Splicer's Skill

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Splicer's Skill

Sorcery

Create a 3/3 colourless Golem artifact creature token.

Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

SufferFromEDHD on Bant Golems

1 day ago

Great minds think alike ;) Roon of the Golem Realm

Splicer's Skill is what motivated me to build golems a few years back. Would be great in this. Cut Mental Journey.

Platinum Emperion you are running the big robot. This would be a solid #2 fattie. Cut Glassdust Hulk.

Soulless Jailer golem stax tax

Nexus of Becoming newest toy

Stardragon on We should create a point-buy …

2 years ago

Theses are my thoughts feel free to disagree and say where you think they should be. Note I placed in tiers I think they should be either because of thier history or thier POTENTIAL some keywords and mechanics are good but were printed on bad cards (example Cypher is actually a good mechanic but was only printed on less than stellar cards)

Tier 1 (broken absolutely game braking or has the potential to do so) Hexproof, Proliferate, Infect, Storm, Dredge, Delve, Affinity, Annihilator, Gravestorm, Poisonous

1.5 (unknown if it should be Tier 1 or 2)- Unblockable, Ninjutsu, Myraid,

2 (Powerful can be broken but is not inherently so)-Double Strike, Flying, Horsemanship, Flashback, Ward, Indestructible, Transmute, Absorb, Cascade, Rebound, Overload, Prowess, Dash,

2.5 (unknown if it should Tier 2 or 3)- Shroud, Wither, Shadow, Flash, Haste, Fear, Madness, Modular, Convoke, Ripple, Unearth, Living Weapon, Miracle, Cypher, Emerge,

3 (Solid abilities neither weak nor overly strong)- Deathtouch, First Strike, Protection, Vigilance, Cycling, Kicker, Entwine, Changeling, Hideaway, Evoke, Channel, Persist, Undying, Devour, Totem Armor, Evolve, Extort, Bestow, Dethrone, Menace, Exploit, Awaken, Skulk, Surge,

3.5 (unknown if it should in 3 or 4)- Intimidate, Landwalk, Buyback, Morph/Megamorph/Manifest, Soulshift, Graft, Split-Second, Frenzy, Transfigure, Champion, Prowl, Retrace, Conspire, Exalted, Level Up, Battlecry, Soulbound, Scavenge, Unleash, Tribute, Devoid, Ingest

4 (Weak or underwhelming and sometimes be determental to the card)- Reach, Lifelink, Provoke, Sunburst, Bloodthrist, Huant, Replicate, Reinforce, Day/Nightbound, Hellbent, Fuse, Outlast,

4.5 (unknown if it should be in 4 or 5)- Defender, Suspend, Amplify, Bushido, Forecast, Recover, Renown,

  1. (Worthless or bad ability or one actively hurts the card)- Banding, Rampage, Echo, Upkeep, Cumulative Upkeep, Fading, Offering, Epic

??? Tier (unsure what Tier it belongs to)- Phasing, for most of it life it was a Tier 5 ability but lately WotC has been making good phasing cards they are few and far but they show that the ability itself isn't bad when utilized correctly.

Splice, while infamous for the splice into arcane from OG Kami and be parasitic beacuse on it Wizards since made two card that basically say splice into instant or scorceries Splicer's Skill and Everdream as now that Splice is free from its arcane shackles could used in future to splice into other thing maybe splice into creatures or enchantments or hell maybe lands and when you splice a card it stays in your hand to cast later it doesn't go to your graveyard.

Hidden agenda- as a conspiracy only keyword I have no idea where or of it should be included

Mortlocke on New hubs to be added

3 years ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

Sultai_Sir on Ink-Treader Nephilim EDH

4 years ago

Hey,Sully13! I love this deck! Ink-Treader Nephilim is a crazy general, like a Zada on steroids. Here are some recommendations:

Willbreaker: Yoink!

Word of Seizing: Do you want an uncounterable, instant-speed Insurrection? Of course you do!

Pongify, Crib Swap, Beast Within, and friends: While Ink-Treader Nephilim makes all removal targeting it a board wipe, we want creatures on the board to get that crazy value, so these give everyone some dinky monkeys or lizards to draw 20 cards off of with a Stun after a board wipe!

Verdant Confluence: Get all those pesky lands out of your deck, cards out of your graveyard, and permanently pump up your army! Choose the counter mode once, and the land or recursion mode once or twice, depending on how much you need them. Plus the art is amazing.

