TheRedGoat Deckling

TheRedGoat says... #1

@Daedalus19876 I had the deck in private mode up until today, but you should be good to check it out now. Currently the description is just there to remind me what I was thinking in regards to card choice or how to run the deck at the time of theorizing what cards to use.

September 11, 2017 5:51 p.m.

Daedalus19876 says... #2

You're definitely welcome to post in the Deckwatch group if you want some help! :)

And I can definitely take a look over your Locust list; where can I find it?

September 11, 2017 2:20 p.m.

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So are you willing to play chaotic effects? I say because I suggest a particular wombo-combo I pulled off once in my own Gruul group hug deck that went about playing Warp World into The Great Aurora. All of which occurred after already landing myself with 60 tokens off of Tempt with Vengeance.

Needless to say, I beat face after that (though my commander was Xenagos so not in the same way as what you have here).

I really do feel like tokens decks can abuse those "board wipes" better than other decks because of how much bigger your physical board state can be compared to others early on.

September 24, 2017 9:56 a.m.

So I won't presume you wouldn't need to change your build to incorporate these, but I'm just going to put out there that Seance, Back from the Brink, Soul Separator, Mimic Vat, Soul Foundry, Faerie Artisans, God-Pharaoh's Gift, and Dance of Many are all cards you could really abuse.

Also I totally want to build a deck with all of those cards now!

September 23, 2017 11:10 a.m.

Said on Ahoy, Me Hearties!...


Any thoughts on red?

September 23, 2017 10:48 a.m.

So how finely tuned would you say this deck is to your meta?

September 22, 2017 11:41 p.m.

The tricky part to me is determining what kind of niche could the new walker fill that is in fact new. White for instance only really has 2 niches left in walkers which is pillow-fort/life gain (technically not filled by Ajani anymore) and enchantment/aura(/prison?) focused. The latter of which has no creature that is assuredly alive still and/or would be willing to utilize the ability to leave one world for another (or at least is in fact mono-white and is a legend).

That last part is what stops many legends from being possible walkers. The Planeswalker spark is called as much for a reason. Like I would love to see Isamaru, Hound of Konda in PW form, but he's just a dog. He'd only be confused where his master went. On the flip side though, anyone, and I mean ANYONE, from the old Weatherlight crew could/should become planeswalkers in their own right (even Squee).

The other part for myself is keeping the new walker balanced. A "sliver" walker for instance would more likely have to be a type of a herald of the slivers thematically, and maybe would be colorless in cost, but have some combination of the five colors in its abilities to ensure it must be in the five colors decks, but not end up overloaded because of the color costs adding power it doesn't need. For an example, think of how pushed in power cards with 5+ colored mana but no generic costs to cast can be.

A mono red goblin walker would actually suffer the same kind of balance issues depending on which on you go with. Originality wouldn't be hard, but if the abilities are based on the legend and where they came from, then Krenko and Kiki-Jiki would never make it as walkers for fear of their resulting abilities being too OP. Ib on the other hand could be very original, but functionally useless, and this leaves Grenzo or maybe Zada as the better picks then for a walker. Wort and the shattergang brothers are also options, but they aren't mono-colored.

If I had to really pick any legend ever, and could make it work, I might actually pick Thrun, the Last Troll, because he has both motivation to use his spark and he'd be able to fill a niche in green similar to Gideon, but might supplement it by lending his abilities to other creatures. as opposed to taunting people to hit him.

September 22, 2017 1:43 p.m.

"I'm not sad to see it gone, but neither am I going to be holding my breath for its return."

So you're doubly okay with it being forgotten?

I mean, you did supposedly come up with this article at the last minute, so I can't fault you for it being a little short, but couldn't you have explored more what the mechanic could have been since you don't have examples of it exactly outside of the block it appeared in?

Like why not examine how some colors got x-effect out of it and why others didn't. Compare and contrast the cost difference that some creatures had across the color spectrum for the same effect. Maybe bring back the whole preview deck thing you do with some articles that basically showcases the mechanic or card you're talking about?

I'm sorry if I sound like I'm tearing into you here, but I really liked heroic when it came out, so I'm a little miffed that your article hear kinda treats it like it was nothing just because it hasn't been used in another block (which is likely more tied to the non-generic name I might add). I especially enjoyed how it encouraged players to be flexible in their card choice and go for less "my creature is overpowered and will kill you now" and more "my creature has grown more powerful than yours over time so now I've got you". At least that is how I saw it.

