The deck is up! Feel free to give suggestions to improve it.
January 8, 2017 9:40 p.m.
(In answer to your comment on my page.)
I'd probably avoid adding other dragons, since most of them are so-so at best and the goal of a Voltron deck is to swing as fast as possible with your commander.
Despite the danger posed by Vandalblast and friends, though, I'd still suggest playing mostly equipment. It's just so easy to get 5-for-1'd with auras on your commander :( You can counter Vandalblast anyway, since you're in blue. You do have conditional hexproof, though, so you have a little less of a problem than usual.
I would prioritize equipments/auras that give vigilance and trample and protection from colors or creatures.
I've seen some entertaining things around Enchanted Evening and Aura Thief, but I do think it might be a bit too conditional (since neither piece is amazing alone, and you don't have too many tutors in your colors).
The Kresh idea sounds interesting! Make sure to give him unblockability, though, and play Reyhan :) It does sound ambitious and it might backfire on you, but build it and find out! :)
December 30, 2016 1:33 p.m.
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January 23, 2017 12:21 p.m.
Okay, so in regards to Sphinx's Tutelage, isn't it based on an old artifact that does about the same thing, which said artifact also had a "make everything one color" card to pair with? I'm no suggestion replacing it mind you, but I do wonder if you'd be able to run the redundancy of having 2 effects like that.
Also what would your thoughts be on Praetor's Grasp type effects in a mill deck? I figure they can at least be extra chances to remove "Eldrazi Titan" type effects (for lack of a better name), but should those types of "removal" even be in mill?
January 23, 2017 12:01 p.m.
Somebody finally makes a "Blues Clues" deck and this is what happens.
Buddy, you have a long way to go.
January 20, 2017 1:23 p.m.
While you do say you don't like it being short I am glad you left land hate card discussion for another article. That is a level of board control that is extremely rare for a reason at this point.
January 20, 2017 1:16 p.m.
Correct me if I'm wrong, but wouldn't Goblin Gaveleer be just as good as Monastery Swiftspear in this deck given all the equipment? Sure, he'd have to be part of the initial set up, like playing him turn one, but when he's got 13 or 15 equipment then he's pretty damn lethal regardless of what the opponent might have played. Where as the monk only has haste, and its power-ups can go away by the next turn.
If nothing else, why not just have multiples of Grapeshot in the first place?
January 20, 2017 12:34 a.m.
@Rhyno52 Sorry to be the bearer of bad news, but storm doesn't trigger heroic. Because of the wording, storm spells don't cast the copies, which means you can't trigger heroic with the copied spell.
January 18, 2017 11:43 p.m.
Okay, interesting idea. But what happens when they have Lost Legacy? I mean, why not run even one of the modification cards mainboard?
January 18, 2017 11:34 p.m.
Honestly why not just have one version focus on midrange/vehicles and the other be equipment/control? I do recommend those pairings as vehicles more or less have built in protection from sorcery speed destruction, but the equipment is in the reverse and completely at the mercy of instant speed responses to the equip activation.
Oddly enough though either version could benefit being Jeskai/Boros colors because of the equipment/vehicle support within them, but you would lose a lot of the control options by skipping black.
January 17, 2017 9:15 a.m.
If you're trying to find an exact effect type of replacement, then I might suggest Scab-Clan Berserker. But if you're specifically needing a mirror match card, what about throwing in a Prism Ring or Profane Memento type effect?
January 16, 2017 9:50 a.m.
Truly, Kaladesh is a block to rival mirrodin in stupid levels of good card synergies. Because this makes for about the third infinite combo I've seen involving kaladesh cards.
January 15, 2017 9:33 p.m.
Okay, coltron815, firstly, please start spacing out your comments. A little bit of effort goes a long way in helping people read what you're saying and be able to respond in kind.
Secondly, I think you're missing mine and berryjon's point. Or if you're not missing it then you may just be ignoring it in your comments, but regardless, you do realize what your last statement means right? About Depala being mandatory for a RW vehicle deck because she's so strong? That's what we were talking about that would be considered "bad" about her. If she is so good you can't play RW vehicles without building her, then that removes the card choice a little bit from the player when deck building. That right there is the "problem" with Depala.
That is also why playing Elves is not so niche a playstyle anymore as there are a huge number of options of cards for Elf players to pick from. They're not punished with a worse deck by playing Elvish Champion instead of another card, or by leaving it out. For now at least, you can't say the same of Depala and a vehicle deck.
January 15, 2017 11:44 a.m.
As an additional aside, I can attest to having passed up playing Depala in the recent pre-realease because i didn't have the cards to support playing her, and I didn't feel like having her take up that slot.
January 15, 2017 1:03 a.m.
@coltron815 I would first point out that little of your ranting in the above comment is necessary, just mean. It cannot be truly argued that Depala, Pilot Exemplar is not a niche card that is made to go with a very specific playstyle. That style can be done without her, but she cannot be used outside that style of play.
And I suspect that is why berryjon sees her as a bad card in the sense of her affect on any deck build that involves her being shoehorned into one style of play. And, WotC didn't make any other W and R cards to support a different style of play for those colors, which can leaves players with the idea that those colors shouldn't be used in any other manner.
When comparing Elvish Champion, it is a lord like Depala, but playing elves around it is not so niche a playstyle due to the massive number of elves available to choose from and even the colors they appear in.
Comparing her to other multi colored cards within her same block also doesn't help Depala's case, as at best some of the others require you to play energy centric effects, but those are arguably more versatile in their build design than any card deck running Depala.
January 15, 2017 12:58 a.m.
Personally speaking, I know that when Kaldesh came out I wanted to use Glint-Nest Crane and Night Market Lookout both in vehicle centric decks. I've never really tried to test the idea out on there, but I feel there is some great potential for it just from those two low drops being available.
Also berryjon, had you really ever tried to make those other five "volver" creatures in the cycle? There is a section of tapped out for doing just that.
January 13, 2017 11:13 a.m.
So this came up on the perfect day for me to read it. It always makes me feel "all warm and fuzzy" when I see that I was able to actually inspire ideas in others like this article. The article itself also makes for an interesting bit of magic history that I never knew. Keep up the good work!
January 13, 2017 10:51 a.m.
Okay, so this is hilarious! :)
I would only really make note that f you wanted singular creature evasion, then anything with menace + Vorrac Battlehorns=unblockable (unless they find a way to cheat in blockers).
January 11, 2017 12:46 p.m.
I hear ya, and I hope you find good luck testing out the siblings if you try them out (though I'm at a loss on where to cut for them).
I would advise not taking out To the Slaughter for Ruinous Path, because while you would gain control of the target you hit, if Kaladesh as a block is proving anything, then instant speed removal is far more helpful. Rather I would only consider the path in place of Sorin as a means of dealing with troublesome walkers that is easier on the mana base in more ways than one. But like I said before, if it works better to have Sorin then don't take him out. He is a great card.
January 10, 2017 10:31 a.m.
So have you never considered Compelling Deterrence for this deck before? Or Ruinous Path? I only mention these as alternative methods to dealing with the Walker problem that doesn't require white. If that works better for you by all means keep at it.
Other stuff I see missing from here, but have thought about for my own possible zombie build, which incites my interest include:
January 10, 2017 3 a.m.
Wow, you actually did really well with this. Also thank you so much for using my idea! It feels really cool that I was able to sorta inspire this. :)
January 9, 2017 12:03 a.m.
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