Master of the Veil

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Master of the Veil

Creature — Human Wizard

Morph (2)(Blue) (You may play this face down as a 2/2 creature for (3). Turn it face up any time for its morph cost.)

When Master of the Veil is turned face up, you may turn target creature with morph face down.

king-saproling on Pokemon EDH - 111% altered art

2 years ago

5/3/2021 Update - completed Mischievous Quanar (Mimikyu) and Master of the Veil (Substitute Doll). Mimikyu is my favorite so far. Even though it's nothing fancy in the world of alters, I'm proud of the concept and execution. It's based on the card art for Flying Pikachu.

So for the substitute doll I was googling reference images and found a great MS Paint rendition (which for the life of me I cant relocate - even reverse image search returns 0 results). Anyway I really liked the janky simplicity of it and decided to replicate it. I think the minimalist, imperfect design is reminiscent of the early days of pokemon card art. I'm pretty proud of the concept for this one too. Turning up a Master of the Veil to flip down another morph is as if that other morph set a Sub Doll.

Goblin_Guide on Morph-Kido

3 years ago

Muraganda Petroglyphs: What's better than a 3 mana 2/2 with an unknown ability? a 3 mana 4/4 with an unknown ability.

Voidmage Apprentice: counterspells that can interrupt split second are generally good.

Mischievous Quanar: Fuck your counterspells! And other stuff. I want an Apex of Power, too!

Aphetto Runecaster: More card draw is never bad; worst case scenario, you add a lab man and become a real dousche.

Echo Tracer: Redo! (Or removal)

Weaver of Lies: Redo all of your other morphs, and then turn your echo tracer face up again and return this to your hand, then cast it for free with Kadena? Seems good.

Tidal Barracuda: Flash is really good with Kadena, and fucking the speed at which your opponents play is always good.

Master of the Veil: Similar to Weaver, but less mana overall.

Dream Chisel: ... duh?

Wilderness Reclamation: Untap to do all them morphs on other people's turns. Extremely powerful. And you can fuck with the amount of mana you can produce by responding to the trigger like people were doing in standard.

Leyline of Anticipation: Again, flash. Also, free more often than you think.

Alchemist's Refuge: ^

joselemanouch on

5 years ago

Snickles@EDH_only Wow thanks, someone did their homework!!!! I’m also pretty fond of this deck I crammed all the morphs I opened in packs when I started playing in the onslaught block.

Obscuring AEther / Dream Chisel : I already get the morph discount from Animar, Soul of Elements rather easily.

Primordial Mist / Whisperwood Elemental / Thousand Winds : I’m trying to keep the mana curve on the low side.

Ixidor, Reality Sculptor aka Akroma, Angel of Wrath ‘s daddy: I don’t really need a lord and I have other ways of flipping morphs over and over again with Weaver of Lies and Master of the Veil .

Secret Plans / Trail of Mystery : Those cards are great I did not know they existed I’ll try to include them.

Jeskai Infiltrator : He will most likely never get to deal combat damage in my playgroup.

Legoarf on Animar Morph

6 years ago

Alright so initial thoughts: needs more ramp, needs more card draw and needs more interaction.

Ramp: You are in green so there is a lot of really good and cheep ramp you should add. You have the three two mana rampent growths which are good, but you should have at least 10 pieces of ramp in your deck, generally I like the higher mana ones that get two lands. The two mana ones are better in faster playgroups, but with how slow our games usually are, card efficiency and advantage is more important in my opinion. Cards I suggest: Cultivate, Explosive Vegetation, Kodama's Reach. You might also consider running all the signets though you may not need them. Also a note on mana, I'd say you should still run at least 36 lands, 34 is a bit low. For budget reasons you can probably cut the scry lands too. Look at: Kazandu Refuge, Highland Lake, Simic Guildgate, Timber Gorge, Woodland Stream. You also need to add some Mountains to your deck, at least 4 I'd say. You can also try to reduce the number of tap lands but yeah.

Card draw: One note first, make sure you add Ancestral Statue. Honestly your card draw isn't to to bad. I'd include Fierce Empath to for tutors, Skullclamp is always great card draw too. Secret Plans is cheap and goes with your deck. Trail of Mystery is also a good card, remember you can unmorph inside of combat too. Salt Road Ambushers is also a morph card that goes really well with other morph creatures. Remember megamorph is the same thing as morph, except when it flips it gets an extra +1/+1 counter. Whisperwood Elemental is crazy good card advantage too. Ixidor, Reality Sculptor is really crazy good when you can turn expensive un-morph creatures face up for only 3 mana too. Master of the Veil is also really good to rebuy some of the unmorph effects.

