extra uses out of them
8 months ago
8 months ago
This deck had some early-game issues back when Eight-and-a-Half-Tails was the Commander. Due to his abilities requiring open mana every turn, I'd never cast 8.5 until the board was prepared for him, so this deck needed some low-cost threats to equip beforehand. Armory Automaton was added to help fulfilled that need.
With Balan now at the helm, my Commander has become the early aggression it lacked. This deck is no longer reliant on creatures that only are used as early-game Equipment wielders. Armory Automaton was cut for more utility.
8 months ago
Dude!? What happened to Armory Automaton ?? It’s like a mini Heavenly Blademaster that cheats the equip costs and even steals equipment from the opponent! No way am I cutting it for Restoration Specialist , at least not until I hear your reasoning.
By the way, Winds of Abandon seems better than Single Combat and/or Cataclysmic Gearhulk . Having the option between one sided board wipe or another “ Path to Exile ” in a pinch seems too good to pass up. Seems like the closest thing to a white Cyclonic Rift we are going to get. Let’s not give the opponent a choice of keeping their best creature or any chump blockers.
I do see the downside of doing this to like a token deck and them playing more stuff with the lands you got them. Both Single Combat and Cataclysmic Gearhulk do interact with players who have multiple planeswalkers out. Plus Gearhulk can wear a sword well and Single Combat prevents rebuild in a very unique way.
1 year ago
@Jaypay1994 That would be great! Until someone Vandalblast or Bane of Progress or Merciless Eviction . I had some fun using Bludgeon Brawl and Armory Automaton , but untimately I've removed Bludgeon Brawl because this deck is very tight in the slots and I try not to add cards for a single interaction. Thanks for the idea, tho!
1 year ago
Hey man, here are my thoughts
First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.
Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.
Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).
Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:
Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)
Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)
Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)
Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)
Qasali Ambusher (This creature just isn't impactful on its own)
Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)
Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.
Let's look at some creatures that might improve your deck.
Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)
Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)
Odric, Lunarch Marshal (Makes one threat into a whole team of them)
Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)
Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)
Grand Abolisher (Gives you a lot more control over combat on your turn)
Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)
Indomitable Archangel (As above, but it also has flying, which makes it even better.)
Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)
Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)
Mother of Runes (Good for defending from removal or getting a creature through combat)
Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)
Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)
Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)
Mentor of the Meek (More card draw since most of your creatures are cheap)
Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)
Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)
Silverblade Paladin (The ability to give another creature double strike is fantastic.)
Steelshaper Apprentice (Weird card, but lets you get what you need.)
Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)
Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)