Steelshaper Apprentice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Steelshaper Apprentice

Creature — Human Soldier

(White), Tap, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

plakjekaas on The Sun Was Block by His Wing

3 years ago

Stoneforge Mystic and Steelshaper's Gift are probably out of budget, but Relic Seeker, Stonehewer Giant, Taj-Nar Swordsmith and Steelshaper Apprentice are pretty budget ways to make sure you keep finding your important equipment most of your games.

hejtmane on Counterpoint: White doesn't need ramp …

4 years ago

The land ramp is mediocre it helps but it is not green now Smothering Tithe is probably one of the best white commander cards outside of board wipes to come out and they need more things like that card.

Really what great equipment and enchantment tutoring have they reprinted or released recently.

They have Open the Armory that is affordable but come on out side that what else that does not cost your first born child because of lack of reprints. They have I mean Heliod's Pilgrim is ok and Three Dreams is fine if you are running an aura deck but those are special cases.

The real issues is most people in commander run enchantments or equipment the few exceptions that run auras can use the above the issue with enchantment tutor when was the last one printed guess what the three they have all cost $30 plus because they have not been re-printed and nothing similar has been printed in standard Enlightened Tutor ; Idyllic Tutor ; Academy Rector

Then if you are running equipment Steelshaper's Gift is the only one in a decent price range Stoneforge Mystic is used in multiple platforms so the cost is going to stay high Steelshaper Apprentice is meh but is budget; the better option is Stonehewer Giant and his price his creeping up because of stoneforge mystic going up.

Right now I say now the answer is no because everything you referenced is old and cost $$$ because white has not received more stuff along those lines. I would argue that white needs more cards that expand these roles to be true. Right now blue is just as good at getting equipment or artifacts so white is once again a good support color

SynergyBuild on Sunforger

5 years ago

You all talking about what to fetch with sunforger...

What you need before that is a consistent sunforger. Steelshaper's Gift, Open the Armory, Stoneforge Mystic, Enlightened Tutor, Steelshaper Apprentice, Gamble, Stonehewer Giant, and Godo, Bandit Warlord all do that, allowing you to get Sunforger before starting an engine.

hkhssweiss on Cat of Blades

5 years ago

I agree with what sagramore is saying, pick a theme with how you want to construct your deck and go from there. From the comments and the way you want to go, which is going wide than stick to anthem like effects and equipments that will help you build your army and ramp.

Since you said you are on a tight budget I'll list some cards that are less than $5 that might be able to help you out.

Rampant Growth, Cultivate, Farseek, Faith's Reward, Wrath of God, Hunter's Insight, Relic Seeker, Auriok Steelshaper, Steelshaper Apprentice, Angel of Jubilation, Remember the Fallen, Cathars' Crusade, Behemoth Sledge, Qasali Pridemage, Leonin Warleader, Prowling Serpopard, Reclamation Sage, and Krosan Grip.

Hope some of the cards listed would be able to help you out!

squillem on Equipped Cats

5 years ago

Hey man, here are my thoughts

First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.

Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.

Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).

Utility:

Sword of the Animist

Conqueror's Flail

Dowsing Dagger

Mask of Memory

Protection/Insurance:

Heirloom Blade

Forebear's Blade

Evasion:

Prowler's Helm

Trailblazer's Boots

Threat-makers:

Fireshrieker

Godsend

Strata Scythe

Helm of the Host

Golem-Skin Gauntlets

Inquisitor's Flail

Grafted Exoskeleton

Stoneforge Masterwork

Assault Suit

Tenza, Godo's Maul

Bloodforged Battle-Axe

Blackblade Reforged

Masterwork of Ingenuity

Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:

Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)

Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)

Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)

Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)

Qasali Ambusher (This creature just isn't impactful on its own)

Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)

Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.

Let's look at some creatures that might improve your deck.

Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)

Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)

Odric, Lunarch Marshal (Makes one threat into a whole team of them)

Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)

Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)

Grand Abolisher (Gives you a lot more control over combat on your turn)

Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)

Indomitable Archangel (As above, but it also has flying, which makes it even better.)

Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)

Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)

Mother of Runes (Good for defending from removal or getting a creature through combat)

Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)

Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)

Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)

Mentor of the Meek (More card draw since most of your creatures are cheap)

Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)

Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)

Silverblade Paladin (The ability to give another creature double strike is fantastic.)

Steelshaper Apprentice (Weird card, but lets you get what you need.)

Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)

Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)

Some additional advice: Run 10 ramp cards and 10 card draw cards. Consider including Steelshaper's Gift and Open the Vaults. That's all I've got for now!

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