Learning Magic back at the end of the 2000s, I came into Standard at the same time that infect decks ruled the plane. This calls back to that dark time, where everyone was so afraid of these little creatures swinging as fast as possible.

An ideal hand gives you a turn 2 win, and a "slow start" has several guarantees to get poison counters on your opponents, even all at once. The commander creates an automatic win-con for late-game, proliferating twice upon entering and each time he attacks. Truly the leader Phyrexia deserves.

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98% Casual

Competitive