Gnarlroot Trapper

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gnarlroot Trapper

Creature — Elf Druid

, Pay 1 life: Add . Spend this mana only to cast an Elf creature spell.

: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Flavuss on Discardelves

9 months ago

wallisface Sorry for the late reply but these days have been quite busy eheh. Maybe i've explained my self badly: by aggro I meant finishing the opponent with creatures attacking his Total Life but the strategy of the deck Is mainly disrupting the opponent gameplan via discard spells . Its a slow gameplan revolving around dorks , only ways to pump them Is using [elvish archdruid] as a lord and/or Tyvar the Bellicose and Tyvar Kell +1 . Or again with Nath of the Gilt-Leaf continuing the discard Plan while creating 1/1 tokens. And the ability to potentially turn 1/1s into deathtouch attackers via Tyvar the Bellicose and Gnarlroot Trapper seemed to me as a good idea. Again , i've imagined this deck as a slow "control discard " which finish the game via aggro .

Guerric on Help Building my First Competitive …

2 years ago

Hi ionlyplayelves!

I can definitely see removing Casualties of War. It is devastating in the right context, but it does cost six mana, and while you'll have much more than most, it sometimes better just to play more mana efficient single-target removal spells like Beast Within, Go for the Throat, Hero's Downfall, etc.

I actually like Gnarlroot Trapper because it's another dork. I think if you build this right you'll have a lot of lifegain and the one won't bother you too much, and of course the deathtouch is a nice bonus.

I think Pact of the Serpent is a great card. You could potentially draw a crazy amount of cards with it, but for three mana it will be great even if you get only three to five.

I hear the argument on Twinblade Assassins. Five mana is a lot for something that will only draw you one extra card on each of your turns, provided that something dies. This is on top of the fact that creatures are the easiest permanent type to kill. Phyrexian Arena would give you the card automatically. Dark Prophecy would give you one any time one of your creatures dies. Grim Haruspex will give you one any time a non-token creature dies. Beast Whisperer gives you one whenever an elf ETBs. These are all very good rates, unlike Assassin. You need to have 10-12 pieces of card draw in the deck, but this is a suboptimal one. I also think if you get this going right you'll have a lot of things dying, and Miara, Thorn of the Glade will be a powerhouse. Moldervine Reclamation is similar. Last week my friend who play's Lathril had something like twenty-five elves on the battlefield (which is easy to do when you play Lathril right!) I had to board wipe him to keep us alive, but he drew a quarter of his deck and gained 25 life. Needless to say, it was a temporary reprieve at best! It's a good card.

You definitely want Farhaven Elf, Springbloom Druid, and Wood Elves in any elf deck in commander- they are the best there is. Fetching your lands and ramping them onto the battlefield while leaving a body behind that can attack and block and be anthemed by your lords is really great.

Binding the Old Gods is kind of meh. I think your instinct is correct there! It costs 4 mana and is slow and grindy for what it does. Sure, we need to kill stuff and ramp lands, but when we kill stuff we'd rather just use Doom Blade for 2cmc.

Cultivator of Blades isn't essential, but it's very easy to underrate. At minimum it gives all of your elves +3/+3 when you attack till end of turn. If Elvish Archdruid is out its +4/+4. If you tap Timberwatch Elf to dump ten counters on it and then immediately attack, your opponents are going to die that turn. The best part is that they'll never see it coming the first time you do it!

ionlyplayelves on Help Building my First Competitive …

2 years ago

Thanks Guerric, I've gone through the deck again and found some additional cards I'm thinking of removing in favor of more efficient ones or just to make some more room for the cards you recommended.

What are your thoughts on removing these as well?

