Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Mistcutter Hydra
Creature — Hydra
Mistcutter Hydra can't be countered
Haste, Protection from blue
Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
Dead_Blue_ on
Shivan the devastator
4 weeks ago
Walking Ballista I know it doesn’t fit the theme but it’s removal and a wincon
Dead_Blue_ on In defense of Veil of …
1 month ago
Im a Blue player but playing against Blue I’ve always preferred Mistcutter Hydra. It forces them to have an answer in hand
Max_Hammer on
3 months ago
Huh, it broke, eh? Oh well, here's the list again, not hidden. (I usually accordion lists, so they don't take up three acres in comment space)
-
Polukranos, World Eater isn't X-cost, but he can poke at all of your other masochistic hydras, feeding them. That, or just act as removal.
-
Primordial Hydra is going to get out of hand fast, if people let him.
-
Neverwinter Hydra is going to, on average, be a 11/11 if you're just paying the two to bring it out and letting your commander foot the rest of the bill (Average roll for 4d6 is 10.5).
-
Hungering Hydra and Protean Hydra both like tickles.
-
Steelbane Hydra is some extra removal, if need be.
-
Hooded Hydra could be cool. You get snakes!
-
Capricopian is a goat! What's not to like?
-
Mistcutter Hydra, Wildwood Scourge, Feral Hydra, and Stumpsquall Hydra are all here, I suppose. They work, technically.
-
Genesis Hydra is here, but is also kind of less than useless (if you add a bunch more X-cost creatures. If not, it wouldn't be a bad addition). If a bunch of your big creatures are going to be 0/0's unless you pay their cost, then you don't want to play them for free, really.
-
Astral Cornucopia isn't a hydra, but it is X-cost and would give Palette more doots.
-
Strength of the Tajuru and Squall Line could both work well, too, also feeding Palette.
-
Path of Ancestry just for an extra little doot.
P.S. I swear I'm not being paid by Big Elementalist.
TheOfficialCreator on Dominaria United Spoilers
5 months ago
Karn feels incredibly meh, which sucks because all of his cards in the past have at least had some use. I just don't feel like he brings enough to the table in this form. Maybe I'm wrong.
I'm going to agree on Plaza of Heroes. Definitely going to pick up one for my Slogurk once I build it irl, and it's gonna go in a lot of my online decks too.
Monstrous Warleech might have a place in my Scarab God deck. I don't know how well it scales in normal play, though. Seems a bit flimsy in anything competitive, but a good casual creature for sure.
Dragon Whelp taking up an uncommon slot again kinda miffs me, because I thought we were past that. It would be a flex on Wizard's part to print it at common, to show how the game has progressed and power-crept. But it's a thematic reprint, and I enjoy that it's in the set.
Enlist creatures, especially Keldon Flamesage, seem pretty good with cards like Slumbering Dragon. You kinda get to cheat some extra power in without putting in actual effort, which I'm a big fan of :)
Jaya seems pretty strong, as does Ajani. I'm really liking the Compleated mechanic that these planeswalkers have.
Shanna is just Well of Lost Dreams on a creature card. I don't know that it's going to take off, but it doesn't necessarily need to. Then again, Yarok, the Desecrated is a very popular commander despite just being Panharmonicon, and Shanna comes with an upside on cost and self-sufficency.
Sheoldred gets better every time I look at it. I love that she's now the cheapest Praetor they've printed, and yet it stands up strong to the rest. This one also doesn't seem to have the color pie breaking quality of the other Praetors, which I enjoy.
I don't see the draw of Shivan Devastator as compared to something like Voracious Hydra or Mistcutter Hydra, but then again it's red and I can't be unbiased about it because of that.
Sol-kanar's design is neat. Not mythic neat in my opinion, but neat.
I NEED SOUL OF WINDGRACE FOR MY SLOGURK DECK OR SO HELP ME- unfortunately it's Jund :(
Is it just me or is Sphinx of Clear Skies just... not good?
I really like the creativity of the World Spell and the whole idea of the Read Ahead mechanic. It's about time Sagas got another level of flavor after Kamigawa: Neon Dynasty's flip-Sagas and this is it.
Reprinting the pain lands, eh?
Zur could actually be a Shrines commander now. Just saying. I know it's not five colors, but you'd still have access to nine Shrines-
Archangel of Wrath makes me smile. It's just so creative.
Astor, Bearer of Blades is another pretty good Equipment commander. Nothing exceptional, but a warm, friendly commander, and maybe something in Standard? Who knows?
The new Braids is World Queller on a stick with advantage. I really like it. I really could not care less about the fact that it "breaks the color pie". Black should have access to difficult enchantment removal. drops mic
I love the blue and green Defilers (the green one is a definite spot for my Vorinclex deck), and cannot wait to see the rest of the cycle.
I'm honestly just tired of seeing Phyrexian Sleeper. I see it every time I look through the spoilers lol
Guardian of New Benalia gives me Adanto Vanguard flashbacks. I'm afraid.
Squee, Dubious Monarch has escape, but because of rules it doesn't officially has escape. :(
I know I said I didn't care about color pie breaks earlier, but the Phasing of Zhalfir is an ungodly, terrible atrocity and it should immediately be banned in every format
Cut Down is very, very interesting. I forsee it being a Commander staple. I mean, it can take out most creatures in competitive formats.
Sengir Connosieur has the clause "This ability triggers only once per turn", therefore, I do not like it.
