|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Creature — Human Cleric
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
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Custodi Soulbinders Discussion
20 hours ago
Vona's Hunger could be better than doom blade or unlicensed disintegration.
Swords to Plowshares might be able to fit in on the budget
Custodi Soulbinders could be fun to swing out on a full board
Magmasaur repeatable board wipe?
Seekers' Squire could explore for value
Banewhip Punisher is repeatable creature kill
Emissary of Sunrise probably to expensive CMC, but i think i like explore in your deck
Grenzo, Dungeon Warden most of your creatures have 2 power, this seems great!
Herald of Leshrac if you wanna be mean, but funny at the same time!
Solemn Recruit could get big fast
Taurean Mauler could get big fast
Vampire Hexmage planswalker hate
Rally the Ancestors could be clever. get your combo into the grave, play this and win!
Mask of Memory help filter your draws
Dauthi Mindripper might be better than delirium skeins
drana, liberator of malakir for budget reasons
1 week ago
I feel like this deck is not focused enough on the theme of "make tons of tokens." You have a lot of cards that make tokens, but many of them don't really do it efficiently. Some examples:
Awaken the Sky Tyrant - makes only one token, and only if an opponent lets you make it.
Teysa, Envoy of Ghosts - makes tokens only if your opponents let you
Skyline Despot - makes one token per turn if your opponents let you (or if you leave back plenty of defense)
Ghirapur Gearcrafter - makes one token
Descent of the Dragons - this is secretly a one-shot anthem that doesn't let you attack the turn you cast it
Dragonmaster Outcast - makes one token per turn on turn 6+ if your opponents can't kill a 1/1
Kazuul, Tyrant of the Cliffs - makes tokens if your opponents let you
Custodi Soulbinders - makes tokens for 3 mana each if there are a decent number of creatures out when you cast it
You get the idea.
Personally I'd try to run five or six anthem effects and hit the token makers really hard. I counted thirteen anthem effects in this version of the deck. Also, one anthem effect comes to mind that you aren't running - Jazal Goldmane. That card should play better than either Mikaeus or Ravos (both of which I'd cut).
Efficient token makers you could run: White Sun's Zenith, Bitterblossom (harder to kill than Outcast), Secure the Wastes, Goblin Trenches, Storm Herd, Sacred Mesa, Requiem Angel, Elenda, the Dusk Rose, Thopter Assembly (if you don't run other Thopter makers), Hanweir Garrison, Rise of the Hobgoblins, Twilight Drover. I think Legion's Landing could potentially work in here too - it's inefficient from a mana perspective but it's a one-drop that shouldn't be too hard to flip and at that point it taps for mana. Which brings me to
Lands: There's quite a few lands that I think could play well here. Kjeldoran Outpost, Kher Keep, Vault of the Archangel, Hanweir Battlements (if you run the Garrison), or Windbrisk Heights. Creature lands are also secretly good here because they benefit from your anthems and let you mount an offense even when untapping on an empty board after a sweeper. Ghitu Encampment, Needle Spires, Lavaclaw Reaches, Shambling Vent, Mishra's Factory and so on.
Haste: If you're going to make a ton of tokens, you really want to bash with them right away, before your opponents can sweep your board. I like Hammer of Purphoros here because it makes tokens and Ogre Battledriver because it doubles as a pseudo-Anthem, but there's also Fervor, Anger, Akroma's Memorial and probably other cards I haven't thought of.
I definitely think there's potential for this deck concept. Just remember that Dragon tokens and anthems don't go in the same deck (except Crucible of Fire). Good luck!
1 month ago
-Ugh. Selfless Spirit. Commence nightmares.
-Some creature ideas. I'm pretty sure these work, since their base power is 0, and they don't get the counters until they enter the battlefield:
Cryptborn Horror. You'll have to get some good noncombat damage done first to play it with Alesha, but it can be a bomb.
Magmasaur. Repeatable board wipe?
Phantom Flock. Very good attacker/blocker?
2 months ago
Must be a mere coincidence, I was thinking last night of making a partnered EDH deck, and thought Ravos, Soultender and Tymna the Weaver immediately, the access to lifegain, removal, and reanimate between white and black is superb. It would fare well against a lot aside from Aunt Ani aka Animar, Soul of Elements being pro black and white
I have to say I'm impressed with what I just saw in this deck, looks like a blast to pilot. If I may make potential suggestions, or future upgrades it would be the following;
Cavern of Souls choosing cleric obviously
Land Tax This can easily help filter/thin out your deck, while providing potential ramp, not that you necessarily need it much, but still.
