Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Untamed Wilds
Sorcery
Search your library for a basic land card and put that card into play. Then shuffle your library.
DreadKhan on
2 months ago
I think you should do something about your mana fixing, you have a reasonable 39 lands, but you don't have a great deal of mana fixing options (you do have Chromatic Lantern, but not The World Tree), in addition you don't run many land ramp spells (stuff like Nature's Lore or Untamed Wilds that can find lands are generally better than creatures that will die when people wipe the board to get rid of your Dragons, land ramp makes it easier to recover). In a deck with lots of Basics I like stuff like Kodama's Reach, Harrow, Roiling Regrowth, and Entish Restoration are all options that are really good at getting you to WUBRG (and Tiamat). I like Blighted Woodland, Myriad Landscape, and even Krosan Verge for fixing in a deck with lots of Basics, but note that Krosan Verge can fetch a non-Basic Forest and Plains, I like to find Murmuring Bosk and a typed Plains/Island or Plains/Mountain, so it can find 4 colours without a fancy/expensive Triome. If you run lots of Green land ramp spells you should probably not cut any Forests (even for duals that offer Green), I would cut non-Forest Basics instead since your deck will work better if it has access to Green mana. I have a Meren of Clan Nel Toth deck that REALLY needs to have at least one Green source very early or it's dead, that deck runs 19 Green lands, and even though the deck is mostly Black spells the deck only runs 11 Black lands; my Green sources can find my Black ones for me, so I don't actually need to draw any Swamps in a normal game to have plenty of Swamps. Hope this helps/makes sense, making a great mana base is really hard to do.
I think recasting Tiamat is probably a useful enough thing that Netherborn Altar might be handy, as would similar effects. You can also use Capsize or Unsummon to return Tiamat to hand so you can get her trigger again (to recover from a wipe).
If you're really into Dragons you might like Crux of Fate, this can clear out non-Dragons, probably letting you alpha strike. You can also try Mandate of Abaddon and target a Dragon that is big enough to kill all the relevant blockers, yet small enough to not kill your important Dragons.
ArchWaltz on
2 years ago
Added the following
- Beneath the Sands
- Cultivate
- Emergent Sequence
- Explosive Vegetation
- Far Wanderings
- Farseek
- Beanstalk Giant
- Grow from the Ashes
- Growth Spasm
- Harrow
- Harvest Season
- Kodama's Reach
- Map the Wastes
- Migration Path
- Spring / Mind
- Natural Connection
- Nissa's Renewal
- Path to the Festival
- Primal Growth
- Rampant Growth
- Reshape the Earth
- Search for Tomorrow
- Spoils of Victory
- Terramorph
- Untamed Wilds
plakjekaas on If you play +symbol:G, this …
2 years ago
I have an Omnath, Locus of the Storm deck that seeks to storm off by playing mana doublers and then play cards that become mana positive by that. With Nyxbloom Ancient in play, Skyshroud Claim becomes a ritual. This card could become one too, if you'd add another thing like Zendikar Resurgent. In that deck, I would play Untamed Wilds over Cultivate, probably. But I already play Beanstalk Giant there, and Search for Tomorrow, which are strict upgrades over Untamed Wilds in most green decks.
plakjekaas on If you play +symbol:G, this …
2 years ago
Beanstalk Giant does the very same thing, yet it brings a big creature to the table as well. I'd always play that over Untamed Wilds
enpc on If you play +symbol:G, this …
2 years ago
Spoils of Victory seems like a straight upgrade to Untamed Wilds. You can fetch a basic land with it (since basic lands have the basic land types, go figure), however this allows you to also get any dual/shock/etc. that you want and can put them straight into play. And again, you can play them untapped (unless the land has additional conditions).
And unlike Nature's Lore / Three Visits, you can grab a non-forest dual. There is also Farseek, however it puts the land into play tapped and can't explicitly fetch a forest, albeit at 2 mana (and with a pretty promo).
But I feel like I would go down the route of Nature's Lore, Three Visits, Farseek and Spoils of Victory before running Untamed Wilds. And generally you don't care much about the land entering tapped for one less mana. After all, the sooner you can get your ramp down, the sooner you can profit from it.
Omniscience_is_life on If you play +symbol:G, this …
2 years ago
This card is decent. Not an auto include, but playable.
The reason why saying it's effectively is misleading--I get what you're saying, but it is--is that you can't play it on T2 (minus other ramp ofc)... and that is a HUGE downside. Because, well, Nature's Lore and Three Visits also get untapped lands, but they can be SHOCKS. Or LEA DUALS. AND THEY LITERALLY COST .
Untamed Wilds is potentially one of the better 3 cmc land-based ramp spells, but it pales in the light of the best 2>= ramp spells.
TypicalTimmy on If you play +symbol:G, this …
2 years ago
Why is this an auto-include? Well read it closely, then read it again.
...that basic land doesn't enter tapped.
Enjoy color fixing from here on. To the best of my knowledge, this is one of the few where the land doesn't enter the battlefield tapped. Effectively that card reads:
- "Go fetch yourself another pip of any color, bruh"
And since you are able to use the land the turn it enters, you effectively only tie up in resources.
oworegit on Reaper King
2 years ago
Questionable includes in this deck. For example, why run Untamed Wilds when there’s nature’s lore or three vists. If you don’t have the duals, consider cultivate or rampant growth. Either or is strictly better although if you don’t, it’s fine. Belbe's Portal is too expensive to use. 8 mana to cheat out a one mana scarecrow seems mediocre. Also consider Yarok, the Desecrated or more cheap changelings.
However, I do like the artifact synergies in this deck. Using a artifact land seems cool!