Verdant Confluence

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare

Combos Browse all

Verdant Confluence

Sorcery

Choose three. You may choose the same mode more than once.

  • Put two +1/+1 counters on target creature.
  • Return target permanent card from your graveyard to your hand.
  • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Verdant Confluence Discussion

GhostChieftain on Board wipes & land destruction

1 month ago

Eternal Witness , Finale of Devastation , Creeping Renaissance , Deadwood Treefolk , Genesis , Greenwarden of Murasa , Hatchery Spider , Moldgraf Monstrosity , Nature's Spiral , Noxious Revival , Paleoloth , Praetor's Counsel , Regrowth , Reincarnation , Revive , Seasons Past , Skullwinder , Verdant Confluence , and Wildwood Rebirth are all reasonable options and I am sure I am missing a few since I was going through this quickly at 2 am.

With mono g I would say get 3 or 4 of these and focus on keeping a full grip of cards even if it means cutting a few of your worst wurms to make it so you get to your good wurms faster. A Duskwatch Recruiter  Flip is more helpful to you than something like Duskdale Wurm . Good draw and tutors make a deck much stronger than one just jam packed with big dudes.

There are also a few indestructible creatures that can be used if there are far too many board wipes to recover. Spearbreaker Behemoth , Impervious Greatwurm and Nylea, God of the Hunt are pretty fitting cards for wurms imo.

6 player games can be fun, but you are right, some decks don't really function well with that many. I always prefer 4 player games.

griffstick on Hydra Fight Club

3 months ago

pipercraven I've added these cards to the maybeboard. I like them all but I don't know if they all deserve a slot.

Drakorya on Voltron Help

4 months ago

Equipment that gives shroud/hexproof or indestructible are usually great for voltron commanders. Lightning Greaves , Swiftfoot Boots , Whispersilk Cloak and Darksteel Plate are the usual suspects.

For plus counter synergy, Solidarity of Heroes , Blessings of Nature , Increasing Savagery , Soul's Might , Sunbringer's Touch , Verdant Confluence , and Retreat to Kazandu .

You can get some plus counters and ramp with Map the Wastes and Ordeal of Nylea .

Ulvenwald Tracker can be good to kill opposing creatures.

DrkNinja on Good Boi Mowu

6 months ago

Alright I'ma break this up into a couple parts. First let me say that I like the concept of the deck! It's pretty cool, and Mowu is a bad ass! Next a lot of these suggestions are going to be meta dependent so keep that in mind. Lastly I think you're too focused on equipment in a color that doesn't do equipment very well... I think you should play some more enchantments as Green does enchantments well! I also think that you should lean into the fact that Green is the best color for ramp, and that makes cards like Strata Scythe / Blanchwood Armor / Blackblade Reforged stupid good.

Here are some cards I think you DESPERATELY need to put into the deck as they are staples or provide a LOT of value.

SufferFromEDHD on Double Up, Double Down

6 months ago

Recently built Riku myself. Ended up with two versions: Riku Token Tricks and Riku Midrange Toolbox.

Guided Passage is made for Riku.

Fiery Confluence , Verdant Confluence and Mystic Confluence , Incendiary Command , Primal Command , Cryptic Command and Atarka's Command seem like auto includes for Riku. Too much value.

blakeivey12 on Grandma, what big teeth you have..

7 months ago

I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.

I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.

For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .

Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.

Artifacts is really up to you. My only suggestion would be to remove Simic Keyrune and put in Whispersilk Cloak .

Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.

Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .

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Verdant Confluence occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%