TheRedGoat Deckling

TheTindell179 says... #1

Kaleb? From info systems?

January 16, 2018 5:56 p.m.

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Said on TheTindell179...

#2

No, this is Eathon. From National Park?

January 16, 2018 7:07 p.m.

Said on Flying Technocopter...

#4

Some cheap power boosters you may be missing out on (do take note that there really isn't any expensive versions of these effects in colorless that I could find):

Golem Artisan, Leering Emblem, Scroll of the Masters, Sword of the Chosen, Tower of Champions (very expensive, but worth?), Energy Chamber, Power Conduit (only if you altered your build use the prior card I'd say), and Puffer Extract (if you're feeling desperate)

I would recommend more "pull lands from the deck" type of ramp as well, but that is a personal preference and you my not find it works for you.

January 13, 2018 6:10 p.m.

Said on List of Bugs ......

#5

Nothing majorly important here, but I went to edit a community card of mine, and I kept getting an error message about "Data: field is required", but I had each category filled out correctly (I think) except for choosing an image for the card. I wasn't quite sure what to make of it, but the page wouldn't save my changes. This even happens when I click to edit the page, but then save without making any changes. Anyone else having this problem or had it before?

January 13, 2018 5:40 p.m.

Said on Arguel's Turbo Smog...

#6

First and foremost I'd point out you have an out of date description for your deck at the time of this comment. (no Midnight Oil in sight)

It is my understanding that, if you're wanting to play fog effects, you want to extend into the late game for some big costed creature or to assemble a combo. The prolonging of the game also results in eventual card draw (for both you and your foes), hence why white has so many damage prevention effects and little to no cantrips. And adding your extensive use of board wipes and removal means to me that you want to play a very long game. Your win cons though seem underpowered compared to the level of control you have in your build. I gather you are limited to your personal inventory, but wouldn't Cruel Reality feel better as a win con in your type of "slow game" build than The Scorpion God?

January 10, 2018 11:54 a.m.

Said on Metal Thieves...

#7

So, how seriously are you wanting to be combo oriented? I ask because I can think of a ton of infinite combos that would fit great in your build, but if you're only wanting the few then it isn't worth it.

Also the question may arise of how much blue are you really wanting? Cause I can name several ideas for infinite mana that don't require blue at all or even you lands as much.

For now I'll just leave you with the quiet knowledge of Shrewd Negotiation, Saheeli's Artistry, and Whir of Invention.

January 9, 2018 11:19 p.m.

Said on Edgar Markov EDH...

#8

Also, do you often get a large board out, and what do you prefer between instant mass draw or consistent slow draw?

January 9, 2018 10:41 p.m.

Said on Edgar Markov EDH...

#9

Okay, so my main question would have to be what kind and how many opponents are you usually facing down with this deck, and my other question is how often are you winning with your combos or actively trying to assemble them?

January 9, 2018 10:22 p.m.

Okay, so is there any reason the build needs to be mono blue beyond the consistency it adds? Also would self milling be effective in filling the grave with cycle creatures faster? Would Drake Haven be useful as a sideboard answer to hate on your reanimation strategy?

Lastly, am I right in thinking that you've got the creature choices purely for the single mana or less cycle costs and not for the bodies of said creatures?

January 9, 2018 7:03 p.m.

(infiltration succeeded) >:D

January 9, 2018 6:07 p.m.

Said on I Shall Prevail...

#12

I figure you're limited by your own personal inventory, but you should pick up copies of Hammer of Nazahn and Sigarda's Aid. Both do virtually the same thing and can really speed up your game without being too competitive. That being said, the smaller equipment like Shuko or Silver-Inlaid Dagger are the best place to drop cards for the ones I mentioned. Unless you can consistently have your draw engines out, or have more creatures that care for the number of equipment you have like Goblin Gaveleer, then the low costed and low power equipment are less worth it.

January 9, 2018 11:35 a.m.
January 9, 2018 11:23 a.m.

Said on The Gall Ta ......

#14

So I love your concept here, but I notice how you say you started out wanting to build around Ghalta, and so now I'm conflicted with wanting to add support to your artifact theme OR your commander's game-plan of "fatty tribal", cause I'm not so sure they work well with each other. Let me do a not-so-short breakdown of what I'm thinking.

