Arclight Phoenix

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Arclight Phoenix

Creature — Phoenix

Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorceries this turn, return Arclight Phoenix from your graveyard to the battlefield.

legendofa on im lost

1 month ago

I haven't seen the match in question, but if I interpret the question correctly, the second match of the Top 8 had a Vein Ripper crewing a Smuggler's Copter, which attacks. Jean-Emmanuel Depraz blocks with Arclight Phoenix. The Smuggler's Copter and Arclight Phoenix trade and die. This triggers the Vein Ripper's life drain ability twice. gaining 4 life for its controller and causing JED to lose 4 life.

If I understand the OP right, the Vein Ripper doesn't cause the Smuggler's Copter to be sacrificed at any time, it simply trades in combat with Arclight Phoenix. The Vein Ripper's life drain ability is not connected to the ward, which Gidgetimer explained well. Since two creatures died in this exchange, the Vein Ripper triggers twice, creating two instances of +2 life/-2 life, for a total of +4 life/-4 life.

Swing4Lethal on Esper Control 2.7

1 month ago

I am very excited to hear you have been playing my list and enjoying it! I still believe the deck is very powerful and consistently better than straight Azorius Control.

I'll address Oath of Kaya first - It is way too slow. You can't afford to be tapping out for a single target sorcery speed removal effect. Especially not with Sorin, Imperious Bloodlord + Vein Ripper dominating like it is. You need to have 2-3 mana available for counter spells the turn they can drop Sorin. Temporary Lockdown is good enough in the 3 mana removal slot and clears most of the things you care about early.

Second, Get Lost is a great catch all option that bridges the small gaps in utility amongst Fatal Push, Vanishing Verse, and Void Rend. The map tokens the opponent gets are mostly irrelevant with only the Amalia Combo decks caring about them. Theoretically you should be able to control the board enough that they never get to use them. With that said, Vein Ripper presents a threat with a protection ability this deck has not had to deal with before, so you could get away with a second copy of Void Rend over Get Lost you just lose an effect that can hit land creatures.

Third, I agree whether you like the card or not, Reckoner Bankbuster is a great card. It gives the deck extra reach that it desperately needs. Deduce is fine, if you absolutely do not want to play Bankbuster but you lose the imminent body and damage threat that Bankbuster gives. The token would give you revolt, but you'd need to run 4 copies for that to be consistent and casting a 3 mana Fatal Push feels not great. Mazemind Tome is far too little impact to make it in the list. Your life gain is handled by The Wandering Emperor and Shambling Vent. Search for Azcanta  Flip is too slow and is really bad in Pioneer due to all of the graveyard exile effects being used.

Fourth, If you personally prefer to run 1 basic and 1 Otawara, Soaring City that's fine too. It's really just personal preference and relevant to your area's meta. I find that Dovin's Veto and Void Rend are good enough in the control match up that Otawara is not necessary. The biggest drawback is that Otawara always costs 4 mana game 1 and has a small chance to cost less in games 2/3. The very first iteration of the deck had both Otawara and Eiganjo, Seat of the Empire but I found I was being wastelanded by Field of Ruin too often and utilizing the channel abilities so rarely that I just cut them in favor of basics.

Finally, yes The End made it into the deck. It is the best possible removal option against so many creatures that decks rely on to win. Greasefang, Okiba Boss, Arclight Phoenix, Mayhem Devil, Vein Ripper (if you can pay the ward), and Amalia Benavides Aguirre are all game winning targets for it. Honestly I have even been considering cutting the Rest in Peace for a second copy of the end. I also swapped Make Disappear out for No More Lies. It is just a far better card in every way.

moo1234 on Card creation challenge

2 months ago

Chilhuaca, Harbringer phoenix

Legendary Creature - Phoenix God

Flying Haste

When ~ deals combat damage to a player, create an ash token with ": Return Target Phoenix card from your graveyard to the battlefield"

If you control 6 or more phoenixs, phoenix's you control get +3/+3

2/3

"Chilhuaca roams freely and unopposed these days, If your village is her next target, leave, we tried killing her in the past, we did. But we still lost"


not my best flavour text.

Phoenix's are very cool cards in general. They are not very good in commander though, and they are only sometimes good in modern or pioneer. I have good memories of playing with Arclight Phoenix and nightmares of playing against Rekindling Phoenix. And I've always tried to make a phoenix deck work in either commander or modern but, it just doesn't quite work. Despite being powerful modern phoenix's are just not very quick compared to other red strategies, and there's almost no phoenix tribal for commander. So this card solves both issues.

It's very pushed but not as much as Ragavan, Nimble Pilferer so it's fineee....

Next Challenge: Make an uncard along the same lines as Shahrazad where you pause the game and play something outside the game.

