Untamed Wilds

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Untamed Wilds

Sorcery

Search your library for a basic land card and put that card into play. Then shuffle your library.

plakjekaas on If you play +symbol:G, this …

2 years ago

I have an Omnath, Locus of the Storm deck that seeks to storm off by playing mana doublers and then play cards that become mana positive by that. With Nyxbloom Ancient in play, Skyshroud Claim becomes a ritual. This card could become one too, if you'd add another thing like Zendikar Resurgent. In that deck, I would play Untamed Wilds over Cultivate, probably. But I already play Beanstalk Giant there, and Search for Tomorrow, which are strict upgrades over Untamed Wilds in most green decks.

plakjekaas on If you play +symbol:G, this …

2 years ago

Beanstalk Giant does the very same thing, yet it brings a big creature to the table as well. I'd always play that over Untamed Wilds

enpc on If you play +symbol:G, this …

2 years ago

Spoils of Victory seems like a straight upgrade to Untamed Wilds. You can fetch a basic land with it (since basic lands have the basic land types, go figure), however this allows you to also get any dual/shock/etc. that you want and can put them straight into play. And again, you can play them untapped (unless the land has additional conditions).

And unlike Nature's Lore / Three Visits, you can grab a non-forest dual. There is also Farseek, however it puts the land into play tapped and can't explicitly fetch a forest, albeit at 2 mana (and with a pretty promo).

But I feel like I would go down the route of Nature's Lore, Three Visits, Farseek and Spoils of Victory before running Untamed Wilds. And generally you don't care much about the land entering tapped for one less mana. After all, the sooner you can get your ramp down, the sooner you can profit from it.

Omniscience_is_life on If you play +symbol:G, this …

2 years ago

This card is decent. Not an auto include, but playable.

The reason why saying it's effectively is misleading--I get what you're saying, but it is--is that you can't play it on T2 (minus other ramp ofc)... and that is a HUGE downside. Because, well, Nature's Lore and Three Visits also get untapped lands, but they can be SHOCKS. Or LEA DUALS. AND THEY LITERALLY COST .

Untamed Wilds is potentially one of the better 3 cmc land-based ramp spells, but it pales in the light of the best 2>= ramp spells.

TypicalTimmy on If you play +symbol:G, this …

2 years ago

Untamed Wilds

Why is this an auto-include? Well read it closely, then read it again.

...that basic land doesn't enter tapped.

Enjoy color fixing from here on. To the best of my knowledge, this is one of the few where the land doesn't enter the battlefield tapped. Effectively that card reads:

- "Go fetch yourself another pip of any color, bruh"

And since you are able to use the land the turn it enters, you effectively only tie up in resources.

oworegit on Reaper King

2 years ago

Questionable includes in this deck. For example, why run Untamed Wilds when there’s nature’s lore or three vists. If you don’t have the duals, consider cultivate or rampant growth. Either or is strictly better although if you don’t, it’s fine. Belbe's Portal is too expensive to use. 8 mana to cheat out a one mana scarecrow seems mediocre. Also consider Yarok, the Desecrated or more cheap changelings.

However, I do like the artifact synergies in this deck. Using a artifact land seems cool!

Lanzo493 on Feisty Gruul Mother

2 years ago

Atarka can make a pretty mean combat damage deck. It's not the best at interaction, but player removal counts as removal, too. I notice you're not running much green interaction, so I would suggest adding Nature's Claim and Return to Nature. They're nice and cheap.

Some upgrades could be Untamed Wilds and Spoils of Victory for Kodama's Reach and Cultivate. There's also Skyshroud Claim and Beanstalk Giant. Having lands that can ramp is really nice too, so I'd consider swapping some basics for Myriad Landscape and Blighted Woodland.

Bower Passage gives basically all your dragons unblockable (it's some really nice tech for dragon decks). This ca

Savage Ventmaw is an excellent dragon in my opinion. Helps a lot with the mana. If you have a Klauth, Unrivaled Ancient or Old Gnawbone that would be better. But the uncommon is good on a budget. Any one of these goes very well with Aggravated Assault or Hellkite Charger.

Now for the expensive suggestions. Xenagos, God of Revels lets you one-shot people with your commander while also giving haste. I know you may not want to be one of THOSE people, but if you put Grafted Exoskeleton on your commander, it also lets you one-shot people. Balefire Dragon and Hellkite Tyrant are excellent for completely wiping out opponents. Steel Hellkite is a budget alternative to those. The Great Henge is powerful in this deck by giving you draw, extra power, mana, and being a low cost once you have a dragon out. Utvara Hellkite is an army in a can. Gets ridiculous fast.

Some cards I would consider cutting are definitely the burn spells. Magma Jet, Lightning Bolt, Volcanic Fallout, Dragon's Fire, Banefire, and Atarka's Command may be good in other formats, but they fall short in commander. They aren't very good interaction because you'll often not be able to deal with the biggest threats on the board. Better cards for interaction would probably be Ryusei, the Falling Star, Rolling Earthquake, and Scourge of Valkas.

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