And then we got Siege Rhino....Damn you WotC.

September 21, 2017 6:51 p.m.

The mainboard seems strong enough to me except for Sword-Point Diplomacy being strictly better than the conquistador. You need something to thin the deck for sure, but the sorcery will do a much better job of it, especially considering once you have one of the conquistadors the others become dead weight.

As far as side board goes, you're missing graveyard hate and artifact hate if you want to round it out, which Crook of Condemnation can at least fill one of those slots. I feel like Sorcerous Spyglass will also need to see play in the sideboard, but I can't rightly say where to make space for it. Nor for the defeat cards you were suggested earlier, though those are good too. Note that I don't count the 4 drop exile non-land card as artifact hate because there is much cheaper ways to get that, even if versatility is always good.

September 18, 2017 3:53 p.m.

I would just like to point out that Rollick of Abandon is an awesome card and doesn't see nearly enough play.

September 17, 2017 8:41 a.m.

Said on Blood Omen: The ......


Oh,and I forgot to mention Vault of the Archangel and Westvale Abbey  Flip are just so awesome with Edgar.

September 16, 2017 12:18 p.m.

Hmm,actually this looks pretty solid. I do want to ask a bout a few cards I saw in the new set though that you don't have.

Mavren Fein, Duck Apostle seems like a better option than Heir of Falkenrath  Flip.

Also Legion's Landing definitely feels better than Carrier Thrall.

Also, Sanctum Seeker was spoiled as well, though I'm not sure where to cut for it unless you would want it over Brutal Hordechief. Personally I'd want both, but obviously you can't fit everything in here.

Speaking of which, Boros Charm seems way better than Chain Lightning. For one extra mana you get 2 other options, or at least you get 1 extra damage without the chance for retaliation.

For some cards though I feel they'd be good, but where to cut is a problem again.

Iroas, God of Victory, Sunforger, Throne of the God-Pharaoh, Blade of the Bloodchief, and Mardu Ascendancy all seem like solid options for an aggro build. Had you already considered them?

September 16, 2017 12:13 p.m.

Said on n0bunga...


So say I tried to make a mock list of the vampire build to send you over Tapped.out, but I did so through a deck list like I was making a deck. How would I get that to you and allow you to take it over?

September 15, 2017 11:30 p.m.

@n0bunga Well that was a drug trip and-a-half. Still, you're not going to forget something like that are you? Either way, what were you thinking for the Edgar deck? Are you just cutting out cards from the pre-con build or building from the commander up?

September 15, 2017 12:34 p.m.

So, how many people here have had the song "everybody walk the dinosaur" come into their mind at some point since the spoilers of Ixalan started?

September 14, 2017 8:19 p.m.

Said on DR BEES!...


This helps more than you might think, as I would have a follow up question. Given my color scheme, and how I don't technically want the deck to require the Locust God on the field in order for the deck to function, would I not be better off building a spell slinging deck that emphasizes token creation/working with creatures as opposed to a creature based aggro deck due to my color limitations? Like building a Wort, the Raidmother deck I suppose.

Using an example of my feelings on combos, I know I would be willing to run some infinite combos myself as long as they are self-contained and not reliant on the commander only (at least for this style I'm going for). If I was running mainly goblins or merfolk for some reason I would put Kindred Discovery in my build here because it would coincide with playing so many same type creatures. However, if I stick with the generic aggro support creatures that don't share types, or even go towards the spell spamming style, I only have a consistent type of creature through my commander and to put a card in for that reason would defeat the purpose of being aggro centric and not combo (at least to me).

I think I may have answered my own question here, but I am the type of person that gets to these types of conclusions about 3x faster when I try to talk it out with someone else. It may take a while. but I'll try to use the changes you suggested and that I came to on my own. Thanks again! And good luck on that Marchesa build! Let me know if I can return the favor.

September 12, 2017 11:23 a.m.

So, as far as that red enchantment above goes, it likely is made as a "trap build" card, because there is a black enchantment at 5 mana Wotc spoiled that lets you just win the game when you have like 10 treasures. However I can see a rather off the wall grixis build that works along the lines of a "reverse Zedruu" deck that actively plays chaotic and/or board altering cards in tandem with specific types of control effects as a test in the politics of EDH. It likely would run many other cards that seem to give away advantage, or force cards to be played against you, but you would supplement those cards with punisher/prison type of effects that boils the deck down to exactly that; A chaos prison build that generates creatures for opponents, only to force them to fight each other through self protection/hex-proofing and turns the entire EDH political landscape into that of a gladiatorial arena for your own amusement! BWAHAHAHAHAHAH!


