TheRedGoat Deckling

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Said on Don't Be So ......

#1

To be fair, there are far easier, and less rule questioning, ways to get infinite mana than with Devoted Druid.

For instance both Sword of the Paruns and Umbral Mantle can make any of your high mana producers go infinite such as with Elvish Archdruid to name just one. But a cleverly placed Elvish Guidance can also go infinite just with either of the above artifacts and Arbor Elf.

Wirewood Lodge and something like your cradle, or even just Maze of Ith and a basic land (mid combat only on that one), are also able to go infinite with Argothian Elder, but I'll admit those might be a bit of a stretch to utilize. However it is technically more likely to be assembled due to green having land tutors, as opposed to artifact tutors.

Bare minimum you can throw in Ancestral Statue and have that Paradox Engine go infinite right? Though you may wish to include a Cryptolith Rite somewhere if you do.

April 24, 2017 11:27 p.m.

But how do you ensure you get the surge into your hand?

April 24, 2017 11:13 p.m.

Said on Don't Be So ......

#3

Secondary question, how much of this deck is meant to really be tribal and otherwise is just "creatures do everything"?

April 23, 2017 9:09 p.m.

Said on Don't Be So ......

#4

Okay, so firstly are you shying away from infinite combos on purpose or have you just not made space for such plays?

Also how do you feel about The Great Aurora as a pseudo-board wipe? I would think it would never be so bad to use even if you have a developed board given you could set up again more easily than any other non-elf player, but that is without extensive testing of the card.

April 23, 2017 9:06 p.m.

I'll be the first to admit I never caught this until long after the four colors commanders came out, but if you look at certain cards from commander 2015 (the year before) you can tell that partner was already a mechanic in the making.

Namely I'm talking about Bastion Protector, but the Star City Games versus also did a video that utilized the idea that they could have multiple commanders available to them. Almost like they were testing it out for Wizards.

I also don't have any problem with it now that it's here except for the fact that we don't have nearly enough options for someone of my taste. Which is the type that wants a five color devoid creature to give an example. So much wasted potential....

April 21, 2017 1:31 a.m.

I think I see what you mean with running the mana accelerators, but I do know from some minor playtesting other decks that my group doesn't really go for combo wins themselves. We basically all build decks that try to accumulate high value cards either in hand or on the board. And to that end an enchantress deck with group hug added on to it would fit in perfectly.

Do note for yourself that the combo with Cloudstone Curio actually goes off with Patron of the Moon and having out Amulet of Vigor to generate not only infinite mana but also infinite landfall triggers. Meloku is more of the accumulated value type of card by comparison. Or illusion tribal. Whatever works.

April 18, 2017 11:04 a.m.

So I've got a few questions for your build and few for brewing ideas.

Firstly with your build, how do you feel about Meloku the Clouded Mirror and similar cards used in tandem with the landfall synergies? I can't place the deck name, but I've seen a version of "K and T" that could use those types of cards and Cloudstone Curio for infinite landfall triggers. Or if you're against infinite combo, what about maybe Pearl Lake Ancient? Again this is more a curiosity on your view of the "bounce lands" type effect for a landfall deck over suggesting them for your build.

As for my other questions about deck brewing, I'm for sure wanting to actually use the full group ramp cards like Mana Flare and its twin Heartbeat of Spring (among many others), but it is meant to be combined with combo wins such as making multiple copies of Biovisionary in a single turn, or playing Helix Pinnacle early and using the ramp to accelerate the clock. What I'm getting sorta stalled on is the filler space between my win conditions like that and the cards I'm using to get them.

I'm fairly certain the deck would have to be group hug in nature, but I'm sketchy about how much or little hug I should run given how I'm intending to win with it.

April 17, 2017 2:25 a.m.

Said on Dehydrated Hydras...

#8

While Storm Front and Spidersilk Armor are not on theme with hydras they are arguably more effective than Blade of Selves in your deck. I mean it could be a thing to use the blade on a Yavimaya Elder, but I should think there are far better targets and if there is not you have a place to cut from.

April 16, 2017 11:27 a.m.

