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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
7 months ago
Lotta comments to catch up on here!
Lots of good ideas and food for thought here, thanks all.
7 months ago
I've been running Intet, the Dreamer as a dragon tribal deck for about a year now and I am in the process of converting it over to Miirym. Here are a couple of my thoughts.
get as much of you ramp from lands as possible, and run artifact sweepers. Green's strength is in playing extra lands and being able to disrupt your opponents ramp is great. Kodama's Reach and Cultivate are fine in a green list where your commander costs 6 and hitting land drops is really important. Cut some of the signets.
Kind of counter to the point above, why aren't you running Cursed Mirror? It's an infinite combo with Astral Dragon.
Why An Offer you Can't Refuse over Swan Song?
Dragonspeaker Shaman is a second copy of Urza's Incubator.
I prefer both Recurring Insight and Prime Speaker Zegana over Kindred Discovery. 5 mana is a lot for an enchantment that doesn't do anything the turn you play it unless you already have a dragon on the board.
1 year ago
Wanna play a not super $$$ deck but benefit off of everyone else's 0 mana accelerants, Docksides, etc? Run Culling Ritual. It's a great card.
I'm pretty new to cEDH, but I like to think I understand some of the basics. So take my advice if it appears sound. cEDH is mainly about speed and interaction. By utilizing 2 card combos, you can use just a small number of cards to win and use the rest of the deck to interact and prevent your opponents from winning. That is cEDH on average outside of high speed combo decks.
To translate that ideology into cards, it means that slow mana is bad. Lands that enter tapped and mana rocks that enter tapped don't allow you to keep up Counterspell mana at the same time as you mana ramp. This puts you incrementally behind until the crucial moment comes and you lose in a counterspell war due to lack of mana. For this reason mana rocks like Fellwar Stone are much preferred to Sky Diamond. However, a turn one Elves of Deep Shadow is still worth it even if it's slow on any other turn, so I would add that.
Another thing about cEDH that differs from high power commander is the shift from card advantage to card quality. You don't need to draw a lot of cards to win (think of cards like Genesis Wave or Recurring Insight), but rather just need the right cards. Tutors are great for this. Ponder, Preordain, and Brainstorm are fantastic as well since they're cheap, letting you keep mana up for interaction, while also giving you quality cards. I would recommend all of them. Wishclaw Talisman is a solid tutor that you can probably afford, too.
Honestly, with Tasigur on a budget, I would go for infinite mana combos, which you're already doing. Isochron Scepter and Dramatic Reversal is on the moderate side as far as costs go, but it's powerful since you also have a lot of instants. You also already have Muddle the Mixture which basically only sees play in cEDH to assemble a scepter combo anyway while being a counter when needed. Well, that's at least why I run it. You can even search up Pili-Pala with it.
On a side note, if you run into Thassa's Oracle a lot, I would consider trading for an Endurance. Not only can this card trick an opponent into exiling most of their deck and alternate wincons in the process, it can also shuffle your own deck back into your library if it gets too full and your opponents only give you trash cards when activating Tasigur. And if you wanted to pull off a Tainted Pact win, you can use 3 normal basics and 3 snow-covered basics. Of course, you'll need lots of different lands, too, but it's not impossible on a budget.
1 year ago
Theres alot of cards that do this. To better help you can you tell us your angle here? What deck you might be trying to build? What commander are you using? And maybe some more helpful insight. Speaking of insight, Recurring Insight , does rebound count? Risk Factor does jump start count? Past in Flames does flashback count? I have so many questions because I want you to get the right help
1 year ago
Hey man awesome deck! Definitely a +1 from me!
I have a few recommendations for you:
The first 3 cards mentioned are going to be 3 of the BEST ramp spells in your deck. The last 2 will be 2 of the best draw spells in your entire deck. I think they’d be a good fit!
Could you check out my lands deck? I’d love some advice from you. It might also give you some interesting ideas! Please read the entire description though. Here’s the link:
1 year ago
The Madness mechanic could work since all the discard.
1 year ago
Grind I think if I had an underrated list at 6 cmc Recurring Insight would make the list at or near the top of it. I'm actually really surprised to see Flood of Tears at #3. I have not seen it in action. I have not used it but I really like the idea of playing Flood of Tears and putting an Omniscience into play and redeploying your whole hand.