Armory Automaton


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Armory Automaton

Artifact Creature — Construct

When Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

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Armory Automaton Discussion

JuQ on Sram's SPLODEtron

3 weeks ago

You know that Illusionist's Bracers in your deck only works with Auriok Salvagers, Arcbound Ravager and Kuldotha Forgemaster? Many people misunderstand the bracers, they don't duplicate triggered abilities such as Sram's, only activated abilities which are those formulated as "cost: effect.".

Panharmonicon doesn't duplicate Sram's triggers either (or anything else in the deck for that matter). Sram, Senior Edificer triggers when you cast one of those spells, not when the enter the battlefield.

Maybe Krark-Clan Ironworks would be better than Ashnod's Altar there.

Balan, Wandering Knight or Armory Automaton would be amazing in this deck!

DrukenReaps on Nazahn Advice (Additions/Removals)

1 month ago

Things that should work well in the deck: Nahiri, the Lithomancer, Aura Shards, Fireshrieker, Worldslayer, Shield of Kaldra, Helm of Kaldra, Sword of Kaldra, Conqueror's Flail, Basilisk Collar, Godsend, Whispersilk Cloak, Quietus Spike, Masterwork of Ingenuity, Sword of Vengeance, Rishkar's Expertise, Open the Vaults, Krosan Grip, Auriok Steelshaper, Armory Automaton, Puresteel Paladin, Stonehewer Giant

Consider removing: Alms Collector, Stalking Leonin, Hungry Lynx, Jazal Goldmane, Leonin Arbiter, Fleecemane Lion, Phantom Nishoba, Temur Sabertooth, White Sun's Zenith, Curse of Bounty, Curse of Vitality

I think some of my suggestions for adding may already be in there but that just tells you they are doubly worth it :P There may be better options then some of what I listed so you might want to take a look here too:

paperstax on Zetalpa, Primal Voltron

1 month ago

I will admit that the three Kaldra pieces are 'win more' type cards and the reason I originally added them was so that I could actually assemble Kaldra. However, that being said, the have come in handy on multiple occasions. With Zetalpa being 8 CMC, it doesn't many exile effects (Path to Exile, Swords to Plowshares, Merciless Eviction, and their ilk) to put him out of range of being cast for a few turns. When that happens I have to result to suiting up my 'backup' generals in the 99 (Balan, Wandering Knight, Armory Automaton, Heliod, God of the Sun, and Oketra the True).

If I were to remove them, I think I would look at lower CMC Equipment like Basilisk Collar or Golem-Skin Gauntlets

DespairFaction on Yo War get over here

1 month ago

Hey its PJ from Commander Replay. You're deck looks to be in great shape, so I have a few suggestions that I think it will help trim some fat and add more punch.

First up the cards to cut. Id get rid of Mind's Eye The way this deck plays you're going to want to tap out your mana every turn and you don't really have time to leave mana open to try and draw, plus its clunky at 5cc. Also cut Reforge the Soul I find it to be too slow. You usually need to take an entire turn off to play it, so its just too slow and clunky. Wheel of fortune is great, but if you can't afford it just stick with magus of the wheel. The cost of 3 then 2 is much better than 5 all at once. Your card draw will come primary from Mask of Memory, Sword of Fire and Ice with Sunforger and Sword of the Animist also generating card advantage. Next I personally would cut the Ancient Den, Great Furnace and Mox Opal package since you don't want your lands getting taken down by vandalblast. I would use Thought Vessel in place of mox opal. Next up cut Divine Reckoning its just never going to do what you want it to. Use a full board wipe instead. I would cut Gratuitous Violence its always been a bit too slow for me and the RRR is hard to get on turn 5. Next were going to cut Relic Seeker for open the armory, its a great card early but gets less good the longer the game goes, its usually one of the last cards i cut trying to get down to 99. Ive always found Savage Beating to be too slow.

Next up, the maybe cuts. Sword of Light and Shadow I have tried to live the light and shadow dream for a long time and it just usually doesn't come through. I have found that you really want higher creature counts to get good benefit out of it. Great card, but not the right home. Ive never had great experience with Assemble the Legion if you're having more success than me, keep it, if not cut it. Pay attention to The Immortal Sun and Alms Collector I haven't tested either of these, but if they are playing well keep them, if they aren't cut them.

