Recurring Insight

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Vintage Legal

Recurring Insight

Sorcery

Draw cards equal to the number of cards in target opponent's hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Forkbeard on Miirym, Sentinel Wyrm: Double Dragon

7 months ago

Lotta comments to catch up on here!

  • Copy Artifact - I like the idea of it, but nah. Hard nah. At the time of typing this, I have 12 targets and only 5 of which aren't just 2 drop rocks. Certainly a cool idea and I love the thought of doubling up on a Panharmonicon or The Great Henge, it's just too conditional/too rare of a scenario.
  • Cultivate + Kodama's Reach - I was doing my best to stick to 2 cost ramp cards, but I do enjoy the land fixing + teensy bit of deck thinning these cards provide. Your idea of swapping signets out for these 2 ramp classics has me thinking.
  • Cursed Mirror - I am running this! It's hiding in my ramp category along with Urza's Incubator as my only 3 drop cards there.
  • Swan Song - Long story short, I didn't have a Swan Song to hand. An Offer You Can't Refuse has been an ok counterspell, but I think I might cut it for Nature's Claim.
  • Dragonspeaker Shaman - I ran the dragon cost reduction dorks in my Atarka deck and while they're decent, they got pruned out over time as I found that ramp spells + rocks always served me better.
  • Prime Speaker Zegana & Recurring Insight - great burst draw, albeit conditional. Persopnal preference, I'd rather have the repeateable draw effect with Kindred Discovery. Yes it's also conditional, but I've used it to great drawing effect in other decks and as you point out, the trick is to cast when you've got some dragons ready to swing.
  • 'You don't have a lot of ways to deal with enchantments' - You're not wrong and as I mentioned above, I think I'll swap in Nature's Claim for that reason.
  • Sea Gate Restoration  Flip & Valakut Awakening  Flip - Super cool cards that I might try to squeeze in here. Perhaps a Bala Ged Recovery  Flip for good measure, swapping out a basic of each for these 3. Good idea!
  • Blasphemous Act - Yep. I want to include this. Having played the deck a few times now, sometimes you just need a wipe and I've only got Cyclonic Rift & Ugin, the Spirit Dragon for nuke options. BA is also a potential win condition with Wrathful Red Dragon on the table too.
  • Korlessa, Scale Singer & Scaled Nurturer - Nice tech and it's cool to have some little dragon dorks like this, but I also don't think they're strong enough to warrant the slots.

  • Lots of good ideas and food for thought here, thanks all.

    IzzWizz on Miirym, Sentinel Wyrm: Double Dragon

    7 months ago

    I've been running Intet, the Dreamer as a dragon tribal deck for about a year now and I am in the process of converting it over to Miirym. Here are a couple of my thoughts.

    1. get as much of you ramp from lands as possible, and run artifact sweepers. Green's strength is in playing extra lands and being able to disrupt your opponents ramp is great. Kodama's Reach and Cultivate are fine in a green list where your commander costs 6 and hitting land drops is really important. Cut some of the signets.

    2. Kind of counter to the point above, why aren't you running Cursed Mirror? It's an infinite combo with Astral Dragon.

    3. Why An Offer you Can't Refuse over Swan Song?

    4. Dragonspeaker Shaman is a second copy of Urza's Incubator.

    5. I prefer both Recurring Insight and Prime Speaker Zegana over Kindred Discovery. 5 mana is a lot for an enchantment that doesn't do anything the turn you play it unless you already have a dragon on the board.

    6. You don't have a lot of ways to deal with enchantments. Consider adding a bounce land or two if remove like Imprisoned in the Moon or Song of the Dryads is something you run into regularly.

    7. Valakut Awakening  Flip and Sea Gate Restoration  Flip are worth the slots. especially if you add a bounce land or two to "rebuy" the land and cast the spell for gas.

    Lanzo493 on Tasigur cEDH Advice

    1 year ago

    Wanna play a not super $$$ deck but benefit off of everyone else's 0 mana accelerants, Docksides, etc? Run Culling Ritual. It's a great card.