"Making the frost ability into 'stun counters' is very fun and balanced. This message brought to you by the Atraxa gang."
I don't know why, but the cycle of common off-color kicker cards make me feel... queasy. I guess I'm just not a big fan of color identities being largely determined by other pips in the text of the card.
Take up the Shield has Ajani being a bro on it, which makes me feel sad, ergo, I do not like it.
This set has a bunch of really cool and interesting designs! I'm excited for the rest of the spoilers to come ^^
birder444 on
Zaxara high power, non-competitive
5 months ago
Hi! New user here. I really like this deck. Zaxara is my main squeeze ATM and I'm trying to optimize her. I've got a couple questions/comments: - I'm assuming End-Raze Forerunners is just a budget Craterhoof Behemoth? - How has Nissa, Steward of Elements been for you? It's on my maybe list. - I took Mistcutter Hydra out of my list. Protection from blue didn't seem good enough to add when my board was already full of x/x hydras. - What do you generally look to copy with Altered Ego? I prefer Entrancing Melody since it lets me potentially steal someone's commander and Spark Double if I want to copy mine. - I love the Thornbite Staff addition! Just ordered that piece for my deck.
Overall, a very cool deck. Thanks for sharing!
Gidgetimer on Interaction between gond gate and …
6 months ago
Gond Gate has a replacement effect on it. The first case (where Gond Gate is on the battlefield already) is pretty clear-cut. Any gates you find will enter untapped.
Replacement effects must exist before the event they are replacing occurs. If you grab Gond Gate with 9 other gates they will all enter the battlefield tapped. There was originally a little doubt in my mind on this point because of things that have replacement effects that change how they themselves enter the battlefield. Notably hydra creatures and the replacement effect that they will enter with counters (eg. Mistcutter Hydra). After I dug into the rules, 614.12 (and specifically the third example, which is why I left examples in when I normally don't) makes it pretty clear that replacement effects on cards only affect themselves if that is the only card they affect and not a larger subset that the card in question is part of.
614.4. Replacement effects must exist before the appropriate event occurs—they can’t “go back in time” and change something that’s already happened. Spells or abilities that generate these effects are often cast or activated in response to whatever would produce the event and thus resolve before that event would occur.
614.12. Some replacement effects modify how a permanent enters the battlefield. (See rules 614.1c–d.) Such effects may come from the permanent itself if they affect only that permanent (as opposed to a general subset of permanents that includes it). They may also come from other sources. To determine which replacement effects apply and how they apply, check the characteristics of the permanent as it would exist on the battlefield, taking into account replacement effects that have already modified how it enters the battlefield (see rule 616.1), continuous effects from the permanent’s own static abilities that would apply to it once it’s on the battlefield, and continuous effects that already exist and would apply to the permanent.
Example: Voice of All says “As Voice of All enters the battlefield, choose a color” and “Voice of All has protection from the chosen color.” An effect creates a token that’s a copy of Voice of All. As that token is created, the token’s controller chooses a color for it.
Example: Yixlid Jailer says “Cards in graveyards lose all abilities.” Scarwood Treefolk says “Scarwood Treefolk enters the battlefield tapped.” A Scarwood Treefolk that’s put onto the battlefield from a graveyard enters the battlefield tapped.
Example: Orb of Dreams is an artifact that says “Permanents enter the battlefield tapped.” It won’t affect itself, so Orb of Dreams enters the battlefield untapped.
lhetrick13 on
G/W +1/+1 counters exile
9 months ago
I imagine you are running Savage Summoning and Mistcutter Hydra specifically for the blue counter deck. You could run Leyline of Lifeforce instead, mulligan your hand till you get it to nullify the basis of their deck, and it is not even that expensive in paper!
Drestlin on
G/W +1/+1 counters exile
9 months ago
Chasmolinker the Panglacial Wurm seems great, since you don't even have to draw it, you'd need one or two at the most. i'll probably keep it in mind if i ever try to build this weird ramp counter deck we are discussing about now ahah
lhetrick13 what you found is what i suspected - unfortunately, cards should come next week so i won't be trying much apart from maybe very small changes - i don't want to print more proxies :D
i'll let you know as soon as i try out the new version.
or maybe i'll get around to print the few cards and will be able to try it tomorrow.
FYI, this is what i put together for next try:
Creatures - 4 Conclave Mentor - 3 Duskshell Crawler - 2 Hopeful Initiate - 2 Iron Apprentice - 2 Lion Sash - 2 Oran-Rief Ooze - 2 Savior of Ollenbock - 2 Scavenging Ooze - 4 Servant of the Scale - 3 Willow Geist
Lands - 4 Forest - 1 Karn's Bastion - 2 Llanowar Reborn - 3 Oran-Rief, the Vastwood - 3 Plains - 4 Razorverge Thicket - 2 Sunpetal Grove
//Enchants/Sorc/Instants - 2 Dromoka's Command - 3 Enter the Unknown - 4 Hardened Scales - 3 Swallow Whole - 3 Tezzeret's Gambit
//Sideboard - 2 Gaea's Blessing - 2 Gleeful Sabotage - 3 Mistcutter Hydra - 2 Predator Ooze - 4 Savage Summoning - 2 Wildwood Scourge
lmk if you have any comment on this one
Have (2) | metalmagic , Azdranax |
Want (4) | superlucer , Cswame , Amaterasu312 , Hotbingo |