Casualties of War - "expensive" but provides removal Gnarlroot Trapper - with all the dorks I have in nthe deck, I don't like that I have to pay 1 life to add mana but the deathtouch ability is nice I just don't attack often as I like to use the elves and tokens to deal direct damage with abilities or the new sac tactic im trying to do Pact of the Serpent - is this a good card? It's low cost but I'm not sure if others play themed decks as I do with elves so I'm not sure of its efficiency for its slot. Cultivator of Blades - I don't attack often so I'm not sure how usable this is Farhaven Elf - 2 for 1 land for its ability but given that I have so many dorks I'm looking at, is it worth the slot? Springbloom Druid 2 for 1 land creature and shuffles. Same concern as above. Wood Elves - Same cost as the previous 2 but only brings in one land. Twinblade Assassins - I don't see my creatures dying enough other than the sacrificing to justify this, but maybe I'm wrong. Thoughts? Miara, Thorn of the Glade - Paying 1 mana and 1 life seems expensive to draw a card. Binding the Old Gods - I like this saga but wanted to get your feedback on it. Should it be taking up a slot? Moldervine Reclamation - Again, don't see my creatures dying other than the sacrificing but it sounds like a great card for that. Is it worth the slot?

Thanks!

carpecanum on Golgaris spiked-ear hordes

2 years ago

Maybe Putrefy? Gnarlroot Trapper and Skemfar Avenger.

I just noticed you have a ton of card draw that is required not "may". You really need a Reliquary Tower instead of another land.

Housegheist on Lathril Blade of the Elves

3 years ago

I like your list, i'm builing a Lathril deck too. Here are some of my suggestions:

A mana-cheap protection option could be delivered by Heroic Intervention . Malakir Rebirth  Flip and Bala Ged Recovery  Flip could be helpful too as they are pretty versatile cards.

If you want some recursion Phyrexian Reclamation could help you to rebuild booardstate after a boardwipe or t-removal.

What about Skemfar Avenger ? He's pretty cheap (in both ways) and would grant you pretty good card-advantage. An absolutely "must have" with that many 1/1's should be Skullclamp which could draw like your entire library. Realmwalker could grant you the top card of your library as a hand card as you can cast elf-spells from top of it.

Maybe you should think about Skyshroud Poacher too, which can tutor all of your elves repeatably for just 3 mana. Only Elvish Piper would be a mana-cheper option.

Gnarlroot Trapper is a perfect Manadork which can grant a creature deathtouch for protection as well. If your gameplan is winning by combat-dmg Beastmaster Ascension would be an absolutely blast.

I personally am not a bit fan of Nadier, Agent of the Duskenel and Eyeblight Cullers as their cmc is too high for what they cosst. Belbe, Corrupted Observer and especcialy Glissa, the Traitor don't push your gameplan any further, too.

Hope you don't mind my wall of text :D

multimedia on Lathril's Army

3 years ago

Hey, nice start. I'm also very excited about Lathril as a new Elf Commander and I'm upgrading the precon on a budget.

Consider cutting some lands for more one drop mana Elves? One drop mana Elves are an advantage that Elves have and the precon lacks them. The idea is one drop mana Elves can replace some lands since they can make mana while also adding the total count of Elves. 38 lands is really too much land for Elves thus consider cutting some Swamps?

Some other cards, less than $1 each, to consider for upgrades and most can increase Elf tribal synergy:

Good luck with your deck.

EvilG on Kaldheim Elves

3 years ago

Have you thought about adding Gnarlroot Trapper

multimedia on Elves of Eldraine (Budget)

4 years ago

Hey Randsome, I'm currently not playing Pioneer. There's definitely many more and much better Elves in Pioneer than in Standard. Shaman of the Pack gives Elves the tribal win condition and a reason to be Golgari. If I decide to play Pioneer then I will definitely change this deck since I've left Standard.

I don't think I will return to Standard for quite a while, if ever, because it's a damn mess, a waste of money and Theros is the next plane we're revisiting. It's one of the few planes in the multiverse that doesn't have Elves. I'm a Commander player now and I don't see that changing because Wizards is supporting Commander a ton next year which I'm very excited about.

If I was playing Pioneer then this is the budget Elves decklist I would play:

Total: $130

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