Once you know what to cut, it frees up a lot of room. So you can use my suggestions for additions if you want to, or you can try out some other things that you want to. But here are the cards that I would add:

Duelist's HeritageIt will replace gratuitous violence nicely.Open the Armory will replace relic seeker. find your equipment immediately. Glorybringer is just insane with Aurelia. On turn 5 it kills most things. Balan, Wandering Knight, Kazuul's Toll Collector, Armory Automaton all 3 are great in equipment decks. Next up your sunforger package, Comeuppance and Sulfurous Blast are all stars for me. If sun forger with mistveil plains, comeuppance says you can't kill me in combat. Sulfurous is often one of the first things I go for after resolving sun forger, beyond obviously leaving up boros charm and teferis. Neheb, the Eternal gives you a second way to hit the aggravated assault combo, is a good beater, and even just some incidental extra mana is nice. And finally I would add in the full board wipe of you choice Blasphemous Act, Wrath of God All Is Dust and Ugin, the Spirit Dragon are all great choices. Pick the one best fits.

The mana base. Emeria, The Sky Ruin is a must. If they are in the budget khans fetches like Windswept Heath are really nice. If not, I would get the mirage fetches like Flood Plain. Focus on the white fetchlands since they get mistveil plains. Because you have 1 hit potential, Cathedral of War is a solid choice but it does have cost sometimes of being colorless. New Benalia is also solid.

Other things that I like a lot but aren't must includes. Bruse Tarl, Boorish Herder, Inferno Titan, Etali, Primal Storm. Treasonous Ogre is a card not many people know about, I've used it successfully, but I would make sure you have some life gain to balance it out.

Heres some personal preference things:I run Tithe and Gift of Estates in place of Weathered Wayfarer each have pros and cons. I like running Wear / Tear even though you can only cast half of it off sun forger. I prefer Swiftfoot Boots over Lightning Greavesbecause of the awkwardness of shroud.

I need to update it, theres a few cards I no longer use. but I have a very similar Aurelia list you can check it out here. Aurelia Weapons of War

For me with a deck like this, early game I focus on mask of memory and/or sword of the animist to generate some early advantage. These also don't draw as much artifact hate as the big hitters. Then ill bring down sun forger, feast and famine and fire and ice or argentum armor later to close things out.

Anyway hope these help!


JoeBlondie on Sram - Senior Enchantress

2 months ago

Under observation:

Felidar Cub and Monk Idealist mostly I want to be sure that the redundancy that they bring is useful and not unnecessary. We rely on these effects to neuter opponents' removal and get more value from our best cards, but it can be very bad when you start to draw more into recursion cards instead of the actual things that you want to recur while your graveyard is empty.

Balan, Wandering Knight Balan is a weird card in this deck. You look at it and you can obviously imagine plenty of situations where she can be awesome. The problem is that, up until now, there has been almost any game in which I was happy to have her in hand. The thing is that her role is to beat faces, and beat them hard, but, even when you have her in your opening hand (which is not ideal, ideally you want to draw her a couple of turn later) she comes down after Sram or some other hatebear/auramancer/whatever. This is a problem because, either you have already someone bashing faces with swords and you don't want to overextend or you are in a bad shape due to some sort of lockdown/ Jace, the Mind Sculptor / whatever and she does nothing. The only times she is very good is when the table is recovering from someone's sweeper. In that case she is probably faster than anybody. Also, Armory Automaton does a similar job while being cheaper, tutorable and easily recurrable.The reason that I still keep her in is that I can see her winning games if I better figure out her role. Clearly she could be an alternative commander for the deck, and I have seen versions with her at the helm. I can see why: sword + Inquisitor's Flail and she is already in one-shot territory by turn 4-5. However, if that's the plan, you might as well build Rafiq of the Many which does the job better and you would have a stronger deck. I don't know.

JHowlett on If you meet me at my house, I've got boss weapons!

3 months ago

Firebones675 I never programmed a win con for this deck but Vulshok Battlemaster or Armory Automaton would super help.

I have many soare good lying around and you are right, that is a hella tech card int his deck :) ill check out the others when I get home for sure. Thank you so much for the ideas <3

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