Interaction: This is one you could use some more work on. Most of your interaction will come from creatures but you still need to have some. For artifact and enchantment destruction you should be running a few of these: Acidic Slime, Nantuko Vigilante And a few ways to interact with creatures: Thousand Winds And maybe some spell removal: Beast Within, Primal Command, Shatterstorm.

Cards I dont think are pulling their weight: Recurring Insight is bad imo, if you want Fact or Fiction is better I'd say. Ashcloud Phoenix really slow and probably not going to recur. Broodhatch Nantuko interesting if you block a big creature and unmoroh it but even then I dont think its that good. Dawntreader Elk unless you are returning it from the graveyard I like other ramp more. Desolation Twin only good when you are ahead and even then questionable. Fathom Seer good card, but may not always have two islands, or just needs to be a consideration when you are ramping. Protean Hulk really good for combos and sometimes ok for value. In your deck of high cmc creatures though not as good. Unless he's a combo piece I'd say you can cut him. Thelonite Hermit dont think its worth it. Thought Harvester good if you are comboing it with Ancestral Statue or the like for a game winning combo, so probably fine, doesn't do much if you are not comboing though. Tishana, Voice of Thunder probably only good if you are already winning, may be fine but also cuttable for budget reasons. Flash really doesnt need to be here. Swan Song is a great card but can also probably be cut.

On other notes, your curve is looking pretty good, and overall it looks like a good deck. You can move a few cards around for budget reasons, but really your almost as low as you can go. Cards you can probably cut for budget reasons: Solemn Simulacrum, Voidmage Prodigy, Shaman of Forgotten Ways, Rootbound Crag, Protean Hulk, Cinder Glade, and Swan Song. Other than that it gets iffy I'd say. Let me know if you have any further questions.

Snacrifice on Animar's Traps

6 years ago

Hey, thanks for the comment!

Cool idea for an Animar deck. Are you working within any budget constraints or anything? I'm surprised not to see Akroma, Angel of Fury. The is rough but not too bad in Animar's colors.

Some suggestions:Dermoplasm lets you put in morph creatures on the cheap, Master of the Veil lets you flip them back down again.

Thousand Winds is pretty much a win con if someone's tapped out. Dwarven Blastminer might be a sideboard card, but being able to pop annoying lands like Rogue's Passage, Maze of Ith or Nykthos, Shrine to Nyx and the like on the cheap is amazing.

Icefeather Aven can bounce opponents or your own for another morph cast, Qarsi Deceiver is a neat mana rock for the theme, I'm surprised you took out Jeering Instigator.

Proteus Machine can be a good bluff or just a free creature.

I'd definitely take out Myr Superion and replace it with something with more utility or just a big artifact creature with text on the card like Darksteel Colossus or Blightsteel Colossus instead.

Rogue's Passage will help a lot in getting those morphed creatures in when they figure out what you're doing.

The only problem I really see with your deck is a lack of longevity and some lack of cohesion. You're like 75% in on morph, but you've also got some extraneous cards you don't really need to be using, like Ophidian(You're in blue-you'll get better payoff just using a draw spell or something that taps to draw)

BarrinsBuddy on Animar Morph Draft

6 years ago

Nice deck! I've been brewing a morph deck too and found your deck while googling for ideas. You had some cards down I hadn't thought about, so thanks for that!

I'm using Atraxa, Praetors' Voice as the Commander, because I really wanted to use again Mastery of the Unseen since it rotated out of Standard, and black has some powerful cards too, like Ghastly Conscription. I'm making use of the proliferate too with planeswalkers and cards like Gavony Township.

Here're some cards I've considered that you don't have on your list.

Backslide and Master of the Veil to reuse your morph tricks.

Whisperwood Elemental is incredibly strong, and can give you an advantage over board wipes.

To make your morphs cheap there's Cloud Key, Planar Gate, Helm of Awakening, and in your colors Herald of Kozilek. And definitely Qarsi Deceiver.

Illusionary Mask probably has the most convoluted card text of all time, but it has great synergy with morph.

If you'd consider other colorless lands, some you might look at are Ancient Tomb, Temple of the False God, Tomb of the Spirit Dragon, and Shrine of the Forsaken Gods.

You can take advantage of your face-down creatures by using All Is Dust and Ugin, the Spirit Dragon to wipe out your opponents.

Also, Ritual of Subdual shuts down your opponents' spells and lets you beat them down with morphs.

Hc_Clan on Kruphix, God of Morphs

8 years ago

Master of the Veil or Root Elemental?

A litle more expensive but extremely useful in any Kruphix deck is a Doubling Cube, combined with Helix Pinnacle is an awesome win condition.

P.S. +1 for this awesome, unique build!