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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mistcutter Hydra
Creature — Hydra
Mistcutter Hydra can't be countered
Haste, Protection from blue
Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
wallisface on Rampaging Hydras & Elves Deck
11 months ago
This us the kindof list i’d end up building (again, Green-Blue, but it’d be super-easy to make this mono-green)
wallisface on Mana Ramp
1 year ago
Unbound Flourishing isn’t going to work the way you want it to. For your Monstrosity abilities, it will copy them - but the copy will do nothing, as the ability only ever does anything if the creature is not already Monstrous.
At the moment the only card that benefits from that enchantment is Mistcutter Hydra - that’s not enough to be worth it.
AlpacaTribal on Zoom Zoom
1 year ago
I added in Samut, Vizier of Naktamun as you suggested and removed Mistcutter Hydra. I also removed Inspired Tinkering and added in Mayhem Devil.
I also took out the two pathway lands and added Goldspan Dragon and Chord of Calling into the list.
I'm concerned about if and how I should go about keeping my commander safe, since the treasure ramp would be crucial. I'm also wondering if I should save up some money for a Jeweled Lotus so that I can sometimes turbo out my Ognis, the Dragon's Lash.
Anger and Professional Face-Breaker are in the list, and I'm grateful that you suggested them as it confirms that I should keep them in.
Ogre Battledriver looks like a fun and powerful card to include, but I'm unsure of what card I should cut for it.
Slashdance on Shalai, Full Auto - Primer
1 year ago
I really want to fit Primordial Hydra in the deck, as well as Mistcutter Hydra if at all possible.
But ... the deck list is getting really tight. I can't find a single thing I want to lose.
My first thought was going down to only 36 lands, but hitting land drops consistently and early very important to me, and we already cut down from 38 to 37 lands.
I don't think we can afford to lose any removal, protection, or card advantage spells. I'd prefer more, not less.
Anything to do with counters is pretty much set ... and again, I want more, not less.
This leaves Ramp as the only place to make adjustments, as we have 16 cards to help us with mana (because it's at the core of the deck's engine and we'll be mana hungry). At this point I'm thinking of losing either Cultivate or Kodama's Reach, since we've gone with very, very few basic lands to begin with. On the other hand, land is king when it comes to mana.
Ugh ... I dunno ...
Dead_Blue_ on Shivan the devastator
1 year ago
Walking Ballista I know it doesn’t fit the theme but it’s removal and a wincon
Dead_Blue_ on In defense of Veil of …
1 year ago
Im a Blue player but playing against Blue I’ve always preferred Mistcutter Hydra. It forces them to have an answer in hand
Max_Hammer on
1 year ago
Huh, it broke, eh? Oh well, here's the list again, not hidden. (I usually accordion lists, so they don't take up three acres in comment space)
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Polukranos, World Eater isn't X-cost, but he can poke at all of your other masochistic hydras, feeding them. That, or just act as removal.
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Primordial Hydra is going to get out of hand fast, if people let him.
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Neverwinter Hydra is going to, on average, be a 11/11 if you're just paying the two to bring it out and letting your commander foot the rest of the bill (Average roll for 4d6 is 10.5).
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Hungering Hydra and Protean Hydra both like tickles.
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Steelbane Hydra is some extra removal, if need be.
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Hooded Hydra could be cool. You get snakes!
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Capricopian is a goat! What's not to like?
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Mistcutter Hydra, Wildwood Scourge, Feral Hydra, and Stumpsquall Hydra are all here, I suppose. They work, technically.
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Genesis Hydra is here, but is also kind of less than useless (if you add a bunch more X-cost creatures. If not, it wouldn't be a bad addition). If a bunch of your big creatures are going to be 0/0's unless you pay their cost, then you don't want to play them for free, really.
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Astral Cornucopia isn't a hydra, but it is X-cost and would give Palette more doots.
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Strength of the Tajuru and Squall Line could both work well, too, also feeding Palette.
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Path of Ancestry just for an extra little doot.
P.S. I swear I'm not being paid by Big Elementalist.
