|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Mythic Rare|
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Enchantment — Aura Curse
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Overwhelming Splendor Discussion
1 month ago
The first thing I notice is that your mana rocks are less than ideal. The Talisman cycle is good, and I'm glad you included it; however, Chromatic Lantern is a questionable inclusion. You have a lot of non-basic lands to help your mana-fixing situation, and three-mana rocks are significantly worse than two-mana rocks. I think you'd be better off running Orzhov Signet , Mind Stone , Fellwar Stone or even Thought Vessel .
Gamble is an excellent tutor for any red deck, and I think you should strongly consider running it. Enlightened Tutor is expensive, but it'll help tutor up some of the curses you want to use. Similarly, Replenish is an expensive card, but it has a Second Sunrise effect without the requirement to cast it on the turn an opponent died. Academy Rector helps grab Overwhelming Splendor early.
I think Ancient Tomb is (almost) strictly better than Ancient Tomb . If you have access, you should try swapping them. Prismatic Vista is way better than Evolving Wilds , so you should run it if you can. Silent Clearing is good in addition to your Sunbaked Canyon . You have a bunch of double-colored-mana-costs; consider running Reflecting Pool as a sort of ETB untapped tri-land.
Card-draw/selection is at a premium in EDH. Consider Painful Truths , Night's Whisper , Read the Bones , Twilight Prophet and Faithless Looting . In all likelihood, your general and Phyrexian Arena will take care of most of your card draw; however, having a few other sources of card advantage is good.
Crackling Doom is a Mardu card I always liked -- it acts as a 3-for-1 in most games, and aims at the fattest creatures your opponents have. Fire Covenant , Ashes to Ashes and By Force are similar X-for-1s. Despark is an interesting removal spell, and may be great depending on your meta.
Blind Obedience is good as a source of life and as a stax piece. It hoses a lot of decks, including mine (I play artifact-based storm), and has generally impressed me.
Reanimation enchantments may be interesting with all your enchantment recursion. Being able to repeatedly cast Animate Dead , Dance of the Dead or Necromancy seems pretty good, especially if you have ETB or death-triggers on the creatures you target. Your Sun Titan and Bitterheart Witch are pretty good with the reanimation cards; adding Grave Titan or Massacre Wurm would make it better.
Alright. That's all from me. Good luck!
1 month ago
6 months ago
I am surprised that the #1 Yennet deck creator found my little old Sphinx tribal deck. Sphinxes and conundrums are what I play. I would love to get your advise on how to improve this. I am Vorthos in nature but I do like powerful cards. However this one is quite fun.
You might wish to consider Moat and Castle . Overwhelming Splendor might also be worthy to consider. Painful Truths is good card draw. Debt to the Deathless might also be something to add to this deck. Other than that I have nothing to add.
I hope I have been of some help to you.
6 months ago
Archetype of Imagination can be a hardlock with Form of the Dragon (which I'd only play one of, btw) and Curse of Death's Hold is a hard lock in 1v1 with Dovescape and/or Overwhelming Splendor (if you ever decide to add that one in).
6 months ago
I would include some cards that affect all players, regardless of whose control it's under. Dictate of Kruphix , Teferi's Puzzle Box , Font of Mythos can be build-arounds for a deck playing a lot of cheap cards. I've also heard that treating Zedruu as a Voltron commander, donating the Daybreak Coronet s and Ethereal Armor s you attach to it can be powerful. Any aura can be donated without affecting whom it benefits, though. I can see some of that with the creature removal you've chosen. You could also go for Curses, Imprisoned in the Moon , Darksteel Mutation , Eldrazi Conscription , Overwhelming Splendor , the list goes on and on.
6 months ago
Hey! Welcome to the world of deck building!! I hope you enjoy your stay. For a first attempt at deckbuilding I will say this is quite impressive, you have avoided the primary mistake I see a lot which is over saturating on 1-of's. In making my suggestions I am going to assume that you are trying to stick to a budget.
First off, do you have an idea of what format you are going to be playing? Is it just casual? I ask because bar Counterspell this deck is modern legal.
The first major upgrade I can see is replacing the Orbs of Warding with Thunderstaff which is just cheaper and easier to cast on curve, and likely 2 at that cutting a land, in fact I would go down to 23 lands, 30 is going to result in quite a bit of flooding. To make up for the hexproof lost you can play a 1 of Witchbane Orb .
Moving on to creatures (with the cut lands we would have 4 extra slots still) I would cut the Blazing Archon for a Silent Arbiter ; I know the effect is slightly different however the body on Arbiter makes it effective and easier to cast, plus you don't really need to be swinging with multiple Angels a turn in the late game to win. I would also cut the 4 Suture Priest as they don't add too much to the deck, and make some space for enchantments and more prison like creatures, Burrenton Forge-Tender , Eidolon of Rhetoric , and Kami of False Hope all come to mind as options.
The counters I don't see as necessary, sure they are fine but I would prioritize removal over anything, so ideally Path to Exile , but cards like Declaration in Stone , Oblivion Ring , and Journey to Nowhere make solid replacements.
On to the enchantments themselves, I would cut one Privileged Position (thats 5 free slots), two seems a bit much considering it doesn't do a ton. With the blank slots I would up both Ghostly Prison and Sphere of Safety to 4 each as they truly are your best cards. With the 3 remaining slots I would consider a couple of 1-of's as alternate win-cons such as Sigil of the Empty Throne and Starfield of Nyx . With the last slot Runed Halo (which has fallen all the way to $4 from $30) is a card I would consider as it can answer that one big problem you cant stop.
Another consideration you may want to undertake is dropping the blue and instead adding green, Satyr Enchanter would function well here, providing you with an engine for the long game. Another consideration could be Overwhelming Splendor which admittedly is just funny.
The mana base is fine, although it could use an upgrade, for budget reasons I assume fetch lands are out of the equation, however a couple utility lands cannot hurt such as Memorial to Genius , Kabira Crossroads , and 4 Ghost Quarter .
I wish you the best of luck! If you need any help or clarification just tag me in a comment.
7 months ago
Wow that's some good stuff.
@Suns_Champion, thats some brilliant thinking. I think that's janky as hell too but I love it. Fucking sweet.
@Mj3913, that's exactly the kind of stuff I was looking for. Thank you.
8 months ago
I'm not so sure about the Overwhelming Splendor . It works if every player targets someone different but if you played it and then you fracture it. Well the fractured copies are just going to point right back at you more often than not...
Otherwise I do like what I'm seeing.
Abyssal Persecutor could work.
Overwhelming Splendor occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%