Recurring Insight


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Recurring Insight


Draw cards equal to the number of cards in target opponent's hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Recurring Insight Discussion

TehRazorBack on Mizzix Spellslinger

1 month ago

Had another look. I like:

There's a bunch other good cards there too. Most of the lands I see are good.

Spell recusion creatures are always good: Archaeomancer , Izzet Chronarch , Anarchist , Mnemonic Wall , Salvager of Secrets . Maybe just 2 or 3.

kirox317 on Enough To Pay The Bills

5 months ago

You are missing important card draw. You should consider Impulse, Frantic Search and Recurring Insight. Also Treasure Cruise and Dig Through Time work well.

Sinken on Niv-Mizzet Loves his Spells

5 months ago

I agree with leven110 here, your deck needs a lot of mana. All of your big card draw uses X in their mana cost, so they'll be stuck in your hand for many many turns. Maybe add something a bit cheaper such as Recurring Insight? For consistency, Brainstorm, Ponder, and Preordain are all pretty amazing imho.

For a deck with that many spells with big costs, 35 lands is also pretty low, and you could probably comfortably go up to 38 to get your land drops more consistently. I would also personally definitely put in Rhystic Study if I could. Maybe also cut some countermagic? 14 is a lot, and considering you're very low on boardwipes (the only one I'm seeing is Cyclonic Rift), maybe switch a few counterspells for a red boardwipe?

As for the mana problem, Braid of Fire is pretty amazing with the X spells, and if you get it out early it'll help you out tons casting those big spells early.

Hope this helps :)

Daedalus19876 on The Ten Plagues: Locust God cEDH | *PRIMER*

6 months ago

CrimsonKing: Fair enough. Recurring Insight has always proven itself in my meta, but I’ve been considering cutting Murder of Crows for a while. Might go in that slot, or perhaps Hurkyl's Recall?

CrimsonKing on The Ten Plagues: Locust God cEDH | *PRIMER*

6 months ago

Probably cut Recurring Insight. Trust me whir has won me so many games for just 4 or 5 mana. Getting your Isochron Scepter or Skullclamp out before your untap is extremely powerful.

ChaosJester on The Ten Plagues: Locust God cEDH | *PRIMER*

6 months ago

Hey Bro I already upvoted your deck few months before, and I still love the fact, how much passion you put into that. I am not an EDH player but the flavor is awsome! In my point of view I would replace Recurring Insight with Mission Briefing. And what about Prosperity? In my point of view, Sorrow's Path would be great here in combination with Political Trickery. I mean Sorrow would definitely support your theme and is a very very punch in your face-card that creates a wtf-moment for your opponent. And it goes well with Opposition that you already use. Just wanted to inform you about this possibility. :D

fasmith718 on Humble Brago EDH

6 months ago
  1. Sol Ring -> Azorius Keyrune: Taking out Sol Ring bc it's oppressive. Kind of a soft ban.
  2. Azorius Cluestone -> Ojutai Monument: Having a 4/4 dragon available is better than a single card draw when we have mana to burn.
  3. Mana Vault -> Basalt Monolith: moving towards 3 drop ramp to synergize with Trophy Mage.
  4. Auramancer -> Ironclad Slayer: Auramancer may technically have more targets, but the slayer hits our 3 hexproof/shroud equipment, which is more valuable than most of the non-aura enchantments. Plus Sun Titan gets many if not all of them back as well.
  5. Wingmate Roc -> Keeper of Keys: Roc conceptually has good value, but it relies on Raid. Keeper provides card draw as well as mass evasion for finishing.
  6. Ugin's Insight -> Recurring Insight: originally replaced with Trial of Knowledge and while that card is good, I wanted non-etb card draw effects in case of Torpor Orb or similar etb hate.
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Recurring Insight occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%