|Commander / EDH||Legal|
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|Magic 2015 (M15)||Uncommon|
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Creature — Sliver
Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
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Constricting Sliver Discussion
2 weeks ago
First, i'd like to say that it'd be my pleasure to help you streamline your deck. So what you're seeking is efficiency, cutting the number of slivers that are redundant, or don't contribute as much...okay...i'll make some cases for what you can cut and place them into "must cut" and "maybe cut" depending on your meta and what direction you'd want to take your deck in.
Constricting Sliver: The cost simply isn't worth it. CMC 6 for a 3/3 that can only exile creatures is really underwhelming.
Darkheart Sliver: Only useful against mass removal events. Basically, he's just meant to kind of discourage them. Outside of that, CMC 2 for a 2/2 isn't bad. Doesn't contribute much past that though. You can cut this.
Hunter Sliver: Provoke is interesting, but I don't think this guy belongs given your current general. Sliver Overlord is the control oriented sliver general (Queen is combo, Legion/Hivelord are aggro). Hunter is neat, but he doesn't fit.
Lymph Sliver: No. Just no. On top of being a CMC 5 cost for a paltry 3/3, Absorb is a joke of an ability at best. It's a neat? concept but even Wizards just outright abandoned it after they thought it up. Lymph is literally THE ONLY card in all of magic to have that ability...which is awful.
Sidewinder Sliver: This guy is only any good when there are more than one. Since flanking is a triggered ability it stacks. That means with 4 sidewinders in play all creatures without flanking who are getting blocked by slivers get -4/-4. But with only 1 sidewinder, a measly -1/-1 will hardly stop anything. Especially in EDH.
Thorncaster Sliver:Has neat synergy with Venom Sliver. Outside of that, it seems to be too niche of an ability to make much of an impact. CMC 5 for a 2/2 makes it an auto removal in my opinion. You have better things to spend your mana on.
Root Sliver: Inclusion of this sliver is highly dependent on your meta. If you face counter happy decks on the regular, then definitely a must include. But if are only seeing counterspells once every blue moon (like me) then this card isn't worth the permanent slot. Keep in on the sideboard.
Telekinetic Sliver: A neat sliver, but i'd say it's highly dependent on where you want your deck to go. If you were running something like Mind Over Matter or Paradox Engine I could see this being very interesting...but just putting it in...(giggity) doesn't seem all that worthwhile. But that's just me.
Toxin Sliver: Has a very quirky and weird triggered ability that is NOT deathtouch. My problem with this guy though, is that he's a CMC 4 for a 3/3. Good synergy with Thorncaster Sliver, but not all too useful in a control oriented sliver deck. If you were going aggro? That'd be a different story.
Ward Sliver: I have mixed feelings about this one. CMC 5 for a 2/2 is an automatic no, but protection from a color of your choice can be outright amazing depending on the situation. Use your best judgement on this one, but really take a moment and examine what direction you want your deck to go in.
Hope my thoughts gave you some guidance on where you want to go with your deck. I'll definitely keep watching to see where it goes...keep on slivering my friend. Oh, and +1 for ya!
3 months ago
Constricting Sliver is also pretty disgusting, although risky if you run into a lot of sweepers.
3 months ago
It's also worth noting that if they have out Constricting Sliver and then play Gemhide Sliver they can exile Animar, Soul of Elements because even though the ability is granted by the white Constricting Sliver, the source will be the green Gemhide Sliver.
3 months ago
When playing Animar, Soul of Elements and my opponent has Ghostflame Sliver out and then plays Constricting Sliver can they still exile Animar, Soul of Elements since Ghostflame Sliver states that all slivers are now colorless
4 months ago
Having spent the last few years with a beat down style sliver deck, not only was it not as effective as I wanted it to be, it was also getting a little stale...time to spice things up a little! Another important factor, Overlord is fantastic but also very slow - as it turns out, an 8 mana/5 colour tutor isn't exactly efficient. With these thoughts in mind, I've decided to give the deck a significant overhaul with 2 goals in mind: improve reliability + increase shenanigans.
I've taken out most of the pump slivers in favour of a few effective combo slivers. I've also learned that I need some disruption to avoid the hive mind's mortal enemy - board wipes. Anyway, here's the change list:
Out: Aphetto Dredging, Constricting Sliver, Cryptolith Rite, Distant Melody, Horned Sliver, Magma Sliver, Megantic Sliver, Might Sliver, Predatory Sliver, Root Sliver, Shared Animosity, Synapse Sliver, Telekinetic Sliver, Thorncaster Sliver, Toxin Sliver, Ward Sliver
In: Basal Sliver, Blur Sliver, Commander's Sphere, Counterspell, Crypt Sliver, Darksteel Ingot, Disallow, Dormant Sliver, Enlightened Tutor, Mystical Tutor, Paradox Engine, Quick Sliver, Swan Song, Voidslime, Wheel of Sun and Moon, Winged Sliver
I'm looking forward to seeing how this refreshed build performs.
4 months ago
Recently added Intruder Alarm to my sliver deck. Makes infinite mana possible - endgame with the right cards in play.
Thorncaster Sliver is sick with the deathtouch sliver in play
Constricting Sliver also super powerful with its ETB effect.
5 months ago
i would recommend adding a Constricting Sliver so when you play it out you can have all your slivers have the Banishing Preist effect you will controll the game with him out. other than that replace Winged Sliver for Galerider Sliver for a one blue other than that it looks good.
6 months ago
Novisius while Necrotic Sliver is good, it is its own downfall, since it gives all slivers that ability one of the slivers in my deck can do the same and kill off necrotic when you destroy mine at the same time. Constricting Sliver relies on the deck not using its draw power to get Swiftfoot Boots so again is a good move but has its counter. as for Quilled Sliver it wont affect my slivers and I can just give Darksteel Plate to any of the other creatures to keep them alive. There are other ways to deal with them in the deck but that was the first thing that came to mind. Also with the Crystalline Sliver, that was in the deck but I took it out as per some comments above, it is a bit of a double edged sword as your slivers gain shroud too. So with that in mind, it will come down to who can draw what they need first, either way it would be an interesting game.