Cephalid Constable

Cephalid Constable

Creature — Cephalid Wizard

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.

Latest Decks as Commander

Cephalid Constable Discussion

carpecanum on Otrimi

7 months ago

If you Mutate Skullbriar, the Walking Grave you could keep some of those counters while in the graveyard etc. He would have to be the top card I think.

Portcullis can be a hard card to work with, but your opponents couldn't play more creatures and you could still Mutate things.

Mutate works on cards you own, not control, so if you can trade creatures from any number of effects you can keep theirs and then Mutate onto the card you traded.

Cephalid Constable or anything with Myriad (careful of the legend rule)

Daedalus19876 on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

7 months ago

The changes I'm testing right now, to fit a Cloudstone package and a discount Cephalid Breakfast.

Cut: Wheel of Misfortune , Lightning Bolt , Izzet Charm , Treasonous Ogre , Thing in the Ice  Flip, Rielle, the Everwise , Cephalid Constable .

Added: Whirlpool Warrior , Goblin Engineer , Cloudstone Curio , Lightning Greaves , Intuition , Cephalid Illusionist , Spectral Sailor .

Abridged explanation:

Wheel of Misfortune was just too hard to control effectively, and I can't force my opponents to draw with Narset or Hullbreacher out (also, making it work right often cost too much life if I was the archenemy). Whirlpool Warrior does that trick better.

Cephalid Constable was cute and won me some games, but it always left everyone unhappy at the end of the game. Cephalid Illusionist costs one less mana, mills cards to give Vadrok fuel, and sometimes can help on defense.

Speaking of Illusionist, I'm testing Lightning Greaves to mill my whole deck along with him (by alternating between Illusionist and another creature). I'd rather run Nomads en-Kor , but I'm not running any white... Lightning Greaves can help protect something like Toothy or Con Sphinx anyway, so hopefully it's not TOO bad on its own.

Goblin Engineer can fetch Curio, and Cloudstone Curio can reset Vadrok's mutation, or simply go infinite with Cloud of Faeries and/or Dockside Extortionist (potentially with help from Birgi, God of Storytelling  Flip).

Intuition has been in and out before, but I'm testing it to try packages like Lore Drakkis / Snap + Underworld Breach + Dockside Extortionist / Sea-Dasher Octopus (assuming I already have Vadrok on field). At the very least, it's essentially an Entomb for Underworld Breach , since no opponent in their right mind would ever allow me to have that card in hand.

manahydra7 on Otrimi Mutate

9 months ago

Cool deck! I have an otrimi deck irl myself. Consider adding infect, even just a few cards as a side strategy since otrimi mutated on one creature with infect is enough to kill people quickly. If you don't want to do infect, think about unblockable creatures, hexproof creatures, and ones that have abilities depending on their power. some suggestions are Cephalid Constable, Mist-Syndicate Naga, Elusive Tormentor  Flip, Managorger Hydra, Broodhatch Nantuko and whatever fun ones you can find!

Crow-Umbra on 5 Color Mutate

10 months ago

Hi, I saw your post on /r/EDH. In regards to white & red mutate targets, a few I'd recommend are:

These are some of the more aggro hosts I used in my Vadrok deck. Also, if they're in your budget, Cephalid Constable & Needle Specter can both be pretty back breaking. I use them in my Brokkos deck to great effect.

Crow-Umbra on Brokkos Buried in this Jungle

11 months ago

Forceofnature1 thank you! I own this deck as listed in paper, and have played it irl about 3-4 times so far in the past 2 months. I haven't won with it (yet), but since it is a more Voltron-y build, I don't really expect it to.

I tend to play this deck as like "Threat Police", I usually only swing at the commanders in our meta that I know can snowball & run away with the game ( Korvold, Mimeoplasm, anything that's really group sluggy & oppressive to the table). I do this in part to try to build some good will, but also let everyone else know what can happen on a crack back.

In the couple games I've played, I've consistently had Cephalid Constable and/or Sawtusk Demolisher in my opening hand, or in the first couple draws. Mutating Sawtusk onto Cephalid on Turn 4, and making someone pick up potentially 6 permanents can be backbreaking and a special kind of filthy.

I haven't pulled it off yet, but I am hoping some future games will give me the opportunity to create some Mutate stack clones with Mist-Syndicate Naga or especially Scute Swarm with 6+ lands on board.

Cards I'm kinda on the fence about after a couple of plays: Drana, the Last Bloodchief and Wilderness Reclamation. The one time I've played Drana, I had a graveyard with Birds of Paradise and 2-3 other smaller, but more threatening creatures. I think of my friends was playing Mogis, God of Slaughter, so I kept saccing Birds of Paradise, would swing with Drana, and my friends would always return Bird to my field instead any of the other creatures. I'm considering replacing Drana with Phyrexian Reclamation, Painful Truths, Spawnwrithe, or even Wash Out. I want to play it a bit more to get a feel for what I really need.

Wilderness Reclamation & Seedborn Muse are more here to help me keep mana open for removal, or to flash in a creature before my turn if I have Leyline out. I pre-ordered a Court of Bounty, so that might take Wilderness Rec's slot.

The last game I played, I had a Cephalid Constable/Sawtusk Mutate stack swinging at my friends playing Mogis, God of Slaughter, God-Eternal Kefnet, and Otrimi, the Ever-Playful. I essentially took Kefnet out with the Cephalid bouncing, and was in a position to continue swinging away and keep everyone's boards clear, but was eventually bled to death from Mogis' various group slug effects. My Mogis friend had a creature that was bigger than my Sawtusk stack, so I couldn't connect to remove his bleeding effect enchantments.

My friends have told me this deck is scary to play against.

sergiodelrio on Land Obstruction

1 year ago

I'm also on the painful quest of making mono-U land-bounce work, but have failed so far. Have you considered Cephalid Constable? Also, I don't recommend playing more than 60 cards. Still, +1 from me, keep the brew alive

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