Creature — Sliver
Whenever a Sliver you control attacks, defending player loses 1 life.
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Leeching Sliver Discussion
3 weeks ago
Well, man, I'm a sliver fan and I have played an extremely similar list for a very long while, although I'm into Esper Spirits right now. I'm sure I can give you some advice into competitive sliver playing.
- You'd better be ready for a global removal. Anger of the Gods and Supreme Verdict are totally into the format, and since Slivers has no draw engine at all, you're very unlikely to come back into play from a global. I tried mainboarding 2 Sliver Hivelords. It's a hard thing to cast, and not worthy going up an Aether Vial to cheat him in, so it's a hard choice. It saved me the day sometimes, but I leave it up to you.
- Diffusion Sliver is a 4 of. Trust me. This guy is amazing. We live in a Fatal Push world, and this little mo-fo is the closest thing modern has of the good and old Crystalline Sliver. Run 4.
- Galeriders, Manawefts, Predatorys, Sedges and Sinews Slivers are 4 of. You're right here. Keep it up.
- Striking Sliver is stronger than it looks. You might like to have some more. But the effect doesn't stack, so he is not a 4 of.
- Syphon Sliver could be mainboard. Same goes for Leeching Sliver, but for different reasons. Syphon is great 'cause modern is basically an aggro format, so getting some lifegain is a thing in pretty much EVERY match. Leeching, instead, gets your aggroing even faster, cause he is... like... an extra lord for your slivers, when we're thinking about opponent's lifepoints. Back in my sliver days, I used to run Sidewinder Sliver for the same thought. In matchups like naya zoo, goblins, or even merfolk, having something that gets your slivers harder to block is awesome (he's like a lord too, but for blocking creatures), because the point here is going for lifepoints. And, fuck, Leeching totally does it.
- Manabase seems solid. Good work.
Anyway, your list is awesome. I love what you're doing here and I'd be really happy to face your deck one day. Hope my comments help anyhow.
1 month ago
Ixidron Essence Sliver is 4 mana and thus doesnt work with Collected Company. i considered Adaptive Automaton and Phantasmal Image, but what would you recommend i take out? the deck already has 4 lords, and the other slivers provide needed keywords.
1 month ago
Cavern of Souls and Mutavault. Also maybe more Gemhide Sliver and Manaweft Sliver this will fix your mana and allow you to play some of the 5 mana slivers. Also Leeching Sliver is a better lord than Metallic Mimic. Striking Sliver is more powerful than he looks, especially with Venom Sliver
1 month ago
Cutting the winged sliver in exchange for a one of Leeching Sliver seems good, it makes the black splash feel more at home and acts as a pseudo lord that goes through blockers. Awesome deck though, best legacy sliver deck I've seen! +1
6 months ago
Admittedly, a lot of folks dislike the singleton sideboard approach, and I get that. In fact, I have been toying with this list slightly modified. I've added one Syphon Sliver and one Harmonic Sliver to the main board in lieu of 1 Blur Sliver and one Darkheart Sliver. I've been debating adding a Cautery Sliver and a second Spellskite to the sideboard, dropping the Shadow Sliver and the Gemhide Sliver. Currently I am tinkering with Leeching Sliver as a sideboard option.
Homing Sliver and Collected Company really make the singleton sideboard far more successful as a strategy since most of my slivers fit into that 3 CMC curve. I can see the merit of the Thoughtseize, and may consider using it. As for the Warping Wail, that is my way of shutting down board wipes, since most board wipes are sorcery speed, that will shut them down for me. Seeing as how board wipes are one of the only things that can set this deck back super hard, it seems like a good idea to have a response.
Thanks for the input, I hope this explains some of my choices.
7 months ago
You should consolidate your creatures to include 4 of slivers that stack such as Predatory Sliver, Diffusion Sliver, and Leeching Sliver. Sinew Sliver is modern legal. You should also have 4 Galerider Sliver since it grants the best ability for the lowest cost. Getting 2 in a game is good because it will be the first target for removal.
You have way too many lands and should drop to 20 and increase to 4 Manaweft Sliver.
You should cap your curve at 3 to make this truly aggro and not include more than 1 or 2 of anything that costs more.
Constricting Sliver is generally a waste of space because of the high mana cost and your focus should be dealing lethal damage before this ability even becomes useful.
Winged Sliver isn't modern legal and the Galerider is hands down better.
Over time you'll realize that lowering your CMC is the most important thing for this deck. Slivers only weakness is spot removal and most decks can keep pace with a creature per turn by either removing or placing their own threats. By turns 3 and 4 you should be putting down 2+ slivers per turn, not going up your curve.
