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My Fabulous Unicorns will take over the world. The goal of the deck is to overrun my enemies with a stampede of unicorns (duh). This is by far my favorite deck, as it isn't combo focused, and it just feels so good to spam out as many unicorns as possible. People really tend to underestimate the power of this deck.

This deck focuses on card draw, and it uses some mana ramp in order to get out useful spells that overwhelm the board with creatures. Win conditions include Primal Surge, Kindred Summons, Moonshaker Cavalry, and Craterhoof Behemoth.

Other extremely good cards/borderline win conditions in the deck include Legion Loyalty, Lurking Predators, True Conviction, Coat of Arms, Cathars' Crusade, Blessed Sanctuary, Champion of Lambholt, Mirror Entity, Garruk, Caller of Beasts, Thurid, Mare of Destiny and Beastmaster Ascension.

Here are the cards that make the deck work:

-The card draw/advantage engines: Beast Whisperer, Zendikar Resurgent, Soul of the Harvest, Guardian Project, The Great Henge, and Vanquisher's Banner.

-Top deck control: Path of Ancestry, Elven Chorus, Realmwalker and Eladamri, Korvecdal

-Mana Ramp: Smothering Tithe, Gaea's Cradle, Three Tree City, Growing Rites of Itlimoc  , Opaline Unicorn, Weathered Wayfarer, Earthcraft, Zendikar Resurgent, Mirari's Wake, Circle of Dreams Druid, Elven Chorus and, of course, Sol Ring.

-Other All-Stars: Aura Shards, Adaptive Automaton, Metallic Mimic, Loyal Unicorn, and oddly enough Wishmonger.

Also, it rarely ever happens, but there is a 5 card infinite combo in the deck with Emiel the Blessed, a basic land, Earthcraft, Mirari's Wake/Zendikar Resurgent, and Irregular Cohort/Valorous Steed. Basically I use the two creatures from the steed/cohort to untap a basic land twice and make 4 mana thanks to wake/resurgent. I use 3 mana to flicker the steed/cohort with my commander so that when it enters I have two more untapped creatures to repeat the process. It nets me infinite mana and infinite tapped creatures.

The very first commander I used for this deck was Sidar Kondo of Jamuraa without a partner. This was back when there were so few unicorns, pegasi, and playable changelings that I had to include a third creature type: knights. That didn't last long.

Then I had Dr. Julius Jumblemorph as the commander, but I changed it to Morophon, the Boundless, although really either one works for the deck. They are both changelings, which is the most important thing. The differences are that Morophon can include the two blue unicorns, costs seven mana, and has some sweet extra effects. The only thing Dr. Julius has going for him is that he costs 3 less mana (and costs less in regard to $). Costing less mana can still be important in this deck, because the more creatures you can get out, the better. I had however, settled on Morophon as the final choice. I've taken Dr. Julius out completely just because it is technically illegal in commander.

Then, all of a sudden after Jumpstart came out we had our first legendary unicorn (besides the two changelings mentioned above)! Not only that but Emiel the Blessed is pretty sweet. His on the spot flicker effect synergizes with my card draw engines and especially with Craterhoof Behemoth and his white counterpart, as well as several other cards in the deck. Not only that, but he cares if you play unicorns! So, of course I had to switch him with Morophon. I only wish I could play both Morophon, and the two blue unicorns, while still having Emiel be my commander, but I guess compromises must be made.

Commander Legends brought us the second legendary unicorn, and I briefly considered making Lathiel, the Bounteous Dawn the commander, but I feel like making Lathiel work as the commander would require a bit more life gain support (which could be done by removing the remaining changelings). Thus instead of going all in on Lathiel, I'd rather stick with Emiel who already synergizes with the deck. That being said, there is still a strong argument for Lathiel, and I'm sure a really good unicorn deck could be created with him.

I have now switched out every Pegasus in the deck for changelings. This is now a reasonably dedicated unicorn tribal, as about 90% of the creatures are, in fact, unicorns. I have now also made a Pegasus tribal deck which you can find here: The Second Best Tribal. My Pegasus deck is no longer being updated though, as I have disassembled it. No point in having the second best tribe if you have the best tribe.

Seriously though, you should try out this deck. If this deck interests you the you can also check out my other unicorn decks (Unicorns v2.0.... or is it??? which is no longer being updated and deck:The "Nic" Deck (w/ Unicorns!) which has actually had several unicorns removed from it.)

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So, the changelings in Lorwyn Eclipsed were largely underwhelming. I have made only 2 changes to the deck. (With one other possible change that I declined to make)

First, one card I considered was Chomping Changeling. I feel like Masked Vandal has a hoop to jump through, but costing one less mana and having one more toughness makes it more valuable in my deck considering the draw engines. Besides Masked Vandal will soon be on the chopping block to make room for new unicorns anyhow.

Speaking of draw engines, Chronicle of Victory is pretty cool, and I pulled it at my prerelease event. It is taking the place of Zendikar Resurgent because even though double mana is cool, by the time I get to seven mana it doesn’t matter much anymore (not to mention I’ve probably played some unicorns and missed draw triggers already). Chronicle of Victory provides some late game value even with those shortcomings in mind (and it costs one less).

The other change I’ve made is putting Mutable Explorer in place of Universal Automaton. A one mana unicorn changeling is always good, but the other changelings just do more at this point, and having one that ramps a land (a land that is also a unicorn by the way) is something that is hard to come by in a deck with just one instant and sorcery each. Thus I feel the change is justified.

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