Gigantomancer

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Rules Q&A

Gigantomancer

Creature — Human Shaman

{{1}}: Target creature you control becomes 7/7 until end of turn.

Coward_Token on Sssshamanssss

7 months ago

Recover819: Shamans are obviously not primarily a mono-green tribe, but Sachi's explosive ramping is too fun to abandon for a wider color identity. (Plus, hipster revenue.)

seshiro_of_the_orochi:

  • The Elder is eternally hovering in the Maybeboard. I think it'll whiff too much since Shamans only make up 30/99 in the deck, and with an MV of 4 it'll both come out a bit later and has some tension with Sachi.
  • Aside from Gigantomancer, all Shamans are at MV 4 or less. So most of the time Cryptic Gateway will just be redundant with Sachi, while Belbe's Portal will mostly save 1 mana or cost 0-2 mana. (Well, both will also provide pseudo-flash, but whatever.)

proterran98 on Bruna

1 year ago

I attack with Bruna, Light of Alabaster , I have Eldrazi Conscription and Octopus Umbra in the graveyard.

1- if both auras go on bruna does she become a 18/18 or a 8/8? How do counters vs. cards like Giant Growth , effect base and power?

2- if bruna is enchanted by Octopus Umbra and Illusory Wrappings what is her base power and toughness? If she is enchanted with Octopus Umbra and I use Gigantomancer on her does she become a 7/7 or 8/8?

3 - can I choose to enchant with the eldrazi and NOT with the umbra?

4 - both have attack triggers, do they activate or has bruna already attacked?

Thank you

Sephyrias on Phylath

1 year ago

Mossfire Valley is a decent budget land and Highland Forest is tutorable. I also like Blighted Woodland , Warped Landscape and Guildless Commons this deck. Don't think you need Reliquary Tower here though.

The proliferate cards like Retreat to Kazandu, Bloom Hulk, Vorinclex, Stumpsquall Hydra, Pridemalkin and Managorger Hydra don't fit so well to Phylath in my opinion. Going wide instead of big will get you better results. All you want in this deck is card draw, interaction, a lot of land ramp and some mass-pump spells. When cutting these cards, I'd also take out Inspiring Call, Soul's Fire, Thud and Fling. Plummet doesn't strike me as good enough. Kazuul's Fury can maybe work because it doubles down as a land. Gruul Locket, Wayfarer's Bauble, Commander's Sphere and maybe even Gruul Signet and Thought Vessel can be cut for more land ramp. I would even disregard single target protection like Swiftfoot Boots. Your commander dying is sometimes even advantageous, because then you can cast it again to get another bunch of tokens, similar to how Prossh, Skyraider of Kher can play.

Here some nonland cards that I'd definitely add either way:

Beanstalk Giant , Predatory Rampage , Nature's Claim , Impact Tremors , Momentous Fall , Overrun , End-Raze Forerunners , Rampaging Baloths , Abrade , Valakut Exploration , Heraldic Banner , Farhaven Elf

I personally like Creeperhulk and Gigantomancer , because they increase creatures' base stats, so Pylath's +1/+1 counters up the target's power even more. Very easy to get a handful of 10/10 plants this way. Vitalizing Wind can also win you the game, but costs a lot of mana upfront. Wort, the Raidmother can come in handy too. If you can afford it, Greater Good does very well in this deck as card advantage engine.

bamichinees on The old ways

1 year ago
  1. Staples:
  2. Maybe:
    • Protection:
      • Sylvan Safekeeper : Creature protection.
      • Veil of Summer : Counterspell protection. Protection against blue and black removal. Most common cards with removal (although meta dependent).
  3. Cut:

Staple cards are cards I recommend obtaining and using, since they are almost always good cards to have in any green deck. The rest is up to preference and should be taken with a grain of salt. I hope I could be of some use to you.

Unlife on Mutate/Infect deck ratios

2 years ago

I've been fiddling with my own mutate deck. Its not infect but it is helmed by Otrimi, and I've been extremely happy with the goldfishing so far. I'd say you could probably go down to 35-36 lands with 7-8 ramp spells. You are going to want a close to equal balance of infect and mutate creatures, balanced out with a 3-4 tutors in case you need something specific. I'm not sure about how much graveyard filling you have either. You can get creatures back but only if they're mutate and you have Otrimi hitting someone, plus no real easy way to get back infect creatures. I'd say you could lose Creeperhulk, Gigantomancer Mirror Image Nyx Weaver Satyr Wayfinder The Mimeoplasm Nature's Claim Grisly Salvage Grapple with the Past Winding Way Dark Deal Mulch This is just my opinion, hope it helps.

McToters on Skullbriar, Oh Lawd He Comin’

3 years ago

Hello fellow Skullbriar player!

This is a great list! You actually showed me some cards I’m going to look into like Sixth Sense and Alpha Authority . Those seem amazing here.

Right off rip, I’d say Armorcraft Judge is a great card. Here are some others I use:

Ridgescale Tusker more counters

Skarrg Goliath Bloodrush!

Dauthi Embrace unblockable

Epic Proportions

Gigantomancer

Executioner's Hood

Trailblazer's Boots

Hot Soup this is a personal favorite!

Prowler's Helm

Enlarge and Berserk are also really really good. Hatred if you can get your hands on it also.

We both have a lot if similar cards. I think I have more unblockable stuff while you have more relating to counters.

Check my deck out here.. I’m down for any feedback you may have!

Good luck! +1

ShikiTen on

3 years ago

Hey, saw your comment on my page so I thought I'd check some of your Oathbreaker decks out. This deck reminds me of a deck I had back during original Zendikar. This was before I got into commander, so all I played was casual 60 card decks. The deck was based around Gigantomancer of all things because my friend said it was a terrible card, so I set to prove him wrong. The idea of it was to use Gigantomancer 's ability to boost the power of my Viridian Joiner s and utilize untap shenanigans as well as other mana dorks to establish crazy mana bases. I would win by casting Gelatinous Genesis or maxing tower counters on Helix Pinnacle . Sure it was complete jank, but man those were the days!

Anyway! In regards to this deck, I really like it! One thing I would ask is if Blightsteel Colossus would be better substituted by Kozilek, Butcher of Truth ? I'm aware of how awesome the colossus is, but Kozilek acts as both removal & draw for your deck. Both inevitably win games so maybe it doesn't matter, but just an idea.

Either way, thanks for the trip down memory lane! +1 from me on the deck! Love it!

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