Splicer's Skill: For just 5-7 mana, create an exponentially growing army! Splice this doozy of a card onto one of your cantrips, and create a golem for each creature on the battlefield.

Hope this helps, and happy tapping!

Sultai_Sir on Ink Treader Nephilim

4 years ago

Hey,Sully13! I love this deck! Ink-Treader Nephilim is a crazy general, like a Zada on steroids. Here are some recommendations:

Debt of Loyalty : Yoink!

Word of Seizing : Do you want an uncounterable, instant-speed Insurrection ? Of course you do!

Pongify , Crib Swap , Beast Within , and friends: While Ink-Treader Nephilim makes all removal targeting it a board wipe, we want creatures on the board to get that crazy value, so these give everyone some dinky monkeys or lizards to draw 20 cards off of with a Cerulean Wisps after a board wipe!

Verdant Confluence : Get all those pesky lands out of your deck, cards out of your graveyard, and permanently pump up your army! Choose the counter mode once, and the land or recursion mode once or twice, depending on how much you need them. Plus the art is amazing.

Splicer's Skill : For just 5-7 mana, create an exponentially growing army! Splice this doozy of a card onto one of your cantrips, and create a golem for each creature on the battlefield.

Hope this helps, and happy tapping!

Sultai_Sir on The Ink-Treader

4 years ago

Hey, Utopia! I love this deck! Ink-Treader Nephilim is a crazy general, like a Zada on steroids. Here are some recommendations:

Debt of Loyalty: Yoink all of your opponent's creatures, which makes this a much, much better Insurrection for 5 less mana!

Willbreaker: Repeatable Debt of Loyalty, assuming you have a cantrip, but more expensive.

Pongify, Crib Swap, Rapid Hybridization, and friends: While Ink-Treader Nephilim makes all removal a board wipe, we want creatures on the board, so these give everyone some dinky monkeys or lizards to draw 20 cards off of with a Niveous Wisps after a board wipe!

Verdant Confluence: Get all those pesky lands out of your deck, cards out of your graveyard, and permanently pump up your army! Choose the counter mode once, and the land or recursion mode once or twice, depending on how much you need them.

Splicer's Skill: For just 5-7 mana, create an exponentially growing army! Splice this doozy of a card onto one of your cantrips, and create a golem for each creature on the battlefield.

Hope this helps, and happy tapping!

AceVonDuck on Tazri/Zada

4 years ago

Reznorboy, super glad I didn't overdo it with my suggestions, haha. After looking through your deck again, I can actually understand the decision to include Splicer's Skill over Everdream. You've already got a lot of card draw, so a more explosive token generator seems totally reasonable. Also, Traitorous Greed definitely looks way better than Adverse Conditions. Sure it doesn't generate more tokens, but the double mana (with colors instead of colorless!!!) and the ability to untap all of your creatures and give them haste seems like a much better inclusion (especially if that lets you swing all those 3/3 golems at some poor fool ;P ). Keep it up, I can't get over how interesting this deck is, haha!

Reznorboy on Tazri/Zada

4 years ago

Thanks again for your continued input :). Also, I like more text. More chances to find what I need.

Anyway, I had put in the Maybeboard one combo that I knew about for a while but never acted on, Swell of Growth with Rain of Filth. I'll need to find room for it. However, with your addition of Enter the Unknown (it's actually perfect, seriously) the combo just gets better and more consistent. It makes the ~15 lands I have in hand during my final turn not useless.

I knew about Hundred-Talon Strike, but forgot to actually include it. I will add it but I'll want to first add more cards similar to Cerulean Wisps. (I would be playing that already if I had a copy/more use for it.)

A card I may add that is similar to Adverse Conditions is Traitorous Greed. Rather than making tokens and colorless mana, it makes double the colored mana.

I may add Splicer's Skill (but not Everdream.) (Odd choice, I know). It just feels that despite the higher mana cost, the tokens are invaluable.

Lastly, the whole protection spell thing was absolutely, completely beyond necessary. In the third game I played that day, one of my opponents played a card that gave all creatures -4/-4. I lost that game for that reason. If I had been playing a counterspell (I actually had Ajani's Presence in my hand when he played it, and the mana to do it), I would have most likely won that game as well (tragic, I know).

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