Rotlung Reanimator despite the fact you have an Angel that wipes zombs. Rotlung could net you bodies for board presence which can help cushion against attacks, or play offensively if need be...
High Priest of Penance removal
Mikaeus, the Lunarch pumps your clerics well enough
Bishop of Rebirth
Sanctum Prelate Stellar control, if it dies you can always play it anew and choose new numbers with Ravos
True Conviction definitely high cmc but can turn tides easily!
Athreos, God of Passage not a cleric but great reanimator and swinger if online.
Just some examples, there are many variations that can be made of this deck. Especially zombie or spirit token generation that can stabilize the board and propel Tymna the Weaver, anything that has ETB effects are great for Ravos such as
Hope this long list of good junk may help you!
3 months ago
I would try cutting back on some of the single use token producers and focus more on repeatable token production. Custodi Soulbinders and Twilight Drover are some great repeatable token producers I see in your maybeboard that I think should totally make the main deck. Baku Altar is kind of mediocre, but is another way to repeatably generate spirit tokens.
There are a lot of great spirit effects that trigger off of casting spirit spells, and I think a great way to synergize with this is self-bounce effects. Nikko-Onna is repeatable enchantment removal that also triggers on cast effects. Nebelgast Herald can tap down opposing creatures, either to protect you from attacks or to tap down potential blockers. Sire of the Storm lets you draw cards off of your spirits, and Bygone Bishop does the same for all your cheap creatures. Spectral Shepherd lets you repeatably bounce your own spirits, whether to save them from removal or just reuse their etb effects. Celestial Kirin is a great piece of repeatable removal triggering off of your spirit casts. Another great way to bounce your own spirits is Crystal Shard. It can also disrupt your opponents by forcing them to leave up a mana (2 if you attempt to bounce at eot and again on your turn) to prevent their creatures from being returned to hand.
phc on Funny Combos
4 months ago
6 months ago
As a fellow cleric tribal enthusiast I appreciate where you are trying to go with the deck but you seem to be suffering some of the same issues I ran into myself, namely not having focused synergies that build into a win condition.
A strong sub theme of your deck seems to revolve around life gain, so with that in mind lets add to and weaponize this sub theme into win conditions. I agree with kamelyan that you should add Conspiracy as its quite nasty with Rotlung Reanimator and Cabal Archon, the only reason I don't run these two in my cleric deck is the hardcore clash with Angel of Glory's Rise. Beacon of Immortality and Test of Endurance make for an interesting and intractable win condition that plays along with your life gain theme for surprise victories. Stern Judge with Urborg, Tomb of Yawgmoth can be nasty repeatable drain where you use your life gain to stay ahead of other peoples dwindling life totals. Also, consider Greed and Erebos, God of the Dead for further card draw that works with your life gain. Also Boon Reflection might be useful as well.
Some general replacements that might serve you better would be Scholar of Athreos over Pious Evangel Flip, the drain effect is a nice mana dump, Frontline Medic over Banisher Priest allows you to play more aggressively and the counter ability can catch people by surprise and Grand Abolisher over Hanweir Militia Captain Flip, the Captain generates tokens far to slowly and often requires you to over extend to make it any good.
For additional tribal removal options consider Kor Sanctifiers, War Priest of Thune, Leonin Relic-Warder and Reliquary Monk. Although I find Reliquary Monk and Relic-Warder to be more tricky to use without a sacrifice outlet.
I hope this helps you, I look forward to seeing where you take the deck.
7 months ago
I really like the deck. It seems like this would be extremely satisfying to play.
I am not really experienced with this color group, but it seems like one extremely useful option might be Roon of the Hidden Realm, which would allow you to temporarily remove enemy threats and also get an extra "enters the battlefield" use with Primeval Protector, Coiling Oracle, Deepglow Skate, Armorcraft Judge, Custodi Soulbinders, Prime Speaker Zegana or Elite Scaleguard every turn (which also triggers Cathars' Crusade). Furthermore, it can protect your commander any time it is threatened. I might even include Flickerform for the same reason.