Constricting Sliver


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon

Combos Browse all

Constricting Sliver

Creature — Sliver

Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."

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Constricting Sliver Discussion

Neotrup on When Playing Living Death Do ...

3 months ago

With replacement effects like Urabrask the Hidden, it will not apply to creatures entering at the same time, your opponent's creature come in untapped. With a triggered ability like that granted by Constricting Sliver the triggers will be put on the stack after the spell finishes resolving. Each of your opponent's slivers will be able to exile one of your creatures.

Also, Living Death returns all creature cards, not just the ones each player wants to return. No player makes any choices while resolving Living Death.

theindigoeffect on When Playing Living Death Do ...

3 months ago

I had to ask this question because many creature cards have ETB effects, which can seemingly be played in an unfair fashiion, depending on what order the aforementioned creatures are played.

For example, if I play Urabrask the Hidden and someone else decides to play Constricting Sliver, it leaves me at an obvious disadvantage, since I decided to go first.

In some ways, it creates a stalemate, since graveyards are public knowledge, and I have some idea of what my opponent will play.

Is there a rule that determines who plays his/her creatures first?

LVL_666 on Return to Slivers EDH

3 months ago

Did someone say SLIVERS?! OOOOH I always love to look at and provide suggestions for a Sliver deck. Is there anything specific you wanted help on? As a suggestion, creating a detailed deck description helps the reader as they can get a better feel for the deck and the wincons you intended to build in the deck.

So, the commander you have chosen is one of the two options for a distinctly Aggro wincon. Therefore, I infer you want some card suggestions that will help further that potential wincon along. Here are some thoughts off the top of my head:

  • Lands: Maybe consider the Mirage Fetchlands because just like the proper fetches, they also interact with the other typed lands in your deck. But besides that, I think that you have a very good landbase for your deck.

  • Creatures: Swap in Magma Sliver for Constricting Sliver or Diffusion Sliver: So, Magma contributes quite heavily to your deck's aggressive game play style. Sure, Crystalline Sliver may cause issues here with Magma's ability, but you have options to temporarily remove it from play. Constricting Sliver is not a very well balanced/optimized creature in general- let alone sliver. Six for a 3/3 with a temporary Stasis Snare attached to it is just not worth it. Diffusion Sliver is actually pretty good, but only when you have multiple copies of said sliver. EDH just simply isn't it's format - if an opponent wanted to, they could easily afford the paltry extra mana to target one of your broodlings. It's a waste of a slot.

LVL_666 on Alien 5

4 months ago

First, i'd like to say that it'd be my pleasure to help you streamline your deck. So what you're seeking is efficiency, cutting the number of slivers that are redundant, or don't contribute as much...okay...i'll make some cases for what you can cut and place them into "must cut" and "maybe cut" depending on your meta and what direction you'd want to take your deck in.

Must Cut

Constricting Sliver: The cost simply isn't worth it. CMC 6 for a 3/3 that can only exile creatures is really underwhelming.

Fungus Sliver: I understand this guy can combo with Thorncaster Sliver, and make your slivers a bit more resilient, but i'd prefer to include Muscle Sliver over this guy. Or nothing at all.

Darkheart Sliver: Only useful against mass removal events. Basically, he's just meant to kind of discourage them. Outside of that, CMC 2 for a 2/2 isn't bad. Doesn't contribute much past that though. You can cut this.

Two-Headed Sliver: Why bother when you have Shifting Sliver AND Galerider Sliver in the deck?

Hunter Sliver: Provoke is interesting, but I don't think this guy belongs given your current general. Sliver Overlord is the control oriented sliver general (Queen is combo, Legion/Hivelord are aggro). Hunter is neat, but he doesn't fit.

Lymph Sliver: No. Just no. On top of being a CMC 5 cost for a paltry 3/3, Absorb is a joke of an ability at best. It's a neat? concept but even Wizards just outright abandoned it after they thought it up. Lymph is literally THE ONLY card in all of magic to have that ability...which is awful.

Sidewinder Sliver: This guy is only any good when there are more than one. Since flanking is a triggered ability it stacks. That means with 4 sidewinders in play all creatures without flanking who are getting blocked by slivers get -4/-4. But with only 1 sidewinder, a measly -1/-1 will hardly stop anything. Especially in EDH.

Thorncaster Sliver:Has neat synergy with Venom Sliver. Outside of that, it seems to be too niche of an ability to make much of an impact. CMC 5 for a 2/2 makes it an auto removal in my opinion. You have better things to spend your mana on.

Maybe cut:

Clot Sliver: Personally, i'd slot in Sedge Sliver over this guy, due to the fact that you do have swamp typed lands, but I can see why you'd keep him given your deck's current configuration.

Root Sliver: Inclusion of this sliver is highly dependent on your meta. If you face counter happy decks on the regular, then definitely a must include. But if are only seeing counterspells once every blue moon (like me) then this card isn't worth the permanent slot. Keep in on the sideboard.

Telekinetic Sliver: A neat sliver, but i'd say it's highly dependent on where you want your deck to go. If you were running something like Mind Over Matter or Paradox Engine I could see this being very interesting...but just putting it in...(giggity) doesn't seem all that worthwhile. But that's just me.

Toxin Sliver: Has a very quirky and weird triggered ability that is NOT deathtouch. My problem with this guy though, is that he's a CMC 4 for a 3/3. Good synergy with Thorncaster Sliver, but not all too useful in a control oriented sliver deck. If you were going aggro? That'd be a different story.

Ward Sliver: I have mixed feelings about this one. CMC 5 for a 2/2 is an automatic no, but protection from a color of your choice can be outright amazing depending on the situation. Use your best judgement on this one, but really take a moment and examine what direction you want your deck to go in.

Hope my thoughts gave you some guidance on where you want to go with your deck. I'll definitely keep watching to see where it goes...keep on slivering my friend. Oh, and +1 for ya!

MindAblaze on Sliver Commander Help

7 months ago

Constricting Sliver is also pretty disgusting, although risky if you run into a lot of sweepers.

Neotrup on Animar Soul of Elements

7 months ago

It's also worth noting that if they have out Constricting Sliver and then play Gemhide Sliver they can exile Animar, Soul of Elements because even though the ability is granted by the white Constricting Sliver, the source will be the green Gemhide Sliver.

Riv329 on Animar Soul of Elements

7 months ago

When playing Animar, Soul of Elements and my opponent has Ghostflame Sliver out and then plays Constricting Sliver can they still exile Animar, Soul of Elements since Ghostflame Sliver states that all slivers are now colorless

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