I hope this was helpful. Good luck!
7 months ago
Here is a breakdown of your current list, and some cards that might prove to be better:
Battle Sliver - 5 mana for +2/+0 is ok, but 1 mana less, you can put out a Predatory Sliver and a Sinew Sliver, getting +2/+2. Arguably, Sinew Sliver does give all slivers +1/+1, but I haven't encountered many sliver decks in tournament play.
Blur Sliver - 3 mana to give all of your guys haste, perfect cost, comes into play and can be used right away, definitely a good addition to a sliver deck.
Diffusion Sliver - A 2 mana counterspell for spells and abilities for all slivers that stacks. This is a great addition to the deck, as the earlier it goes down, the more protection it offers.
Frenzy Sliver - This is an interesting card, I personally don't like because it relies on the variable of my opponent, and I don't like to leave things to chance, but I can see why you might use this. I would rather had the sliver lords Predatory Sliver and Sinew Sliver as first picks, because it is a guaranteed +1/+1 no matter what. So this comes down to what is strictly better, the guarantee or the maybe?
Galerider Sliver - A one drop that gives all of your guys evasion, this is an auto include of 4 copies, hands down. This comes down turn one and if left unanswered, wins games, and even in the late game, it can turn the tide to your favor.
Gemhide Sliver - Strictly speaking, Manaweft Sliver is the better choice, I'd take 4 of those, which will help round out your mana needs, and I might sideboard one or two copies of Gemhide Sliver for the matches were you need more mana production.
Groundshaker Sliver - Personally, 7 mana is way, WAY, too slow for modern in my opinion, and most modern players' opinions as well. Trample is nice, but the Lords give you more faster, so while I can see why you might use this, there are way better options out there.
Homing Sliver - This is a great card, but I wouldn't run more than 2 copies myself, and these would be strictly sideboard for when I need to fetch something specific to cripple an opponent's deck. Otherwise, it's a slow tutor, but it can still be relevant main board.
Leeching Sliver - Speaking strictly CMC, it is not a bad option, but you still need to swing in to get the benefit of the ability. It has merit, but it wouldn't be my first pick, if you are swinging in already, you'll do more damage with a sliver bolstered by lords, although, this could work to do the last couple points of damage you need. I'm on the fence about it.
Manaweft Sliver - 4 of in the mainboard, no question, mana fixing/ramp for days.
Pulmonic Sliver - 5 mana is a huge investment for a card that is going to just put cards on top of your library, which may or may not help you. I personally think it is too slow for modern, but with ramp, it might be something you could try. Personally, I'd rather 4 Galerider Slivers.
Sentinel Sliver - Vigilance to all slivers for 2 mana is amazing, swing in with vigilance, and then tap those creatures for mana for spells, other slivers, or whatever.
Sliver Hivelord - This screams singleton mainboard, because of the high cost. The legendary rule means 2 in hand is a dead card. Maybe one main and the other side board?
Steelform Sliver - Both sliver lords cost 1 mana less and give +1/+1, just more efficient than this card.
Striking Sliver - This is a great combat trick. Use AEther Vial or Collected Company to get this in during blocks, and boom, you could board wipe your opponent completely. Functional, but this would be one of my last picks as there are so many other good cards. If you got the room for it, include it.
Venom Sliver - I personally don't play defensively, as modern is often referred to as the 4 turn format, usually I want to be winning by then. I can see the merit of this card, but only as if you are on defense, not on offense.
Ancient Ziggurat - This is good only for creatures, so AEther Vial, Collected Company, or activated abilities can't benefit from this card. So it is good in a way, but in a very narrow sense. Cavern of Souls is still a much better, pricier option.
City of Brass - An interesting choice, but personally, the life loss might become significant against RDW (Red Deck Wins) style decks. A cheaper alternative, but I still think Cavern of Souls is better.
Mana Confluence - See Above.
Sliver Hive - An auto include 4 of in the deck, mana fixing for slivers and the token generation is great too.
Temple of Mystery - Tapped lands are too slow for this format. Shock lands are better.
Celestial Flare - I love this card, but not in this deck. Necrotic Sliver is the better choice as it removes any permanent, including lands. So for one more mana, you can remove anything that is on the field.
I hope this breakdown helps clarify choices, and gives you some ideas to work with. Good luck and may the hive prevail!
7 months ago
Could you give me some feedback on my deck if you don't mind Slivers By Mrtime