Night Terrors

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Innistrad (ISD) Common

Combos Browse all

Night Terrors

Sorcery

Target player reveals his or her hand. You choose a nonland card from it. Exile that card.

Night Terrors Discussion

goldlion on Oloro Help

1 month ago

Reasons for the two questions above:

If you are winning 1/4 games, you are on par with the rest of the decks in your meta :). Either way though, tuning our decks is part of the fun and will make our playgroup improve as well.

As for the other question, for me the cards that "aren't bad", but aren't great most of time, are the signals for weak links. Either I take those out in favour of cards that synergize, increase card advantage or make a pathway to, and support, my win condition... Or, if they are cards I want to focus on, I keep them in and remove others in place of cards that'll make the "aren't bad" cards great.. Of course it all depends :).


I admit, I do not have much experience with STAXish or Control, and I'm still low on the learning curve. I do have some thoughts to share that I think can help :). I like to find a balance between flavour and function, cards that synergize and have the same "feel" while helping achieve more focus. The focus is a big step for a deck to take to get more wins. Coming up with some clear pathways to your wincons is important.

If you don't have the $ to pickup the Demonic Tutor , Idyllic Tutor and Enlightened Tutor s, there are options like Insidious Dreams . I always look at scryfall.com for transmute cards that could work as well. I just saw Brainspoil , it would be cheaper to activate than Diabolic Tutor . You would pay 3, discard it and go for any card that's 5 cmc, with special thought to either piece of your wincon. It'd also offer another removal in a pinch, or if your wincon is in hand.

If the Blood-Bond combo is your win-con right now, I'd recommend adding in recursion to get them back if they're destroyed. Argivian Find for example. Monk Idealist is a good option if you want to be more creature based. Tragic Poet is slightly slower but lower cmc. Dawn to Dusk costs a little more but pulls double duty as enchantment removal. Open the Vaults could get them both on the battlefield if each are in the yard, and for cheaper than casting both from your hand - you could make getting them from your library to your yard and casting this one pathway to your wincon. I've heard of someone using Insidious Dreams to put combo cards on top of their library, then using something to mill themselves (blue is good at this) and casting an Open the Vaults type spell. Either way you want to go, it'd be worth having at least two recursion spells to support your win-con.

If you add that enchantment recursion, a Sunbond might work to good effect, synergizing with both your lifegain and counters, but also allowing you to beef up a creature for a big strike. Spirit Loop is fantastic on big strikers, if you find your getting one in 75-80% of games. It doubles up with lifelink. Underworld Coinsmith could be a nice flavour/function addition if you start leaning into the enchantment side a little more. Basilisk Collar is a great value card giving some big creature deathtouch as one more disincentive for attacking you, while giving you another tool for lifegain when it's time to go on the attack. Imagine these on Defiant Bloodlord ?!

Worn Powerstone could be a good addition to your mana-base, something the deck might need to be able to keep responding. Smothering Tithe is one that’s off flavour but could be what you need to help ramp.

As Kaigz recommended, Dawn of Hope would go well and give you good card draw.

Krav, the Unredeemed and Regna, the Redeemer could be a nice little combo in this deck - but they both do great as solo includes. I have Krav in a deck that has the colours for Regna, but I already make plenty of tokens. In this deck, you don't have as many creatures to sacrifice to Krav, and if Regna was removed he'd be less useful for you. However, I'd say Regna might be useful? If you had a few more token generators, they'd be a great addition. Casting a creature and getting another to your hand is pretty big value in itself, but with tokens Krav is fantastic value while also making a big creature. I have him in my life leaching Ghave deck

Purity seems sweet. Do you have much red in your meta, enough to make this worth the slot and cmc? if so... Auriok Champion could swapped in for Soul's Attendant , 1 more, it has protection from red making it not just immune to red spells, but an invincible blocker against any creatures (meta dependent).

Imp's Mischief is a powerful little "counterspell" that isn't a counterspell and it goes into the bucket of cards the teach people not to target you... This style of deck is a good place to take that strategy that punishes people for coming at you. Deathtouch and instant speed removals help with that as well.

Suffer the Past is a fun flavour one I like especially because there's some graveyard based decks in my meta. It does graveyard removal while also acting as a Exsanguinate .

Batwing Brume is a cheap$ fog for your colours that also fits the flavour.

Obzedat?


Here's some thoughts on cards to take out - of course this is from online review and opinion, I don't have the gameplay experience you have.

Do you regularly have plenty of cards in hand to make the of Venser's Journal worth it?

Pontiff of Blight I don't think there's good value between his cost and what he offers you. There's cards that'd do far more for you.

I THINK cards like Night Terrors are better for much faster and competitive metas where you will know who is going to most likely be able to stop you from comboing off. Or in 1v1 games. I haven't found a place for those cards in semi-competitive group metas yet, and definitely wouldn't guess to see it fulfilling the cardslot's deserved value. It's a 1for1 trade off leaving you and the person you targeted one step behind your other opponents in card advantage. I DO see the times it could be fantastic, but it's one of those corner-case cards in the multiplayer slower style of EDH.

I feel like with the slow lifegain you have, I'd take Aetherflux Reservoir out until you consistently, after many, many games, find yourself getting to 90-100 life. I understand it to be mainly good in Storm or in a deck with more explosive life gain, like Firesong and Sunspeaker , or one that uses lifelink or Spirit Loop on a giant voltron commander. I might, if this were my deck, take it out for cards that make your deck tick a little more, just for now. Then, if you are gaining plenty of life (multiples of 50) over many games or created strong pathways to get Exquisite Blood onto the battlefield, you will by then see what is worth taking out for this. Exquisite Blood and the Reservoir are pretty their own Blood-Bond combo, but you need to make sure you have that 55 or more life consistently.

Felidar Sovereign ... Personal opinion alert .... When I first got back into magic I was so excited to pull this in a booster pack... I personally dont enjoy these alternate wincons and feel there's cards that could fill this slot that'd synergize with other cards for more diverse interactions and make the deck far more interesting. But that's just me :)

CinnaToastKrunch on

2 years ago

I have a few syggestions you may like!

Creatures: Nantuko Husk is easy to get things into graveyards and is a zombie! Mortician Beetle gets counters from sac'ing.

Other: I would also suggest cards like Touch of Moonglove for deathrouch OR Unnatural Endurance for regeneration. Slip Through Space for unblockable.Duress for info and getting rid of pesky Instant/Sorceries. You may also go Night Terrors for plain removal and info.

CaptSillva on Zombie tribal EDH

2 years ago

If you want to make some room here are a few you can start with Torrent Elemental has to be cut since its not legal to run it unless your command is green as well as blue and black. And these cards are just kind of weak sauce Abattoir Ghoul, Butcher Ghoul, Diregraf Ghoul, Dread Slaver, Walking Corpse, Helvault, Cellar Door, and Night Terrors.

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