TheOfficialCreator on Dominaria United Spoilers
2 years ago
Karn feels incredibly meh, which sucks because all of his cards in the past have at least had some use. I just don't feel like he brings enough to the table in this form. Maybe I'm wrong.
I'm going to agree on Plaza of Heroes. Definitely going to pick up one for my Slogurk once I build it irl, and it's gonna go in a lot of my online decks too.
Monstrous Warleech might have a place in my Scarab God deck. I don't know how well it scales in normal play, though. Seems a bit flimsy in anything competitive, but a good casual creature for sure.
Dragon Whelp taking up an uncommon slot again kinda miffs me, because I thought we were past that. It would be a flex on Wizard's part to print it at common, to show how the game has progressed and power-crept. But it's a thematic reprint, and I enjoy that it's in the set.
Enlist creatures, especially Keldon Flamesage, seem pretty good with cards like Slumbering Dragon. You kinda get to cheat some extra power in without putting in actual effort, which I'm a big fan of :)
Jaya seems pretty strong, as does Ajani. I'm really liking the Compleated mechanic that these planeswalkers have.
Shanna is just Well of Lost Dreams on a creature card. I don't know that it's going to take off, but it doesn't necessarily need to. Then again, Yarok, the Desecrated is a very popular commander despite just being Panharmonicon, and Shanna comes with an upside on cost and self-sufficency.
Sheoldred gets better every time I look at it. I love that she's now the cheapest Praetor they've printed, and yet it stands up strong to the rest. This one also doesn't seem to have the color pie breaking quality of the other Praetors, which I enjoy.
I don't see the draw of Shivan Devastator as compared to something like Voracious Hydra or Mistcutter Hydra, but then again it's red and I can't be unbiased about it because of that.
Sol-kanar's design is neat. Not mythic neat in my opinion, but neat.
I NEED SOUL OF WINDGRACE FOR MY SLOGURK DECK OR SO HELP ME- unfortunately it's Jund :(
Is it just me or is Sphinx of Clear Skies just... not good?
I really like the creativity of the World Spell and the whole idea of the Read Ahead mechanic. It's about time Sagas got another level of flavor after Kamigawa: Neon Dynasty's flip-Sagas and this is it.
Reprinting the pain lands, eh?
Zur could actually be a Shrines commander now. Just saying. I know it's not five colors, but you'd still have access to nine Shrines-
Archangel of Wrath makes me smile. It's just so creative.
Astor, Bearer of Blades is another pretty good Equipment commander. Nothing exceptional, but a warm, friendly commander, and maybe something in Standard? Who knows?
The new Braids is World Queller on a stick with advantage. I really like it. I really could not care less about the fact that it "breaks the color pie". Black should have access to difficult enchantment removal. drops mic
I love the blue and green Defilers (the green one is a definite spot for my Vorinclex deck), and cannot wait to see the rest of the cycle.
I'm honestly just tired of seeing Phyrexian Sleeper. I see it every time I look through the spoilers lol
Guardian of New Benalia gives me Adanto Vanguard flashbacks. I'm afraid.
Squee, Dubious Monarch has escape, but because of rules it doesn't officially has escape. :(
I know I said I didn't care about color pie breaks earlier, but the Phasing of Zhalfir is an ungodly, terrible atrocity and it should immediately be banned in every format
Cut Down is very, very interesting. I forsee it being a Commander staple. I mean, it can take out most creatures in competitive formats.
Sengir Connosieur has the clause "This ability triggers only once per turn", therefore, I do not like it.
"Making the frost ability into 'stun counters' is very fun and balanced. This message brought to you by the Atraxa gang."
I don't know why, but the cycle of common off-color kicker cards make me feel... queasy. I guess I'm just not a big fan of color identities being largely determined by other pips in the text of the card.
Take up the Shield has Ajani being a bro on it, which makes me feel sad, ergo, I do not like it.
This set has a bunch of really cool and interesting designs! I'm excited for the rest of the spoilers to come ^^
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Want (2) | superlucer , Lost-Recon |