Trapdoorspyder on Rowan's Cruisin'

1 year ago

If you're on an especially tight budget, Shattering Spree, Mercurial Spelldancer and Arclight Phoenix are the three biggest cuts you can make. Depending on your local meta, Shattering Spree may not be super useful anyways. Replacements could be basically any cheap card draw.

Agrippa91 on Zombardment for multiplayer

1 year ago

While browsing for a card that would give me value from sacrificing creatures by drawing cards I came across Priest of Forgotten Gods which is insane with the haste provided by Anger. This lead me to cut Grave Pact which rotted in my hand too often because of its high cost and black mana. The priest does something similar and more for a much greater cost and is recurrable with Victimize. Adding two more Misty Rainforest because this deck really wants to hit its land drops until turn 4-ish and 4x Ponder aren't as reliable in an 80 card deck.

I'm really glad I could get yet another angle of attack in this deck that synergizes with its main theme.

I briefly considered Unearth, but can't really see it being that great since it doesn't recur Kess, Dissident Mage and doesn't provide the 2-for-1 that Victimize does when you sacrifice a Bloodghast, Arclight Phoenix or Elemental token. You also don't really want to entomb for a 2-drop on turn 1 with Unearth, but rather spend your Entomb and Buried Alive on your actual recurring cards.

Despite being really graveyard-heavy, I'm comfortable this deck can fight well even with a Rest in Peace effect out due to Young Pyromancer, Priest of Forgotten Gods, Goblin Bombardment in conjunction with Expressive Iteration and the plethora of cantrips.

Icbrgr on

2 years ago

@ColonelCards yes the classic blunder of "Dies to removal" certainly poses an issue with the strategy... the way this deck aims to play through removal and disruption is countermagic via Censor/Boros Charm and draw power through Opt, Consider, Expressive Iteration to dig through the deck to find additional threats/answers.

I assume "bootleg phoenix" is referring to Arclight Phoenix deck lists? There certainly are a lot of similarities in the playstyle but I think it'd be a bit shallow to label all "spell spam/spells matter" decks as knockoffs of one another... Much like saying all variations of Aggro decks are a bootleg of RDW.

Desmous on Pioneer RDW Hazoret

2 years ago

Really cool prowess build! I think it is pretty good by itself.

Some things to maybe think about?

  • Embercleave (I know, original) It gives a prowess trigger on the cast and usually hits for 6 when it comes in.

  • If you do put 2-4 Embercleave in the mainboard, you might want to consider Kari Zev, Skyship Raider, Gets you an extra attacker to help lower the cost of the cleave, and is hard to kill being a 1/3 with First Strike. You might want to just replace Viashino Pyromancer with Kari Zev, as the extra "go wide" 2/1 Ragavan it makes helps a lot on turn 3 and 4 when you are swinging for the most damage

  • Lava Coil in the sideboard instead of Fry (if you are playing against a lot of Izzet Phoenix, if you are playing against a lot of teferi control, first off that is the best matchup so you shouldn't have to really use Fry) deals with Thing in the Ice  Flip and Arclight Phoenix, and a lot of the things Winota, Joiner of Forces deck likes to play.

  • Chandra, Torch of Defiance (for more midrange reach) also gives prowess trigger, card draw, and a little ramp / control for grindy midrange matchups. Sideboard and probably replaces the Experimental Frenzy on the games it comes in from the sideboard

  • Improve landbase, Castle Embereth is an easy add I think, it is pretty easy to come in untapped, so it is very beneficial up to 4 Ramunap Ruins as if you are the aggro deck, the 6 ish damage you probably average from tapping it for red should not matter against most control or midrange decks if you win.

  • Bomat Courier for card draw, although it will be going further away from the prowess game plan, but I'm just giving you cards and ideas you might want to try!

  • Glorybringer for midrange matchups, takes a defender out for your prowess creatures before blocks (this is sideboard ofc)

  • I would put the Goblin Chainwhirler in the sideboard and put a more versatile 3 drop in the deck. Chainwhirler could be amazing in your metagame, but in mine Ahn-Crop Crasher removing a blocker on a big attack turn is usually better for me

Again, you have to build your deck to your metagame, so just giving you some cards // ideas!

NTakamura on Help with historic managorger Phoenix …

2 years ago

This historic deck is focused on getting Arclight PhoenixandManagorger Phoenixin the graveyard to reanimate them. Some outlets to do this are Dragon's Rage Channeler and Faithless Salvaging. There is some devotion element in this deck to bring out Managorger Phoenix. Would like your opinion on this deck and if there are any improvements that can be made. I would like to keep Managorger Phoenixin the deck because he is the whole reason I built this deck. It has some burn to move the game forward as well.

All hail the Phoenix

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