Incidentally this is actually probably better run as Mardu with Mathas, Fiend Seeker at the helm to further reward the players that provide you with entertainment. That all further segways into how I was meaning to suggest somebody try out Mairsil, the Pretender as a stand-in for either Inspector Gadget or Doctor Claw. I'll leave it up to the discretion of whomever knows the characters best to tell me that doesn't sound like the perfect analogy, but if not I'd love to lend a hand in making said deck.

September 11, 2017 6:16 p.m.

Said on TheRedGoat...


@Daedalus19876 I had the deck in private mode up until today, but you should be good to check it out now. Currently the description is just there to remind me what I was thinking in regards to card choice or how to run the deck at the time of theorizing what cards to use.

September 11, 2017 5:51 p.m.

Hey, I'm just putting it here that I had a question for you, but it wasn't technically about this deck at all, so would you rather I try and post something a comment to you directly or just not really bother you? If the latter is true I can understand and I'll not do anything.

September 11, 2017 12:55 p.m.

That is a fair point about Gravecrawler, but for the mage I was seeing it as an infinite combo piece with Twinflame. They way it should work is that you go to cast the twin effect, which you can do on an empty board btw cause it doesn't say to target, and you retain priority and respond with the mage. When the mage enters it can copy Twinflame, with the copy targeting the original dualcaster, and then the combo goes infinite so long as the opponent has no way to stop Dualcaster mage from triggering. I get that Reverb is a mana cheaper, but being a creature makes the mage more versatile if you don't have the other half of the combo in hand.

September 11, 2017 12:51 p.m.

So the deck plays out as "obvious combo is obvious", but it isn't taken as anything more threatening than any other deck already at the table because of it. At most it is merely assumed that you will not be the one reacting to stop someone else unless that would outright stop you, especially in regards to specific card removal as none of them help you win just because the opponent doesn't have their own combo piece. You'll only remove what is in your way not someone else's.

Even so you still need answers to the cards that would stop your own combo shenanigans, of which all are likely known to your opponents, but your colors actively prevent you from dealing with the most effective "silver bullets" to your own build. That all-in-all sounds like a perfect argument to have more combo plays around other cards than just running the reanimation ones you've got right now.

Your worldgorger combo for instance is ultimately unable to work with other combos, or at least half of your pieces for it are as such. The altar combo however is more versatile, with each piece having at least mild synergy with non-combo cards, even if it is still ruined by the grave hate. To me, the best course for finding any upgrades to the deck is to go entirely further into the worldgorger 2-card combos that go off in a surprise, or else ditch such plays and essentially allow yourself the glaring weakness to grave hate while bolstering how abusable the combo pieces are before fully assembled.

For example: If you wanted to lessen the predictability of your deck and how others know you play the Worldgorger Dragon + Animate Dead combo, then you could either remove it for a different 2-card combo (I recommend Dualcaster Mage + Twinflame personally), or else find something that is sorta like that and find space for it in the deck, so that it might throw someone off on what you're doing. Alternatively the focus could be eased up on getting the combo at hand, and instead ensuring the combo goes off by adding in cards that are silver bullets the opponents that you seem to know just as well as your own deck (Ie the stuff that doesn't help you win, but neither will anyone else while you have it out). This may sacrifice precious card advantage to do so, but that is the one thing your current build seems to be able to spare, and it can help keep the deck in a more powerful position if behind or just outpaced.

As far as the other option goes, I can only try throwing out ideas for cards that also could do the job of cards already in your build, like Pawn of Ulamog for Diregraf Colossus or Hissing Iguanar for Plague Belcher and so on. Those don't seem like what you're looking for though, if you're even needing to look for anything.

September 10, 2017 11:19 p.m.

Okay, so it sounds to me like having targetted removal for specific cards (like Slaughter Games or Pithing Needle type stuff) would be good against most of those opponents, but what is usually the weakness of your deck? Do you combo often enough that people see it coming or can you usually slip in your win before anyone else?

Bear in mind that I'm seeing your build here as a combo engine as opposed to a 2 card combo because so much of your deck seems built to get that one infinite set up. It is not very versatile is what I mean.

September 9, 2017 10:56 a.m.


Could this be a more typical dragon deck?

Frontier* TheRedGoat


Goblin Ascension

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