Groundshaker Sliver

Groundshaker Sliver

Creature — Sliver

Sliver creatures you control have trample. (If a Sliver you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

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Printings View all

Set Rarity
Magic 2014 (M14) Common

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Groundshaker Sliver Discussion

Hynx on (Mono Green) Sliver Swarm

22 hours ago

id just use Gemhide Sliver or Manaweft Sliver for mana dorking/ramping instead of your land fetch and sac eldrazi and get them big fuckers out quick for the +1+1 ramping and maybe a couple Groundshaker Sliver if you need to keep it mono color. can treat it as a speedy agro deck that way. but thats only an opinion.

TypicalTimmy on Chain of Command

1 week ago

Also I am confused as to how you start with all 50 cards that are Common on the battlefield? Does this imply that you can't have any instant or sorcery spells?

And what about lands? Can you just have 50x basic lands and literally start the game off with 50 mana?

After the 1st player moves through their 1st turn, wouldn't each successive player automatically lose as when they go to draw, they literally have no library to draw into since they have all 50 cards on the battlefield? So their libraries have 0 cards, right?

Or do you start with 50 non-land common creatures on the field but you still have a library?

There are 156 Common creatures with Trample in the game. Play a Mountain and cast Burst of Speed.

What if someone does 1x Groundshaker Sliver, 1x Blur Sliver and 48x Predatory Sliver? You'd then have to literally ban Slivers.

There would be so many Turn 1 instant wins for whomever goes first that it's literally not worth building into. I'm sorry, but that's the truth.

ZendikariWol on Ultimate Slivers Theme Deck

2 years ago

So first off, slivers CAN be good and not broken. The key is which you use. To achieve this end, here are a few slivers that would create a more solid gameplay experience but have an at least okay deck. I can help with the others too, but for now we'll talk about this.

Anything that just buffs the team: Predatory Sliver, Megantic Sliver, Might Sliver, Battle Sliver, Armor Sliver and Barbed Sliver, Blade Sliver, Bonesplitter Sliver, Muscle Sliver, and Sinew Sliver are all pretty cool, but a standout for me, a SUPER fun sliver to play: Firewake Sliver.

Abilities that aren't too broken include Blur Sliver, Belligerent Sliver, Cautery Sliver, Gemhide Sliver and Manaweft Sliver, Groundshaker Sliver, Heart Sliver, Leeching Sliver, Necrotic Sliver, Quick Sliver, Reflex Sliver, Sentinel Sliver, Striking Sliver, Syphon Sliver, Two-Headed Sliver, Venom Sliver.

Consider making this deck pauper? It would probably limit it enough to be fair.

ej133 on

2 years ago

Hey, man! I'm a great slivers fan. Awesome deck, but I have some thoughts:

  • Like, you're playing Slivers and there's no Muscle Sliver and Striking Sliver?They're the best game openers ever.

  • Also, if you intend to do so much ramping you could try one of Groundshaker Sliver. It might get you through Lingering Souls for chump blocking.

  • I don't see why running for copies of Blur Sliver. It's a 3-drop and the effect doesn't stack. Since you have Homing Sliver you could even tutor them out, so... Yeah, I'd take some off.

  • Zendikar Resurgent is a different addition, but then again, I don't see why four.

  • Manabase needs a little work. If you can afford Ancient Ziggurat or even the Ixalan's check-lands, that would help a lot.

  • I suppose you're trying to keep it budget, but Collected Company is super bonkers with slivers.

Anyhow, I like your style. If you want some more tips, please ask. I've been into slivers for years now.

