Auriok Glaivemaster

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Auriok Glaivemaster

Creature — Human Soldier

As long as this is equipped, this gets +1/+1 and has first strike.

legendofa on Divine Rust

1 year ago

Welcome to the club, Jeaux!

Following up on the good advice wallisface laid out, what are you looking for out of your deck? With what you have here, if you like the concept of this deck in particular, I see a little bit of an Equipment theme. That's a good place to develop. Try to find artifacts with the Equipment subtype, creatures that have bonuses for being equipped, and cards that interact with artifacts in general and Equipment in particular. Cards like Tasha's Hideous Laughter and Ephara's Radiance don't really support this strategy, while Auriok Glaivemaster and Steelshaper's Gift do. If attacking with powered-up creatures and finding ways through your opponent's defenses sounds like your preferred play style, this is a good way to start.

If you have any questions or want more advice, please ask. There are a lot of knowledgeable people on this site who are willing to help.

And above all, have fun!

CaptainGalvanic on Equipped for Greatness...Kind of (WIP)

4 years ago

You might want to lower the number of CMC 3 creatures in favor of more aggressive options. Auriok Glaivemaster and Kitesail Apprentice would suit your deck really well.

5dollarMTG on Boros 3 $

5 years ago

Flame Slash > Bombard & Lightning Strike > Burn the Impure .

Maybe more creatures that get bonuses from equipment? Kitesail Apprentice , Kor Duelist , Auriok Glaivemaster , etc.

Check out $5 Kor Equipment for some other ideas.

Hexaflexagon on

5 years ago

Adanto Vanguard? Radiant Destiny? I would take out Auriok Steelshaper because you have no Equipment. On the same note, I would also take out Auriok Sunchaser, Auriok Edgewright, Auriok Glaivemaster and Auriok Bladewarden. You may also want either Elspeth, Sun's Champion, Elspeth Tirel or Elspeth, Knight-Errant depending on your budget.

Gattison on

5 years ago

Court Homunculus is the weakest of your one-drops, but he provides immediate metalcraft-count, while Thraben Inspector will also, and will put a decent body on the field. The next weakest would be Ardent Recruit, imho, because Auriok Glaivemaster's First Strike is much better.

That all being said I would personally recommend cutting the Homunculus in favor of the Inspector.

Even though nobody asked me, lol. =P

stevend11 on Daxos Artifact Voltron

6 years ago

In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries  Flip Avacyn's Collar Balan, Wandering Knight Basilisk Collar Blade of Selves Bladed Bracers Bladed Pinions Bloodforged Battle-Axe Broodstar Butcher's Cleaver Captain's Claws Carry Away Champion's Helm Conqueror's Flail Dispatch Dowsing Dagger Empyrial Plate Enlightened Tutor Ensoul Artifact Explorer's Scope Ghalma's Warden Golem-Skin Gauntlets Illusionist's Bracers Indomitable Archangel Infiltration Lens Inquisitor's Flail Leonin Abunas Lightning Greaves Loxodon Punisher Masterwork of Ingenuity Neglected Heirloom  Flip Open the Armory Padeem, Consul of Innovation Paradise Mantle Quest for the Holy Relic Ring of Thune Shield of the Avatar Shield of the Righteous Shuko Sigarda's Aid Sigil of Valor Skullclamp Spy Kit Steelshaper Apprentice Steelshaper's Gift Stone Haven Outfitter Stonehewer Giant Swiftfoot Boots Sword of the Animist Sword of the Meek Taj-Nar Swordsmith Trailblazer's Boots Treasure Mage Trinket Mage Trophy Mage True-Faith Censer Umezawa's Jitte Vedalken Archmage Vedalken Infuser Veteran's Armaments Vorrac Battlehorns Whirler Rogue Argentum Armor Argivian Restoration Assault Suit Darksteel Plate Diviner's Wand Efficient Construction Elspeth, Knight-Errant Elspeth, Sun's Champion Ensouled Scimitar Fabricate Fireshrieker Godsend Grip of Phyresis Hammer of Nazahn Haunted Plate Mail Heartseeker Helm of Kaldra Loxodon Warhammer Magebane Armor March of the Machines Moonsilver Spear Nahiri, the Lithomancer Norn's Annex Open the Vaults Pariah's Shield Quietus Spike
Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!

zephyr_chang on Dudes with Swords 3.0

6 years ago

I think other than Leonin Shikari (combat tricks with Equipment), Mirran Crusader (built in protection and evasion), and Puresteel Paladin (card advantage), you shouldn't be playing creatures that get a bonus only from equipping something (Auriok Glaivemaster, Auriok Steelshaper, Kor Duelist). My rationale is that they are going to be quite weak when played early, and that's not ideal. You need some resilient creatures in the first few turns, not creatures that become better on turn 4 when you equip something on them. Even if you cast them early, they are likely not attacking nor blocking anyway given they are basically vanilla 1/1s.

Therefore, some suggestions are Doomed Traveler (gives you an evasive spirit after dying), Sacred Cat (two lifelink bodies for a 1-drop), or Knight of the Holy Nimbus (tricky to get rid of), or Squadron Hawk (gives you more evasive bodies to hold the swords), or Auriok Champion (protection from more than one colour, goes well with the swords too). These guys will probably be better early-mid game.

I would also cut Quest for the Holy Relic entirely - it is a terrible top deck, objectively quite slow even if you manage to play it on turn 1, especially since your deck doesn't run that many creatures in the first place. And since that is the case, you may as well cut Argentum Armor, and play another sword or something like a Batterskull instead? Also, you can double up on Swords - Sword of Fire and Ice and Sword of Light and Shadow are objectively the best two swords and you can play two of each if you want.

I'd also suggest playing Gideon, Ally of Zendikar over Elspeth, Knight-Errant. He is more popular in midrange white decks ever since he was printed. I think his abilities are more relevant here. He can even animate himself and equip something if it comes to that.

Generally, I think 21 Lands, 4 Sorcery, 4 Instant, 2 Planeswalker, 6-7 Equipment, 22-23 creatures will work. Having only 19 creatures is quite risky, especially if you play against removal heavy decks like control (removal into Snapcaster buyback and/or boardwipes), Jund/Junk, etc.

Caaarrlll on

7 years ago

Goblin Gaveleer and Auriok Glaivemaster are fun in this type of deck.

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