Oath of Kaya

Oath of Kaya

Legendary Enchantment

When Oath of Kaya enters the battlefield, it deals 3 damage to target creature, player or planeswalker and you gain 3 life.

Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Oath of Kaya Discussion

TriusMalarky on

3 months ago

Lotus Ramp Example List:

Example curve:

  • t1 land, Elvish Reclaimer

  • t2 land, sylvan scrying

  • t3 land, Kiora

  • t4 use Reclaimer to jam Lotus, untap lotus with Kiora, Pore over the pages and Vizer to sift through your deck a bunch of times until you can jam Pelakka wurm.

That is, of course, a rough draft.

Wishclaw Blink exmaple deck:

Plus some stuff, get to 80 cards, add Yorion in SB as companion, eventually win with token flood.

I want you to look at those too first-draft fairly optimized decks. Take a really good look. I want you to count the number of cards that are in both decks.

Now, I want you to do this exercise: guess how many cards in the lotus ramp deck can go in the wishclaw deck, and how many cards from the wishclaw deck can go in the lotus ramp deck.

Tell me your answer, and we'll see if you're right.

KibaAlpha on Liesa's L.E.G.S

6 months ago

[email protected]_only

Erebos, God of the Dead is a solid recommendation especially now that I've removed Tainted Remedy.

Bloodchief Ascension would be a good consideration if I had ways to force discard and a lot of destroy effects. As it is the only ones I have are No Mercy and Vault of the Archangel.

I'd put in Oath of Kaya if I had more than just the one Planeswalker.

[email protected]_only on Liesa's L.E.G.S

6 months ago

solid work, similar to my DLC deck (as in, nickle & dimes to death). 3 recomendations: Erebos, God of the Dead, Bloodchief Ascension and Oath of Kaya

sylvannos on *{[Budget Gifts Control]}*

7 months ago

I have to agree with JKRice and matti_4_4. You need more Gifts piles, the most obvious one being Languish/Ritual of Soot/Day of Judgment/Supreme Verdict/Damnation/AEtherize. I think 4x Path to Exile and Lingering Souls is perfectly fine, but you may want to supplement them with more removal. Especially with removal that helps make more Gift piles and has lifegain. Unfortunately, since this is a budget deck, you're not playing a fourth/fifth color for stuff like Lightning Helix. You may have to use something like Oath of Kaya.

Your hardest matchups are Burn and Tron. Other decks you can just 1-for-1 them and then bamboozle their deck with a single Gifts Ungiven. Burn eats away quickly at your life total, while Tron is the same speed as you but it has much better cards. The easiest way to deal with both of these decks game one is Inquisition of Kozilek. You take away those Goblin Guides and Expedition Maps before things get too out of control. You also need a sideboard to further help deal with these two archetypes. Kor Firewalker dumpsters Burn, while you'll need stuff like Disenchant and Rain of Tears to deal with Tron.

Blood Baron of Vizkopa is super-secret tech. It can't die against most of the decks in Modern and helps you play around graveyard hate when they can eat your Unburial Rites. It's not a card you need in game one, though. You don't want to have too many win conditions between your maindeck creatures and manlands. You probably don't need 2x Grave Titan for similar reasons. I'd suggest cutting at least one of them.

Lastly, if you're having trouble deciding what removal to use, go with silver-bullet hard counterspells. Stuff like Dispel, Spell Snare, Absorb, and Essence Scatter can go a long way. The only issue is that you're already really strong against other control decks, which is where these cards usually shine. They do, however, make Mystical Teachings more appealing as a "fifth" copy of Gifts Ungiven.

rjife on Always a Response | Esper Control

8 months ago

I love this deck, though there are a few things that I think need fixing (no pun intended).

-I think the Oath of Kaya isn't great in this deck, considering you're only running 5 Planeswalkers. I would consider running another finisher, or maybe Thief of Sanity instead.

-I think another thing is that this deck's proportions are to a 60 card deck, instead of an 80 card. 5 counterspells in 80 cards, in my opinion, is just not enough, and a bit more removal, especially artifact and enchantment removal.

KongMing on Esper Control

11 months ago

Need some non-Ugin esper wincons, you say? Taking into account the flavor and goal of the deck, I found a couple things that might help.

First, Interplanar Beacon might help a bit with sustain and fixing, especially if you get two of them out. You won't get life from Ugin's ult, but it helps you stay alive long enough to get there. Second, Oath of Kaya offers a bit of burn and sustain, and if your opponents do get any creatures through, they'll pay for it (though you might not need this Oath if you're keeping the board pretty well controlled already).

For combat damage, Gideon Blackblade, Kiora Bests the Sea God, and Ajani, Strength of the Pride give you good evasion and other removal/sustain options that help in mid-to-late game.

For finishers, Mass Manipulation and Ashiok, Sculptor of Fears solve the problem of not having a wincon on hand - just steal your Simic opponent's big beater and clobber them to death with it! :D

Epidilius on Esper Superfriends

11 months ago

The issue with the oaths are that they are almost all win more cards. They don't do a whole lot without me having a planeswalker presence, and since a planeswalker presence is how I win they don't do much when I have it.

My list runs multiple Oath of Kayas for aggro and burn. Playing one can represent 6+ life easily. The legendary rider isn't that big of a deal, I will play a second one to kill creatures.

Oath of Liliana is a 3 mana "kill your opponent's worst creature". Murderous Rider is a better effect at 3 mana, and Fatal Push is even better (if conditional). The zombies are nice (assuming I do get the one per turn), if a little win more.

Oath of Jace is a 3 mana draw 3 with conditional upside. Yes, the condition is usually on, but if I do this on curve I spend T3 doing nothing, and since I have no shuffle effects it can easily read "draw 3 skip 2 draw steps". If I wait until later in the game when I already have control of the board, well, I'm already winning and this won't really help me win faster.

Oath of Teferi is a 5 mana play that makes my walkers better. It's just that when this card is good I am already winning. If I play this when I have 3+ walkers on the field, well, it is at least turn 6, I have 3 planeswalkers, and the fact it is turn 6 with 3 walkers means I have board control and I'm already winning. Being able to produce more tokens or draw more cards is great, but this is as close to win more as you can get.

Almost every game I've won has been to a concession. I get control of the board, cast an Elspeth, Sun's Champion, and my opponent concedes. So playing these cards doesn't even mean I win faster.

I play a few of them in EDH, but here I don't think they are good enough (minus Kaya's).

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