Target creature becomes blue until end of turn. Untap that creature.
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|Commander / EDH||Legal|
Latest Decks as Commander
Cerulean Wisps Discussion
19 hours ago
Debt of Loyalty: Yoink!
Pongify, Crib Swap, Beast Within, and friends: While Ink-Treader Nephilim makes all removal targeting it a board wipe, we want creatures on the board to get that crazy value, so these give everyone some dinky monkeys or lizards to draw 20 cards off of with a Cerulean Wisps after a board wipe!
Verdant Confluence: Get all those pesky lands out of your deck, cards out of your graveyard, and permanently pump up your army! Choose the counter mode once, and the land or recursion mode once or twice, depending on how much you need them. Plus the art is amazing.
Splicer's Skill: For just 5-7 mana, create an exponentially growing army! Splice this doozy of a card onto one of your cantrips, and create a golem for each creature on the battlefield.
Hope this helps, and happy tapping!
2 days ago
2 months ago
Chakram Retriever seems good here. These could be decent too: Murkfiend Liege, Patron of the Orochi, Curse of Bounty, Cerulean Wisps, Biomancer's Familiar, Illusionist's Bracers, Spark Double, Sakashima the Impostor, Cryptolith Rite, Pili-Pala, Temur Sabertooth, Lightning Greaves, Springleaf Drum, Elvish Spirit Guide, Vizier of Tumbling Sands
2 months ago
Thanks again for your continued input :). Also, I like more text. More chances to find what I need.
Anyway, I had put in the Maybeboard one combo that I knew about for a while but never acted on, Swell of Growth with Rain of Filth. I'll need to find room for it. However, with your addition of Enter the Unknown (it's actually perfect, seriously) the combo just gets better and more consistent. It makes the ~15 lands I have in hand during my final turn not useless.
I knew about Hundred-Talon Strike, but forgot to actually include it. I will add it but I'll want to first add more cards similar to Cerulean Wisps. (I would be playing that already if I had a copy/more use for it.)
Lastly, the whole protection spell thing was absolutely, completely beyond necessary. In the third game I played that day, one of my opponents played a card that gave all creatures -4/-4. I lost that game for that reason. If I had been playing a counterspell (I actually had Ajani's Presence in my hand when he played it, and the mana to do it), I would have most likely won that game as well (tragic, I know).
3 months ago
Cool deck! You might like these: Chakram Retriever, Intruder Alarm, Momir Vig, Simic Visionary, Horde of Notions, Omnath, Locus of the Roil, Varolz, the Scar-Striped, Derevi, Empyrial Tactician, Illusionist's Bracers, Nazahn, Revered Bladesmith, Cerulean Wisps, Instill Energy, Nature's Chosen, Generator Servant, Fist of Suns, Jodah, Archmage Eternal, Jeskai Ascendancy.
Sisay finds Momir Vig, Vig finds Chakram Retriever (assuming you have a green card in hand to trigger Momir. 1/4 of your list is green so this should be no problem). You can then use Sisay to find Horde of Notions, Omnath LOTR, and Varolz. Sack Omnath to Varolz, use Jegantha to pay for Horde's ability to recast Omnath from grave, triggering Retriever to untap Jegantha. Repeat for infinite damage via Omnath's entry trigger. The other cards mentioned are just speed boosters
4 months ago
Looks good so far! You might consider these: Spark Double, Sakashima the Impostor, Chakram Retriever, Kiora's Follower, Life's Legacy, Braingeyser, Animist's Awakening, Genesis Wave, Primal Vigor, Astral Cornucopia, Dregs of Sorrow, Wildest Dreams, Instill Energy, Cerulean Wisps, Reyhan, Last of the Abzan, Chord of Calling