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Related card: Snake Cult Initiation
Snake Cult Witch
Creature - Human Shaman (Uncommon?)
: Target creature you control gains Poisonous 1.
Sacrifice a non-token creature: Untap Snake Cult Witch. 1/1
New challenge: Create a creature based on an offical D&D 5 edition wizard subclass.
October 18, 2018 1:52 a.m.
Okay, so I've never run a Mimeoplasm deck myself, but I've started to try something similar to what you're doing here (sorta). I currently have a deck focused around Jarad, Golgari Lich Lord and his ability to fling other creatures. Currently the deck is in the stage of learning whether ramping into creatures that are "just plain big" is better than milling ones that scale in power (most likely with my graveyard) and reanimating them. The latter is working very well.
From your description, you seem to have a bit of both in your creature base, but attacking with your commander is your outlet instead of fling. In short, your deck looks like it is a power matters build like mine, but you're still in the field testing phase. What the others above have said about adding dredge or tutors is useful, but only if you want to go down a route based in combo and high competitive play. If you are wanting to ease your way into commander, then I'd advise sticking to your current plan and leave combo as the alternate win con, not the main one.
There's a concept I know of, dubbed "hidden commander", where you really build around a creature in the 99 portion of the deck, and I think that will work better for you. Your "Ditto" win con is front and center, but building around the recursion of Muldrotha could help lead you towards cheaper cards (if budget is a concern) and more unique cards that streamline synergy. My own Jarad deck goes that route where he's in the 99 and Meren of Clan Nel Toth helms it, and it does wonders for sneaking the wins through.
Sadly, what others above are saying about your light removal is also true, but there is a trick to that. Mimeoplasm as a card has a reputation about him for being OP. You as a player may not have the reputation of being competitive though, and this can throw people off of what you're doing (or else make them even more wary). What I'm recommending is to play to the strengths of whichever reputation you want to build up.
If you're okay with playing a powerhouse deck, then fake em out by running even more cards with a "bad" reputation that aren't actually part of your game plan so as to bait out removal. This means you can focus more mainly counter-removal spells, and otherwise be a pure value deck. If you want to seem innocuous however, then go for creatures that are less than the best, but run lots of efficient removal and protection, so you don't get overwhelmed yourself or at least let you set the game's pace.
All the same, best of luck to you, and I hope the end result of your deck at least keeps that Jace!
October 18, 2018 1:14 a.m.
Honestly you'd be surprised what you could get away with if you ran more of the creatures who have nothing going for the except a higher power/toughness than the CMC says they should. You'd have to ditch the bear sub-theme though.
Then again, if you really want to go full bear you might as well throw enough generic tribal support at it until you could build any tribe anyway.
October 18, 2018 12:35 a.m.
So a bit of context, we've got someone at my LGS that is known simply as "Box". He's by no means the best player, but he is good and especially is known to play competitive over casual. I decide to draft Masters 25 and get him as my first opponent. Lucky me. Now I went in assuming I would lose, cause "its Box", but not only did I win, I won 2-0.
And the reason? I drafted mono red, and in 2 games went turn one and two Eidolon of the Great Revel using Simian Spirit Guide. So after making Box drop out of the draft I went on to win the draft and the Dominaria pre-release (with only 2 losses all night).
So in honor of that initial build and my best time at my LGS, I give you a the ultimate Red Leyline.
Leyline of Wrath
If Leyline of Wrath is in your opening hand, you may begin the game with it in play.
Red spells you cast cost less to cast.
Creatures you control get +1/+0.
Where fury and righteousness converge.
Same challenge: Make an irl moment of playing MTG into a card.
October 15, 2018 9:44 p.m.
Got a 4.
Creature - Beast Mutant
Flying, Menace, Trample
Whenever Berserk Krasis attacks, choose up to 3 target creatures. The first creature can't block this turn, the second doesn't untap during it's controllers untap step, and put a +1/+1 counter on the third. 3/3
Next challenge: The same challenge of dice rolling above, but make it a Naya beast if you get the 4 like me.
October 12, 2018 9:39 a.m.
The one with the sun begs to be blocked out by locusts. The former however appears to house a regal throne as Hapatra would also appear to be the one on the throne.
October 12, 2018 9:05 a.m.
Personally, the method isn't proven, but, and pardon my shameless promotion here, you could try making up an extensive list of card categories for a storm deck like what I posted not too long ago, and then whittle down to the cards you know you want.
October 11, 2018 8:57 p.m.
@enpc: I don't believe so as this is meant to be mainly the spells that directly impact spell slinging instants and sorceries as opposed to generally having tons of mana. Most likely I 'll end up creating another list entirely that will focus in on land based ramp/support effects.
October 10, 2018 12:46 a.m.
So, I got distracted part way through building a deck. Can I get a fact checker on this? As in did I miss anything?
Commander / EDH*
SCORE: 1 | 5 VIEWS | IN 1 FOLDER
October 8, 2018 10:43 p.m.
I would also keep in mind that Wizard's Lightning is currently in standard, and it can work pretty well with that Viashino you have in the sideboard.
October 3, 2018 10:09 a.m.
Quick recommendation to have a side board be full of board wipes and extra discard.
You could also do some testing with Inescapable Blaze over Dragonfire. When one has the ability to scale with the game state, it is only a one of and likely only going to be used when you will be pumping it enough to be unable to be countered. To that end, the Blaze will always be uncounterable, and is an instant. I'm not absolutely certain it would perform better, but it would be good to keep in mind.
Similarly, have you done any testing with mono colored versions of this same build or with Jaya Ballard?
October 3, 2018 9:53 a.m.
So in regard to non-creature spells, what qualifies as aggro and what doesn't? Wouldn't having extra turns work for the aggro strategy? What about one sided removal that means your flying monsters can beat face uncontested?
Additionally, did you know that Cryptic Gateway lets you dump all the dragons in your hand straight to the field when combined with your commander? Sure, they'll all be tapped, but you can do this at someone's end step too.
October 2, 2018 12:14 a.m.
Commander / EDH*
SCORE: 2 | 2 COMMENTS | 26 VIEWS | IN 1 FOLDER
Commander / EDH*
6 VIEWS | IN 1 FOLDER
SCORE: 1 | 3 COMMENTS | 72 VIEWS | IN 1 FOLDER
SCORE: 6 | 2 COMMENTS | 320 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 6 | 7 COMMENTS | 166 VIEWS | IN 1 FOLDER
SCORE: 5 | 2 COMMENTS | 915 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 4 | 213 VIEWS
SCORE: 2 | 112 VIEWS
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