    I'm pretty new to cEDH, but I like to think I understand some of the basics. So take my advice if it appears sound. cEDH is mainly about speed and interaction. By utilizing 2 card combos, you can use just a small number of cards to win and use the rest of the deck to interact and prevent your opponents from winning. That is cEDH on average outside of high speed combo decks.

    To translate that ideology into cards, it means that slow mana is bad. Lands that enter tapped and mana rocks that enter tapped don't allow you to keep up Counterspell mana at the same time as you mana ramp. This puts you incrementally behind until the crucial moment comes and you lose in a counterspell war due to lack of mana. For this reason mana rocks like Fellwar Stone are much preferred to Sky Diamond. However, a turn one Elves of Deep Shadow is still worth it even if it's slow on any other turn, so I would add that.

    Another thing about cEDH that differs from high power commander is the shift from card advantage to card quality. You don't need to draw a lot of cards to win (think of cards like Genesis Wave or Recurring Insight), but rather just need the right cards. Tutors are great for this. Ponder, Preordain, and Brainstorm are fantastic as well since they're cheap, letting you keep mana up for interaction, while also giving you quality cards. I would recommend all of them. Wishclaw Talisman is a solid tutor that you can probably afford, too.

    Honestly, with Tasigur on a budget, I would go for infinite mana combos, which you're already doing. Isochron Scepter and Dramatic Reversal is on the moderate side as far as costs go, but it's powerful since you also have a lot of instants. You also already have Muddle the Mixture which basically only sees play in cEDH to assemble a scepter combo anyway while being a counter when needed. Well, that's at least why I run it. You can even search up Pili-Pala with it.

    On a side note, if you run into Thassa's Oracle a lot, I would consider trading for an Endurance. Not only can this card trick an opponent into exiling most of their deck and alternate wincons in the process, it can also shuffle your own deck back into your library if it gets too full and your opponents only give you trash cards when activating Tasigur. And if you wanted to pull off a Tainted Pact win, you can use 3 normal basics and 3 snow-covered basics. Of course, you'll need lots of different lands, too, but it's not impossible on a budget.

    griffstick on Spells that come back

    1 year ago

    Theres alot of cards that do this. To better help you can you tell us your angle here? What deck you might be trying to build? What commander are you using? And maybe some more helpful insight. Speaking of insight, Recurring Insight , does rebound count? Risk Factor does jump start count? Past in Flames does flashback count? I have so many questions because I want you to get the right help

    alechodgin23 on Aesi, Tyrant of Simic Strait

    1 year ago

    Hey man awesome deck! Definitely a +1 from me!

    I have a few recommendations for you:

    - Turnabout - Rude Awakening - Lotus Cobra - Nissa, Vital Force - Recurring Insight

    The first 3 cards mentioned are going to be 3 of the BEST ramp spells in your deck. The last 2 will be 2 of the best draw spells in your entire deck. I think they’d be a good fit!

    I might would even include Sylvan Awakening and Natural Affinity as win conditions! They’re very fun!

    Could you check out my lands deck? I’d love some advice from you. It might also give you some interesting ideas! Please read the entire description though. Here’s the link:

    Sacrifice Lands and Recur Them for the Win!

    emeraude on 7 Pace's & Draw

    1 year ago

    Here are some card draw spell Fascination Recurring Insight Breakthrough

    Geier Reach Sanitarium

    The Madness mechanic could work since all the discard.

    griffstick on Top 10 blue cards at …

    1 year ago

    Grind I think if I had an underrated list at 6 cmc Recurring Insight would make the list at or near the top of it. I'm actually really surprised to see Flood of Tears at #3. I have not seen it in action. I have not used it but I really like the idea of playing Flood of Tears and putting an Omniscience into play and redeploying your whole hand.

    Grind on Top 10 blue cards at …

    1 year ago

    Recurring Insight is my vote for best blue at 6 cmc

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