I'd first point out that Mycosynth Lattice and Mycosynth Golem do not work together like people are saying. The lattice doesn't make cards in your hand into artifacts, so the golem doesn't reduce the cost of creatures that are not already artifacts in your hand. However the Golem would still help you cheat things like Colossus of Akros into play if you've got a ton of artifacts and the Lattice is great with Inspiring Statuary (good call on dropping Titania's Song first btw, that would just blow up your lands with the lattice out). Oddly enough, the Statuary is kinda bad in your current build because it doesn't reduce the cost of your artifact creatures, but I presume this without having tested the build.

Now, to do a light step on actually figuring out artifact support, there's the inherent issue of being green, and I'm not talking about the fact that green usually hates on artifacts. No, my point is that if you are "playing an artifact deck" normally that means one of three things (to me at least): You're aggro/volron with equipment and tokens; you're combo/control with tutors and protection for pieces; or you're playing value engines with your grave as another place to just get your artifacts from. The fact that green can't provide anything past the recursion and maybe the protection effects and tokens is why most people don't play mono-green artifacts. The support isn't necessarily there for the artifacts themselves. This is why Oviya isn't even a great artifact commander as all she does is make artifact tokens and otherwise doesn't care about artifacts at all. No if green does do any artifact strategy the only one it can pull off effectively, in my mind, is the voltron aggro one. Which Ghalta is well suited for, but if you really want to hammer down on building it that way, you'd need to really alter your build from its current point. For one Triumph of the Hordes, while a little sneakier than having Grafted Exoskeleton out, isn't as effective in the long run. Nissa, Vital Force for instance would also be very powerful as a value engine, but your build doesn't have a good slot for it yet.

For building around Ghalta more directly though, and taking the fatty tribal theme focus over artifacts, you've got a ton of options for cards to improve the build without breaking your budget. For card advantage alone you could be playing Life's Legacy. Hunter's Insight, Hunter's Prowess, Momentous Fall, even Traverse the Outlands if that isn't too high (I don't claim to know what your budget is). You also do not seem to have explored the idea of using pump spells as ritual effects for your commander. Aspect of Hydra and Primal Bellow when timed right, and in regards to your commander at least, could be like paying 1 mana to gain 7+. This is not to mention some of the undercosted creatures out there that may not be free to cast but certainly have ways to be far more powerful than they appear. Avatar of Might is one cheap fatty option, but did if you're willing to look at tokens you should also remember that Saber Ants, Broodhatch Nantuko, and Ant Queen are all solid options as well (if completely off flavor)

Anyway, that's some of what I'm thinking about your build and I'm not sure where to delve further unless you've already got it in mind of where you'd want to sit on those extremes. If you don't want to settle for one that's an option too of course, but it is the most challenging as well.

January 6, 2018 1:59 p.m.

You know, count me interested in this idea. I may wait to make my own just yet, but I'll be thinking of what you could use for yours for now, so keep an ear out.

January 6, 2018 9:54 a.m.


Hard to believe such a calamity!

Commander / EDH* TheRedGoat

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This work as a base for anyone?

January 5, 2018 12:57 a.m.

Where to start with Zacama is any and all possible land ramp effects. Personally I'd run mostly the ones that net you more mana per tapping of the lands themselves, and then run land untapping cards.

Also Zacama is a win outright when you play Stuffy Doll. Otherwise you're basically running a "ramp into power" goodstuff deck that could play dinos and have enrage synergies, but I like the other idea better since I can run Panharmonicon and friends to just break MTG.

Seriously, I'll have a mock list up in like 10 min.

January 5, 2018 12:02 a.m.

Dual Casting should go infinite with Savage Beating btw. Just add Iron Myr.

Bonus points if you do this for another player at the table.

January 4, 2018 11:45 a.m.

Lantern of Insight is my go to suggestion, but also you could look into manipulating the libraries of your opponents through cards like Ghoulcaller's Bell or Codex Shredder.

Or, you can go whole hog on stealing and play Mindclaw Shaman-esque cards too?

January 4, 2018 11:41 a.m.

That's not all that was revealed!

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That vampire may not have an original set of abilities, but that ain't stopping me from making a build specifically for her!

January 2, 2018 1:09 a.m.

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Finished Decks 64
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