JAPuckett85 on A Hive of Slivers

2 years ago

I have a sliver deck as well & will make a few suggestions if i may? Crystalline Sliver is by far the best sliver ever printed, imo, but he is not legal in Modern- & the next best thing is Diffusion Sliver! Diffusion Sliver &/or Opaline Sliver are crucial to playing slivers, since targeted removal is a sliver-deck's greatest enemy.. & unlike many sliver-abilities, their abilities actually stack, so with 2 Diffusion Slivers in play, a Path to Exile or Fatal Push or Lightning Bolt would cost FIVE mana just to take out one of your slivers.. I see you have 2 Diffusion Sliver, but since he is so important to keep your engine going, i personally prefer to run 3 of them (they are not aggressive enough to run 4x though, imo). Sentinel Sliver is amazing, & i would recommend 2x in every sliver deck! You can even attack, then use tapping abilities during 2nd Main Phase, effectively giving you a 2nd turn in comparison to running without him. Megantic Sliver is a total game-changer, and i have found 2x Megantic to be very very good. I run 4x Manaweft to be able to cast him, though, plus 1x Gemhide Sliver. Groundshaker Sliver is pretty bad.. I think Battering Sliver is actually better, but he is pretty bad too, imo.. I would cut them in fvor of Megantic Sliver. For a mana-base, 4x Sliver Hive is worth every penny, and 4 Ancient Ziggurat is nearly the same thing for about $1 (that is if you cut some of the sorceries, which i would personally cut all of them in favor of more slivers!). I think Spinneret Sliver is pretty terrible when you could be running Galerider Sliver as a 1-drop with a better ability. Predatory Sliver should be a 4-of, as should Sinew Sliver, which i am surprised to not see here. With 4x Venom Sliver, i would definitely recommend running at least 2x each of Striking Sliver & Bonescythe Sliver!! Another good card to run with the deathtouch is Quilled Sliver, though i wouldn't run more than 1-2 since his targets are limited to attacking/blocking creatures. Blur Sliver is ok, but i have found that cutting him is better- by the time you cast him, you should have other slivers in play, and every single sliver gives its ability to every other sliver, with or without the haste. I would rather give the slivers already in play more abilities instead of giving the cards yet to be played the ability to do the SAME THING as all the other slivers one turn earlier . Since it doesn't help with Predatory/Sinew's ability, i would cut Hardened Scales in favor of something like Collected Company. Harmonic Sliver is a must-have sideboard card, and i run 1x in my mainboard as well. Remember that Virulent Sliver has POISONOUS 1, not Infect- what this means is that your pump spells don't add any additional poison counters to your opponent; each sliver will only give them one poison counter when it connects (unless the pump is from Double Strike! More reason to play Bonescythe Sliver! That would double the poison counters as well). Anyways, sorry for the rant, but hopefully I've given you some ideas! I love slivers!! A couple more fun slivers as 1-ofs are Pulmonic Sliver and Telekinetic Sliver.. so many awesome abilities! Check out my Slivershod deck! My nephew played my Sliver deck against me with my Zombie deck and ended up swinging at me with 150+ damage at once, with Flying, Deathtouch, Double Strike, Lifelink, Indestructible, & a Diffusion Sliver!! That just shows how insanely out of hand they can get if they go un-checked. Good luck!

WUBRG97 on Sliver EDH-001

2 years ago

Dont know what your experience is, but 45 lands seems a bit much too much :)

Just some minor suggestions, you can check out my profile for my own sliver deck if you would like :)

zephramtripp on those crazy slivers...

2 years ago

There are several Sliver I think your amiss in dismissing:

Bonescythe Sliver, for cheap double strike.
Brood Sliver, for massive Sliver production.
Harmonic Sliver, for artifact/enchantment removal.
Heart Sliver, for cheap haste.
Magma Sliver, for massive gains.
Manaweft Sliver, as a backup Gemhide Sliver.
Necrotic Sliver, to turn every Sliver into a Vindicate.
Shifting Sliver, to make your team unblockable.
Sinew Sliver, as another Muscle Sliver.
Virulent Sliver, to only have to deal ten, not 40.
Winged Sliver, for more flying.

Other Slivers you might consider: Basal Sliver, Cautery Sliver, Darkheart Sliver, Essence Sliver, Groundshaker Sliver, Horned Sliver, Spined Sliver, Spitting Sliver, Lymph Sliver, Megantic Sliver, Opaline Sliver, Psionic Sliver, Pulmonic Sliver, Screeching Sliver, Sedge Sliver, Sliver Legion, Sliver Queen, Sliver Overlord, Synapse Sliver, Synchronous Sliver, and Syphon Sliver.

Tribal stuff:
Cavern of Souls, obviously.
Descendants' Path, if you want to go heavy tribal.
Metallic Mimic, for extra buffs at low cost.
Obelisk of Urd, for more huge buffs.
Stoneforge Masterwork, for massive tribal buff.
Belbe's Portal
Urza's Incubator
Patriarch's Bidding

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