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So how competitive are you really wanting your build to be? I mean, you've got some of the most powerful angels being used in your deck, but then you have Herald of the Host. A card that, while decent, tends not to be used outside of tribal/token shenanigan decks. And further in that regard, if you're wanting specifically a competitive angel tribal, then you're missing out on quite a few treasures out there.
From what I gather, angel tribal tends towards winning via an abundance of decent to powerful beaters that also defend you with soft anti-control abilities (like your commander's hexproofing), and prison effects (see Iona). Mono white for sure has to rely on this because forcing long games is how they draw cards. but you have green so really you can get away with playing full defense or full offense instead of trying to balance it out if you wanted to.
White in general tends to gain purely utility from adding green. Proper ramp cards, creature counting card draw, tutors for your creatures. That's the most important things, which you have covered for the most part, but you also gain access to Fog effects and hexproofing (there's equipment for that too but you probably know that anyway). If you're not running angel tribal specifically, then there's a lot of things you can play that will add to being a simple creatures matter build. Emphasizing those that have strong abilities as well as good bodies to fight with.
Anyway, I'll have to get back to you later for anything specific. If you could tell me what your playgroup tends to do I can be far less vague and offer much better advice.
July 7, 2018 11:43 a.m.
(moved my comment here instead of putting it on the group page, just fyi)
I've not had direct experience with the fury, but I imagine it will function in the same way any Winds of Change effect would in EDH. The fact that it has the other option to deal straight damage is useful to a point, but at five mana the best place for it I imagine would be in a Nekusar style build that can take advantage of either choice. Neheb doesn't get enough value unless you build to accommodate it.
Jaya Ballard on the other hand is a great all around type of card, as long as you focus on instants and sorceries. Your build doesn't even have 20 between the two types of spells (at this time), so if you ran Jaya it would be exclusively for her draw effect most of the time. That immediately puts her in a bad place of either being a dead card most of the time, or warping your deck into something you've not designed it to be. Even her three red cost only helps out your Nykthos land so that isn't much of a plus.
All in all I wouldn't recommend either one for your Neheb build, but if you plan on making a mainly red spell-slinger deck then either spell you ask about should be useful.
July 6, 2018 11:35 a.m.
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