Okay, so what about coming down on tribal synergies and running other snakes? Or even Conspiracy maybe?

April 15, 2017 11:57 p.m.

So I noticed you didn't have a deck (or I guess a pair would be in order) this time, but it's okay. I found both.

You're welcome!

April 14, 2017 11:04 a.m.

Okay, so I see that you seem to mainly win via an infinite combo, which to me means you're leaning more towards that than actual stax plays like your tags suggest, but if you're going to have that tag anyway I would presume you'd need a way to make the stax effects one-sided.

Right?

So how the hell has nobody brought up Melira, Sylvok Outcast? I mean, yeah, she'll stop your combo from going off on your own creatures, but she also negates most of your board wide creature killing because those are all -1/-1 counter based, so it is a win-win there isn't it?

At the least I would question using either of the the snake legends given you have 0 snake creatures without them/your commander. At least one I feel is better replaced by that Flourishing Defenses in the maybeboard.

April 11, 2017 8:59 p.m.

So, to keep my discussion sorta about this deck, since I'm commenting here, I'd ask where a card like Debt of Loyalty would fit into this playstyle. I've considered a U/X build that follows the aikido gameplan and based on this deck white seems like a great color to pair with it, but I'm not real sure what commander to actually build around.

Knowing the above build runs plenty of board presence pillow fort cards as well as straight fog effects has also tempted me to run green for its Fog cards, but for my card pool I'm actually wanting to stick to as few colors as I can get away with.

Also I checked out the links for influences and know that while I could be open to a Jeskai color deck, the only unique ideas I'm open to is utilizing the partner mechanic between Kraum, Ludevic's Opus and Ishai, Ojutai Dragonspeaker. So basically I'm thinking to trade black for blue when comparing to Marchesa here.

April 10, 2017 4:15 p.m.

Hey, I'm someone that just saw your Marchesa deck and I'm actually really impressed by the work you've put into the primer on it. Truly in-depth descriptions that go over how the deck runs aren't as common on here as they should be.

Anyway, your deck mainly got me curious about the Aikido deck archetype, and more specifically how one might go about making it when they don't have access to a commander like Queen Marchesa.

I think I have inadvertently made an Aikido deck before by running Xenagos, God of Revels with group hug ramp, red chaos effects, and also Insurrection-esk cards, but as you can guess it was gimmicky to the extreme and became boring to play. What I've been considering is that if I was to try for an actual Aikdio deck like yours, I would need to base it in blue for creature stealing/copying effects (of which I have in an excessive quantity) as opposed to the more subtle interaction spells you use in Mardu (mostly due to not having them).

If it helps my Xenagos build is on Tappedout if you wanted to see it, but if nothing else I just wonder what exactly defines a deck as being "Aikido" and not something else.

April 8, 2017 12:53 a.m.

So MTG used to be Yugioh? No wonder we have old cards that are busted as hell and yet others that are less useful than dirt.

April 7, 2017 11:49 a.m.

Since you're not running control, I'd stay away from enchantments like Humility, but otherwise anything that is a heavy enchantment support card is fair game.

All of the enchantress creatures for instance make for easy card draw, in addition to Eidolon of Blossoms, and of course special tutors.

Some key "power tutors" in your colors would be Wargate and Guided Passage.

Pillow-fort cards like Sphere of Safety combined with Privileged Position will be your bread and butter for surviving until the later game when you have all your mana to play your combos.

Once you've nailed those cards down is where your combo pieces come in with group hug mechanics. For instance, Primal Vigor may not double counters except for the +1/+1 kind, but it will double tokens given away from something like Forbidden Orchard. Thrown in an enchantment group hug card or two and you're pretty well set to sneak in Ink-Treader and combo off.

I've tried not to to give a complete list of cards btw largely to let you decide them on your own (and such a list would be enormous). If you'll look up Bant or Naya enchantment builds then you should easily be able to see where you can make cuts for where having a 4th color will be better. Or a 5th color come to think of it, since you say Ink-treader may not be your commander for the group, so you could just as soon go the full 5.

April 5, 2017 9:55 a.m.

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